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Jeremy Jastrzab
20 Feb, 2008

Lost Odyssey Review

360 Review | The lost genre has found some rest.
While it has been stubbornly sticking around, the JRPG has been slowly losing out as a mainstream genre, on consoles at least. The PS2 still received its fair share (as hardcore as some may have been), but the Xbox 360, Wii and PS3 have had very little to talk of in over two years of next-gen gaming. And aside from Final Fantasy XIII, there’s not much in the works either. However, one that has been in the works for a while has finally been released. Directed by Final Fantasy legend Hinorubo Sakaguchi’s Mistwalker and with music by composer Nobuo Uematsu, Lost Odyssey may not have saved the Xbox 360 in Japan, but it has delivered on the promise of its pedigree, even if it’s not quite how you may have expected.

A lot of the people who have played Lost Odyssey have commented that the charming but familiar Blue Dragon seemed like a warm-up for the real experience. From our perspective, this definitely seems the case. But to be fair, it’s hard to compare the two. Apart from a few twists (such as no random battles), Blue Dragon was the JRPG experience, with the emphasis on the grind. The two games share a lot of similarities, but Lost Odyssey delivers a somewhat different experience.

Lost Odyssey is pretty much all about the story in some ways it almost becomes an interactive story, rather than a game. But so long as you can openly accept this, it’s not something that detracts from the game. You start off as Kaim Argonar, a mercenary who ends up being one of only a few survivors from a massive battle that was gate-crashed by a meteor. You soon learn that Kaim, is in fact, an immortal being who has been walking through the world for the last 1000 years. Unfortunately, he’s lost his memory and seems to be having trouble dealing with it. Kaim quickly meets up with another immortal, this time a female, Seth Balmore, a shifty womaniser named Jensen and a powerful sorcerer named Gongora, for whom he supposedly works.

A can of mortein would work better, wouldn't it?

A can of mortein would work better, wouldn't it?
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As you’d expect, you slowly learn the secrets behind each of the mysteries through out the course of the game. The game isn’t strictly about your main character, but about the entire group of people that you play as and the NPC’s that you meet along the way. Veteran RPG players may eventually pick apart a few aspects that seem derivative and some of the game’s characters may seem a little too familiar. It’s hard to care about such things though when you’re presented with one of the most cinematic and emotionally charged stories seen for a long time in a video game. The way the game captures the concept of struggling with immortality in a mortal world, the relationship between characters, the depth of individuals, the heart-felt emotion coupled with a excellent cinematography and a great translation and presentation. Rounded off with a mighty conclusion, and Lost Odyssey has the most compelling story since Dragon Quest.

Because the game is so heavily reliant on its story, it rolls into other aspects of the game, and this may be off-putting to some players. In particular, the pacing of the game is definitely on the slow side, particularly as you’re often sitting through cut-scenes. It actually feels like the right pacing for the kind of game that you can easily lose yourself in for numerous hours and not even know it. On the flip side, it is undeniably annoying that you’ll sometimes watch a lengthy cut-scene, then take control only to be taken back into another cut-scene after a few steps. It’s nowhere near as ridiculous as Metal Gear Solid 2 but definitely noticeable. Thankfully, cut-scenes can be paused and skipped if you really want or are repeating an area.

Another aspect of the story that is very well used is the concept of dreams. Kaim’s memories are unlocked in the form of dreams, and many will be found through out the game. While they are purely text scenes accompanied by minor effects, they are carefully and beautifully written to convey a throughly vivid image. They may take a while to get through, but those who are willing to be let into the dreams will find themselves taken on a surreal journey of emotion and feeling. It may not be of literary classic status but it’s certainly some of the best writing that you’re likely to find in a game.

Even though we’ve talked at length about the story in Lost Odyssey, there is an RPG behind it as well, and a highly traditional one at that. Even with its heavy traditional (or archaic?) base, there are a few welcome twists to the formula. Lost Odyssey is a much more difficult game then Blue Dragon, as it brings back the aspect of every battle meaning something. While not old-school hard, you need to be on edge to get through battles and you need to use your head to get through the dungeons.

Provocatively dressed women? Insanely large monstrous enemies? Must be a JRPG.

Provocatively dressed women? Insanely large monstrous enemies? Must be a JRPG.
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Lost Odyssey takes out the need for grinding. You can if you want, but you don’t need to. It does so by essentially ‘capping’ your characters level whenever it deems that you should be good enough to take on anything in that particular area, and it helps that you gain levels reasonably quickly. While the random encounters aren’t heavy, the level cap can get annoying if you reach it and get lost in a number of almost useless battles. Secondly, the skills system is extremely well implemented and rewards players for utilising it. Your team will often be made up of immortals and ‘mortals’, where the mortals learn skills as levels progress, but immortals can only learn skills by ‘linking’ to the mortals. There are hundreds of skills and spells to be learned, so many, many combinations are possible. Thirdly, due to the difficulty, you're rewarded you for smartly managing your team and strategies with battle, as well as strategically utilising the reflex-based ring system.

