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Jeremy Jastrzab
01 Oct, 2008

Gears of War 2 Preview

360 Preview | Hands-on with the first act.
Epic’s Gears of War was one of the major success stories not only for the Xbox 360 but for the HD generation in general. Upon the time of its release, it was easily the best looking console game on many levels and only a few games have managed to come close since. Epic combined these blockbuster visuals with intense gameplay and a brutal multiplayer experience that is still among the most played on Xbox Live. Two years later, and after a surprisingly good Unreal Tournament 3 port, Epic return to the Xbox 360 with the inevitable follow-up to their runaway hit. Recently, we had a chance to play through the entire first act.

Even though some corners have been clamouring for a prequel, Gears of War 2 picks up right after the end of the original. The forces of Earth have combined to fight against the extinction of the human race at hands of an alien enemy known as the Locust. Team Delta, comprising of Marcus Fenix and his partner Dom Santiago, have just finished off a Locust General and helped with the mass bombing of their troops and are now preparing to defend against what seems a desperate assault. For the most part, the original (and probably the sequel) followed a rather standard meat-head plot. However, the sequel has us fascinated by a story that’s playing on just which side has the upper hand, not to mention undertones of Robotech (for those that are old enough).

The story was never the major factor driving Gears of War. While it was marginally better then a pure vehicle taking you from point to point, in reality, it was the action in between sequences that kept the game going. It’s was easily one of the best implementations of stop-and-pop shooting that has since been seen a fair bit more then before. However, while it was incredibly visceral and intense, there were a few discrepancies that bothered more than a few.

Locust burn well.

Locust burn well.
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For better or worse, Gears of War 2 plays essentially the same as the original. The overall controls seem to have remained unchanged, though there are a few new and improved animations, especially concerning finishing moves. However, the design through out the first act was sharp enough so that there were very few moments that really exposed their weaknesses. That is, unless you did something rash like rush out too quickly. Admittedly, it remains to be seen whether this holds through out the campaign and those who didn’t like them in the first place probably won’t change their minds.

One area that was a definite improvement was that of the friendly AI. In co-op, Gears of War was quite enjoyable, but when you were on your own, the friendly AI was quite pathetic. Through out the first act, it was very noticeable that you are now accompanied by trained and battle-hardened soldiers. Obviously, there were still instances that required you to the bulk of the Rambo work (lest you end up at the restart screen), but it definitely did a lot to improve the atmosphere of the game. While it did make the game somewhat easier (even on normal difficulty), it certainly beat the frustration associated with needing to revive your stupid allies while fighting off massive hordes on your own.

The better AI complimented with what seemed to be a better thought out level design. You’ve still got your choice of different cover implements, but at the same time, you were rarely exposed and you still had a minor element of choice in paths. Gears of War 2 seemed to do quite a reasonable job of throwing in a mix of set pieces. With the style of play, you can’t do too much else other than trudge from one encounter to the next, but it was the nature of the encounters that was impressive. Gears of War 2 we assume will take things to the next level, as the first act covered virtually everything that you would have seen from playing the original.

And this is just the beginning.

And this is just the beginning.
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At one stage we were defending a hospital from what seemed to be a Locust suicide mission, only to be thrown against Reavers and Nemcyst. There was also an exciting on-wheels segment that involved several Brumacks and a Corpser. Later on, you got to take on a Brumack with a little less fire power. Right at the end, we were introduced to a new enemy who looks like the game’s replacement for General Ram, and it looks like it's been inspired a bit by the Predator. Gears of War really does pick up just where the original left off.

One area of Gears of War 2 that will definitely not disappoint is in the visuals. Gears of War still looks fantastic two years after its release and is probably the best example of the grossly overused Unreal III engine. One issue with the original was that even though it fit in, the dull brown tones got a depressing after a while. As trivial as it may sound, the colour added to Gears of War 2 make a very appreciable difference to quality and atmosphere. It seems that once again, Gears will set the graphical standard for this holiday season. Not to mention, the game sounded quite hectic as well.

Gears of War 2 isn’t going to break any new ground or win over those who couldn’t get around the control scheme in the first place. However, it does make a couple of necessary improvements both aesthetically and in terms of gameplay and it sticks what it does well. That is, providing a visceral visual blockbuster with intense edge-of-the-seat action and that’s before anyone has touched the tweaked multiplayer. If the first act is anything to go by, we’re all in for one heck of a ride.
Overall:
Gears of War 2 looks to pick up exactly where the original left and provide one heck of a blockbuster ride.

Related Gears of War 2 Content

Gears of War 2 DLC going cheap
13 Oct, 2010 Another massive bargain for Xbox Live.
Xbox Avatars getting Gears of War armour
26 Jul, 2009 Finally a chance to look like Marcus Fenix.
Gears of War 2: Dark Corners DLC screens
22 Jul, 2009 Not as dark as you might think.
33 Comments
3 years ago
I didn't like the game, but I never had much of a problem with the colours like some of you. Sure, I've seen better use of colour, but my big issue was the gameplay mechanics which were not only unenjoyable for me, but also repetitive.

