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Brendan
16 Jun, 2009

Molyneux wants Rare to have a stronger identity

360 News | And he wants to help.
Peter Molyneux, fresh off of his promotion to Creative Director of Microsoft Game Studios in Europe earlier this month, has spoken of his desire to help give UK developer Rare more of an identity.

"One of the things I really want to do is help Rare have more of an identity," Molyneux told GamesIndustry.biz. "And make sure the people at Rare are seen more within the industry.

"I was totally blown away from the amount of talent that there is at Rare, but it's just that they come from a background where Nintendo required them to be this very, very secretive company. I just want to give them the confidence to tell the world what they're doing. I hope you're going to see more from Rare and I want to help them get well known."

Rare came to prominence in the 1990s, producing the likes of the Donkey Kong Country series on the SNES, as well as GoldenEye 007 and Perfect Dark for the Nintendo 64. Its most recent effort is Banjo-Kazooie: Nuts & Bolts for the Xbox 360.

Molyneux did promise not to meddle too much though, stating that "you'll definitely still recognise a Rare game."

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15 Comments
5 months ago
If only Molyneux had LESS of an identity.
5 months ago
Because a poorly implemented morality system and over the top promises are just what the next Banjo game needs...
Back off Pete, stick to what you know and let others do likewise.
5 months ago
*sigh* If only we had the old Rare
5 months ago
TDark wrote
*sigh* If only we had the old Rare
I like the new rare thanks. Sure PD0 sucked, but Kameo, Viva Pinata and Nuts and Bolts have all been great.
5 months ago
So identity == publicity/marketing campaigns?
5 months ago
In the end, the games will do the "talking".

Over-hyping things is what Peter Molyneux is great at, and no developer needs that kind of pressure.
5 months ago
Nic_231 wrote
Because a poorly implemented morality system and over the top promises are just what the next Banjo game needs...

Back off Pete, stick to what you know and let others do likewise.
LOL!

actully i think that developers like free radical, rare, eidos built their names through pure quality, and THATS why i get excited about their games.

...now who hasnt tarnished that yet?
5 months ago
Benza wrote
TDark wrote
*sigh* If only we had the old Rare
I like the new rare thanks. Sure PD0 sucked, but Kameo, Viva Pinata and Nuts and Bolts have all been great.
It probably makes me weird, but I liked PD0 and didn't care at all for the other three.
5 months ago
I think Rare were great for what they could do with the N64 but they are one of those devs who have struggled to keep up with technology and live up to their own name.

Not as bad as something like the awesome 2D Sonic's compared to the sucky 3D one's, but along those lines.

PD0 was a disgrace, Banjo (360) would have been good 3 years ago, Kameo was a mess and Viva Pinata could have been so much better.
5 months ago
Banjo was great when it was released, and for a budget title it's **** fantastic. Viva Pinata did what it aimed to do really well. I don't understand the hate for Kameo? What was wrong with it? It was a great fun little platformer with some truley epic confrontations.
5 months ago
Phreakuency wrote
Banjo (360) would have been good 3 years ago
Banjo was probably the best looking 360 title at the time of it's release. It was a good game as well, it just didn't FEEL like the old ones icon_sad.gif
5 months ago
Nic_231 wrote
it just didn't FEEL like the old ones icon_sad.gif
It wasn't meant to.

Stop judging it by what it wasn't and judge the game for what it is.
5 months ago
^
Like I said, it WAS a good game. I was just lamenting that it didn't have the old feel which is something I would have personally enjoyed.
5 months ago
Keep the Molyneux the hell away from the Rare.. That guy is on my list of 4 designers who should shut the hell up and acknowledge that it was the team who brought the projects together despite their efforts to derail it..

1.. The 'Neux
2.. Cliffy 'I would put a shotgun in my mouth and blow of my head' B.. (still waiting btw)
3.. Bioshock dude (not even worth remembering his name but he's slowly disappeared.. yay!)
4.. <Space Available>
5 months ago
Camerooni wrote
1.. The 'Neux
2.. Cliffy 'I would put a shotgun in my mouth and blow of my head' B.. (still waiting btw)
3.. Bioshock dude (not even worth remembering his name but he's slowly disappeared.. yay!)
4.. <Space Available>
Dungeon Keeper 2 and Jazz Jackrabit are two of my faviourte PC games of all time made by your top two dudes. I'm sure Dues Ex would be upt there if I'd played it.

These guys got famous for a reason, cause they made some incredibly awesome games. And deserve a little respect for that at least.
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