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Anthony Capone
04 Dec, 2008

Call of Duty: World at War Review

360 Review | History repeats itself.
Since Electronic Arts released Medal of Honor years ago, first-person shooters and World War II have stuck like bread to butter. But in recent times, the conflict – as a setting for video games – has become somewhat dry. You can only drop so many virtual Nazis before the feeling becomes old. Indeed, since Call of Duty 4: Modern Warfare landed last year, storming the trenches of Normandy has never seemed so far away. Nonetheless, to the bemusement of many, Activision elected to return to the 1940's with the latest instalment in the Call of Duty series, Call of Duty: World at War. Though lacking the flair of Modern Warfare, World at War nonetheless possesses everything you would expect from a blockbuster game. The Call of Duty franchise has always recreated the horror and intensity of war to a high standard, and Call of Duty: World at War on Xbox 360 is no exception.

Call of Duty: World at War follows two conflicts waged in the closing months of World War 2. The first takes you to the Pacific region, with players joining in the US assault of a Japanese-controlled island fortresses. The other tracks the push of Russian forces into Nazi-controlled Germany. Like Modern Warfare, the campaign constantly switches between two player characters. In between, loading screens are overlayed by a newsreel-type presentation, with historical footage and territorial displays establishing mission goals. The premise is well-narrated, and levels link together coherently. But if there is a fault with the story, it is that you seldom connect with the characters on a personal level. This may be because you only have two in-game companions, as opposed to a group of buddies in Modern Warfare. Brothers in Arms partially succeeds as a WWII game because of its detailed character establishment, and this is something which World at War lacks. Finally, insofar as the plot goes, we fall back on the same criticism – many are already overly-familiar with the WWII scenario. Treading over the same well-worn ground becomes tiresome very quickly.

The Russians are back.

The Russians are back.
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Setting aside the whole WWII issue, Call of Duty: World at War nonetheless works as an excellent first-person shooter. Call of Duty has always offered the best stop-and-pop gunplay, and World at War makes no deviation. Applying the ‘if it ain't broke’ notion, sensitivity, aiming and movement work exactly the same as in Modern Warfare. Indeed, Treyarch, the same studio behind Call of Duty 3 and Big Red One, almost go a little far in replicating their well-received predecessor, with sniping and air-based missions similar to their Modern Warfare counterparts. The comparable levels – sniping a German commander and providing cover from an American aircraft – don't quite raise the same level of excitement as before, but still add variety to the game. Rechargeable health and dog attacks also make a return. There are a few novel additions though, including camouflaged enemies that leap out of the grass, and a flame-thrower that is essential to proceeding in certain levels. If burning foes out of bunkers or storming the central building of the German war machine sounds exciting, than there is plenty more excitement to be had.

Call of Duty: World at War, not surprisingly, looks much like Call of Duty 3. There are plenty of bombed-out urban sprawls, trenches and lush forests to battle the enemy in, and this time around, foes are a little more aggressive. As with previous Call of Duty games, players must advance through an infinite number of re-spawning AI soldiers to trigger the next scripted event. Like most shooter titles, the ‘one-man army’ concept comes into play, as AI allies generally do little to help. Environments are expertly detailed, and there are usually plenty of ways to flank the enemy. However, in certain narrow environments, you can quickly become overwhelmed by Japanese or Nazi soldiers, even on lower difficulty settings. In the Pacific levels, foes sometimes stand above you in the trenches, so fighting can become exceedingly tedious. But in a sense, this helps convey just how stalled fighting often became during the Second World War, especially when battling from island to island as the Allies did in the Pacific.

If you thought war was hell, wait until you activate the ‘Death Cards’.

If you thought war was hell, wait until you activate the ‘Death Cards’.
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Call of Duty: World at War is kind to those with little patience, with a conservative checkpoint system and instant reloads. The difficulty system from Modern Warfare makes a return, with four levels of complexity to test your skills on. And if you thought Call of Duty 4 was over too quickly, then World at War is even shorter. The single-player campaign can easily be completed in less than a day, so hardened shooter fans may want to opt for the harder difficulty setting. Those who complete the game on Veteran difficulty will be pleased to know that a plethora of Xbox 360 achievement points lie in wait as a reward. Nonetheless, the shelf life of World at War is lengthened by a campaign which, except for a few missions, can be played almost entirely in co-op. There are also numerous hidden ‘Death Cards’ – similar to Halo 3's skulls – to be found. Each ‘card’ can be activated when replaying levels to create more of a challenge. For example, turning on the ‘Queen of Hearts’ card will only allow you to recharge your health by killing enemies.

