Home
Twitter
RSS
Newsletter
Denny Markovic
19 Oct, 2009

Love to Hate #15

360 Feature | Rising Rage in a Dead World.
Who are the best people to come to when it comes to taking down the living dead? Gamers. We totally know how to take those brain-seeking anti-social bastards down. Whether it be getting creative or just using the plain old shotgun or katana, we’re experienced at it, because we’re great at decimating pixel zombies. It’s fun! Though that opinion may change if a REAL zombie apocalypse happened, we’d still have a fair clue on what to do in the situation.

That being said, as fun as zombie smashing and killing is, sometimes it can seriously be a pain in the arse and more of a fetch quest than anything...and on a time limit. Yes dear readers, this week’s Love to Hate is on Dead Rising, a title which is oh so fun..when you’re not under pressure from a stupid time limit.

I remember playing the Dead Rising demo back when it was released, and boy was it cool. Smashing zombies in the face with a chair, sizzling their eyeballs with a hot pan, using a katana to chop some bodies, it was great fun. Completely mindless and repetitive mind you, but endlessly funny and interesting as long as your brain is creative and sadistic in twisted ways, which I have no problem doing because if you ever see my nightmares, you’d be locked away in an asylum.



So with the confidence of the short but mindlessly fun demo (and promises of using a jack hammer in the full thing), I bought Dead Rising, and my hunger for using home gardening tools on undead things was satiated for a moment. Then I realised that the game actually had some weird time limit going for it and I had to start fetching people around the mall for saving.

Initially this wasn’t too bad, but after several different rescues involving old people who move slow and incompetent characters who don’t know how to use weapons against dangerous things, it really, really grated, particularly with the time limit, which is a total of 72 hours if I recall, which is the duration of the game (in game time that is).

And see this was what actually drove me to madness and essentially never actually finishing the game. The time limit that was set upon you and the constant fetching of crappy human survivors got annoying very, very fast. Sure, there was lots of zombie killing in the midst of it and that was pretty fun, particularly when it encourages you to be creative with kills and take photos of things, but that’s all I wanted to do, not work around a time limit and save people’s arses because they’re too stupid to learn to kill a zombie.



The way I see it, Capcom attempted to create a zombie game that’s all about killing zombies in elaborate ways, but wrapped it around a silly story and mall setting (which is fine, because mall = diversity in objects = killing fun!) with a time limit and unusual twists with human characters as bosses, and made it more annoying than anything. Why couldn’t they just go the Left 4 Dead route, and make some interesting special kind of zombies that are crazy awesome to fight and unforgiving? Would’ve been way more fun than random convicts riding a jeep around a park. I think that was where I actually stopped caring about the story. I hate those guys.

But nonetheless, I can only complain to the extent of which I have played, and that’s not much of it. I only now go back to Dead Rising time to time to smash zombies and such with either bare fists, katana’s or juice bottles. Yes, bottles of juice. That stuff hurts, and it hurts well. But even then, this gets boring after so much killing. I mean, you can saw them into pieces, mow them down with a lawn mower and shove witches hats onto their heads and take photo’s like some perverted jarhead, but it still gets tedious after a while. I guess with great, mindless fun, comes a lot of repetition and eventual boredom too.

Actually I’m going to go out on a whim here. I’m feeling quirky and unusual. Developers need to make a game on zombie ducks. Yes, ducks. Think about this. It’s 1983, you’re a photo journalist who’s trapped in a mall that is littered with hundreds upon hundreds of zombie ducks that have mutated and grown to the size of the average man, and are waddling about chaotically out to nab your brains out with their deadly yellow beaks. They quack horrifically, bite hard and waddle ever so violently. You can kill them off with throwing poisoned bread pieces at them, or just using guns, confectionary, anything at all, just like Dead Rising. Difference is there’s no time limit, you have to escape the mall and it’s level based like an action game, and bosses aren’t stupid convicts in cars... it’s ducks on water... with pellet guns.

I’ll stop now. Remember kids, hate makes you powerful, unlimited power to you all! (and ducks)

Quack.

Related Dead Rising Content

New Dead Rising 2 screens
26 Sep, 2009 Check out the antlers of DOOM!
Dead Rising downloadable content released
01 Jun, 2007 How about something new to wear?
Magazine predicts Dead Rising co-op
06 Mar, 2007 Violently smash in the skulls of the undead - TOGETHER.
11 Comments
2 years ago
You just keep getting weirder, Denny.

