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Jeremy Jastrzab
25 Aug, 2008

Braid Review

360 Review | Not about hair styles.
Are games art? As the gaming media consistently looks to be taken seriously as a mainstream form of entertainment, this argument often erupts amongst players. Are downloadable games the way of the future? Games like Portal lead the way with this argument. Just as you might have been wishing for something other than a dual-analogue shooter, one game that pushes the argument for both the aforementioned issues, as well as the merit of independent developers is the controversial XBLA title by Jonathan Blow, Braid.

Braid isn’t the kind of controversial title that will get parent’s groups and politicians up in arms. No, it’s the kind of game that splits up the gaming community, between those that see their favourite pastime as a game and those who look for there to be a higher meaning. Either way, there’s always something about independent games released into the mainstream that seems to get the gaming critics going. While there is a level of pretension to Braid that may cause a few to grumble, the merit in the gameplay is undeniable.

Braid starts off by giving you the impression that you’re playing a Mario clone. The main character Tim is off on a quest to find “The Princess”, while moving around similar environments with rather familiar enemies. However, the game is actually a whole lot more. Very quickly you discover that you have the ability to rewind time, though aside from actually being a key gaming mechanic, its purpose is to allow you play without the need to restart the level. That, and it gives you ample time to figure out how to do things without worrying too much about the ‘enemies’.

It starts off simple enough....

It starts off simple enough....
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Divided into six different worlds, each with several ‘rooms’, if you play the game like the platformer that it initially makes itself out to be, you can “traverse” each world very easily. But that’s missing the whole point. Along the way there are a bunch of puzzle pieces that need to be collected. Collecting all twelve and piecing them together to “solve” each world is the way to play. As simple as this may sound, actually getting each piece presents a unique challenge.

Now this is where not only the game sets itself apart from being a platformer, but establishes its credentials as such a hot topic. Braid can only be described as a puzzle/platformer, as the perspective is merely a vehicle for some of the most clever and well designed gaming puzzles seen in some time. Not only this, but with each world, the game constantly evolves and innovates, requiring the player to adapt to their newly granted abilities. Some of these abilities aren’t explicitly new or revolutionary on their own, but their implementation to the specific environments is excellent.

Far from being a casual game, Braid really requires you to get the grey matter moving, something that won’t be for everyone. However, progression manages to be quite natural and ingenious at the same time. Things progressively get harder and sometimes it may even seem impossible, but in the end, everything can be solved. You just need to think outside the square, sometimes WAY outside the square and take into account the subtleties of your current granted ability. There is a rare satisfaction attached to the successful completion of a puzzle that’s just taken you an hour to figure out.

Then you realise that you could be there for a while.

Then you realise that you could be there for a while.
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On the flip side, the main hindrance to the game is that you’ll sometimes figure out exactly what you need to do, only to end up fighting slightly slippery controls and loose mechanics. And sometimes something will seem impossible only because of this. Other minor detractions include the repetition of rooms in each world, though to their credit, each often requires a vastly different approach. Finally, death is completely inconsequential, as the game will wait for you to rewind time before you get any sort of restart screen. However, this isn't really a criticism, as this aspect is really tied in to the whole ‘point’ of the game.

Braid deserves a lot of its praise purely on the merits of its gameplay. However, it has also received plenty of plaudits over its unconventional narrative delivery. While we don’t want to give away too many specifics, it does boil down to the interpretation of the individual. We thought is was probably a little too obtuse for its own good, but it’s tough one to judge. This is because those who ‘get it’ will likely have their gameplay experience enhanced by the package, while those who ‘don’t’ will likely be disappointed, regardless of how much they enjoyed the gameplay. Still, it is entirely possible to ignore the entire story and purely take the game on its gameplay.

The game’s price point is another controversial matter. Artsy games have a long history of underperforming, so Microsoft’s insistence of releasing the game at 1200MS points looks to try and reinforce the ‘premium’ nature of the content. While Braid is somewhat on the short side, especially if you know what you’re doing, the price will be justified to those who ‘get it’. For those who really want to delve into the deep end of the game, or really get their money’s worth, there is the side-quest that gets you to collect eight stars that really are on the borderline of impossible to find and a truly masochistic task to undertake. However, the process of their collection and the end ‘reward’ tie in nicely to the game’s theme overall.

Wrong way!... Or is it?

Wrong way!... Or is it?
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Apart from some bland character models, Braid is a stellar on the eyes. The vivid colour and details in the background are thoroughly engrossing, particularly as they subtly evolve from level to level. Resembling a water painting, the macro visual environment is one of the most appealing aspects of the game. So much so that we’re willing to forgive some micro level detail discrepancies. Sonically, the game has some very subtle yet suitable background tunes that we wish were fleshed out a bit more, as the quiet times start to take away from the atmosphere being created.

