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Luke Mitchell
02 Aug, 2008

Guitar Hero: Aerosmith Review

360 Review | Aerosmith fans unite!
It's not uncommon for a franchise to be completely milked within an inch of its life. When you're onto a good thing in gaming, stick with it, and it's pretty likely that it will continue to make you more and more money, even if you've only barely switched up the formula at all from the last iteration. Guitar Hero took the world by storm when it was released a few years ago; while the idea of paying for an expensive guitar-shaped peripheral with your disc was a little bit daunting at first, the sheer addictiveness of the series combined with good music and a great party atmosphere made it incredibly hard to put the game down, and to this day it is still as popular as ever, and constantly sells through the roof on multiple platforms (including the surprisingly playable Nintendo DS version). So, let's get these cliche sayings out of the way: it's a bit like beating a dead horse, but if it ain't broke, don't fix it. This is the same Guitar Hero that we're used to, and while there's certainly nothing wrong with the formula, it's getting incredibly tired, and not even the (debatably) great Aerosmith can revitalize what is getting to be a rather predictable and 'ho-hum' kind of franchise.

Dude looks like a lady! Oh... it IS a lady...

Dude looks like a lady! Oh... it IS a lady...
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Let's not beat around the bush too much here - if you don't know the basics of Guitar Hero by now, then we'd be a little bit concerned and might question why you're on a gaming website in the first place. However, for those who have yet to pick up a plastic guitar and give it a crack for themselves, pressing the coloured fret buttons and strumming to hit the notes as they come flying down the screen at you in time with the music is what it's all about. Hit lots of notes, get the high scores, and laugh at your mates who are (debatably) much more feeble than you are at being a rock legend - that's essentially the aim of the game. For anyone who has played a Guitar Hero game before (or those lucky sods who have managed to get their paws on the guitar in Rock Band), they will feel right at home with Guitar Hero: Aerosmith. In fact, in terms of bringing innovation and new ideas to the table, this game is probably the absolute smallest step forward for the franchise so far. It's Guitar Hero III with an Aerosmith coat of paint, and that's going to be either awesome or horrible depending on where your rock music allegiances lie.

The only real difference between this and Guitar Hero III is that this one is packed with Aerosmith content - you know, things that only fans of the band will actually care about. Video interviews that introduce each new venue of the career mode, along with Aerosmith character models and guitars based on Joe Perry's actual guitars are pretty much all there is in terms of 'new' content, along with what is obviously an incredibly Aerosmith-heavy track list. There are around 40 tracks on the disc, with the large majority of them songs from the bands expansive career; in terms of content, 40 isn't really that many in comparison to past Guitar Hero titles, and it's been announced also that no downloadable tracks will be made available in the future, so there's not much room to move once you've played all of your favourite songs to death.

This looks oddly familiar...

This looks oddly familiar...
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It's incredibly easy to be negative about this game based on the fact that we're not the biggest Aerosmith fans on the block here at PALGN, but we must say that if you are a fan of the band, this is a pretty cool experience. In the career mode specifically, you'll progress from venue to venue, and each one is based on a venue that Aerosmith played at during their career that was significant to them. Each 'stage' is given a brief introduction via a fast-paced mix of interviews edited together, and it really does set the tone for the gigs in question; even though we're not fans, the video segments are quick enough and are edited cleverly enough that they're still entertaining, and when the fans are chanting for Aerosmith to come on stage and play their own tunes, you do get the vibe that the 'main event' has arrived, so to speak. It can get a bit much at times for non-fans like us, but we can definitely see the appeal for those people who cry everytime they hear "I Don't Wanna Miss A Thing" on the radio.

In terms of production quality, at least the game generally does a good job of presenting itself. Visually it still falls a little bit flat; while the character models move around with the same style as the band themselves, they still look a little bit strange if you look at them too closely. The graphics in Guitar Hero has always been cartoon-ish in style, so this isn't necessarily a detriment to the game depending on your perspective, but the animations tend to look a little un-natural at the best of times. The music in the game is solid, and all of the Aerosmith tracks are original recordings, which is good, but unfortunately the tracks from other artists that feature are cover versions. While they do sound alright, it's obviously never going to be as 'good' as the real thing, and it does bring down the overall experience a little bit when the rest of the game is filled with the original versions.

"I'm so hungry I could eat this microphone..."

"I'm so hungry I could eat this microphone..."
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Much like the multiple versions of SingStar that get released nowadays, the choice to purchase this particular version of Guitar Hero should be based solely on the tracklist, given that there isn't anything else in terms of gameplay features to really draw you in. So if you like Aerosmith, this is probably a safe purchase; the now classic Guitar Hero gameplay is still solid, and there are enough fan-specific tidbits that will make any Steven Tyler fan a little bit giddy. If you don't like Aerosmith however, this is definitely not the best place to strum on your favourite plastic peripheral - especially if you've played other Guitar Hero games in the past. This truly feels like a band-specific expansion, and as well as being a not-so-thrilling addition to the franchise, it's also probably not the best place for Guitar Hero newbies to start their collection, given the lack of variety. Only die-hard fans need apply.
The Score
The same Guitar Hero that we all know and love combined with Aerosmith, who we're sure many have a love-hate relationship with. Still fun, but definitely tailored for fans of the band more than anybody else. 7
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Guitar Hero: Aerosmith Content

