Home
Twitter
RSS
Newsletter
Luke Mitchell
12 Sep, 2008

Call of Duty: World at War Preview

360 Preview | We grab our flamethrowers and get cooperative.
Over the years, Call of Duty has quickly become the go-to franchise for those in need of a FPS fix. Initially with its feet firmly on the ground as a World War II series, everything was turned on its head last year when we saw the release of Call of Duty 4: Modern Warfare, which took the experience into the present day and made the battlefields feel a lot closer to home. With a new era to focus on in the gameplay came new weaponry and gadgets as well, and Modern Warfare became one of the most successful games both critically and commercially in recent memory. Building on that same engine, Treyarch have been hard at work on the fifth game in the series, Call of Duty: World at War; and while still graphically appealing and with the same gameplay we enjoyed last year, the setting has shifted back to World War II. It may be a questionable decision in the minds of some, but we got some hands-on time with the game in the hopes of squashing those doubts.

The visual style of the game is still impressive.

The visual style of the game is still impressive.
Close
We all sat down to play cooperatively, with four of us teaming up at once to play in one of the levels called Hard Landing, where you must work your way through a swamp to capture a Japanese airship. Things start off quietly but become hairy quite quickly as enemies leap out of the forest completely in shrubbery camouflage, wielding knives and automatic weapons. Fighting off this ambush is merely the opening scene in this level which ends up taking you through the swamps and out into a large battlefield where you must use rocket launchers and other heavy artillery to take out enemy tanks. So, this is definitely Call of Duty then, and it's all feeling very familiar at this stage.

It's not all so 'samey' though. There are some new weapons to be played with in the game, and while they're not necessarily new to the genre all together, they make a fairly solid impact on the world of Call of Duty. Molotov cocktails for example are good fun to light and then throw at your enemies, causing them to suffer a fiery death before your very eyes. Another favourite that we maybe had a little too much fun using is a very powerful flamethrower, which is handy for burning through foes as they scream in a torturous fashion and melt before your very eyes. OK, so things are definitely a little more intense this time around. Cleverly, the flamethrower can be used to burn away annoying shrubbery that is often used by enemy snipers as a form of camouflage, so the weapon is useful to make things clearer as well as being effective in laying waste to your foes.

Playing cooperatively throughout the mission certainly did seem like more fun; of course, playing together always creates a more squad-like atmosphere and this is no exception. The intensity is ramped up a couple of notches due partly to the fact that shooting one of your fellow players will cause them to die which triggers a reset of the area (marked off by regular checkpoints). It's certainly good in theory, but while being very realistic also can make things difficult because four trigger-happy players trying to differentiate between team-mates and similarly-coloured enemies can be much more complicated than you'd expect. With all of our amazing FPS skills, our team of four took several attempts just to move past the first initial section of the level, as we kept killing each other in different unintentional ways. If you are shot down by an enemy however, a team-mate can revive you by simply standing over you and holding down a button for a few seconds; that's if they get to you quick enough. Again, it's not necessarily a new idea to be able to revive your squad, but it's good to see it here and adds a little bit more depth to the cooperative game.

Pretty.

Pretty.
Close
Similarly to Modern Warfare, we were very impressed with the visuals in the game. Environments are incredibly detailed, there's a lot happening on screen at one time with no slowdown and the whole experience is combined together very nicely with the audio in the game to really create that 'war-like' experience that the developers are always aiming for. World at War is supposedly going to be the most brutal and exciting World War II game to date, and with production values as high as this, things certainly seem to be heading in that direction.

The biggest 'issue' that could be seen with Call of Duty: World at War is that it really feels like a Call of Duty game; not so much in that loving 'ahh, it feels just like home' way, but almost in the sense that it really does seem like Call of Duty 4, just placed in a different setting. It plays almost identically, and while this isn't necessarily a criticism at this stage, it just means that the game feels much more like a side-step rather than the massive leap forward that was provided with Modern Warfare. Whether this proves to be a blessing or a curse when the game ships in November is an entirely different question - we'll just have to wait and see.
Overall:
World at War is looking to be another solid outing from the Call of Duty franchise. It's not a whole lot different from Modern Warfare, which is either fantastic or disappointing news depending on your perspective.

