Just so we're clear, Beijing 2008 is a button mashing game. Yes, much like every other Olympics Game, the main objective in most of the events is to quickly push A and B. This is mixed up with events such as shotput, which are controlled a little differently (there are different requirements, but they generally require you to push the correct button at the correct time). Nonetheless, it's imperative that potential purchasers realise that Beijing 2008 doesn't contain any innovations in the control department. The controls really do let Beijing 2008 down; pushing A and B in quick succession may seem easy enough, but after fifteen minutes you'll probably put the controller down in agony, swearing off the game for life.
It's not all bad though. The presentation is top notch. Aside from some easy to understand menus there are plenty of events in the game, including 'favourites' such as the 100m sprint and, of course, hurdles. In fact, in total there are 38 events. To list them all would be exhausting, but it's safe to say that if you can imagine an Olympic event then it is probably in this game. Judo, Table Tennis, Archery and Cycling all make it in, meaning anyone who is watching an Olympic event at home who feels the desire to 'play' the event will probably find the event in this game.
The gameplay options are pretty solid as well. You can train in any of the events straight away, play through your own Olympic Games campaign and customise teams, but it is the offline multiplayer which holds up the strongest. For the competitive alienated gamer, you can upload your times to leaderboards and try and break world records. You can also play with up to four players on a single console, which in our opinion is the best option. The game does support online play, but it is rather disappointing. You can play against up to eight players online, but there is some terrible lag and the events that require each players to take their 'turn' separately end up feeling long-winded. We can't help but feel that this is a missed opportunity, and that it would have helped if there was some kind of online Olympic Games or country vs country tournament (ala UEFA EURO 2008), because at the moment, we can't really tell why anybody would actually want to play online for more than five minutes.
The impressive presentation carries over to the graphics. The stadiums look fantastic, the player models are solid and the animation if second to none. In terms of sound, the crowd noises are authentic and the game does create a great sense of atmosphere. Beijing 2008 looks very impressive, and anyone who takes a quick glance at the swimming could easily mistake the game for a television broadcast.
However, while there is a decent selection of events and presentation is rather impressive, Beijing 2008 falls short in the gameplay department. There is almost absolutely no reason whatsoever to even consider purchasing this game. Anyone who is absolutely dying to button mash can probably pick up a previous Olympics game for half (or even less) of the price of Beijing 2008. Overall, Beijing 2008 is too much like Athens 2004 with a splash of paint, which is rather disappointing, considering Athens 2004 was much like Sydney 2000 with a new coat of paint as well. The game does have a few positives, but anyone who expects to be playing this game beyond the Beijing Olympics is sure to be disappointed. Trust us, you won't be playing it.

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