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Daniel Golding
16 Jul, 2008

E3 2008: Quantum of Solace Preview

360 Feature | Does the new 007 game make us go Dr. Yes or Dr. No?
James Bond isn’t the agent he used to be. After a string of badly-received flicks that had begun spiraling into fantasy, Casino Royale and Daniel Craig entered the scene in 2006. The result was a more serious, dramatic and critically praised 007, but one that would never return to the swathe of one-liners and three or more girls a film. Many fans breathed a sigh of relief. One question, however, remained unanswered: after the success of RARE’s GoldenEye for the Nintendo 64 in 1997, why weren’t games companies falling over themselves to turn Casino Royale into the best selling videogame of the season?

The question, of course, had gained saliency after a string of Bond games that reflected their film’s critical success (or rather, a lack of it). From Russia With Love satisfied some diehard fans’ desire for an authentic Bond adventure, but GoldenEye: Rogue Agent’s attempt to capture Bond videogame fans merely antagonised most. With Activision’s purchase of the Bond license in 2006, many hoped for a reversal of fortunes for the virtual incarnation of their favourite superspy. But then, silence. Until now.

The Spy Who Kicked Me.

The Spy Who Kicked Me.
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Recently, Activision announced that yes, it would be releasing a Bond game to coincide with the release of 007’s next silver screen outing, Quantum of Solace. Perhaps more interestingly, and reassuringly, Activision also let loose a few gameplay details: namely, that it would be based on the Call of Duty 4 engine, and that the Xbox 360 and PS3 versions would be developed by Treyarch, who are responsible for Call of Duty 3 and the upcoming Call of Duty: World at War. Additionally, because Quantum of Solace begins mere hour after Casino Royale, Activision decided that it’d just be easiest to combine the two films into the one game, rather than use the traditional draw-out-any-action-sequence-possible route of most film-to-videogame Bond adaptations.

So, how does Bond play on the current-generation systems? Well, to start off, we’d recommend taking the COD4 engine with a caveat - it won’t all be first person, for a start. Treyarch wanted players to not only know they’re Bond, but to know they’re Daniel-Craig-Bond. The solution was to include a third-person cover system to regularly remind players of their license to kill. Craig will also be providing his own voice-over for the game. Of course, the emphasis is on action - this is a videogame, after all - but it won’t all be gunplay. Garrett Young, executive producer for Quantum of Solace has confirmed that there will be action-based quicktime events, like the parkour opening to Casino Royale. Players will also often be given a choice between stealth and Rambo-style play, reflecting the realistic turn of the modern Bond film. Gadgets also won’t be the focus of the game, though they will make the cut. And what of GoldenEye 64’s great mainstay, the multiplayer mode? Will it make Quantum of Solace? The answer, fortunately, is yes, with multiple online “unique Bond modes” (including a ‘Golden Gun’ stage, which seems to make it into every Bond iteration) for up to 12 players.

This never happened to the other fella!

This never happened to the other fella!
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Quantum of Solace has a lot to live up to. Indirectly, it’s the follow-up to a game that regularly makes the sort of top-ten lists that would make any developer envious. Directly, it’s the videogame adaptation of both the most well-received Bond film in at least a decade, and of possibly the most anticipated. Casino Royale brought the Bond films out of the doldrums. Can Quantum of Solace do the same for Bond videogames?

Quantum of Solace will be released later this year, along with the film, for Xbox 360, PlayStation 3, Nintendo Wii, PC, PlayStation 2 and Nintendo DS.

Related Quantum of Solace Content

Quantum of Solace images
21 Aug, 2008 Shots from the 360 and DS versions.
Bond franchise 'suffered a lot' under EA - Activision
09 Nov, 2007 Two new 007 projects also in the pipeline.
Activision gets the Bond Licence
04 May, 2006 James Bond's Pro Skater 007?
7 Comments
3 years ago
Developed by Treyarch? Why am I suddenly put off?
3 years ago
Treyarch makes good games, like CoD3. Hopefully this is a good game.
3 years ago
Sambo110 wrote
Treyarch makes good games, like CoD3. Hopefully this is a good game.
Finally, someone who agrees with me. CoD3 wasn't a shabby effort by any means. If that effort is anything to go by, we can expect that W@W and Bond will be pretty good games.
3 years ago
I was a big fan of CoD3 aswell. Especially considering Treyarch made it in something like 8 or 9 months. Normally only Insomniac can pull that off.
3 years ago
Call of Duty 3 was the worst Call of Duty, cause of Treyarch
3 years ago
Call of Duty 3 was awesome, it introduced split screen online and vehicles to the Call of Duty franchise! But then they took both out in CoD 4. Will those features be back in CoD5? Anyway, this game could turn out REALLY good. A James Bond game on the CoD4 engine? Sounds good.
3 years ago
i've watched gameplay of this it looks great. But one thing i didn't like was the viewpoint i reckon to truly capture the feeling of James Bond the game must be played in 3rd person.

But the bulk of the footage was in 1st person with the occasional 3rd person shot still the game has a lot of potential to join the short list of good movie tie in games.
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Publisher:
  Activision
Genre:
  Shooter
Year Made:
  2008

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