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Matt Bassos
06 Jun, 2009

Perfect Dark XBLA first shots

360 Media | Updated visuals, online confirmed.

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23 Comments
2 years ago
Looks nice and clean. It could pass for a Gamecube game from those shots.
2 years ago
Eww, now I'm confused. Either you keep the game in it's original form or go all out, not some in between junk.
2 years ago
^ I'd imagine that this is just the original assets but cleaned up and presented in their best form. All the textures of the original game would be the same, but on the N64 they would have come out in a lower resolution and with that blurry anti-aliasing that was the hallmark of the console.

This isn't really any different to remastering a film as opposed to remaking it entirely.
2 years ago
But it certainly couldn't pass for a GameCube game Spanca, what were you thinking with that comment? A shovelware Wii game maybe, but a GameCube title no sir.

It's irrelevant though, Perfect Dark will always be sexy because it's so great ;D
2 years ago
Yeah, actually looking at the game again (in HD through emulation), I think the only thing that has really changed much are the character models.



And while I was just running around to grab this screen, I was reminded how good it was still icon_wink.gif

In saying that, comparing this pic to the official images, I don't think they've done as good a job as the emulator in upscaling. Mine looks cleaner.
2 years ago
YEAAAAAAAAH!!!

Been hanging out for a media release like a dog around a butcher, what a great thing to wake up to.

ONLINE CONFIRMED

!!

Also, with the updated visuals, you can clearly see the improvement on the CMP-150's texture, it's not just black anymore icon_razz.gif


2 years ago
Peveus wrote
But it certainly couldn't pass for a GameCube game Spanca, what were you thinking with that comment? A shovelware Wii game maybe, but a GameCube title no sir.
Well I was thinking along the lines of some of the turd-looking Cube games I've played. icon_razz.gif
Given that PD has its roots in a 007 FPS, that's a valid comparison for the game/genre:



This version of PD could pass for a game on the same system easily.
2 years ago
Spanca wrote
This version of PD could pass for a game on the same system easily.
Are you guys smoking crack?!?!?!?!? This is like looking at a ds game from the screenshot!! play agent under fire / nightfire for 5 minutes and after:

1 explosion.
1 encounter with a lightbulb
or 30 seconds
(whichever comes first)
you will realise how erronious this statement is.

Not to say im not keen for perfect dark! im super keen! but a gamecube game it aint.
2 years ago
[edit: apparently this pic doesn't load for certain n00bs.]

It's far from scientific statement based on the screenshots we've seen on this game. Is it that hard to believe, with graphic evidence, that a very late generation N64 game could pass for a Gamecube game after a significant graphical update? I'm not saying it'd compete with a good looking GCN game at all, just that this graphical update we've seen from a couple of screenshots indicates a fairly substantial improvement. Would you be more accepting if I'd said I've played worse looking Gamecube games? That's essentially the same point, restated. It's not about the Gamecube at all, it's about expressing how much of an improvement this is. You guys need to lighten up a bit.

Nintendo Defence Force... assemble!
2 years ago
Agent Under Fire looks better than Perfect Dark, even in HD. I'm sorry, but the leap between N64 and GCN was significant enough that there was no transitional effect where games released on the cusp of a generation looked similar on both platforms.
That's how it is. Agent Under Fire looks assy, Perfect Dark looks worse. The end.
2 years ago
NicolasCage wrote
the leap between N64 and GCN was significant enough that there was no transitional effect where games released on the cusp of a generation looked similar on both platforms.
Did I compare an N64 game to a Gamecube game? No, it was a comparison of a hi-res, updated game with that of any game from a generation launched 7 years ago.

I know I should let this go, but poor reading and comprehension is something that gets up my goat.
2 years ago
Posted this in the other thread, but is probably the best comparison image atm.



Looks like most of the textures are being reworked. HUD looks like a work in progress.
2 years ago
ahh, my busted-up n64 controllers should finally be able to rest in peace.

as long as they fix up the frame rate issues from the original, i'm all over this baby.
2 years ago
in pic 2 (agent under fire) the archway is curved.

you cant hd update a curve! perfect dark might look cleaner but its still made of legos trying to be curved.

Spanca wrote
Is it that hard to believe, with graphic evidence, that a very late generation N64 game could pass for a Gamecube game after a significant graphical update?
And no, especially if you are talking about say animal crossing, but in this case, no.
2 years ago
It couldn't pass for a GCN game.


Maybe a PS2 game, though.



Anyway, this will be so good. It's a sad indictment on developers that the FPS with the most multiplayer options will be an XBLA version of Pefect Dark.
2 years ago
legend166 wrote
It's a sad indictment on developers that the FPS with the most multiplayer options will be an XBLA version of Pefect Dark.
agreed.
2 years ago
Thank god for this, words cannot express how desperate I have been to play this game. I have heard fantastic things about it, but sadly I didn't play the original.

To be honest I have no problem with the visuals. I play (and love) games that look even less impressive. I think along the lines of "If the game is good, who cares about visuals?" And I really don't think the graphics are that bad.
2 years ago
notsofat wrote
in pic 2 (agent under fire) the archway is curved.

you cant hd update a curve! perfect dark might look cleaner but its still made of legos trying to be curved.
Did you know, that in real life, everything is made of atoms, and so when you look at a curved object, you're looking at (as you so skillfully put it) a bunch of legos trying to look curved. The reason that it looks so good in real life is that the legos are so incredibly tiny. So the smaller the legos, the better it looks. When the legos get smaller, you need more of them, and thus to render them in a game, you need more processing power. Processing power that the 360 has and the N64 doesnt.

I do think, however, that in the pic that Cer posted the new textures having gone from slightly cartoony to semi-modern is a bit disappointing.
2 years ago
Quote
Did you know, that in real life, everything is made of atoms, and so when you look at a curved object, you're looking at (as you so skillfully put it) a bunch of legos trying to look curved. The reason that it looks so good in real life is that the legos are so incredibly tiny. So the smaller the legos, the better it looks.
-1/2 condescending
-1/2 taking the plain meaning and twisting it to try and be funny
2 years ago
It looks good, can we just leave it at that, please?

Also if I get slowdown on that oil rig level in 2 player still I will **** murder someone.

I hope it includeds all the game play modes, counter agent was awesome and I'm dissapointed something like it never apperaed in any more games.
2 years ago
^ I could be wrong, having never played it, but can't you control a zombie in Left4Dead?

I agree though, it is a cool idea that hasn't really been utilised in the subsequent decade.
2 years ago
Spanca wrote
^ I could be wrong, having never played it, but can't you control a zombie in Left4Dead?

I agree though, it is a cool idea that hasn't really been utilised in the subsequent decade.
Yeah, you could. But it wasn't really the same, it's just in small levels, not the campaign ones.
2 years ago
Sure it is. You can play each entire campaign with a team of 4 playing as special infected.
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