According to a forum post on Epic's website, helping reduce wait times for public matchmaking is the reduction of matchmaking servers. This will apparently greatly increase the number of potential matches a player has, resulting in a faster match. In addition, the forum post notes that some of these changes would have immediate effects, while others will take some time.
In addition, Epic has fixed the bug that resulted in some multiplayer matches not having its statistics saved to gearsofwar.com. Apparently, this problem was caused by the sheer volume of simultaneous games.
Finally, a bug that saw some players unable to play the campaign mode if Xbox Live was down has been resolved.
The forum post suggested that potential gameplay issues would be addressed in future patches.


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