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Brendan
18 Feb, 2009

Mass Effect to get Fight Club DLC

360 News | Personalised characters can be carried over to the sequel, too.
BioWare has said that the next slice of downloadable content for its space RPG, Mass Effect, will feature heavily around arena fighting - an arena not unlike Fight Club apparently.

The news comes from a bonus disc included in the Platinum Hits version of the game, titled The Future of Mass Effect (posted on YouTube, via Eurogamer). Leader designer Preston Watamaniuk delivered the news.

"We had something in Mass Effect that again, we weren't able to pull off just because we didn't have the time and we didn't think we'd be able to do it well enough, which was a fight club or an arena," said Watamaniuk. "So we're actually working on that for our next downloadable content piece and we're hoping it'll be really special."

Casey Hudson, project director of Mass Effect, suggested that the DLC would focus heavily on combat, rather than any sort of storytelling. Not surprising given the above, really.

"We wanted to be able to give people a much more combat-oriented, lighter-story experience. You're going to go to a kind of casino gaming fight club space station."

Interestingly, the developer also suggested that players will be able to continue using the characters they developed in the first game in Mass Effect 2, with the goal being to entice people to try the DLC. Speaking of the sequel, Hudson suggested that it would be much darker in tone than the first game.

"In the second game you're actually going to go through a darker period where you're really looking for answers; it's a lot harder to find what the realities are, and there are a lot of twists and turns and it's generally a much darker experience."

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7 Comments
3 years ago
Brigning down the sky way a disapointment, doubt I will bother with this lot.
3 years ago
Damn, there goes the neat theory that the next game would be about the child of the first game (which would explain why you could only have a romance that would result in a child in Mass Effect).
3 years ago
When I finished Mass Effect I was pretty much untouchable, so I wonder how they're going to have the characters carry over into the second game. Will it just be the same character design, class and maybe Paragon/Renegade points but back to Level 1?
3 years ago
matrix-cat wrote
When I finished Mass Effect I was pretty much untouchable, so I wonder how they're going to have the characters carry over into the second game. Will it just be the same character design, class and maybe Paragon/Renegade points but back to Level 1?
heres my logic on the matter:
the sequel only really works if youve actually played the original, otherwise, why bother?
As it would be the original character used in the sequel, they would have to incorporate past experience anyway.

I just hope that cliches arent resorted to, such as memory loss or villain imposed 'mental blocking'.

One way around i guess could be to just introduce a whole new skill set and class system, but i dont think ive ever seen that done before.
3 years ago
Or you could possibly unlock your transferred character mid-way through the game in the style of Golden Sun -> Golden Sun 2 (on GBA, let you transfer your characters to the 2nd game).

stick_theory wrote
the sequel only really works if youve actually played the original, otherwise, why bother?
Only a poorly designed game would have this problem, because a developer can't count on newcomers to a franchise to buy and play through all previous games. In the case of Golden Sun, the original characters appeared in the sequel regardless if you transferred over or not - they would just be defaulted to a particular level and equipped items (as opposed to whatever level you got them to and what items you equipped them with in the original).

There would have to be some default setting just so they don't alienate people who never finished the game, sold it, or don't intend to get the original because a sequel is on the way.
3 years ago
true, maybe they could include like an animated story kinda thing like with dead space (i forget what theyre called :S) to recap the original, or make i free dlc, again like dead space. fine, just completely rip off dead space (which im sure wouldnt have been the first to employ that viral marketing)!
3 years ago
I am semi interested in this update, not having the sky is falling add on will be interested to see what they make off this arena style of gameplay, given my char basically paralyzes then hacks to death any ppl that come near.
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  22/11/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Microsoft
Genre:
  Action RPG
Year Made:
  2007
Players:
  1

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