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Jeremy Jastrzab
27 Jan, 2008

Lost Odyssey Preview

360 Preview | The same but different? We take a look at the real Sakaguchi project.
When it was announced that legendary Final Fantasy creator Hironobu Sakaguchi was leaving Square-Enix to form his own development studio, RPG fans waited with baited breath. The result was a new studio named Mistwalker, whose first task was to help dig Microsoft out of its Japanese market mire with some high quality RPGs. Blue Dragon set the Japanese charts alight for a little while but met with mixed praise when it left the country. Still, as far as RPGs go, Xbox 360 owners who had been hanging for a traditional experience would have either been satisfied or disappointed, depending on just how high their expectations were.

The other title that’s soon to be released on the Xbox 360, and the one that seems like the real effort, comes in the form of Lost Odyssey. After all, Blue Dragon was primarily developed by Artoon, with Mistwalker seemingly on primarily as supervisors. Lost Odyssey tells the story of an immortal being named Kaim Argonar, who is struggling with his unusual status and memory blanks. Microsoft recently gave us a chance to give the game a hands-on and it’s only made us anticipate the title even more.

While we only got a chance to see two hours, we were quite blown away by several aspects of the story and the game. However, there were a couple of aspects that weren't as appealing. The opening to the game is one of the most epic we have seen in a while and at least the direction of the story is nothing short of intriguing. If the depth to the characters is as profound throughout the game as they were in the opening two hours, then players are in for a treat.

Now that's a city.

Now that's a city.
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As you play, you’ll unlock snippets of Kaim’s shattered memory through dream sequences. It seems that these sequences will play a large part in the game. While they are all conveyed purely through emotively written text and artistically rendered backgrounds, they are surprisingly effective. It’s hard to believe how well the text has not only been translated but written in such a manner that vividly describes the situation. Writing this good isn’t seen that often in gaming. Still, some sequences will be lengthy, so you’ll need to be patient. However, you can also watch each sequence that you’ve unlocked anytime.

In terms of raw gameplay, Lost Odyssey starts off rather slowly. Since we were constantly being introduced to the aspects of the game, there really wasn’t much to show off potentially distinguishing features. A lot of what we did involved generic exercises, namely going from A and rather aimlessly searching for point B or the next objective. The occasional NPC had a useful phrase to help you out. However, the non-useful NPC’s actually had some vaguely interesting ‘trivia’, if you like, about the world of Lost Odyssey. We just hope that the game doesn’t get too bogged down in these archaic exercises.

In terms of combat, we didn’t get to face many enemies but then again, we’re quite certain we know what to expect. It’s a fairly standard combat setup with a couple of tweaks. It was stressed to us that the game will heavily emphasise the position of your team mates. That is, with relation to the front and back rows. Also, players will equip rings that bring up another ring in battle that will give you a chance to do some bonus damage. Apparently, immortal characters (yes, there are more than one) can’t learn spells and skills but can ‘borrow’ them from human characters who do learn them.

Pft... Realism is overrated anyway.

Pft... Realism is overrated anyway.
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While we have been assured that the game will be much tougher then Blue Dragon, there are a couple of worrisome aspects on combat. Firstly, the game reverts back to using random battles. This has been a gaming faux pas for a little while now, so it will be interesting to see the reaction or how it holds up over the length of the quest. Secondly, the pacing of battles seems to be slower paced than that of Blue Dragon, which can become frustrating in turn-based gaming. Still, along with the seemingly slow start, we won’t be able to judge any of these factors until we have played the final game.

There are two aspects of Lost Odyssey though, that we have no doubt will shine. That is, the graphics and sound. Built using the Unreal III engine, the graphical presentation, from the real-time cutscenes to the minor details to the amazing scope, Lost Odyssey is a beautiful game. It was amazing to watch the effortless transition from cut-scene into gameplay at the beginning. Hopefully the technical performance will match it. In terms of sound, we can be guaranteed a superb sound track. However, the excellent writing has come into the dialogue as well and the English dubbing in this game happened to be superb, so far.

Given how closely the game seems to be sticking to a traditional RPG design, we’re not expecting a revelation from Lost Odyssey. However, it’s the way that the game has been very carefully put together, as well as what seems to be a lot of love and care in the localisation that has us excited. Hopefully, this along with what is so far a deeply intriguing story will be enough to overcome any displeasures encountered by archaic design choices.
Overall:
Even if it doesn't reinvent the wheel, there's a lot to look forward to with Lost Odyssey.

Related Lost Odyssey Content

New Lost Odyssey content released
28 Apr, 2008 Rekindle that RPG.
Lost Odyssey winners announced
18 Mar, 2008 What was once lost, has now been found.
Lost Odyssey to become a series?
29 Feb, 2008 It seems likely.
12 Comments
5 years ago
I still can't believe we are getting this on the 7th. It's slated for late Feb in Europe.

Anyway the producer has stated that the game spans over 4 dics and will last about 40-50 hours of gameplay. Personally I feel that's a sweet spot for a RPG as the rest becomes grinding.

The thing I don't like is the mouth synching for the western release is made to the english dub. While this is understandable I still prefer to play Japanese games with the intended lanuage and subtitles.

