BlazBlue is by Arc System Works, the same talented development team that worked on the Guilty Gear series. While BlazBlue has often been cited as a ‘spiritual successor’ to Guilty Gear, we feel that despite some apparent similarities and inspiration, BlazBlue feels and looks like a whole new game. The story of BlazBlue is so deep and layered that it almost warrants its very own anime series. The game features a plot that revolves around cloning, time travel, sibling rivalry, the destruction of the universe, ancient demonic creatures, prophecies and just about anything you would expect from a science fiction anime. Explaining the plot of BlazBlue is like explaining the plot of Neon Genesis Evangelion, sure, it starts out simple enough but then it takes all sorts of weird twists and turns.
The in-game universe is very interesting and it is likely the most well written storyline and setting you will ever find in a fighting game. It is loaded with several anime conventions but they have been tastefully implemented. While most fighting games feature very cliché and stereotypical characters, BlazBlue features very interesting and diverse personalities.
So now moving on to what actually matters- the gameplay. BlazBlue gives us a fighting system so refined, unique, deep and innovative that it really starts to make all other recent fighting games feel primitive. BlazBlue plays very well, as it is blistering fast, beautifully done and flows at a consistently breakneck pace that keeps you at the edge of your seat, and is filled with moments that will make your heart skip a beat. The combat system is so deep that it is frightening and intimidating at first. It’s almost as if you would need a PhD in 2D fighting to even begin grasping the mechanics. Thankfully, BlazBlue is a very welcoming game that ends up being entertaining rather than forcibly suffocating players with an endless list of techniques and tutorials.
What is most pleasing about BlazBlue is that its combo system is fluid and effortless. The combo system floats even more freely than what we saw in Guilty Gear, and leaves plenty of room for creativity, as players will be able to chain to together the small selection of attacks and special moves into truly breathtaking combinations based on their own skill. The combo system never feels as limited as it does in most fighting games. Unique to this game is the ‘Drive’ button, which does wonders for making each character feel genuinely different from each other. The Drive button allows each character to perform their unique ability, for example, Haku-Men and Bang can pull off an effective counter attack, Rachel can control the direction of the wind and Jin can perform freezing ice attacks. The Drive button is so simple in concept and yet so impressive in execution.
The game has ‘Astral Heat’ finishers and these are similar to the ‘Destroy’ attacks found in Guilty Gear games. An Astral Heat finisher grants a player instant victory if they are able to connect. In Guilty Gear a Destroy attack could only be performed once, but at anytime during the match. In BlazBlue however, the conditions necessary for an Astral Heat are more specific and strict, and this really helps to make things more challenging and interesting. An Astral Heat can only be performed if it is the final round of the match, the opponent has less than 20% HP and the Heat gauge is at 100%. While the conditions do seem strict, the opportunity for an Astral Heat comes around quite frequently and they are not nearly as rare as the Critical Finishers in Soul Calibur IV.
Then there are of course the techniques and attacks that every 2D fighter needs. You’ve got your air recoveries, aerial combos, dashing, evasions, throws, counters, cancels and the like. You also have plenty of special moves, as well as super moves called ‘Distortion Drive’ attacks that consume the ‘Heat’ gauge. BlazBlue features a roster of only 12 characters and while the small quantity here will probably disappoint most fighting game fans, the sheer quality of them more than makes up for this. Each character handles very differently in terms of speed, weight, strength, agility, the flow of their attacks, their Drive attack and their whole arsenal in general. These are not characters that differ solely by their special moves, as each character in BlazBlue seems to have their own unique system and gameplay mechanic.
Characters like Rachel, Carl, Litchi, v-13 and Arakune are quite unorthodox and unique. Carl has a mechanical puppet named ‘Nirvana’ that fights along side him, and he can control ‘her’ separately. Litchi has a stick that she can toss around and even balance herself on. v-13 specialises in pure projectile attacks and traps and then there is Arakune, who is so random and hard to predict that even those using him would get confused. Even though the characters are so unique and different from each other in terms of play style, attributes and mechanics, the game never feels too unbalanced. Many will probably accuse Haku-Men for being too strong, but the fact is that a faster and more versatile character (like Noel) can easily stand up to him.
BlazBlue will surely keep fans of the genre busy for months as they try to explore each unique character and fully grasp all the game’s mechanics. While all this may seem a tad bit overwhelming for casual fans of the genre, rest assured BlazBlue will still be as entertaining for them because all the mechanics are responsive and accurate. For those who are completely new to the genre, the game offers a simplified ‘auto’ control scheme for beginners.
The story mode of BlazBlue is very elaborate and well designed, featuring some well drawn animated stills and fully voiced scenes. You will face a series of battles until you reach one of the many possible endings for a character. The stories have branching paths, so there will be times where you will have to make choices. Also, winning a bout in a certain way or even losing to someone can also open up a new path. There is a gallery mode featuring BlazBlue media, and then there is of course an online mode. Finally, there is an odd episodic comedy series that you can unlock, which stars chibi versions of BlazBlue characters.
Graphically and artistically, BlazBlue is a sight to behold. The game looks and animates as well as any modern work of Japanese anime done in HD. Every frame of animation looks stunning and never once is there any flaw. The 3D special effects are well done too, and they blend really well with the 2D sprites. The characters are quite detailed and much work has gone into their animations, as their expressions are much livelier than the near static expressions we see in most 2D fighting games. The game also features some impressive looking stages that feature a nice mix of 2D and 3D. The art style itself is quite amazing, and while some characters do bear a close resemblance with certain Guilty Gear characters, their designs still have their own unique flair. The soundtrack is stellar, composed by Daisuke Ishiwatari, and is among his best work yet. The score is a blend of heavy metal and beautiful orchestra music. Each track is full of energy, unforgettable melodies and arrangements. The game is fully voiced both in English and Japanese, with the English audio being passable.
BlazBlue is a fantastic game that really breathes new life into the tried and tested 2D fighting genre, the only problem is that the game arrived here too late. We are not implying that the game has become redundant, but it would have made a much bigger impact if it had arrived here sooner. We would love to score this game higher, but seeing that BlazBlue: Continuum Shift is due for a console release this year and that the release of Super Street Fighter IV is a month away, it's difficult to give BlazBlue: Calamity Trigger the praise we really want to give. Those who really wanted the game would have already imported it last year. That said, we still recommend it to any fighting fan who is craving for a top quality game.

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