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Luke Mitchell
26 Jun, 2008

Sacred 2 Developer Diary Volume 3

360 Feature | We get our ears tuned to the soundtrack of Sacred 2.
Sacred 2: Fallen Angel is on the horizon for the PC and Xbox 360, and set for release later this year. The game seems to be coming along nicely, expanding on the world created in the original and adding in a truckload of new features including a complete overhaul of the graphics. We've been allowed an inside peek on the progress of the game in the form of several Developer Diaries straight from Ascaron Entertainment, with plenty of new and interesting information on the title being revealed to us. This is only one of what will be many Developer Diaries on Sacred 2: Fallen Angel over the coming days and weeks, so keep checking back for more details soon!

Developer Diary Volume 1: Introduction to Daniel Balster.
Developer Diary Volume 2: Introduction to Simon Truempler.

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Lars Hammer is the lead audio designer and audio/network programmer on Sacred 2 - Fallen Angel. Here, he will shed some light on the special aspects of Sacred 2's 5.1 music; samples included!

"At demonstrations and press events I always point out that Sacred 2 is one of the few games featuring an actual 5.1 soundtrack. Usually, people reply "Well, that's not really that new a feature. When I play xyz I always hear something on the back speakers, too...
Therefore, I'd like to tell you a bit more about this subject:

"Admittedly, 5.1 sound effects have been around for a while, and, basically, they have become a standard feature of current games. But, technically speaking, what exactly is a 5.1 effect? It is a mono sound, which is arranged in the space around the listener using a surround setup (i.e. with a minimum of four, usually six to eight speakers). A bird flying past behind the listener's back is an often used and realistic example.


"And how is music played back in computer games? Usually, you put a piece of stereo music on the two front speakers (or spread the signal on all speakers - still, it's nothing but a stereo track with left and right channel information). In the 1970's several musicians and bands found out that four speakers instead of two will give you an entirely new listening experience - quadraphonic sound was born. While multi channel music was forgotten again shortly afterwards, the success of 5.1 home theater systems lead to its eventual revival and use on audio DVDs and SACDs.

"There are several ways of using the additional speakers in 5.1 mixes. From placing individual instruments between the front speakers (using the back speakers only for spatial effects, e.g. Mark Knopfler - "Sailing To Philadelphia 5.1") to choosing extreme positions for individual instruments "in" the speakers (e.g.The Eagles - "Hell Freezes Over DTS"). A very "spaced out" example is the "carousal effect", thanks to which all instruments spin around the listener symmetrically (e.g. Mike Oldfield - "Tubular Bells 2003 5.1"). The last example in particular is very exhausting to listen to and definitely unsuitable for a computer game, in which the music should add to the atmosphere.

"In Sacred 2 we decided to use a blend of all approaches: on some tracks the instruments are separated clearly on different channels, on some other tracks the sound moves through space, not around the listener as on the Oldfield mix. In any case, you hear the difference at once: while the sound used to stay in the front speakers as if it were locked in there, it suddenly becomes "3D" through 5.1 and gains a depth it never had before.

"Something like that is hard to describe, you really have to hear it for real, which is why we have two examples right here. The tracks use the 5.1 WMA format, which any modern player can play (e.g. Windows Media Player, WinAmp etc.). Note: You will have a hard time hearing any difference at all on stereo systems or with headphones. Usually, the player will downmix tracks to stereo when no multi channel system is detected.


"The first piece is a portion of one of the desert area's tracks. From 0:00 till about 0:54 you hear the stereo version, then we fade over to the 5.1 version, and the sequence is repeated. You can clearly hear how those small effects are spread all over the different speakers:

Click here to listen. (5.9 MB)

"The second example was taken from a background track of the orc region. Again, from 0:00 till about 0:28 we hear the stereo version, then the same sequence again in 5.1. This track shows particularly well, how the sound floats through the air.

Click here to listen. (3.1 MB)

"Thus, "5.1 soundtrack" does not just mean that you may also hear something on the rear speakers, but actually something different than of the other speakers.

"In the final version of the game the music tracks won't be stored as WMA, but rather as OGG Vorbis files, and there will be separate 5.1 and stereo versions. That way we can save resources on systems with stereo speakers (or headphones) and make sure the downmix sounds exactly as we had in mind.

"See you next time!"

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Keep an eye out later this week and in the near future for more detailed information on Sacred 2.

Related Sacred 2: Fallen Angel Content

Sacred 2: Fallen Angel Review
25 Aug, 2009 Insipid 2: Fallen Spirits.
Sacred 2 Developer Diary Volume 6
19 Aug, 2008 It's time to get visual.
Sacred 2 Developer Diary Volume 5
11 Jul, 2008 Anybody want to be a beta tester?
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  26/08/2009 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Funtastic
Genre:
  Action RPG
Year Made:
  2008

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