Still looking forward to this, I'm pumped a JRPG with an excellent story. While Blue Dragon was fantastic (and had a good story despite of what ppl may think) I'm looking forward to a more adult JRPG.
5 years ago
Random (and slow) battles? Want much less now. Disappointing... nothing I hate more than being bogged down in pointless combat with killer bunny #2454...
5 years ago
Mr Waffle wrote
Random (and slow) battles? Want much less now. Disappointing... nothing I hate more than being bogged down in pointless combat with killer bunny #2454...
Yeah that was my favourite thing about Blue Dragon, its a shame they have reverted back to the regular RPG formula. Anyway regardless of that I'll be getting this game - I've been following it for a while now and it looks like its shaped up quite well and 4 discs is awesome - feels like your getting your money's worth icon_razz.gif
5 years ago
GroovySamurai wrote
Mr Waffle wrote
Random (and slow) battles? Want much less now. Disappointing... nothing I hate more than being bogged down in pointless combat with killer bunny #2454...
Yeah that was my favourite thing about Blue Dragon, its a shame they have reverted back to the regular RPG formula. Anyway regardless of that I'll be getting this game - I've been following it for a while now and it looks like its shaped up quite well and 4 discs is awesome - feels like your getting your money's worth icon_razz.gif
Its quite abnormal these days actually. The Tales series, Persona 3 and even Final Fantasy have abolished random battles to name a few. Eternal Sonata didn't have random battles either! So yeah... it's more uncommon to have them than not now. Still, I've never personally minded random battles, seeing as I fight everything that is in my path anyway.
5 years ago
Random battles is what i hated so much about Enchanted Arms. Its a shame because it seemed like a good game, but every 5 steps an enemy pops up and you have to go through the grueling task of defeating it or otherwise you wont have enough power later in the game.

this game looks good so depending on how often the random battles occur, will determine a purchase or not.
5 years ago
^ I dont think you can use affiliate links except in your signature mate...
5 years ago
I'm really excited about this game.

Turn-based combat? Charly says icon_y1.gif

Random Battles? Charly says icon_y1.gif
5 years ago
Protagonists that say "..."? Australia says no.
5 years ago
This game looks awesome and I can’t wait. I hate all the criticism the game is getting b/c of the random battles and the fact that it’s a traditional JRPG turn based fighting system.
Random battles make it harder as you try to survive getting to the next save point or town to rest in. As for the turn based fighting, that’s the way I like my JPRG. I feel it makes it more tactical and strategic as I have complete control of all my party at all times and not just one character or limited control for the rest.
5 years ago
eckymosis wrote
This game looks awesome and I can’t wait. I hate all the criticism the game is getting b/c of the random battles and the fact that it’s a traditional JRPG turn based fighting system.
Random battles make it harder as you try to survive getting to the next save point or town to rest in. As for the turn based fighting, that’s the way I like my JPRG. I feel it makes it more tactical and strategic as I have complete control of all my party at all times and not just one character or limited control for the rest.
Trust me time based battles are awesome. I have to agree with you eckymosis, i love random battles and time based fighting system. People lets not all forget how much you lost control of your characters in FFXII. Lets just keep it turn based fighting system imo icon_cool.gif

I can't wait for this game!!
5 years ago
Itachi wrote
eckymosis wrote
This game looks awesome and I can’t wait. I hate all the criticism the game is getting b/c of the random battles and the fact that it’s a traditional JRPG turn based fighting system.
Random battles make it harder as you try to survive getting to the next save point or town to rest in. As for the turn based fighting, that’s the way I like my JPRG. I feel it makes it more tactical and strategic as I have complete control of all my party at all times and not just one character or limited control for the rest.
Trust me time based battles are awesome. I have to agree with you eckymosis, i love random battles and time based fighting system. People lets not all forget how much you lost control of your characters in FFXII. Lets just keep it turn based fighting system imo icon_cool.gif

I can't wait for this game!!
Star Ocean 3:TTEOT was worse because of a lack of gambit system and being KO-ed from no MP icon_confused.gif . My healer constantly die without me knowing.

I love to have as much character control as I can. Turn-based? Yes please!!!
5 years ago
I don't think I've changed opinions so fast on a game before. Just last night I had little interest in this game but after reading this plus other previews, I done a complete 180. I actually pretty hyped for it.

It's also been far too long since I played a JRPG. I think the last one I did play was Shadow Hearts Covenant... which is something of a coincidence given the LO dev team has members of the Shadow Hearts team in it's ranks.

The thought of playing a next gen RPG epic is pretty enticing actually. This'll be my first so I'm expecting great things.

One a somewhat related note, is Eternal Sonata worth a look? The only impressions I have of it are from the demo. I remember visually it looked incredible and the battles were also pretty fun, but then again that was only a small look at what I would expect to be a much bigger game.

To anyone who has played it, does it get dull or repetitive? Any insight would be appreciated, I'm on a bit of a JRPG rush atm...
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Australian Release Date:
  7/02/2008 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Microsoft
Genre:
  RPG
Year Made:
  2007
Players:
  1

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