Related Call of Duty: World at War Content

Xbox Live Deal of the Week - 09/03/10
09 Mar, 2010 Witness the true art of war, or something to that effect.
New Map Pack for Call of Duty: World at War
21 Jul, 2009 Map Pack 3 coming in August.
Next COD5 Map Pack due in June
01 May, 2009 Japanese zombies.
14 Comments
3 years ago
PALGN wrote
It's not a whole lot different from Modern Warfare
That is great news - I feel modern warfare set the bar for COD games and FPS games in general -
I was worried that this game would be a generic world war 2 shooter - sorry Treyarch but I did not enjoy COD 3 as much as I did 2 or even the original... so I had very little hope for this game ....
but this review has built up my expectation for World At War -
3 years ago
This sounds epic. Especially with the flamethrower for online will be sweet. A very good review also.
3 years ago
PALGN wrote
It plays almost identically, and while this isn't necessarily a criticism at this stage, it just means that the game feels much more like a side-step rather than the massive leap forward that was provided with Modern Warfare.
Can FPS's keep evolving in leaps and bounds? I doubt it. Feeling like COD4 is a plus in my book... as long as the story is as effectively presented.

I don't much like multiplayer on shooters and the list of FPS's I've absolutely loved isn't very long and is fairly directly related to how well-told the story was: Half-life and COD4. icon_smile.gif
3 years ago
zeldamario wrote
This sounds epic. Especially with the flamethrower for online will be sweet. A very good review also.
Ugh. I envisage entire servers full of whooping morons, all running around smacking into each other, using the flamethrower exclusively with the trigger held down - then burning to death, respawning, and going at it again. Like a bunch of 6 year olds jacked up on too much red cordial, but with fire.

Makes me want to facepalm just thinking about it.
3 years ago
Is this game splitscreen co-op? Or only online / system link?

Does anyone know if we will be able to take guests online, unlike COD4?

Also, will we end up getting a proper system link game where you can have 4 players on the one xbox taking on 4 players from another xbox, unlike COD4?

I'd be happy if it were anything like COD4 and had the above features (unlike COD4).
3 years ago


Does this strike itself as being illogical or is it just me?
3 years ago
Feeling like COD4 is definitely a good thing. We probably shouldn't go into the whole Treyarch/Infinity Ward thing this time around, but yeah. Definately a good sign.
3 years ago
I loved the original and the 2nd one I didn't get to complete modern warfare though. World at War look and sounds Epic seeing as tho its on 360 I shall be acquiring it for my small collection.
3 years ago
Eyce wrote
Does this strike itself as being illogical or is it just me?
Whats so wrong about it? Just 3 soldiers sitting on a tank or am I missing something here?
3 years ago
doomguy64 wrote
Eyce wrote
Does this strike itself as being illogical or is it just me?
Whats so wrong about it? Just 3 soldiers sitting on a tank or am I missing something here?
"Ok guys we're going through a dangerous area filled with enemy soldiers and boobie-traps, so stay outside of the tank in the line of fire!"
3 years ago
Eyce wrote
doomguy64 wrote
Eyce wrote
Does this strike itself as being illogical or is it just me?
Whats so wrong about it? Just 3 soldiers sitting on a tank or am I missing something here?
"Ok guys we're going through a dangerous area filled with enemy soldiers and boobie-traps, so stay outside of the tank in the line of fire!"
How do you know if theres room in the tank? And they could be just en route back to base through friendly zone. They could be this, they could be that.

Nah I don't see your logic, maybe I'm the one that is lacking =[
3 years ago
I'm a little worried about this one.I think the decision to go back to WWII was a bad one, from what I seen it dosent look nearly as good as COD4. What are they thinking, they came out with COD4 which was a huge sucsess and a fresh new idea ,and then go back to the stereo-typical WWII theme which has been done a MILLION times before!! This game really has to do something different to set it aside from all the other WWII shooters.
3 years ago
^It is. It is set in a different spot, and you are versing different enemies. And it has flame-throwers and swords! It looks awesome.
3 years ago
Sambo110 wrote
^It is. It is set in a different spot, and you are versing different enemies. And it has flame-throwers and swords! It looks awesome.
Sounds suspiciously like Halo 3 (or Halo PC) when you say it like that icon_eek.gif

I still prefer WW2 based games over the modern ones. There's just so much I dunno what I'd call it, but the games are always too political, Wars are in the Middle East and the lesser Eastern European countries or Korea. I'd love an FPS based in the Red Alert "Cold War" era with Russia invading the United States or something.
Add Comment
Like this preview?
Share it with this tiny url: http://palg.nu/bk

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  12/11/2008 (Confirmed)
Publisher:
  Activision
Genre:
  Shooter
Year Made:
  2008

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.