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Denny Markovic
11 Sep, 2009

Borderlands Preview

360 Preview | Mad Max eat your heart out.
There’s been a recent trend growing within the gaming industry. That trend is the blending of RPG elements with the frenetic gameplay of shooters, and stirring them within the proverbial pot to create a brand new kind of game. Some games do it quite well, others not so much, but regardless of the quality, none have quite felt as in-depth in either the RPG or shooter format. They either add too much RPG and not enough gunplay, or too much gunplay and not enough RPG.

Following four years of development, in comes Borderlands, Gearbox’s latest creation which combines their vast experience in FPS gaming with a whole lot of RPG elements, which ends up feeling a hell of a lot like World of Warcraft, of all things. While this may seem strange, it's certainly not a bad thing though, because after our extended hands on and a nice chat with Gearbox president, Randy Pitchford, we were yearning to hit just one more level.

The story of Borderlands has you playing the role of a Loot Hunter on the planet of Pandora, and your mission is to find an ancient alien treasure, rumoured to be hidden in a legendary vault. Pandora itself is very bleak and desolate, looking like something out of Mad Max. While on the way to finding this treasure, you end up going through several other story chains and side quests, giving a lot more depth to the world of Pandora. Once you’ve picked one of four character classes to use throughout the game (each having distinct play styles and character builds), you’re on your way, starting off with killing and gathering quests, much like any good Western or MMORPG.

I'm looking at what the robot's looking at.

I'm looking at what the robot's looking at.
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There is something about Borderlands that manages to maintain a certain appeal; so from the moment you start questing, you simply can’t stop. Objectives are simple and not too challenging initially, and level progression is extremely smooth and enjoyable, particularly because the shooting mechanics are so good. It works just like a traditional shooter, however damage is counted as you'd expect in a shooter, in numbers and HP gauges as opposed to a dice roll. So critical strikes such as head shots are on your ability to aim, not on percentages: if you manage to lodge a sniper bullet directly into the face of an enemy, you’re going to score a critical hit (on the high level playthrough’s with a sniper/critical strike build, we were pulling off criticals hitting into the 20,000 damage range), so loot and such will not dictate if you win a fight or not, but your own skill and accuracy, which is hugely rewarding in a game like this.

Loot still plays an important part in sustaining the addiction and satisfaction of the game however, with over 16 million different weapons to loot. Yes, you read right, over 16 million. Borderlands uses a loot AI system, which randomly generates weapons of all kinds, all with different stats. It works much like Diablo or more recently Too Human, where the amount of loot and weaponry available is ridiculous, and they also drop in random intervals, so one day you might just get a legendary item (orange coloured) drop and you’ll suddenly be a walking powerhouse. It’s a system that works exceptionally well for a game such as Borderlands. It not only keeps you playing, but also encourages you to take on the quests involving bosses, which drop the really good stuff.

Bosses are not just in quests however, but in caves and other secluded areas as well, which are basically the same as instances in many MMO’s. Here you can blast through elite mobs (which are named ‘badasses’ in this game), pick up loot and take down the bigger and badder bosses so you can get the ultimate kinds of loot. And if you’re struggling with taking down some guys, your buddies can instantly join in with the press of an invite, with up to 4 players being able to join. The build we played was on the Xbox 360, and suffice to say multiplayer was seamless and fantastic.

Seriously, nothing cooler than calling enemies 'badass raiders'.

Seriously, nothing cooler than calling enemies 'badass raiders'.
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Apart from the polished and addictive gameplay, Borderlands also looks freaking awesome. Using a cel-shaded style of rendering, everything stands out and looks vibrant, giving the game a very comical but gritty feel. It’s also insanely gorey and very dark in its humor, an example being us blowing the arm off a midget with a chaingun, which we then set on fire. It has quite a unique art style too, giving off a very Mad Max kind of feel and great sense of mystery in the barren world of Pandora. We didn’t get to hear much in terms of sound, however guns were loud and crisp, as you would expect, and screaming midgets that are on fire never sounded better (though we admit, we don’t know if we’ve ever heard that before).

We could easily write a lot more about the content available in Borderlands, with things such as vehicles, the PvP and Arena systems and individual classes, but we figure you’d best want to discover most of it for yourself. From what we have seen in our play time with it, Gearbox seemed to have successfully captured the addictive feel and nature of the most popular MMO out there, but also blended their experience in FPS into it, to create a vivid and immense world which is easy to get consumed by and hard to leave alone. Out on Xbox 360, PlayStation 3 and the PC on October 23rd, Borderlands is definitely one to keep an eye on, as it could very well be the surprise hit of the year.
Overall:
After our extended playthrough of Borderlands, we're dying to get back in and play some more. A title worth keeping your eyes on.

