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Luke Mitchell
04 Mar, 2008

Lost Review

360 Review | Does the game make more sense than the TV show?
NOTE: This review includes some spoilers for seasons one and two of Lost.

It's been a long time since a TV show has picked up such a large following of dedicated fans since Lost hit the air over three years ago. Centering around the survivors of Flight 815 after they crash-land on a strange island in the middle of nowhere, the show managed to build interesting and unique characters, all of whom have a mysterious past of some sort, as well as surrounding them in extremely odd circumstances on an island filled with polar bears, black smoke, hatches and trigger-happy locals. It's all very confusing on the surface, and the writers pride themselves on setting up twists and turns that we as viewers get to experience, finding out more and more little pieces of the puzzle as the series goes on. Of course, like any popular TV or movie franchise, a video game has been born, and while fans of the show may find a lot to like here, the whole thing will be... well... lost, on everybody else.

The game begins where season one begins - with the plane crash itself. Your introduced to your character as the plane goes down, knocking you unconscious. When you wake up, you're on the island, and already things aren't what they seem. You can't remember who you are or even what you do for a living; you see a ghost-like image of somebody, bump into other survivors from the flight (Kate, Jack, Locke etc) and end up experiencing flashbacks which, hopefully, will explain how you got to this point in the first place. Yes, it's Lost at its very best here folks. Your initial goal is to find out who you are, but obviously as the game goes on, things get a little bit more complicated than just an identity crisis.

Exploring locations from the TV show is awesome, if you're a fan.

Exploring locations from the TV show is awesome, if you're a fan.
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The game is broken up into several episodes, each of which designed similarly to the show itself. With the exception of the first one, each episode begins with the usual 'Previously on Lost' that we've become accustomed to over the years. The episode then starts with an interesting moment, let's say the plane crash, before the big floating title of the show comes towards you. Throughout the episode, you'll discover some surprising things about yourself and the other characters via flashbacks, run through the jungle, make a discovery of some sort and then be treated to a 'twist', which will end the episode. While it may be linear by design, as a Lost fan, it's quite fun participating in these interactive episodes, especially considering the storyline here has been plotted out by Damon Lindelof and Carlton Cuse, the executive producers of the show.

Over the course of the seven episodes included in Lost, players will recognise a variety of scenes and important plot-lines from the first two seasons of the TV show, although only in very brief detail. On one hand, it's smart of the developers to not spend too much time on points in the narrative that fans of the show will most definitely already be aware of, but in doing so they have almost completely alienated all of the other gamers out there. While the storyline of the main character is interesting and doesn't require previous knowledge of the Lost universe, everything island-based will make almost no sense to non-fans. Nevertheless, without giving it away, the storyline here for your character is good, and would fit very nicely into an episode of the actual show.

Throughout the game, you'll be given many 'quests' to complete, which all usually revolve around discovering new parts of the island and trying to discover your past via a series of flashbacks. In each flashback, you'll take the role of your character from behind a digital camera, and a scene of some sort will play out in front of you. It's then your job to take a photo of a specific moment in the scene that will help jog your memory. Before the flashback begins to play out, you're shown a torn up version of the photo that you're supposed to take, and if you miss the opportunity, the scene will rewind in front of you repeatedly until you get the photo right. You'll need to zoom in with the camera so that everything is framed correctly and also keep the shot in focus before the game will deem your photo as 'correct', which then triggers a cut-scene to help you remember who you are. While it may be a nice idea, it really isn't an effective game mechanic and it's not very exciting, even though it may be a little more interesting than just watching a cut-scene play out with no interaction.

Cave exploration. Not as fun as it should be.

Cave exploration. Not as fun as it should be.
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Once you find your camera on the island, you'll be able to take pictures of whatever you like, but there is no real gain in doing this apart from a few key objects which unlock extras and earn you achievements. The meat of the game (if you can call it that) is exploration of the island, and it's handled in a fairly simplistic way. When heading into the jungle, you will notice some tree markings that have been left for you or some flags that you're supposed to follow. By pressing A at each marker, your character will line himself up with the next marker, which leaves these scenes feeling extremely linear. If you don't follow the set path from marker to marker, you'll get lost in the jungle and feel very frustrated.