Guitar Hero: Aerosmith Preview
12 Jun, 2008 We rock out with Steven Tyler's insanely huge lips.
Guitar Hero: Aerosmith shots
04 Jun, 2008 Dude looks like a lady.
Guitar Hero: Aerosmith on the way
16 Feb, 2008 Free song to celebrate the occasion.
16 Comments
1 year ago
Bah! Could have just made a huge Aerosmith pack for GH3 instead of releasing this... oh well.
1 year ago
With no DLC, this will be a bargain bin buy - but I will definitely get it someday
1 year ago
maybe ac/dc next. that'd be suite icon_smile.gif
1 year ago
I can't believe this got a 7 and a semi-positive review. Normally I disregard numerical scores but a blatant cash-in and exploitation of the series name like this doesn't deserve any of this.

Of course Aerosmith fans are going to like it. That's where its appeal ends though, there is absolutely nothing here for people who don't like them (or even just 'don't mind them'). This could have been a large piece of DLC or something, but I'm just disgusted it's being sold off as a new game when I wouldn't even have classified it as an expansion, and for full retail price as well.

Me? I like Aerosmith. I don't however like getting ****-ed by Activision.
1 year ago
This may be a good place to ask, I recently started playing guitar hero 3 in the mac shop at my uni and got seriously addicted in the time span of 10 minutes. I think Im going to buy a guitar hero game this w/e but not sure which one. I heard the peripheral on no. 3 is the best, but i really like the track list of number 2, perhaps more so then no. 3.

Which one should i buy? (for 360) how much does no.3 cost with the guitar, can you buy no.2 without the guitar or by DLC, how much does that cost? any one know?
1 year ago
Klawrence wrote
Which one should i buy? (for 360) how much does no.3 cost with the guitar, can you buy no.2 without the guitar or by DLC, how much does that cost? any one know?
Go for three, with the guitar i think its $139, and you can pick up two for around $40-$50 at most places.

Don't really care much for Aerosmith though.... I'll give this one a miss
1 year ago
Picked up GH:A for $140 about a month ago, and there isn't anything wrong with it besides the lack of variety and HO/PO's being similar to those in GH2.

Not sure why anyone is complaining about the price. If all the songs were released as DLC, with the current pricing scheme it'd be something like $100~ for all the content. I'd rather slap on the extra $40 for the guitar.
1 year ago
Klawrence wrote
Which one should i buy? (for 360) how much does no.3 cost with the guitar, can you buy no.2 without the guitar or by DLC, how much does that cost? any one know?
I agree with Heff. Buy three with guitar(s) and then buy two. Having number two will greatly increase the length of play time for number three as you won't get sick of the songs that quickly icon_wink.gif
1 year ago
Thanks guys, im going now to pick up GH3:LOR on xbox. Called up EB and they told me with peripheral $169 so Im going to Target and jb-hi fi hoping for a better deal.
1 year ago
How come we only get a single number now?
What happened to the old scoring system?
1 year ago
rufati wrote
there isn't anything wrong with it besides ... HO/PO's being similar to those in GH2.
...

You have to be s**tting me if you're proclaiming Guitar Hero 3's HOPO's were better than Guitar Hero 2.

GH2 had them nailed perfectly fine.

GH3 was like sticking your fingers in Mashed Potato.
1 year ago
gh3 was ridicolous, hopos had no hit chart, so you could hold a note then 5 seconds later it would hammer on if there was large spacing, gh2 was technically the better game
1 year ago
I'm not arguing that either of the HOPO systems were 'better'. Just that between games they're being inconsistent with some of the controls.
1 year ago
rufati wrote
I'm not arguing that either of the HOPO systems were 'better'. Just that between games they're being inconsistent with some of the controls.
In this case, the "inconsistency" was Guitar Hero III. It's not the Aerosmith one by a long shot, dude.
1 year ago
It's the inconsistency between the games. The mechanic for HOPO has flip-flopped over the course of a few iterations and from a developer's standpoint it doesn't really make much sense.
1 year ago
rufati wrote
It's the inconsistency between the games. The mechanic for HOPO has flip-flopped over the course of a few iterations and from a developer's standpoint it doesn't really make much sense.
Harmonix made the Hammer Ons easier in Guitar Hero II from number 1. People could actually pull them off.

Then when RedOctane got bought by Activision with the Guitar Hero Properties and Harmonix got bought by MTV with all the Guitar Hero Game Code, you effectively got the whole F.E.A.R. debacle.

So Neversoft made the game from the ground up and didn't exactly have the possibility of using the previous game code so they just went and completely screwed them up, unintentionally introducing the infinite window to hit the next hammer-on after a previous Hammer On. They just happened to fix all the severe problems with it in Aerosmith.

Being annoyed by gameplay mechanics upgrades is just weird and it's even more weird to think that it didn't make sense from a developer's standpoint.
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  6/08/2008 (Confirmed)
Publisher:
  Activision
Genre:
  Music
Year Made:
  2008

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