"We haven't talked too much about that. Can that be done? Certainly it can be done," said Schappert in an interview with Eurogamer.
We're not really surprised, seeing as the original Burnout was used to demonstrate Natal over E3.
"What we did with [Burnout] is that was an early example that the team used to prove out their technology - the software layer and the magic that makes Natal special and unique to Xbox and to Microsoft, and so they wanted a finished game they could work on, so they actually created a pretty amazing little piece of hardware that kind of went from Natal and mimicked an Xbox controller, and so that's what they've got working right there."
Speaking of Natal, it seems like British developer Rare is already working on several Natal projects, according to Microsoft's Shane Kim.
"Rare is intimately involved with Project Natal in a number of different dimensions. They're doing an awful lot of work, even outside the traditional game space, I would say," said Kim, speaking to Kotaku. "Unfortunately I can't go into a lot of detail about that. Rare is alive and well and really having a broader impact on the entire Xbox world than just doing the games they traditionally have in the past."

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