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Evan  
19 Jun, 2008

Ninja Gaiden 2 Review

360 Review | The bloody grace of an angry ninja.
Ninja Gaiden's always been the masochist's choice in gaming. With staggeringly difficult enemies, cheap deaths galore, and unflinchingly cruel game design, it's a series not for the faint of heart. In 2004, Team Ninja, in conjunction with Tecmo, resurrected the franchise with Ninja Gaiden, one of the most brutal installments in the series. Action was fast and furious, and generally speaking, we loved every punishing minute. However, here it is, four years later - are we tough enough to take seconds and ask for more?

Ninja Gaiden II, if anyone actually cares, follows the continuing challenges of Ryu Hayabusa, member of the Dragon clan. Sonia, our gravity-defying friend from the CIA, informs Ryu of nefarious plans to resurrect the archfiend through destroying the Demon Statue, long protected by Ryu's clanmembers.

Being somewhat blunt, the story is laughable at best. With breast enhanced CIA agents, badly voice-acted fiends, and a schizophrenic arc that leaps around more than Ryu without his daily Ritalin dose, Shakespeare it's not. In fact, Pokémon probably had more meaningful story arcs. Still, it's unlikely anyone's actually been waiting with bated breath to find out what Ryu's been up to since Ninja Gaiden - as with all Ninja Gaiden games, it's all about the mechanics.

Would you like some blood with your blood?

Would you like some blood with your blood?
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Thankfully, the mechanics are still as good as they always were. One could be forgiven for thinking that the game is fundamentally a button masher, especially if they hadn't played the first Ninja Gaiden on the Xbox. And, for the first five seconds or so, they'd probably be right. Right up until they were repeatedly beheaded by an overly eager demon, that is. Behind the apparent simplicity of 'weak attack', 'strong attack', 'block', and 'jump' lies a game of deceptive complexity.

Chaining button presses to execute combos and incorporating blocks is essential to long-term survival in the Ninja Gaiden universe. Failure to do so effectively is the guaranteed short path to ignoble defeat, frequently involving lots of blood and various body parts. And, make no bones about it, on the harder difficulty levels this is a game of sheer unbridled frustration. In fighting many of the bosses on normal, the time taken to die can easily be less than the time it takes to reload from the last save point. For some, this is a welcome challenge in a world filled with 'easy' games. For others, it's a stress-induced heart-attack in waiting, one that runs a serious risk of a controller through the TV.

The weapons selection is excellent with various close and long-range options on offer. They range from the traditional katana to more non-traditional options such as a scythe, nightstick looking tonfas, and a personal favourite, the kusari-gama, a scythe mounted on a chain with a heavy weight on the other end. It's also possible to slaughter enemies using shurikens, bows, and ninpo, a limited-use 'magic' system.

Come on ... open up to me ...

Come on ... open up to me ...
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And, slaughter you will - this is one bloody game. It's a measure of just how bloody the game is that when the directions become confusing, the easiest way to work out which direction to go is to look for the blood. Where there's copious pools of blood on the floor, the walls, and the ceiling, it's a sure marker that you've already been through there. While some of the bosses may initially appear unfair (a notable example being one that kills instantly during its death throes unless blocked), it's absolutely essential to remember that the mechanics remain largely consistent throughout, irrespective of how unrealistic they may be. After all, if one can block bullets with a scythe, why not an explosion?

However, it's not all good. The camera actively hates you. With a passion, actually. The number of times it moves behind a wall just as three fiends are about to jump makes one wonder whether it was bad design or deliberate sadism. On the plus side, it really encourages spatial awareness - like a true ninja, one ends up having to know exactly where all one's enemies are on the battlefield at all times. Even though it adds additional frustration, it actually feels somewhat authentic and adds quite enjoyable tension. Just as the Resident Evil designers added in poor motion controls to increase the feeling of paranoia and tension, one has to wonder whether Team Ninja restricted the ability of the camera to auto-follow to increase the difficulty level and improve internal battlefield visualisation. It's frequently easier to attack blindly in the right direction than it is to try and adjust the camera.

In the game, the level design is distinctly uninspired, with bland hallway leading into bland hallway. For example, one would think that New York might actually have some people in it somewhere. Instead, it's emptier than an Elf Bowling convention. However, the plain and simple truth is that it just doesn't matter - the appeal of the game is in the combat and controller crushing difficulty levels, and if, once one makes it to the next group of enemies, one has time to watch the scenery, they're either playing on too easy a difficulty level or they're dead. Normally within seconds.