In the debate over whether games are art, Braid gets one thing right. It allows itself to have this artsy, obscure and possibly pretentious premise because it has great gameplay to back it up. While mechanically not as tight as a dedicated platformer like Mario or Castlevania, Braid transcends genres and brings more ideas and great designs to the table than anything in recent memory. Furthermore, the game has a wonderful unique look and sound that is just as refreshing as it is excellent. So while not everyone will ‘get it’ and it’s heavy cerebral nature takes a certain frame of mind to be played, anyone after something different or something challenging should definitely check Braid out.
The Score
Braid is the unique gaming experience that the critical press always cries out for and tells us to get so that more can be made. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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26 Apr, 2009 Refunds coming to your accounts in the coming weeks.
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16 Comments
1 year ago
Nice review, certainly Braid seems to be another of the Indie titles that has made it big, and good on 'em.
1 year ago
I really want to love this game, but everytime I read an interview with Johnathan Braid I want to punch him in the face. He seems to be completley unaware that people might just not like his game.

Everytime someone has some critique of it he says that they just dont understand it. Completly oblivious to the fact that maybe his game isn't perfect.

On the upside, it's **** gorgeous.
1 year ago
Benza wrote
Johnathan Braid
...as he will now be known, no doubt. icon_razz.gif

Still I guess he wasn't about to call the game "Blow"
1 year ago
Cobla wrote
Benza wrote
Johnathan Braid
...as he will now be known, no doubt. icon_razz.gif

Still I guess he wasn't about to call the game "Blow"
It was early I was tired icon_razz.gif
1 year ago
i thought it was about the hairstyle?

well, named for at least, if only because one of the storybooks said something like "her braid whipped gently across his face."
1 year ago
The first time I heard of Braid, it was because someone was quoting the creator on this "games as art" storm-in-a-teacup. Any publicity is good publicity, obviously...
1 year ago
I've only got 50 of the 60 puzzle pieces so far, but I'm thoroughly engrossed by this brilliant game. I go to sleep thinking about it, and trying out various interpretations of the narrative as I've seen it so far. I've tried to explain to my wife why it's so awesome, and she says it sounds like pure wank. So, I guess that's +1 to each side of the "get it"/"don't get it" debate. I need to convert someone else so that we don't cancel each other out!
1 year ago
I've got a bit of a rant about Braid, but I think I'll save it for a podcast. It's possibly the best game of the year, but that doesn't mean there aren't issues.

The review's spot on though. If you don't buy this, you're insane. Or your 360's red ringed and is in the shop ...
1 year ago
The more I play braid. The more I feel myself wanting to play something else. I mean I like the game, it's fun, the puzzles are cool, but as I'm sitting there playing it I'm just thinking "Man... I could sure go some Castle Crashers or Professor Layton right now"
1 year ago
Blasphemy!

I loved every second of Braid. I couldn't play anything else as I'd just think "Man... I could be playing Braid right now!" Having finished it, I rate it as one of my favourite games ever, pity it's so short, but I'll play it a few more times and ponder over its meaning. Such a beautiful, melancholy experience.
1 year ago
mattstep wrote
Such a beautiful, melancholy experience.
You say beautiful and melancholy, I say wanky and pretentious. Diffrent strokes for diffrent folks.
1 year ago
taking Jonathon Blow into consideration: Wanky and Pretentious.
ignoring everything that comes out of his mouth: quirky and damn fun.

the only problem with it, imo, is there's almost no replay value (unless you're into the whole speed run thing), but that's the same with most, if not all, puzzle solving games. once they're solved, the mystery is gone, at least until you leave it long enough to have forgotten them.

pretty much just thinking of the 2 or 3 pieces that kept me from finishing it to begin with - so hard, but once completed, so obvious and easy.
1 year ago
Evan wrote
If you don't buy this, you're insane. Or your 360's red ringed and is in the shop ...
Or you'd prefer to spend your money on Castle Crashers.
1 year ago
Braid definitely isn't long, I only played it on 3 days, but playtime isn't how I judge games. Pretension isn't either, as it's 100% personal opinion. Braid is a great puzzle game, with interesting hooks into a story that works on several levels (If you didn't figure out what the princess really is by the end, I suggest you try to figure that out or spoil, it's pretty cool)
1 year ago
To me Braid is less about a distinct narrative and more about feelings, emotions and themes. Much like a painting generally has a narrative or position in time and space (I'm talking traditional rather than modern), but also, and often more importantly, conveys mood and thematic symbolism, Braid does the same.

Sure it sounds wanky and pretentious but that's art for ya.

But the great thing about the game is that you don't really have to buy into it on that level. Just like you can simply admire the technical artistry of a painting, rather than delve deep into its meaning, you can enjoy picking up Braid and playing through a few of its puzzles, ignoring the themes and story. Such a great little game.
1 year ago
Loved it!
Played the demo on Saturday morn... thought this really strikes a chord with me --> everything from the visuals to the story to the music --> jumped on PALGN to see what they said about it...
"9"
1200 M$points later... SOLD!

Played religiously Saturday then got stuck and frustrated... played other stuff but kept thinking about Braid... went back to it on Sunday and played till I finished it... Luckily the missus was away this weekend otherwise I would have gone insane not being able to finish it!

Replay value wise, I reckon I'll go back to it in a couple of months and by that time I would have forgotten how to do some of the harder puzzles and I can get stuck into it again...

A fantastic little package all in all... Might even play through it again next weekend cos I'm sure there may be story elements I forgot from the beginning that may make even more sense now that I know the full story...
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  4/8/2008 (Confirmed)
Publisher:
  Microsoft
Genre:
  Puzzle
Year Made:
  2008

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