The game preview reaffirmed the news that the title was to feature two player co-operative play in the campaign mode, while also revealing that the game is expected to support six players in multiplayer match-ups over the Xbox Live service.
The most notable tidbit from the preview was the news on the Halo War's resource system. Unlike most other RTS games which might have you gathering multiple resources such as wood, iron, or stone, Halo Wars will only require players to collect "supplies". This single resource system is being used in the game as a way to streamline the game's action and cut out some of the RTS genre's excessive need for micromanagement. Ensemble Studios' idea is to keep the title simple, without taking away too much of the strategy involved. By only having one resource in the game, players will be able to focus on the task of war rather than being bogged down in battle preparations.
Ensemble designer Dav Pottinger told GamePro, "the economy is simple but meaningful. All the big strategy decisions remain, but the game style is more adrenaline-filled."
Halo Wars is expected to drop into stores towards the end of this year.

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