The Farmer's instrument of mass destruction.

The Farmer's instrument of mass destruction.
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In fact, the harshest thing one can say about Ninja Gaiden 2 is that it doesn't advance the series as much as the previous release. Had Ninja Gaiden 2 been released without Ninja Gaiden to compare it against, it would have easily been just as revolutionary. As it stands, however, it simply refines the Ninja Gaiden model and leaves the most minute touch of disappointment in its wake. The visuals are attractive and clearly benefit from the higher resolution, but it just doesn't feel as 'next-gen' as it could have been. Various frame-rate slowdowns when the battles become truly massive don't help, either.

Even with those minor quibbles aside, it's still an excellent game. In what has to be one of the most unlikely comparisons ever made, dismembering ninjas, slaughtering fiends from hell, and taking on gun-toting battlebots has never felt so much like ballet. When one more hit will kill and there's still eight ninjas and three dragons facing you down, things can seem hopelessly frustrating. It's at times like this that one really achieves that true sense of flow, pirouetting from enemy to enemy, sending limbs arcing and shurikens flying, spinning in a maelstrom of fury, until finally there's only you remaining, standing in silence at the centre of an apocalypse. It's a powerful feeling, one still unmatched by many games, one that has to be experienced to understand.
The Score
It's Ninja Gaiden II, literally in every sense of the word. It doesn't break any real new ground, but on the other hand, does it really need to?
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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17 Comments
4 years ago
Ahh yet another sequal I've already bought without having played more than 10 min into the original. I really need to take some of my annual leave to play these games icon_wink.gif. But at least from the review it would seem my trust that they kept the game good was well placed icon_biggrin.gif
4 years ago
Quote
However, it's not all good. The camera actively hates you. With a passion, actually
I agree with this. However...

Quote
Just as the Resident Evil designers added in poor motion controls to increase the feeling of paranoia and tension, one has to wonder whether Team Ninja restricted the ability of the camera to auto-follow to increase the difficulty level and improve internal battlefield visualisation.
Are you joking... I've played a level of it and the camera is the worst I have ever seen in a game. It does not follow you up stairs, it does not follow you down stairs, its too slow when you're running along the walls across gaps, it doesn't follow you around corners and the number of times it positions itself behind pillars and random crap is too numerous to count.... and its just stupid full stop. Whoever did the camera at Team Ninja is incredibly lazy, which leads me to think that there was no thought put into the camera and they figured they'll just attach it onto a button. Did they even have quality control over this? Did they do any research into similar games. DMC was not this bad and God of War had perfect camera placement. There shouldn't be any need to have a camera button... And I have played about 5 hours of the first Ninja Gaiden and it was not this bad.

But honestly I'm not surprised DOAXVB had the worst camera placement possible for a volleyball game... absolutely shocking - you couldn't judge where the ball was going to go.

I can see why the camera is so close to the action in Ninja Gaiden 2, but it was a stupid design decision and Itagaki is an idiot.

I still love the other aspects of the game by the way. icon_smile.gif
4 years ago
I'm not necessarily saying it was a good idea - I'd also argue that Capcom's decision to back away from the restrictive mechanics in Resident Evil 4 was a good idea. I'm just saying, 's all. icon_smile.gif

I honestly think it's actually quite interesting in some ways, though - it changes the dynamic and forces different gameplay. I think it's lousy for exploration, as baby-sitting the camera does get old pretty quickly, but as far as the combat goes, I really didn't have any issues with it once I got used to the idea of mentally mapping the field of play at all times. I'll let you know how it goes on Path of the Mentor though, as while it worked through Path of the Warrior, I don't know how it'll scale.

Still, that's me, and I can appreciate that it's pretty easy to get frustrated with their approach towards camera management. Having said that though, isn't the point of Ninja Gaiden to induce as much frustration as possible while still allowing those with mad skillz the ability to beat the game? icon_smile.gif
4 years ago
Yes, yes it is.

I thought maybe you were letting them off a bit lightly.
4 years ago
How censored is the Aussie version by the way?
4 years ago
I'm pretty sure it isn't censored at all - you can hack everything off... and lots of blood too I might add. Very very awesome.
4 years ago
Great review Evan, but an 8.5? Personally I would've scored it lower, for a few reasons.

Not because it's hard, I enjoyed the difficulty of the original NG as it was perfectly balanced and played extremely well. I just found some parts incredibly stupid and cheap just to artificially lengthen the game.