Related Borderlands Content

Borderlands DLC mech-ing it up
29 Jan, 2010 Will feature new enemies, raised level cap reconfirmed.
Third Borderlands DLC to raise level cap
22 Jan, 2010 Gearbox pulls the lid off Borderlands.
Additional Borderlands DLC confirmed
12 Dec, 2009 It's gonna be a riot.
17 Comments
3 years ago
Day 1 purchase for me i really can't wait to be a sniper in this game ^^.
3 years ago
Fallout setting mixed with WoW loot and questing crossed with a faster paced FPS? Smells like win
3 years ago
This game sounded great in concept, but to hear that it also plays well is terrific news.

I'm a bit confused about the multiplayer setup though, is it played through centralised servers like Blizzard games or local ones like Half-Life servers?
3 years ago
I was hands-on with this game as well, and tbh, I don't think the Fallout comparison holds that much credence.

Sure both are set in desolate wastelands... but the underlying premises and gameplay are remarkably different. As was explained to us by the Gearbox president, something like Fallout is built as an RPG with a shooter spawned on top. Borderlands is shooter with core RPG elements spawned off it. While I loved Fallout 3, the shooting without the VATS is pathetic. While in Borderlands, the shooting is awesome and the RPG elements are as addicitive as... any good RPG.

Indeed it does smell like win though icon_wink.gif

As for the multiplayer, it reminded me more of Crackdown and other console based co-op experiences (not sure exactly how the PC version will work though). Pretty much, a player would join another and the msg 'monsters are now stronger' would come up. The arena though will apparently have customising options such as teams and default equipment and what not.
3 years ago
Denny, Jeremy... I fucking hate you both.

[/insane jealousy]

I suppose I shall have to enjoy Borderlands vicariously through your impressions until launch... *siiiigh*

Day one buy. I might even take the day off. I AM DAMNED EXCITED FOR THIS GAME!
3 years ago
Yeah Jeremy's spot on, it's nothing like Fallout 3. Similar kinds of settings but it's much, much more refined when it comes to the shooting mechanics.

Also any game that has a Diablo/WoW hybrid looting system is an awesome game. I was powering through the Single Player like I used to play WoW..just crazy addictive.
3 years ago
Wicked, I've been keeping an eye on this game for months and thought it would be good, but to read this preview and hear all the awesome feedback makes me happy.

I'll be pre ordering this tomorrow and can't wait for it.
3 years ago
Totally a day one buy. I am well excited
3 years ago
Jeremy wrote
I don't think the Fallout comparison holds that much credence.

Sure both are set in desolate wastelands... but the underlying premises and gameplay are remarkably different.
If you and Denny are referring to my post, that's why I said "Fallout setting" =)
3 years ago
its 4 player coop, so its most likely local servers

unless they go the way most coop games go these days and be pricks and force you to play LAN over the bloody internet at terrible pings when your in the same room
3 years ago
Unless the reviews are terrible, I will be buying this asap. Looks and sounds awesome!!
3 years ago
Haven't really looked into this game much, will buy it though given Jeremy pretty much sold it to me with that post.
3 years ago
grim-one wrote
Jeremy wrote
I don't think the Fallout comparison holds that much credence.

Sure both are set in desolate wastelands... but the underlying premises and gameplay are remarkably different.
If you and Denny are referring to my post, that's why I said "Fallout setting" =)
Not directly at your post dude, I've just seen a lot of press out there directly comparing the two. Which until Thursday, I thought so as well icon_smile.gif
3 years ago
both hellgate london and tabula rasa tried the FPS/RPG merge before to only middling success. I'll be taking a wait and see approach to this one. (although fallout 3 could arguably be also lumped in this catergory)
3 years ago
after playing a bit of battlefield heroes today...

i really want this game icon_smile.gif
3 years ago
I watched a few trailers and was a little confused about the mechanics behind this game, but after reading that preview, I couldn't be more on board. This just sounds like the sort of game you'll keep coming back to, and I can't tell you how long its been since I've played a game that I just couldn't put down until I look out my window and realize I've been playing solidly til dawn and didn't even notice.

I'll be seeing you on launch day, Borderlands...
3 years ago
I was going to place a pre-order for this the other day but decided to hold on for the time being. Everything I've read points to a must have title, and that may be the case, but I'm undecided whether to pick this up for 360/PS3 or PC. Although my PC is more than powerful enough to enjoy this game, I'm leaning towards the 360 due to Live. Decisions decisions.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  23/10/2009 (Confirmed)
Publisher:
  Take 2 Interactive
Genre:
  Shooter
Year Made:
  2008
Players:
  1

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