Once you have completed the single-player campaign, a level titled ‘Nacht der Untoten’ is unlocked. Meaning ‘Night of the Dead’, you are pitted against wave upon wave of zombies in full Nazi attire. Players are situated in a bunker with boarded windows, which zombies will attempt to break through. Similar to Gears of War 2's Horde mode, things start out easy enough, but as you defeat each consecutive wave of zombies, the number and ferocity of undead increase. You are rewarded with points for each kill, which can be spent on better weapons, ammunition and access to other areas of the facility. Perks also appear randomly from the bodies of downed victims and reward players with advantages such as unlimited ammunition and one-shot kills. It is hugely entertaining to see how long you can survive the onslaught, which can be enjoyed with up to three other friends.

Modern Warfare undoubtedly has one of the best multiplayer components of any game on the market. Thankfully, World at War largely replicates the system implemented by previous developer Infinity Ward. The points system from Call of Duty 4 is again used, with players given the ability to choose and upgrade their abilities and weapons, but you can now progress to higher levels.

Tanks feature in both single and multiplayer.

Tanks feature in both single and multiplayer.
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A new addition to multiplayer is vehicles, with larger maps catering for mechanised warfare. Jumping into a tank to pursue the enemy can be fun, but it sometimes make matches slower and cumbersome. Rewards for netting the requisite number of kills have also been redesigned to cater for the different time period; players can now call ‘spotter’ planes, artillery strikes and a pack of canines to swarm the enemy. The multiplayer is ultimately well designed and implemented, but in the end, some may find using war-era weapons not as exciting as Modern Warfare's contemporary arsenal.

In terms of presentation, Call of Duty: World at War excels in both visuals and audio. The wastelands of war-torn Berlin and burnt-out bunkers of the Pacific peninsula have never looked so good, with first-class lighting and smoke effects to match. Watching as a flare went off in the middle of the night – to the fear of our allied soldiers – was a particularly breath-taking moment. Characters models are excellent as always, and animations are fluid and believable. Most importantly, the Call of Duty 4 engine runs at a smooth frame rate, and we did not experience a single moment of slowdown during the entire game. The World at War soundtrack is also well composed, and voice acting is genuinely convincing. The battle calls of enemy soldiers can be especially chilling among the constant explosions of artillery fire and detonating grenades. Kiefer Sutherland acts as your commanding officer during the Pacific levels, and he injects his usual urgency and shades of black and white into the role.

Call of Duty: World at War has all the necessary production values of an epic first-person shooter. Visuals, sound and gameplay have been developed to a high standard, and the single-player campaign may be described as cinematic. Multiplayer is solid as ever, and whoever thought of dressing zombies as Nazis is a genius. In the wake of Modern Warfare, World of War was always going to be in for tough comparison. The fifth Call of Duty game may not net the same following or create the same level of excitement because of its well-worn historical foundation, but it is still a solid addition to the library of WWII titles. Suit up everyone, duty calls – again.
The Score
Call of Duty: World at War may not be another Modern Warfare, but its still a very well-developed game with plenty of fun to be had. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Call of Duty: World at War Content

Xbox Live Deal of the Week - 09/03/10
09 Mar, 2010 Witness the true art of war, or something to that effect.
New Map Pack for Call of Duty: World at War
21 Jul, 2009 Map Pack 3 coming in August.
Next COD5 Map Pack due in June
01 May, 2009 Japanese zombies.
24 Comments
4 years ago
Is it a law or something that every single review about a WW2-era game start off with a complaint that WW2 has been done to death? I don't think a review has not included it in the last 5 years or so...
4 years ago
I like WW2 games... would like WW1 games more, but whatever. Anyway! I thought the review was fair... i'd give the game an 8/10 too. I found that dying from grenades was just incredibly WAY to frustrating. Although i finished it; i didnt have nearly as much fun playing this one as I did with CoD4. I think they were onto something when they took the franchise into the modern age.
4 years ago
i also quite enjoy WW2 games, and especially the COD WW2 games since they don't neglect the fact that the US aren't "the world" in a World War, unlike in the World Series.