And also is it just me or am I the only one that had a serious problem with the Water running + combat areas? Those were infuriating, not because of the challenge but because it felt so clunky, for me anyway.

And the Mission 7 boss:
[spoiler]
The giant Armadillo, and its random explosion at the end. IMO, felt insanely out of place considering every other explosion that happens with a boss happens with Ryu jumping out of it in CG, yet in this they randomly splodge on an explosion that pretty much kills you unless you know about it.
[spoiler]

Really I found the difficulty inconsistent when in comparison to the original. Enemies were varied and spiced things up, but I loathed a few for many reasons. And with the addition of that camera...oh man.

It was still a great review though Evan, and maybe I'm just growing too jaded or something. My hardcore days are coming to an end. icon_razz.gif
4 years ago
I played the demo last night and I must say that I liked it. There were some obvious issues that I'm supprised woul make it to a final release but it's so fun that I can overlook them.

Not playing any Ninja Gaiden games in the past I think I will pick up and play through Sigma before I buy 2.
4 years ago
Well, our scoring scale suggests an 8.5 - the detail in the graphics, while not best in class, are still pretty darn good. Playing it on the easiest setting is easy enough to be accessible while still being challenging. Playing it on normal is challenging enough to be enjoyable to people looking for a difficult game, one that they won't just breeze through without developing some serious skills. And, beyond that point, there's plenty for the seriously hardcore. The difficulty's actually graded extremely well to appeal to a wide range of people, as long as you recognise that easy is actually 'normal' in comparison to other games.

And, most importantly, it's fun. Frustrating, but definitely fun. Assessed on its own merits, it's a solid game - it's only in comparison to the previous Ninja Gaiden that it feels like it deserves a lower score, and knocking too many points off because it's not as groundbreaking as its predecessor doesn't quite seem right, nor does it agree with our scoring scale.

I'd also strongly argue that the cheapness of the difficulty isn't as cheap as it seems at first. I started on Path of the Warrior and then went back and played Path of Acolyte and was able to beat the first four chapters without dying once, including through the boss fights, thanks largely to what I'd picked up by playing on the harder settings. If your timing is right and you know your combos, the game is actually extremely fair - if I'm honest with myself, the only times I'd die or fall off a wall on Warrior settings were because of my lack of concentration and / or skill.

If I concentrate and play strategically, using blocks, combos, and the environment effectively, as well as varying my fighting style based on the enemies I'm facing, I don't die. If I don't do that, my survival is more influenced by luck. Consider it a very harsh training system - if you're lazy, you'll die a lot. icon_smile.gif

A really practical example is the battlebots you fight in chapter 7. I must have died about twenty times in a row before I worked out the trick to killing them. And, once I had (and was willing to be patient to take them down), they never killed me again. The game rewards fast reflexes and thinking. It's a harsh learning curve, but like I said, that's the point of the game - it's not Mario.

Re the mission 7 boss, I'd really argue that that's just because people are playing lazily. The game tells you enough times to use your blocks to prevent taking damage through the earlier levels! If you're taking any of the bosses on without blocking and using quickdash, you're just making your life harder than it needs to be ...

Also, FWIW, I had no issues with the water - I actually found the mechanic worked quite well. Fighting on top of the water was fairly easy, and if I got swarmed, I'd just fall into the water and use my gatling gun. I don't think I ever died in or on the water on Warrior settings, but I could be forgetting something. Those purple fiends on the other hand ... their ability to grab you really sucks. icon_smile.gif
4 years ago
@ arbok - did you try ramping up the speed of the camera in options, i have no trouble with it.
I think the camera could have been zoomed back a little, but thats it for me.

@ denny - i lived through that boss on the first attempt icon_smile.gif

only thing that annoyed me is the werewolves dish out way to much unblockable damage.
4 years ago
Evan wrote
And, most importantly, it's fun. Frustrating, but definitely fun. Assessed on its own merits, it's a solid game - it's only in comparison to the previous Ninja Gaiden that it feels like it deserves a lower score, and knocking too many points off because it's not as groundbreaking as its predecessor doesn't quite seem right, nor does it agree with our scoring scale.
Perfectly said. The expectations it needed to live up to were never going to be met, as the original was way ahead of its time and is still considered by many as the greatest action game ever made. The fact that they refined what many felt was the perfect combat system (simple yet deep) and made it even better is evidence enough TN placed attention on the important things. Many complain about how cheap it is, but I think it comes down to a misunderstanding of the word, because not once are you pit against something that you can’t pass if you have what it takes.

