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Daniel Golding
12 Apr, 2008

Star Wars: The Force Unleashed Preview

360 Preview | Use the absurdly powerful force, Luke!
There’s a behind-the-scenes documentary from Revenge of the Sith which reveals the reticence of George Lucas to change his Star Wars universe. The scene is of Yoda throwing his lightsaber into a clone trooper as he and Obi-Wan infiltrate the downed Jedi Temple. Lucas remains unconvinced of Yoda’s ability, or predilection to throw his saber for the longest period of time until one bright graphics artist contends that “they do it in the games all the time.”

And indeed, they do do it in the games all the time. Gone are the days of 1977 where fans were content to see a Jedi’s power displayed by a barely-alive Alec Guinness waving a neon-lit plank of wood at a guy in a dark suit with breathing problems. Now, the Jedi must be steroidal Matrix ninjas with such overblown powers that even Superman would seriously consider parting with some cash for them from the bi-annual mail-in catalogue of Superpower.

Shocking. Positively shocking.

Shocking. Positively shocking.
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This is the selling point of The Force Unleashed - do the things that you always wanted a Jedi to do, but were too afraid to ask. This game is about as high-concept as LucasArts has ever gone, and its appeal can be summed up simply - in the words of Haden Blackman, project lead, “This game is about kicking ass with the Force.” While the game may prompt guffaws from fans about the internal realism of the Star Wars series (“Why were they so worried about those Star Destroyers in A New Hope if Kenobi could’ve just blown them up with his mind?”), this is a videogame, and we signed off on believability being an appropriate criteria when we bought the line about the ape-beating Italian plumber. For us, these sort of things aren’t Unbelievably Ridiculous, they’re Unbelievably Cool.

Story-wise, the premise of the The Force Unleashed is that you play as Darth Vader’s ‘secret apprentice’. Together you track down the remaining Jedi between Episodes III and IV. It’s a premise so good that the Lucas empire has seen fit to make more than a game - The Force Unleashed won’t only be coming to every console ever made, but also to bookstores, toy stores, and collectable stores. That’s right - The Force Unleashed is another multimedia ‘event’ just like Shadows of the Empire, over a decade before it.

The Secret Apprentice graduated from his ‘Star Wars Prequels: Looking Moody 101’ course with flying colours.

The Secret Apprentice graduated from his ‘Star Wars Prequels: Looking Moody 101’ course with flying colours.
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But that isn’t the interest here - what matters is if we’ve got a good game on our hands. The Force Unleashed certainly looks to have caught a few eyes already, and with the game being released on (a deep breath, now) Nintendo Wii, Xbox 360, PlayStation 3, PlayStation 2, Nintendo DS, PSP, and N-Gage, it looks like practically any gamer will get a look in. Commiserations, PC gamers, it looks like LucasArts is sending a lump of coal your way.

Perhaps the most encouraging detail to emerge about the game so far is that each platform looks to be getting a unique, tailored experience, rather than the usual sloppy and cheap ports multiplatform releases often get (with the PS2, PSP and Wii versions being developed by Australia's Krome studios). The 360 and PS3 versions are the only two who share features, and are described as being identical. The Wii version of the game has had gamers salivating for some time now, as when the console’s motion-sensitive controller was first revealed ‘lighsaber’ was the only word on many people’s minds. And while sadly, the Wii version won’t feature one-to-one control, it will nevertheless have a very convincing set of motion-sensitive controls, (which GamePro list here). Interestingly, in an era where the Wii’s restrictive online features means multiplayer amusements are often left to the 360 and PS3, it seems that this time, Nintendo’s console wins the non-portable multiplayer rights. Wii owners will be able to engage a friend in a duel mode reminiscent of a Star Wars fighting game like Masters of Teras Kasi, with the added bonus of the wondrous Wii remote.

“Feel privileged. You’re about to become my fall guy.”

“Feel privileged. You’re about to become my fall guy.”
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The portable consoles also get a share of multiplayer amusement. The PSP has four-player multiplayer on a variety of modes, while the DS gets multiplayer mini games. In addition, the PSP gets unique ‘historical missions’, where players can re-enact the various battles of the Star Wars films. The DS, on the other hand, has an intriguingly unique play style, which uses the touchscreen to select moves, rather than mapping them to specific buttons.

However, the real show pony of this Star Wars family are the 360 and PS3 versions, flaunting new euphoria and DMM technologies. Technical double-speak aside, this means that these versions are equipped to take advantage of the player’s ludicrous force powers with spectacular ease. Any surface that breaks will now shatter, snap, bend and warp more convincingly than ever, while enemy AI will now fight for survival independent of pre-programmed scripts and animations. From what we’ve seen, this represents a new standard in technical programming, though it must be noted that enemies move a little more like marionettes than real humans at this point.

