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Michael Kontoudis
25 May, 2009

Batman: Arkham Asylum Preview

360 Preview | We take a look beneath the cowl of what could be the best Batman videogame to date.
DC Comics' legendary dark knight has endured his share of peaks and valleys when it comes to adaptations to media outside comic books. Cinematic efforts run the gamut from abysmal (Joel Schumacher's Batman & Robin) to excellent (Christopher Nolan's The Dark Knight), but the sad fact is that Batman's interactive incarnations fall squarely within the bracket of awful to mediocre. Titles such as Kemco's GameCube effort, Batman: Dark Tomorrow, and the N64's Batman Beyond: Return of the Joker spring to mind, bringing with them a foul stench of a wasted license and the ire and disappointment of devout aficionados. It is because of the character's enduring popularity and troubled videogame history that all eyes lay squarely and suspiciously upon the forthcoming Eidos and Rocksteady Studios title, Batman: Arkham Asylum. Will the game, which is scheduled to arrive on PC, Xbox 360 and Playstation 3, prove that the night is darkest just before the dawn? Could this in fact be the Batman game which dreams are made of?

Good evening, Clarice - er, Bats.

Good evening, Clarice - er, Bats.
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The game's premise is certainly intriguing enough; Batman has finally apprehended his arch-nemesis, the Joker, and proceeds to haul him over to the eponymous Arkham Asylum, the infamous facility for the criminally-insane. However, soon after Joker's arrival, things start to go awry, and Commissioner Gordon and Batman realise that they have sprung the Joker's trap. To make matters worse, the Clown Prince of Crime has decided to unlock the cell doors of a great number of Batman's rogue gallery, including Bane, Poison Ivy, Harley Quinn, Killer Croc and the Riddler, to name just a few. In order to save himself and Gotham City, Batman has to survive the asylum and put and end to the Joker's schemes before his deadly punch-line is revealed. The story of Batman: Arkham Asylum has been penned by Paul Dini, producer and writer of the lauded Batman: The Animated Series, and will draw from the entirety of the title character's comic history rather than have any particular series, film or novel serve as its inspiration. Fans of the abovementioned animated series will be particularly pleased to note that Batman and the Joker are voiced by Kevin Conroy and Mark Hamill (yes, that Mark Hamill) respectively, who have become fan-favourite incarnations of the iconic characters.

In gameplay terms, Batman: Arkham Asylum will see the dark knight freely traversing the island of Arkham from a third-person, over-the-shoulder perspective reminiscent of Dead Space and using stealth maneuvers and an assortment of gadgets to gain the upper hand over his enemies and intimidate from the shadows. Batman also comes equipped with a visor which allow him to scan the surrounding environment and utilise his oft-ignored detective skills, an aspect of the character which has hitherto been ignored in favour of plain, old fisticuffs. Which is not to say that Batman: Arkham Asylum is lacking in terms of its willingness to showcase Bruce Wayne's martial arts prowess. Hand-to-hand combat promises to be an integral pillar of the gameplay experience, taking place from a slightly-elevated perspective and comprising context-sensitive moves which are chained together in what the developers are referring to as a 'free flow combat' system. The actual fighting engine appears to be relatively simplistic, but with an emphasis on strategy and reflexes. Batman is able to counter enemies with the press of a single button as long as his timing is true, and the graceful animation truly sells this iteration of the dark knight as a brutal, efficient fighter.

Chin, meet foot.

Chin, meet foot.
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In fact, Batman: Arkham Asylum seems set to deliver on all fronts with respect to its presentation. In addition to the ample vocal talent, the game benefits from its use of Unreal Engine 3, which truly fits the game's brooding art direction to a tee; Batman's character model is beefy and immaculate in terms of detail, and the Gothic interiors and surrounds of the asylum look gorgeous and solid. While some titles which license the Unreal Engine appear clunky or unrefined, Batman: Arkham Asylum plays to its strengths with the result appearing to be one of the finest uses of the technology outside of Epic's Gears of War series and Bioshock.

Ultimately, Batman: Arkham Asylum is far from a known quantity; very little of single-player campaign has been revealed so far, and the title's traversal mechanics and structure remain as mysterious as the dark knight himself. So while it is easy to lavish praise on the game's apparent fidelity to the source material, beautiful visuals and visceral combat, it is difficult to get a feel for the pacing of the title and how it might play out as a game experience. Nonetheless, Batman: Arkham Asylum reeks of promise, and with the game having recently been delayed ostensibly for fine-tuning, there is every hope that this could be the one Batman fans have been waiting for. PALGN will have more information on Batman: Arkham Asylum, including a full review, when the title releases later this year.
Overall:
The individual components of Batman: Arkham Asylum suggest that this might just be the best videogame adaptation of the dark knight ever made. Whether these parts will gel together into a truly satisfying experience is a question only time can answer.

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8 Comments
3 years ago
Holy PALGN preview Batman!
3 years ago
the manager @ my local EB said this game was delayed because sony wanted to introduce exclusive PS3 content... "the ability to play as the joker will be available only to the PS3 version"... and some kind of earlier release on that system, so while negotiations continue the game will be delayed...
3 years ago
I haven't heard of any delays. What you're thinking of Madskins is that on the PS3, you will be able to play as the Joker in the multiplayer maps only. Gamestop in America has an offer where you get Scarecrow from pre-ordering.

These don't affect the game in anyway and people are not sure what effect they will have in multiplayer
3 years ago
better than that f***ing awesome snes iteration (whos full title eludes me atm)???

Bring it onnn
3 years ago
online multiplayer? noobs with headsets screaming 'why so serious?' icon_annoyed.gif
3 years ago
I want to wet my pants everytime I see footage/pictures of this game. It's gonna be stellar!
3 years ago
The Adventures of Batman & Robin on the Megadrive (the SNES version made by Konami was slightly different but still great) was up there on the list of awesome. Sidescrolling 2D platformer / brawler which allowed you to team up with a friend and play simultaneously as the Dynamic Duo. I highly suggest you check both out if you are a fan of Batman: TAS.
3 years ago
I am obscenely excited for this game. As much as I love The Dark Knight, when I picture Batman talking Kevin Conroy's voice comes out. Anything to do with Batman: TAS is immediately put on my "BAI NAO!" list, but Paul Dini's writing and the proper voices for Bats, Joker and Harley is more than I could ever wish for. Quite frankly I'd buy the game even if it was no good, but from all the trailers I've seen it looks fantastic gameplay-wise, too.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  3/09/2009 (Confirmed)
Standard Retail Price:
  $119.95 AU
Publisher:
  Namco Bandai Partners (Atari)
Genre:
  Action Adventure
Year Made:
  2008
Players:
  1

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