Denny, throughout the entire chapter you have exploding enemies all over the place, which do large sums of damage if you don’t get out the way fast enough. That, and the huge flaming ball of lava shaking on the ground does kinda look hazardous to your health... Still, I understand how this could be frustrating. For the record, I passed it on my first attempt too.

I still don’t understand the hate for the camera. Arbok - God of War wide-pan style wouldn’t work here, as controlling a 1cm Ryu would greatly change the experience for the worse. Also, DMC4’s camera was far from perfect, with those static moments proving quite frustrating. Nothing worse than finally getting the running animation going, only to have a sharp new angle bring it to a halt, leaving you going in the direction you just came from. NG2’s camera isn’t perfect (transparency with nearby objects being something they could change without harming it), but I just think criticisms should come bundled with answers, because it would be much harder to fix than many are suggesting. I want full control over the camera in my action games, and TN have done fine considering the pace and just how hectic things get.

And good review. Your outlook on the game is refreshing and tells me you actually took the time to get to know how to play it, unlike so many other reviewers on the net who base final scores on their shattered egos. Someone who started on Warrior and went back to Acolyte, then went and smashed Warrior for revenge! Well done!
4 years ago
Quote
When one more hit will kill and there's still eight ninjas and three dragons facing you down, things can seem hopelessly frustrating. It's at times like this that one really achieves that true sense of flow, pirouetting from enemy to enemy, sending limbs arcing and shurikens flying, spinning in a maelstrom of fury, until finally there's only you remaining, standing in silence at the centre of an apocalypse. It's a powerful feeling, one still unmatched by many games, one that has to be experienced to understand.
Wow awesome review especially that paragraph above I quoted which basically summed up my experience with it last night (although I never saw any dragons). I started playing on Warrior and got upto Act 3 before going to bed and honestly I didn't want to come into work this morning....I actually wanted to play it that badly (haven't had that feeling since Resident Evil 4). I managed to master a couple of awesome combos that did wonders to 'soften' the enemy up: x, x, toward, x, x/y, or one from the original game x, y, x, x, x, x/y.....the y ender is especially awesome cuz it when he comes down with the slam it pops heads of any enemies underneath. Had some really close intense battles, it was funny cuz when the battles begin I would almost always get taken by surprise and swarmed and then as soon as that red message at the bottom of the screen comes up "you're low on health use a health item etc" that's when I always managed to up my game just like in the above paragraph and start obliterating enemies left and right, jumping off shoulders, lopping off heads, it's all so fluid and visual, I love how you don't even need sound effects of anything, like I can always see when i've killed someone as soon as the last hit connects, it's incredibly satisfying and amazingly quick and fluid, even more so than the first game. I also managed to discover a real use for a move from the first game that I didn't use very often but found it very handy here....I was inside some dojo type thing and two enemies jumped me, I jumped at one and pressed A and X together as I went over his head and that does the overhead throw, anyways I saw the dude flip headfirst into a wall with a mad crunching sound but I didn't really stop to look cuz I had to take care of the other guy, anyways when i killed that guy I noticed the first one hadn't come back to attack me so i went over to check where I threw him against the wall and there was a gruesome blood splatter on there and I checked his body and he had no head! FREAKIN' AWESOME!!! I basically raped that move from there on! You can even send an enemy flying into another one and sometimes they'll both die. It's hella handy for getting culling the pack.

I actually blew through the first couple of acts, the first boss took me about 30 seconds to kill and the second one took me about a minute....they were both piss easy, infact those normal enemies which cast those pillar flame spells and the werewolves with blades in their mouths were more of a pain to me. So far i've found 2 weapons but have stuck to just using the Dragon Sword. Infact i'm happy using that sword the whole game, i've powered it upto level 2 and just before the 2nd boss fight I was like 5 gold off powering it upto level 3 so yea....spewing. I probabaly won't bother using the other weapons unill I can power them upto level 3 in one go and then I might give them a proper whirl.

I love how the items like health and magic refills max out at 3 so you don't have to hoard them cuz it doesn't take much to stock them up again. I didn't use any and had to leave a couple of items on the battlefield cuz I couldn't carry anymore. It's too bad you can't sell them in the shop, that would've been handy for getting some extra gold.

