The King of Fighters(KOF) is one of the pioneers of the 2D fighting genre. We have seen several games over the years and initially, each new game brought something new to the table in terms of graphics and gameplay, but then at some point each new sequel started to feel like an expansion pack, overly recycling an outdated graphics engine while making incremental changes and refinements to the gameplay. KOF XII however is unlike the KOF games we have seen over the past 5 years, as this time SNK Playmore have gone back to the drawing board to build a completely new game from the ground up, both in terms of graphics and gameplay.
The first most obvious feature that will catch your attention is the new and improved graphics. KOF XII features gorgeous high resolution 2D sprites that have amazing detail and quality. The character models and designs are truly breathtaking, certainly raising the bar for other 2D video games. The amount of detail, animation and fluidity of these sprites has indeed lived up to all the hype. It certainly feels like a modern HD anime that you can control and the 3D special effects also look stellar as they mix nicely with the 2D graphics. The character designs are impressive too, as each of the characters in this game have been given a major make over. We feel this is a good change as it certainly gives new life to characters that have looked the same for the past 15 years. The backdrops look nice but aren’t as ground breaking as the character sprites seem to have taken all the attention. Overall, the graphics and visuals of KOF XII are a complete overhaul, we are glad to see this legendary fighting series finally have a new and modern look, it’s not only the best looking KOF game you will ever see but it is also one of the best looking 2D games of the year, rivaling the likes of BlazBlue: Calamity Trigger.
The music is pretty decent as well, some nice variety but the track selection isn’t very large unfortunately. The tracks that are present are pretty cool and adrenaline pumping, with rock being the dominant style. The game is voiced in English but there is nothing really impressive about the voice acting, and in fact some characters such as Leona sound very odd.
While a cursory glance may reveal that this is just another 2D fighting game that plays exactly like any of the KOF games we have seen before, returning to the three vs. three team battles of early KOF video games. Thankfully KOF XII ends up being as fresh in gameplay as it is in graphics. KOF XII feels like a real 2D ‘slug fest’ where each punch, kick, special and throw has a profound impact and has the same degree of pure, simple and hard hitting combat as the highly acclaimed classic KOF 98. Modern 2D fighting games have featured layers upon layers of mechanics and require gamers to pull off a long string of complex techniques and combos. KOF XII however, goes back to basics and that is perhaps the main reason why it is so much fun to play. The game plays as brilliantly as it is fast, responsive and flows really well. It is fairly easy to get into this game and get the hang of its mechanics.
In terms of the actual combat system, each character comes equipped with unique special moves and as well as super desperation moves, which utilize the super gauge. The game also has a new quick evasion system which allows players to nicely dodge attacks and there are enough opportunities to pull it off. The game has a hard hitting counter and guard system that requires proper timing of a strong strike, there is also a ‘Critical Counter’ (It comes with its own gauge) which creates a good setup for a blistering fast combo. The counter system is quite easy and straight forward, and in no time gamers will be able to pull off counters as long as they time it properly. Finally, there are collisions and staggers, which means that there will be times when you and your opponent will land a hit at the same time and this will result a high impact collision. This small change certainly makes bouts that much more intense and dramatic, reminiscent of hand to hand battles than can be seen in anime and other media.
KOF XII offers two modes of play, Normal and Simple. In Normal mode, players play the game as they normally would but in Simple mode everything is much more... simplified, for lack of a better description. Executing special moves in this mode requires a simple button press instead of inputting the entire motion command. While the true enjoyment lies in Normal mode, Simple mode is meant for those who have never played a KOF video game before.
It is clear by now that KOF XII delivers in gameplay and graphics and so the core game itself is quite brilliant in all honesty. However, we know that there is much more to a home version of a fighting game than just the core game itself. Now this is where things go very bad, and it is because of the following list of flaws alone that you will find a very unflattering score at the end of the review. In this day and age, home versions of fighting games need content and modes to justify the full retail price tag. Particularly as the home versions of Tekken, Soul Calibur and Street Fighter packed with plenty of exclusive modes and features. The problem with KOF XII is that it is simply lacking in modes and content. Home versions of past KOF games were also quite empty but KOF XII is shockingly even more bare bones than those games.
KOF XII comes with an arcade, versus, training, online multiplayer and gallery mode. The arcade mode is short and there are only 6 stages on offer. The gallery mode is small and the training mode doesn’t come with many training options. There is no survival mode or even challenge mode, which had somewhat became a staple in prior home versions of KOF games. Finally, the online mode, which has become the most valued feature any modern fighting game is as flawed as all the other modes. Overall, KOF XII is just a very empty game, it has a criminally small selection of modes that are very half baked.
KOF XII features a roster of only 22 characters, falling much short of the massive roster of characters that we have seen in most KOF games. A lot of fans are going to be disappointed by the small selection here and by the omission of several favourites. However we feel that the small roster can be justified in the sense that a lot of work has gone into building these characters again from the ground up, and we have to say the quality is impressive. What is even more impressive is that most of the characters handle much differently than they did in past KOF games, a good example being Iori Yagami. Overall, we feel that the character selection is good and there is enough variety for all types of players.
The only glaring flaw with the roster is that the game has no final boss character, KOF games have always featured a larger than life final boss fight but in this game we get no proper boss battle, instead we face a random team in the final stage. All 22 characters are available from the get go so there isn’t really much incentive to play this game by yourself, other than to unlock artwork in the game’s small and modest gallery mode.
There are other flaws in this home version that indicate that the port is not only bare bones, but it is also rushed. The menu designs are terrible, very bland and simplistic. The structure of the arcade mode is poorly designed and made worse with some awful and pointless cut scenes. Presentation wise, the game is bland and while there are no serious technical issues with the core game itself, there are frequent load times even during a fight. Another flaw that we stated earlier is the small selection of stages. There are only 6 stages and the game really could have used a lot more stages and backdrops, given that the limited selection that is offered isn’t very impressive.
The King of Fighters XII is a brilliant fighting game at the core but when we consider the fact that this is supposed to be a full priced retail release, the game falls short. A rushed and bare bones port like this, regardless of how good the core game itself is, is simply not acceptable in this day and age. To make things worse, the minimum content and modes on offer here are poorly executed and presented. Had this game been a budget release or an XBLA/PSN release, we would have whole heartedly recommended it but to pay full price for a fighting game with so little content is simply difficult to justify. That said, SNK Playmore has a fantastic engine in place here and hopefully the next KOF entry will be a much more complete video game.

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