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Jeremy Jastrzab
07 Nov, 2008

Dead Space Review

360 Review | Screaming is not the only thing you'll hear...
The horror genre in gaming has been dominated by two franchises: Resident Evil and Silent Hill. Other titles have come along and tried to shock gamers in a variety of ways, but a lot ended up just shocking them with terrible gameplay. However, time has seen Resident Evil take up a slightly different direction from the original titles and Shinji Mikami is no longer at the helm, while Silent Hill hasn’t been the same since the original developers moved on to other things. Just as the genre was starting to look a little empty, along comes EA with their brand new horror IP, Dead Space. While it’s no secret that EA have had a fractured relationship with the treatment of some franchises and developers, it seems that they’ve gotten something right this time round.

Dead Space tells the story of a crew answering a distress call from an inter-stellar mining ship, the Ishimura. Upon a bumpy arrival, they soon find that the faeces have hit the fan and this gigantic space vessel has been overrun by a hyper aggressive and dangerous alien lifeform known as the necromorphs. These fiendish beast feast on and reanimate dead flesh. You play as engineer Isaac Clarke, who needs to use his mechanical know-how to somehow get his backside off the ship in one piece, as well as try to find his missing love interest Nicole, who was stationed on the Ishimura. The story is told through a series of radio conversations as well as audio and text logs that you pick up along the way. While not an original delivery, it’s handled extremely well, as details are only fed to you bit-by-bit, giving you incentive to keep going.

Dead Space doesn’t have the freshest of premises, as just about every horror/space movie from Alien to Event Horizon has lent some inspiration. Not to mention the mecurial Resident Evil 4 and parts of the series are an obvious inspiration. However, Dead Space ought to be given credit for how well it uses the horror conventions and for taking mainly the good aspects and refining a few to make them even better. The result is one of the scariest and most atmospherically intense games in recent memory. And that extends beyond the survival horror genre.

Just wait till there are seven of them.

Just wait till there are seven of them.
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It’s the atmosphere that is created by Dead Space that makes the game. Whether it be finding a rogue crew member trying to put themselves out of their misery, the power flicking on and off, necromorphs creeping by or radio chatter, Dead Space may not be new but it comes off extremely well. Not to mention, a mixture of excellent graphics both from technical and a directional perspective make this game really damn creepy. While the game does aim to ‘startle’ more than genuinely scare sometimes, and you can see some of them coming, there are a number of genuine scares and shocking moments that will really make Dead Space stick with you.

In a way, the game is somewhat cruel. Throughout the game’s twelve chapters, Isaac is constantly sent on repair jobs through different parts of the ship, even though you always know that alien onslaughts are waiting around the corner. There may not be anything remarkable about the game’s objectives, as they devolve into key hunts with a few clever puzzles along the way, but dismissing the gameplay on this basis would be missing the point. It’s not the objective itself that makes the game, but the journey to get to it.

You are equipped with some interesting weapons that probably were once used as mining and engineering tools. The weapons are quite fun, so long as you have the ammo to use them. Furthermore, you have a detailed tech-tree for each to upgrade, and you’re going to want to do so wisely. The actual combat in Dead Space focuses on the dismembering the limbs of the necromorph. So you’ve got to stop the moving, as body and head shots aren’t particularly effective. There are a large variety of enemies, though only a handful of bosses, each is a formidable challenge. Still, each enemy is a challenge in itself, as not all are disposed by simply cutting off their limbs.

Ah, my head!

Ah, my head!
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The combat is solid, though purposefully limited in its control. In doing so, you can feel the desperation in Isaac's movements as he fights (or runs) for survival around every corner. Utilising the similar over-the-shoulder controls to Resident Evil 4, Dead Space has an advantage in that you can move while shooting but flaw in that it doesn’t include a quick turn. Apart from this minor flaw, the limiting controls enhance the experience by creating a sense of urgency and vulnerability, rather than take away from it. Given some of the puzzles and use of the setting in the game, it was a shame that combat is sometimes forced upon you too heavily. For a while it’s quite an intense experience to fight off a dozen or so necromorphs, though on higher difficulties, the forced repetition that comes with failure takes away from the intensity and can become a frustration.

Two aspects that set Dead Space apart are the use of zero-gravity and decompressed environments. Zero-G allows you to jump across rooms to any surface flat surface, while the decompressed environments require you to balance speed and the amount of air that you have left. These elements are often combined with some minor puzzles and are implemented extremely well. They aren’t overused and they add a great aesthetic and gameplay dimension to the game. Other minor tools at your disposal at the stasis gun, that allows you to slow down objects, including enemies and broken doors, and a kinesis gun that allows you to pick up and move heavy objects, as well as shoot projectiles.