I basically plan on spending most of the weekend playing this, the combat is so fluid and satisfying. It's funny, i've found all these items and weapons and I have no desire in using them cuz the default shurikens and sword is so much fun and has so much depth that it really isn't needed either (I went through the whole first game just using the sword, tried the other weapons but always went back to the sword). The camera really doesn't bug me at all, you'll always get swarmed and you've got that awesome block/sidestep move to reposition yourself and also that awesome move where you lopp of heads (jump while running and then Y + a direction...which you can actually chain). I actually didn't reposition the camera once....seriously not once. In a game like God of War it's really noticeable how flawless the camera is but funnily enough despite Ninja Gaiden 2's camera being real bad the controls and fast fluid gameplay makes this moot point for me. How can it bug me when i'm running around chopping up dudes left and right without a pause?

I have found the graphics to be not as impressive as i'd hoped. Imo Devil May Cry craps all over it, the game was much sharper and vibrant and the textures were way more detailed. In Devil May Cry 4 I actually couldn't tell whether it was ingame cutscene or FMV they were using and I still don't know.....no other game has done that....I can always tell the difference but in Ninja Gaiden 2 I can definately see that it's using in-game graphics for cutscenes. Still the graphics do their job and i'm only upto Act 3 so i'm sure there's heaps more to see. I did find when I first played it at Zarnoss' the characters looked and sounded a little more plastic/doll like than in DMC4 but was ecstatic before I began a new game last night to discover that you can change the language to japanese and have english subtitles so it's been much more immersive/authentic cuz of that.

Personally I love it, did find there was a lot of slow down (use the ninpo flame magic and while some foo is burning get in there and start chopping and you'll notice it straight away) but this worked to my advantage....infact I became invincible because I could always see what the enemy was going to do and cuz the controls remained quick and responsive I could always react. So yea no real flaws from me other than the graphics being a bit average.
4 years ago
I'm starting to wonder about this slowdown because i seriously have had 0 slowdown, even when i have had 3 enemies on fire and being attacked by 4 others. As i said in the other thread only slowdown i got was from passing a load point for the second time and that isn't slowdown either, it freezes for a couple of seconds, but frame rate wise, haven't seen it and i'm on chapter 8 on warrior, wonder what the go is with that then.
4 years ago
Excellent review. I would have personally rated it higher but the score is very well justified and deserved according to the review. I’ve never had any major problems with the camera and I have it on default. All I simply did was use the left joystick to move it into position without any major dramas even during combat. As for slow down, I was never hit with any until the end of chapter 10 right before the boss. Major slowdown for me. But other than that the game was steady throughout the entire game. Great game.
4 years ago
Evan wrote
massive thingy here
Fair points, and to be honest I never went down to Acolyte to try it out, I just jumped straight into Warrior, considering my experience with NG1.
Most of the time the game is pretty fun, and the gore is fantastic too, so my gripes mainly come from a few segments in the game, and I should've expected it to be unfair when beginning to play.
On a personal level, the game just doesn't 'feel' like an 8.5 IMO. I don't know, I was never able to fully get into the original NG either, regardless of its quality, so I guess that's also passed onto this one.
Or maybe I'm just a DMC fanboy. icon_wink.gif Still a great review though Evan!

EDIT: Also, how the hell are you running across the water so easily? I seriously could not figure out how to do it consistently without getting beaten around like a doll icon_sad.gif

Bloody Tears wrote
Denny, throughout the entire chapter you have exploding enemies all over the place, which do large sums of damage if you don’t get out the way fast enough. That, and the huge flaming ball of lava shaking on the ground does kinda look hazardous to your health... Still, I understand how this could be frustrating. For the record, I passed it on my first attempt too.
Oh yeah, lots of exploding enemies so it was understandable that it exploded, but I would've assumed it would explode in a cut scene like the rest of the bosses, so the random death from a giant exploding boss just really annoyed me. But I know that I'm never defensive enough - I'm extremely aggressive and attack a lot, so maybe it's a lesson for me to block more... icon_shifty.gif

I still had fun with the game, but I just expected a little more from it I guess. icon_smile.gif
4 years ago
Denny you’re not the only one who got killed by that particular boss. I was all excited after I beat it then I guess the term “wtf?” best sums up my reaction after that. As for the running on water part, Flying Swallow especially level 2+ and quick jump is your best friend. I never had a major problem running on water with the Flying Swallow spam strategy.
4 years ago
its alright denny, the only reason i lived through that boss is because i remember you saying something about an exploding boss, so i just ran like buggery at the end of every boss in case he was the one icon_wink.gif
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Australian Release Date:
  12/6/2008 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Microsoft
Genre:
  Action Adventure
Year Made:
  2008

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