The only aspect stopping some real customisation of characters is that their stats lead to fairly predefined roles. And the grind in JRPGs can never be truly avoided, as you’ll probably need to do a bit towards the end. Outside of battles, the game isn’t always too clear on where exactly you need to go. So you can use that opportunity to ransack townsfolk’s houses for potentially useful items in their pots and chests, while you wait to stumble upon the next plot trigger. Well, experienced players shouldn't an issue and the game’s presentation at least assures you that any landmark is rather obvious. Some NPCs are helpful and exploration can be rather quaint and enjoyable.

Lost Odyssey dearly tries to throw up some variety into situations, such as a few mini-games and even a stealth sequence, but a lot of them come off awfully clumsily, particularly when the presentation is otherwise highly polished. These additions would have fitted much better on the SNES, but when everything looks so nice, the effort needed to be just as visible. Strictly speaking, Lost Odyssey has no overworld, as you get to each town and ‘dungeon’ by waypoints. Later in the game, you have a way of exploring the world much more freely, though getting from town to town is very easy once you’ve at least been there once.

Lost Odyssey spans a whopping four discs. It manages to be enjoyable and compelling when you’re following the story and you can easily spend 40 hours just to see it through. However, to see everything and get some more interesting insights, you’ll need to spend quite a few more. While certainly more endearing across the experience then it’s development predecessor, one aspect that hasn’t been improved much over Blue Dragon is the technical performance. The number of load screens and gaps that you come across break up the pace and detract from the overall experience. If this is something that can’t be remedied by using four discs, then there’s something not right in the development process.

Hmm... We've seen this before...

Hmm... We've seen this before...
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The story in Lost Odyssey is backed up with excellent presentation. Built on the Unreal III engine, (with almost no pop-up), Lost Odyssey is a very visually satisfying experience. Everything fits together extraordinarily well, to create a luminous environment. Apart from a few minor hiccups along the way, the only real detractor from the graphics are aliasing issues. They won’t be very noticeable on a massive TV, but on everything else, it can be a slight downer. Uematsu hits the mark once again, and the English voicing in the game is some of the best that you’ll hear in a Japan developed RPG. The excellent writing isn’t just confined to the dreams, as the dialogue is excellent as well.

While there is no denying that Lost Odyssey has some inherent flaws from a genre that refuses to reinvent itself, these issues pale next to the compelling story. RPG fans who stick with it will find that the many hours they put in are well worth it once the ending scene is reached. Given the technical and inherent design flaws, the game falls short of masterpiece status and it probably won’t ‘save’ the JRPG genre, but it’s certainly given us an experience that will stick for some time.
The Score
For fans of the JRPG and those who are in it for the story will find Lost Odyssey to be one of the most moving and compelling experiences to be found in a video game. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Lost Odyssey Content

New Lost Odyssey content released
28 Apr, 2008 Rekindle that RPG.
Lost Odyssey winners announced
18 Mar, 2008 What was once lost, has now been found.
Lost Odyssey to become a series?
29 Feb, 2008 It seems likely.
7 Comments
1 year ago
I've been waiting for this one icon_wink.gif

Reading now...

EDIT: Thumbs up. Great review.
1 year ago
Everyone's been going on about how the game breaks no new ground. Who cares if it's not a total reinvention of the genre? Some of us like traditional turn-based battle systems. To be honest if it plays like FF7 with a good story and a fresh coat of paint then I'm quite happy.

I don't see why every game has to be completely fresh and innovative. We don't expect it of other genres, why is the traditional JRPG held to a different standard?

Though to be fair, random battles are anachronistic, they needed to be left behind in the 90s. Put the enemies on the map, let me avoid them - the hardware is more than powerful enough to do that now.
1 year ago
heh, I like the 3rd image reference. icon_smile.gif
1 year ago
cool, although i think ffxiii will thrash this, its good to see a game of this genre coming to a console which is non- existent jrpg wise.

but wait:For fans of the JRPG and those who are in it for the story will find Lost Odyssey to be one of the most moving and compelling experiences to be found in a video game.

really?
is that really true?
will it beat up ffx???
1 year ago
The 360 has a few gems in the way of j-rpgs;were not talking the gamecube here.
1 year ago
lalala wrote
will it beat up ffx???
FFX? Not hard, imo. I still regard XII as the best Final Fantasy I've played.
1 year ago
FFXII may have had a rock solid core and pushed the boundaries for J-RPGs but the problem was it just was boring, had an overly complex and dull story and the characters bar a famous sky pirate were crap.

FFX and LO are in the same league IMO. Both fantastic games. FFX is slightly better because of the way it all came together.

I hope to hell that FFXIII doesn't end up a futuristic transformer vixen RPG. I've seen the shorts and I'm not sure if I like it. I didn't really like what Square-Enix have been doing over the last few years. I think they are a former of their old self.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  7/02/2008 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Microsoft
Genre:
  RPG
Year Made:
  2007
Players:
  1

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