To immerse the player into the chilling atmosphere, the developers have almost completely forsaken the HUD. Instead, all menus are accessed in real time, while the use of healing items has been short-cut to the face buttons. Apart from not having a short cut for air or stasis refills, this design works very well. The in-game map wasn’t particularly good to look at, but the level design was good enough that we never really had to reference it. That and it’s more fun to venture into the unknown. The only downer to the design was the some environments were visited more than once. The main issue with this is that the supposedly massive Ishimura seems smaller than it is.

Damn, you got some big cockroaches.

Damn, you got some big cockroaches.
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Across its twelve chapters, Dead Space will take anywhere from 12-18 hours to complete, depending on the difficulty setting. To really get a grip on what is happening with the story and to fully upgrade and utilise your weaponry, you’re going to have to play through a couple of times. Unfortunately, you can’t change your difficulty in subsequent play throughs, and the game is quite heavily scripted, so an edge to the game is lost through the inherent predictability. It's an area that future horror games ought to work on.

As mentioned, the game looks superb, both from a technical perspective and from an artistic perspective and it makes the game stand head and shoulders above the pack. The atmosphere that is created is truly frightening. It will leave you guessing what’s around every corner and give a real feeling of isolation and remoteness. Not to mention, extremely violent and has some very gory and shocking death scenes. The only oddity to graphics were some at times, jittery enemy animations which made them seem unnatural. Otherwise, the game is a phenomenally chilling game to look at. The audio presentation of the game does its job with aplomb. You may hear something, but will never quite be sure of what it is. While it does rely a little on the startling element, the atmosphere never lets up, be it in the confined corridors of the Ishimura, or the muted sounds in a decompressed environment.

There have not been many quality survival-horror games since Resident Evil 4, let alone in this HD generation. However, in Dead Space you have the most intense and well-built horror game in recent memory. Sure, it may not be an original premise and have some debatable design choices but for those who are willing to take these issues into account and immerse themselves in the confines of the Ishimura will find one of the most memorable and impressionable gaming experiences of the year. And not to mention, one that nails just about everything that it tries. Dead Space is intense, intriguing, scary and most of all, will stick with you for some time to come.
The Score
Dead Space is easily the most atmospherically intense, genuinely scary and well-built survival horror experience of this current generation. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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22 Comments
4 years ago
Totally agree with the review, it's an amazing game. Even the PC port is awesome! Everyone with a PC/360/PS3 needs to buy Dead Space and Mirror's Edge, if only to prove to EA that we will buy new IP from them.
4 years ago
Spot on Jeremy. Its all about the "atmosphere" that makes this game awesome. Even the quiet moments are are freaky because you are not sure when some Necromoph will jump out of nowhere and attack you.

And yeah, the CQC was not really useful. You couldn't rely on it if you ran out of armour and didn't help much if you ran out of armo.

The real time cute scenes and lack of a HUD were a pretty neat idea. It kept you on the edge and added to the atmosphere.

Plus you couldn't pause the game and access the inventory if you ran out of a particular item and wanted to refill in the middle of a fight. Searching your inventory would be suicidal most of the time. It gave you a sense of desperation as you had no choice but to run away. Pretty cool.

Top game.
4 years ago
I'm only about 4 chapters into it, but I have an absolute hard on for this game. It's frikkin awesome. The no HUD system makes it totally immersive and the sound - oh my!!! Great review Jeremy. Potential Game of the Year in my opinion.
4 years ago
Definitely a 9, amazing game I haven't enjoyed being on the edge of my seat like this since the original Resi Evil way back on the PS1
4 years ago
Awesome review for an awesome game, what more needs to be said??
4 years ago
Great review Jeremy, has definitely bumped Dead Space up on my priority list of must-haves for this crazy season.

Just one question: I didn't understand the line "you can't change difficulty levels on subsequent play throughs". What does this mean exactly, that once you pick a difficulty setting you're stuck with it?

Or that you can't change it in-game on the fly? Wasn't sure what was being inferred here, and why it was a negative aspect.