The same can be said for the cave segments of the game, where you're left on your own in there, and are forced to simply find your way out the other side. It can get confusing, especially considering you'll have to keep a torch or other light source lit the whole time at the risk of being killed by some unknown thing dwelling in the cave. Torches don't have much of a lifespan, and if bats come flying at you or you move underneath some dripping water, they'll go out, leaving you in the dark and forced to relight them again quickly before you get killed. Again, it all feels very linear, and you'll find yourself just running from tunnel to tunnel in desperation, trying to get to the end of it. The intention was probably meant to be to build suspense, but the scenes are more annoying than anything else.

The other major gameplay element in Lost comes from talking to the other survivors. By getting more information from them about the island, and about yourself, you'll be able to further the narrative and get them to help you in certain scenes. While there are plenty of options you can use to 'talk' to the survivors, only one character will usually help you further your position in the game, while the others are there for a fairly basic and uninteresting chit-chat. You can also trade things found on the island for other items, but this isn't ever a necessity unless you run out of torches. The other part of the gameplay is all puzzle based, involving annoying fuse-box puzzles that seem to never end and other location-specific elements you'll have to work out. In terms of gameplay, that's about it. Running around, taking photos, talking to others and doing the odd puzzle. The whole experience probably won't take you longer than five hours as well, which is just the icing on a disappointingly average cake.

Nice gun. Shame you'll only rarely get to actually use it.

Nice gun. Shame you'll only rarely get to actually use it.
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One of the highlights of Lost is the graphics, or more specifically, the art style. Everything about the island has been taken directly from the TV show, including the beach filled with survivors trying to make a home for themselves, the massive jungle, the inside of the hatches you'll explore and more. As a Lost fan, it's hard not to get excited about visiting the Black Rock and the lighting effects usually look impressive. Animations, however, aren't as impressive. Characters look strange when they're talking to you, and some of the facial animations just look completely wrong. While there is definitely a likeness for the characters, they move awkwardly and it makes everything feel unnatural, which is disappointing. Voice-overs also miss the mark. While some cast members like Emilie de Ravin and Michael Emerson provide their voices for the game, most other characters are done by different actors, and so Locke, Sawyer, Kate and Jack (among others) sound strange by comparison. The music however is spot on, and is composed by Michael Giacchino who provides the music for the TV show as well, which gives the product an authentic feel that we wish was present with the voice acting.

Lost provides us with an interesting predicament. While the storyline and art direction is quite strong, the gameplay is linear and repetitive at best, which makes the title nearly impossible to recommend to anybody who isn't a fan of the TV series. Even though having a chat with Hurley and enjoying all of the little easter eggs sprinkled throughout the experience just for fans did make us quite giddy at specific moments, the frustrating puzzles and lack of innovative game design left a bad taste in our mouths. Lost fans should definitely give it a play-through, as the story is interesting and the final twist raises some interesting questions about the island itself, but everybody else should steer clear.
The Score
While the story is certainly entertaining, the gameplay is too linear to be taken seriously. The game can be completed in an evening, but it's undoubtedly cool being able to explore the island and its characters first hand if you watch the show. This one is for Lost fans only, there's no doubt about it. 6
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Lost Content

Lost teaser trailer released
27 Jul, 2007 An Australian exclusive trailer you have to watch.
Lost to arrive in 2007
19 Apr, 2007 Game tie-in for seemingly never-ending TV series.
Lost Odyssey Review
20 Feb, 2008 The lost genre has found some rest.
6 Comments
1 year ago
This game has LOST my vote for Palgn game of the year.
1 year ago
If you didn't emphasized "Lost", I would've +'d you.
1 year ago
i was hoping someone would review this game, as i wanted to know if it were simply me that found it bad, or if it truly was bad.
though in all honesty, i think 6 is a little generous by the PALGN scale, even though 6 encompasses licensed games, i didn't really think it was semi-competent.

this wasn't a game i was all that interested in initially, at least nothing more than an "Ooh, Lost" manner anyway. i wasn't planning on getting it, but i saw it cheap and impulsively bought it, so i don't think it was even a case of failure to meet the hype.

i agree 100% that the game looks amazing, and the music is fantastic, but everything else is disappointing, especially the VO work, when not done by the show's actors. well, some sound close enough, but then Locke and Sawyer are appalling.