i still haven't picked this up. i intend to, but at the moment, i'm not really in the mood for an FPS, so i'm in no hurry to get it. i do prefer the IW made CODs to the Treyarch games, though more because IW's games feel more coherent. (COD1 and 2 vs COD3 anyway. like i said, i don't have WAW yet, so can't really compare that - and COD4 isn't really in the same comparability to the other 3, imo).

i disagree about WW1 games though.
an 8 hour game where you spend 7 hours and 45 minutes in some muddy hole in the ground watching NPCs around you die of various infections, while putting underpants on your head and pencils up your nose before finally being given the order to go over the top, and all the action is over in 15 minutes at which point you die.

oh, and if you load the game on christmas day, it becomes FIFA 1914.
4 years ago
All Blackadder references win. But agreed, trench warfare would make for the most tedious and boring game ever. Also, biplanes were highly inaccurate and prone to shooting off their own propellors, so its not like you could rely on vehicles to spice it up.
4 years ago
WHat are you kidding, how much fun would it be if you were dogfighting and suddenly shot your own propellors off, you then eject to safety and proceed to the nearest trench for more waiting. Awesome fun.
4 years ago
Can anyone please tell me what kind of splitscreen options are in this game, I haven't been able to find a clear answer online.

Are there 4 player deathmatches? Two player online? Four player online (like Halo, we can only hope another game will top Halo's online features)?

If there is splitscreen, are all the maps playable or are some of them "hidden" like COD4?

The offline multi player is the deciding factor for me, as there is a significant lack of 4-player games out recently, and COD 2, 3 & 4 were awesome 4-players.
4 years ago
Sin Ogaris wrote
WHat are you kidding, how much fun would it be if you were dogfighting and suddenly shot your own propellors off, you then eject to safety and proceed to the nearest trench for more waiting. Awesome fun.
Eject to safety? Don't you mean plummet into the side of a hill?
4 years ago
I love WW2 games, and they have not been done to death. Look at Resistance 2, a great WW2 game, that isn't like a WW2 game. I personally cannot wait to get Call of Duty 5, and I think the weapons are more memorable than Modern Warfare's weapons. I can tell what weapon everyone had by the sound it made in COD2 and 3.
4 years ago
I love my WW2 games but this was a dissapointment. It was fun for 1 playthrough but was full of glitches and some really boring campaigns..

CoD5, whatever it is, will be infintely better than this. COD2 and 4 have been my favourite games of the series, while Treyarch made a much better effort on this game than CoD3 it still wasnt great. Leave it to the pros i say, IW know how to make a war game.
4 years ago
You do realise World at War is Call of Duty 5? Why do people not think that?
4 years ago
Because it's not called that perhaps? It is called World at War. Infinity Ward don't want confusion between their games and Treyarch's.

The next CoD from IW, will be called CoD5..
4 years ago
Because they don't realise Activision have dropped the numbering so it doesn't appear that they are whoring out the franchise so badly (e.g. Tony Hawks 4 was the last 'numbered' Tony Hawk game...)

No mention of the fantastic search filter for multiplayer games in the review? Shame...
4 years ago
No, Infinity Ward is developing Call of Duty 6 now, so Call of Duty 5 is now out, and worth to be 5, not a spin off.
4 years ago
"No mention of the fantastic search filter for multiplayer games in the review? Shame..."

Too bloody right. This is essential to the game being fun for me - the lack of this option in COD4 meant yellow bar laggy games more often than not.

Say what you will about Treyarch - they do listen - unlike the over hyped IW crew.

Longer games and the return of capture the flag have also reinvigorated my interest in the franchise.
4 years ago
I reckon A world war 1 game would be Brilliant, just put the big battles in,

Battle of Ypres 1,2,3,
The somme,
verdune,

and rememeber guys ww1 wasnt that desolate, early tanks, airoplanes, Gas, Flamethrowers, grenades, Trench warfare. I reckon it could be made well
4 years ago
Commentator wrote
I reckon A world war 1 game would be Brilliant, just put the big battles in,

Battle of Ypres 1,2,3,
The somme,
verdune,

and rememeber guys ww1 wasnt that desolate, early tanks, airoplanes, Gas, Flamethrowers, grenades, Trench warfare. I reckon it could be made well
Mate, actually you have just summed up why a WW1 wouldn't work and why devs are staying away from it.