Don't stop.
2 years ago
I remember getting the ride-on lawnmower in the courtyard area and having immense fun driving over zombies and mincing them up. Of course that immense fun was limited to a minute or two before I had to get back to doing the (boring) mission related tasks or else have the game end on me which would also mean no more zombie-killing fun.

They created an awesome game world, then ruined it by making a game out of it.
2 years ago
Gah! I stopped playing when I was spending more time looking for weapons and health than actually playing. The fury!
2 years ago
Spanca wrote
They created an awesome game world, then ruined it by making a game out of it.
So true. With the time-limit removed, and a more intuitive control system, DR would have been something I'd have played the Hell out of. As it is though, I started playing through about 20 times, but never got further than a few hours in before getting fed up with it. Ah well.
2 years ago
You'll find that the time limit is fairly forgiving....i just think game+time limit really don't belong in the same sentence together.Majoras mask, pikmin....and others i cant think of have all had time limits as well(a quasi one in majoras case) that were really quite forgiving, but on a subconscious level it's very unnerving and starts to drain away the fun.

I mean, if the time limit were invisible, and ticked down in the background with no visual cue and not known to the player at all, i think alot of gamers would otherwise complete the game within the intended timeframe and have a blast doing so, but as soon as we start to see a clock ticking down, we fret, become flustered, second guess douing something cause 'i miught need that 4 mins later' and that over rides any 'fun' we're meant to be having.

Dead rising really was a gem, i played it from start to finish, saved all the survivors (bar ONE...stupid ho in the closet in the theatre, i was metres away from her and didnt think to check inside, she didnt make a peep either) and it was great.

The last tenth of the game was kinda lame but over all a very unique and fun game.
2 years ago
Something, something... save system.
2 years ago
Loved this game!!!
It's going great.
Oh wait, Otis is calling me, I will get back to you guys in a sec...
2 years ago
You guys do realise that you could hit continue after a game over screen, don't you? If you hit continue and went past the game over screen you got a 'the trail went cold' message and the game turned into a free-form zombie killing sandbox. The game over screen was just there to give you a retry point on story missions.
You could also leave the majority of survivors to die and only do the case file missions. Even if you abandoned the story missions you could still complete the game with an alternate ending when the chopper arrives (leaving you free to restart with your accumulated stats from the previous game).

I'm surprised nobody has mentioned the aiming mechanics for guns. Now there was your game breaker right there. Guns do an okay job against zombies, but they're worthless against anything smart. If you don't have mini-chainsaws and the three books that make them last 1,200 hits, you've got no hope once the military shows up.
2 years ago
I got the zombie genocide achievement for this game. It requires you to kill more than 53,500 zombies. I spent a couple of hrs driving the car and van in the tunnels to run down the zombies... Oh.. so much fun.
2 years ago
Dead Rising was the reason I bought a next-gen console. The gameeplay was flawed, but still having hundreds of zombies on-screen was like a dream come true.

The survivor AI was troublesome, but you should have powered through to see the game's potential.

I loved it, but I can understand the hate.

Mini chainsaws FTW!!!!
2 years ago
I finished the story on my first playthrough. It played exactly like a survival horror - you start out with nothing, get dominated by your opponents, and then you get the hang of things only for everything to get harder again. If you play it from level 1, the difficulty is not quite as hardcore as a Capcom game is notorious for but it's still quite the challenge.

The second playthrough though? With a leveled up character, I was amazed to find that the game had suddenly turned from a tense survival horror in to an arcade game. I was so awesome with my new found leveled up powers that I could mow down rows of zombies without thinking twice. It was pure visceral fun.

That right there is some depth that's rare to find in a game. There's so many different ways to play the game and it's right there in the basic mechanics instead of resorting to cheats like infinite weapons after you've played through once.

The story mode being thrown in your face though took focus away from the fact that the game was multitalented. I hope it's something they fix in the sequel. But I doubt that'd be the case.
Add Comment
Like this feature?
Share it with this tiny url: http://palg.nu/3Kr

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Publisher:
  Capcom Entertainment
Developer:
  Capcom Entertainment
Players:
  1

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.