I do how ever sort of understand why people like the game, however I suspect some of my less mature "friends" like it for the gore and "coolness" than the actual gameplay elements, not accusing PALGN forumers of doing the same your all the regulars seem mature and intelligent.
3 years ago
Not sure what T.V most of everyone else was playing Gears1 on but I thought it looked quite good. No issues with colours at all.
I completed the single palyer campaign, although slightly linear & short it certainly did provide some entertainment and enjoyment. Just no real replayability other than multiplayer which I thought was a little limited.
Overall though, I am looking forward to Gears 2.
3 years ago
Darunia wrote
But when it completely ruins the game play for me, in that the game becomes me shooting randomly and stains on walls because I don't know that that's what it is, then the graphics are failing. I'm not saying that it has to be incredibly colourful, but if it looked like Bioshock or Resident Evil 4, games that I've played and loved, then it might have been better. How ever it didn't and to me it was unplayable and this seems to be a sad trend for games at the moment, everything has to be in sepia tone or it's considered "kiddy" by the "hardcore" Xbox and PS3 owners who seem to reject anything creative.
Well as most people really didn't have a problem distinguishing the bad guys from the background and played the game just fine then it seems it's your problem not the games.
3 years ago
I can't wait for this game as I loved Gears of War and have finished it 2 or 3 times. I agree that the game does benefit a great deal by playing the campaign in co-op. Not only does it make the game a lot easier (Which I liked) because your mate can save you when you're down, but there are always 2 paths everywhere, it's a game made for co-op. In saying that, I have played a great deal of it by myself and it's still one of my favourite games, but co-op adds that little bit more.

As for the colours, I agree with Darunia that the enemies are hard to see from the background. I don't see that as a bad thing though, it's just camouflage. I mean do you expect the baddies to have targets on their head? This does piss me off in online multiplayer though, as I've probably played 3 hours of it and still can not for the life of me pick differences from the Locust and COG's unless I am about 5 meters away (by which time I am dead)*. I realise that it's probably a problem with my eyes, but I wish that there was a red and blue team, or at least an option for that, as it makes online pretty much unplayable for me.

*Just remembered that there is that red marker that signifies enemy when you hover over them, but still when you see someone come around a corner, you certainly do not have time to wait before you shoot and I've been booted and yelled at for killing my own team quite a few times even though I thought they were enemies. :S
3 years ago
i really wanted to like the original Gears, i mean it had pretty much everything i like, essentially it's an action game of Warhammer 40K, but for some reason, i just couldn't get into it. i've tried single-player, co-op and multi, and nothing seems to drag me in.

the stupid thing is, the thing that most people seem to admit about it, the lack of plot, is probably the strongest drawcard for me. the way the game tosses you in the middle of the action with no real explanation is fantastic to me, even if it isn't resolved, and a captivating plot is often all it takes for me to perservere through otherwise mediocre gameplay (see: Halo 1, 2, 3) but even this wasn't enough to keep me interested long.

perhaps sometime after Saints Row 2, Fable 2, Fallout 3, Dead Space and possibly Lego Batman, i'll try finish GeOW1 again, but until then, i don't think i'll buy GeOW2.

in my case, it's not hate, but simply apathy.

---
the brown on brown was a bit of an issue for me too, but i've made no secret of my colour-blindness in the past, so it's probably the reason.
although it's not usually me shooting at bloodstains that's the problem, it's that i can't see the stupid health-meter/omen of death/whatever the hell it's called until it's too late, and it gets extremely tedious replaying bits over and over because i couldn't see my health depleting because they wanted to go with some funky visual representation rather than a health bar/percentile.
3 years ago
ObsoletE wrote
i really wanted to like the original Gears, i mean it had pretty much everything i like, essentially it's an action game of Warhammer 40K, but for some reason, i just couldn't get into it. i've tried single-player, co-op and multi, and nothing seems to drag me in.

the stupid thing is, the thing that most people seem to admit about it, the lack of plot, is probably the strongest drawcard for me. the way the game tosses you in the middle of the action with no real explanation is fantastic to me, even if it isn't resolved, and a captivating plot is often all it takes for me to perservere through otherwise mediocre gameplay (see: Halo 1, 2, 3) but even this wasn't enough to keep me interested long.

perhaps sometime after Saints Row 2, Fable 2, Fallout 3, Dead Space and possibly Lego Batman, i'll try finish GeOW1 again, but until then, i don't think i'll buy GeOW2.

in my case, it's not hate, but simply apathy.

---
the brown on brown was a bit of an issue for me too, but i've made no secret of my colour-blindness in the past, so it's probably the reason.
although it's not usually me shooting at bloodstains that's the problem, it's that i can't see the stupid health-meter/omen of death/whatever the hell it's called until it's too late, and it gets extremely tedious replaying bits over and over because i couldn't see my health depleting because they wanted to go with some funky visual representation rather than a health bar/percentile.
You'll like this even more then.

But really, I liked Gears. Only played online once or twice, but it didnt feel right. I much preferred to run around gunning down massive hordes of enemies to hunting out one or two other guys.
3 years ago
Benza wrote
Darunia wrote
But when it completely ruins the game play for me, in that the game becomes me shooting randomly and stains on walls because I don't know that that's what it is, then the graphics are failing. I'm not saying that it has to be incredibly colourful, but if it looked like Bioshock or Resident Evil 4, games that I've played and loved, then it might have been better. How ever it didn't and to me it was unplayable and this seems to be a sad trend for games at the moment, everything has to be in sepia tone or it's considered "kiddy" by the "hardcore" Xbox and PS3 owners who seem to reject anything creative.
Well as most people really didn't have a problem distinguishing the bad guys from the background and played the game just fine then it seems it's your problem not the games.
My colour blindness may have affected my enjoyment of it, yes.
3 years ago
EatChildren wrote
Gears, along with Halo, are basically the gaming equivalent of a Michael Bay film; a big budget shiny Hollywood blockbuster that has lots of things blowing up but not a lot of depth.
This might explain why I didn't like Gears, don't like Halo and don't like Michael Bay films (Transformers excepted).
3 years ago
I'll end up getting this one, but I highly doubt it'll be before next year, there's so many other games I'm infinitely more interested in that GeoW2 just isn't worth worrying about. I'll probably wait for a price drop too.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  7/11/2008 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Microsoft
Genre:
  Shooter
Year Made:
  2008

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