WW1 tactics from generals were poor, so a lot the warfare resulted in suicide missions. The Somme ou have mentioned is one of the most bloodiest and disastrous missions in warfare history. It was practically a suicide mission.

Plus the weapons werent that advanced. Most of the warfare were just mass artilary barrages, followed invasions of the enemy trenches which involved walking across large open fields with no defence at all.

Now that wouldnt be much fun to re-enact in the form of a game now wouldnt it?

As for CODWAW, it may be a COD4 just set in WW2 era, but its still awesome and has a few surprises.
4 years ago
The Genius summed it up pretty well. Due to the recency of the invention of the machine gun, no tactics were in place to counter MG nests, and so people were forced to dig in and try a series of mass rushes and blind artillery fire in rder to overcome the enemy trenches. WW1 would never work as an fps, but it could as an rts.
4 years ago
You would think PALGN, a dedicated PAL gaming website, you guys would mention the number 1 factor that makes World At War better than Call of Duty 4 for Australian/UK/NZ users.....

The Matchmaking has an option that filters "LOCAL" users only, meaning you only get put into matches with Aussies only. Not many games have this, and this was the major selling point after playing the Beta for me.

Has anyone tried to get into a random Aussie match mid week in the middle of the day? Its impossible on COD4, however very easy in World At War.

Im kinda dissapointed you guys didnt mention this being a specific PAL site. I know the IGN AU review mentioned it. (Basically Ive switched to WAW permantly cos of this feature to, over COD4)

tbenton wrote
Can anyone please tell me what kind of splitscreen options are in this game, I haven't been able to find a clear answer online.

Are there 4 player deathmatches? Two player online? Four player online (like Halo, we can only hope another game will top Halo's online features)?

If there is splitscreen, are all the maps playable or are some of them "hidden" like COD4?

The offline multi player is the deciding factor for me, as there is a significant lack of 4-player games out recently, and COD 2, 3 & 4 were awesome 4-players.
Co-op story is spilt screen, as is zombie mode. Theres also just a standard deathmatch spilt screen.

There is no spilt screen online multiplayer (like Treyarch normally do) though. At least they did co-op though, which surprised me.
4 years ago
I reckon with a Little bit of Work call of duty : WW1 could work out ok. Suicide missions asside, The game could focus on breakthroughs in the war, 100 day offensive etc. Sniping on no mans land, Mad rushes into the enemy trenches, Sure the invention of MG nests prohibited any sort of advancement in the early years of the war,, but pretty much the whole was was spent trying to overcome the deadlock. It would take alot of work but there must be some content there play-worthy.
4 years ago
killer1500 wrote
Co-op story is spilt screen, as is zombie mode. Theres also just a standard deathmatch spilt screen.

There is no spilt screen online multiplayer (like Treyarch normally do) though. At least they did co-op though, which surprised me.
Thanks, but when you say split screen do you mean 4 players or two players?
4 years ago
The split screen - does it have stupid pre-made classes like CoD4, or can you make your own?
4 years ago
Sambo110 wrote
No, Infinity Ward is developing Call of Duty 6 now, so Call of Duty 5 is now out, and worth to be 5, not a spin off.
There developing a sequel to Modern Warfare but there has been no mention its called COD6 though. CODWAW is just that and not COD5 hopefully Activision drops the numbering system all together.
4 years ago
This is COD: WAW
The one IW are Developing is called COD:MW2

Happy?
4 years ago
Have just spent the last couple of hours playing the Wii version of this. It is an ugly step down from the "real" game, but the controls are pretty spot on (once you reduce the bounding box and turn the speed/sensitivity on everything up to max), and the campaign/story is basically identical the now-gen versions (ie. it's pretty compelling). I honestly can't think of a better Wii shooter currently available (Metroid doesn't count as an FPS).

I'd give it an 8/10, given the platform and available competition. Good to see somebody put some effort into a Wii port for once!

If you have a PS3 or 360, the choice is pretty obvious though.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  12/11/2008 (Confirmed)
Publisher:
  Activision
Genre:
  Shooter
Year Made:
  2008

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