the navigation elements are simplistic, at best. not to mention there are some serious flaws in the narrative, like you're given a compass and told to navigate the jungle using it, then you're immediately told that theres a massive magnetic force that's rendering the compass useless. and then once the interference is taken care of, you never really use the compass again anyway, which was a shame, since that was probably the only navigation part i enjoyed, the others just reeked of hand-holding and artificially lengthening the game.

and then there was the Fuseboxes.
can i ask you, Luke, did they ever actually make sense to you, or were you basically using trial and error to solve them?
i don't know if i missed a tutorial or something, but they never seemed to make any sense to me, except for 1, i think, that told you what voltage was required at each "out" that i was able to solve immediately, the others were simply plugging and swapping until it finally opened.

and the gun.
i saved up hundreds of flipping coconuts and chocolate bars to "buy" a gun, and used it a grand total of once.
1 shot.
and never needed to again.

bah, it's a week since i bought, finished and returned it, and it still makes me angry just how bad the game was/is.

it's just plagued with issues, and the fact that Lost's demographic probably includes a large chunk of gamers is not going to do it any favours.

i'd have given it a 5/10 - if you're a Lost fan, less if you aren't.
(the achievements are piss easy though, so if you're looking for an easy 1k, you could do worse.)
1 year ago
It sounds like your experience with the game was much more frustrating than mine, Obs! To answer your question, yeah the fuse-boxes did make sense to me in a twisted sort of way. I know that without a specific number goal it made it more difficult, but I guess ramping up the difficulty as the game went on was kind of the point.

6 in our scoring system deems it a semi-competent licensed game, as you mentioned, that isn't 'broken' per se, but is unimaginative and too short. This perfectly describes Lost. I am a major Lost fan, and I believe playing through interactive episodes, exploring the island and enjoying the story (which IMO is worthy of being a Lost episode IRL) is worthy enough to rank it as a 6 with all things considered.

That being said, if you're not a fan of the show, there's nothing there for you, and if I was a non-fan, I might be pushing it out as a 3 or 4 out of 10. This is fan-service, there's no doubt about it - I guess some people will enjoy the game more than others based on its narrative content (I mean, everyone has their favourite episodes from the show, and it's of course different for everyone.)

I actually thought long and hard about the score I was going to give, so trust me when I say I didn't just slap it on there! But the more I think about the game, the more I realise that despite the flaws, I actually enjoyed myself. Hope that helps some understanding of why I scored that way! icon_smile.gif
1 year ago
gah!
i didn't mean to imply you didn't think about what you gave it, i was just speaking from a personal perspective on the scores, and that even though i'm a lost fan, and i enjoyed the story of the game (although i found that the more i discovered about the character, the less i liked them, which is quite a weird sensation when playing a game - but i agree, it would fit reasonably well into the series), the rest of the game let it down.

i guess that's the point of reviews, and discussions. icon_smile.gif
i will say that if you are a fan of Lost, it's probably worth at least renting, although it's a bit of a slap in the face that although it's written by the show's writers, they've said that it's entirely non-canonical, so any answers you might derive from playing is totally irrelevant to the show.

i'm glad the fusebox thing made sense to someone though, because although i knew what it wanted me to do, most of the time it was just swapping and changing with only a vague sense of whether it would work or not.
it's funny, but i could see that being a reasonably fun Pop-cap type game, but i just didn't like it as an overused puzzle device in another game (a bit like using Pipedream over and over in Bioshock, or Simon Says in Mass Effect. some diversity to the puzzles might've been better.)
1 year ago
Oh oh, I didn't mean to imply that you implied I didn't think about it!! Stupid lack of emotion in forum posts... Was just saying that I actually went back and forth about the score a bit too, I was torn for a coupla days over it! icon_smile.gif

While the character certainly becomes less likable over time, some of the best characters from the show began as 'negative' people (Sawyer for example), so if given some more development, the character could certainly have been made very interesting post-game - so it's a shame what you've said about it being unrelated, coz I would have loved to see the character appear in the show at some point!

I agree the puzzles were repetitive and I was itching for something different, especially towards the end of the game. Thanks for your thoughts, though! It really is a game that will split people I reckon.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  28/02/2008 (Confirmed)
Standard Retail Price:
  $79.95 AU
Publisher:
  UBI Soft
Genre:
  Adventure
Year Made:
  2008

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