If anyone could please clear that up for me, I'd be very appreciative icon_smile.gif
4 years ago
Has Jeremy had an attack of the toff
Quote
faeces have hit the fan
That's grown up speak for a number 2

Great review jeremy i have really been undecided as to whether i should get this maybe because it hasn't received the megga hype of Fallout, Fable etc. But you've convinced me I'll be picking this one up for sure.
4 years ago
Windburn wrote
Just one question: I didn't understand the line "you can't change difficulty levels on subsequent play throughs". What does this mean exactly, that once you pick a difficulty setting you're stuck with it?
For example, if you pick 'normal' when you first start the game, you'll always be playing on the normal difficulty. Then, when you play through a second time with all the items and upgrades, you'll still be playing on normal. Its nothing major, though I was hoping to tackle the 'impossible' mode with some help from my upgraded weapons.
4 years ago
Playing it I was actually really surprised that it managed to make it through the OFLC uncensored, when the latest Silent Hill got banned for violence. Dead Space has some pretty gory parts, not to mention that the gameplay revolves around blowing limbs off. It doesn't seem to make sense and gives you the impression that they might be targeting existing franchises with bans, rather than new IP. Which is worrying.

Fantastic game though. For me the highlights are the sound - it has an absolutely excellent 5.1 mix - and the quality of the lighting and shadows.
4 years ago
Couldn't agree more. Absolutely loved this game. Took me 18 hours to complete on normal difficulty - at first because I was creeping around like a terrified mouse and, later, because I *scoured* that ship for every little piece of ammo, every power node, every item I could.

Once I find the time I'll definitely be playing through on impossible difficulty.
4 years ago
Good review... i'd give it a 8.5/10 myself (just finished it).
4 years ago
This review is completely inaccurate. It's at least a 9.0653892
4 years ago
Great review. This game is just awesome. I too am up to chapter 4 and absolutey love the graphics, lighting and how everything is intergrated into Isaacs Suit, its a really polished game.

Bring on the sequel.
4 years ago
Wasn't scary and to much one hit kill crap really pissed me off.

Still the game is really good.

I'm up to chapter 10 on my 2nd playthrough and I still need to max out about 4 weapons to get the trophy.
4 years ago
NegativeZero wrote
Playing it I was actually really surprised that it managed to make it through the OFLC uncensored, when the latest Silent Hill got banned for violence. Dead Space has some pretty gory parts, not to mention that the gameplay revolves around blowing limbs off. It doesn't seem to make sense and gives you the impression that they might be targeting existing franchises with bans, rather than new IP. Which is worrying.

Fantastic game though. For me the highlights are the sound - it has an absolutely excellent 5.1 mix - and the quality of the lighting and shadows.
It most likely got through because it's sci-fi, bit more leniency towards non human killing.

I really want to grab this game, picked up LBP and Fable 2 so it may take a while to grab; this, Fallout 3, Far Cry 2, Mirrors Edge, the list goes on. Good time of year for gamers.
4 years ago
Great review, and a great, GREAT game.

Good you took the review for this too Jez. I'm still not past the second level icon_razz.gif

Yes I'm a wuss, bill me!
4 years ago
Better than Gears 2 PalGN??? riiighhht
4 years ago
Hyper just rated this a 6/10, yet the only negative points were it was science fiction (the Ishimura looks like every other abandoned spaceship, they say, though I'd like to see any one of them design one differently) and, uh, they sucked at the turret shooting. This game is fantastic, the pacing is great, the atmosphere is wonderfully oppressive, it looks and runs like a dream. And yes, better than GoW2!
4 years ago
Hey, I finally 100% agree with Jeremy in a review! icon_smile.gif *jokes*

Top game this, certainly contender for my GoTY, although Gears 2 is pretty damn awesome and I've yet to play Fallout 3....so many games.

Dead Space is a game that just *works*. Nothing in the game at all is flawed and it's got it all IMO.
4 years ago
Finished Dead Space this weekend and loved most of it. My only problem with it was the pacing (or lack thereof). The game felt like it had to continually throw monsters at you to keep you on your toes, and it rarely spent more than a minute building suspense.

Also very surprised this game got through with an MA rating. Some very, very gory bits.

Overall one of my favourite games this year, though. Hopefully it's a commercial success & encourages EA to take more fantastic leaps into new IP.
4 years ago
Currently this bad boy is my game of the year. I'm hoping Mirror's Edge matches the quality of this one as it will undoubtably bring EA up from the sludge and get people to really notice them again.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  23/10/2008 (Confirmed)
Publisher:
  Electronic Arts
Genre:
  Survival/Horror
Year Made:
  2008

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