What else can we say? The game looks to feature the usual LucasArts high-production values, with a decent cast including Sam Witwer (Dexter, Battlestar Galactica) and Nathalie Cox (Kingdom of Heaven, Jumper), while the John Williams musical shoes will be filled by Star Wars veteran Mark Griskey (Knights of the Old Republic II: The Sith Lords). Oh, and you’ll play as some guy called Vader in the first level. And you’ll get to force choke a wookie. Sounds good? We’ve been burned many times before by a good license gone wrong, but The Force Unleashed, so far, has our attention. The Force Unleashed hits Australian shelves on September 17.
Overall:
The Force Unleashed is becoming more interesting the more we see of it. If it turns out to be as good as we hope, it'll sit alongside the Knights of the Old Republic as part of the recent resurgence of great Star Wars games.

Related Star Wars: The Force Unleashed Content

Star Wars: The Force Unleashed II Announced
16 Dec, 2009 Starkiller set to return.
More Force Unleashed DLC on the way
26 Jul, 2009 New special retail edition also coming soon.
Xbox Live Deal of the Week - 20/07/09
20 Jul, 2009 Microsoft unleash a tempting offer.
10 Comments
5 years ago
Great preview, glad that I finally know the differences between all the versions.

I'm definitely getting this game after seeing first gameplay footage. I mean what game lets you crush an AT-ST into a square lump of rubble? Oh and smashing people through various objects that shatter and explode? It's a must for me.
5 years ago
As tempting as Wiimote play is for this game (and believe my, I'm this close to getting a Wii just for this), I have to say that the DMM and Euphoria engines win the day.

This game is probably my number one most wanted out of all games that currently have release dates. Yes, GTA4 has euphoria, and I can't wait, but I think that Star Wars and the Force will make Euphoria even better.

These new technologies are what I love about gaming; such games represent a way to make scientific advancement in animation and AI both enjoyable and economical. Everybody wins - especially you, but especially me. icon_biggrin.gif
5 years ago
I've avoided most things Star Wars since Episode II. Growing up I was the biggest Star Wars fan I could afford to be, reading and watching every scrap of Star Wars I could. Episode I didn't deter me too much, because that Lightsabre Truel at the end made up for the horrendousness of everything else. Episode II ruined it for me. Not only did it suck like the cavernous maw of a hungry God, but it overwrote all the Expanded Universe I had taken as canon up until (i.e. Boba Fett was a Journeyman protector, Yoda wasn't a giant Douchecannon, etc). One viewing of Episode III told me I was right to jump ship when I did, it was unfathomably bad.

I'm still getting this, though. I'm just going to pretend it's a game about a really neat telekinetic. I'll be skipping the cutscenes so as not to subject myself to the fanfic story written by a 12 year old with pictures of Jar Jar on his bedroom wall ("Hey check it out gaiz, he holds his lightsabre backwards!). When the final bossfight inevitably turns out to be Vader I'll just imagine it's George Lucas in a Vader costume that I'm wailing on.
5 years ago
Oh man I want this game so bad, its probably my most wanted at the moment. The story sounds absolutely awesome, the graphics look incredible, the gameplay looks superb, the games physics looks state of the art and the sound well I think we all know what level of quality we can expect. Playing Vader the first level sounds really awesome too, sounds like a great introduction to the game.
5 years ago
The article wrote
Wii owners will be able to engage a friend in a duel mode reminiscent of a Star Wars fighting game like Masters of Teras Kasi
You know that's not going to convince anyone to look forward to Wii multiplayer, right?
5 years ago
i don't often purposely buy 2 copies of a game at launch, on 2 systems, but i really think i will for this - the XBox/PS3 version looks to be more focused on the single-player campaign, whereas the Wii version seems to dangle the multiplayer aspect in front of us more (which is almost ironic, given the nature of multiplayer on the Wii, compared to XBL and PSN).

i still hope for a 1:1 Wiimote lightsaber game, despite all rumours suggesting it simply can't be done (the Wiimote is simply too imprecise, but i still hold hope that someone will provide a breakthrough later in the Wii's life) but until then, this looks pretty snazzy.
5 years ago
Me want now!

Don't disappoint me this time Lucasarts.
5 years ago
GooberMan wrote
The article wrote
Wii owners will be able to engage a friend in a duel mode reminiscent of a Star Wars fighting game like Masters of Teras Kasi
You know that's not going to convince anyone to look forward to Wii multiplayer, right?
Well, yes and no. Teras Kasi had unquestionably terrible implementation, but it was an exciting concept which I believe some fans still have a soft spot for. What I was suggesting is that the concept is similar, but hopefully, as all reports have so far suggested, the implementation will be (forgive the pun) light years ahead.
5 years ago
Wow this game looks pretty damn sweet from the preview, I might add it to my list.

One day we will be able to hold a virtual light sabre, but for now this will have to do.

Edit: Ooh 500th post!
5 years ago
I second ObsoletE when I say that I have never gotten a title across multiple platforms. It's great that LucasArts perpetuated the fact that each console has the potential to bring something new to the table and as such have tailored each 'version' to do just that. I only hope more companies follow suit. If people enjoy a story, they will be more than willing to follow it via multiple angles and pathways. I know I would!

I'll be picking up the Wii and the 360 versions for sure. If the DS and PSP versions are quality and creative enough, ill snare those too.

Im seeing alot of crossed fingers. I only hope LucasArts can deliver and then some!
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  17/09/2008 (Confirmed)
Publisher:
  Activision
Genre:
  Action Adventure
Year Made:
  2008

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