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Greatest game designer currently working: Your call?
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Benza




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PostPosted: Fri Dec 16, 2011 11:06 am    Post subject: Reply with quote

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grim-one wrote:
That's the weird thing though. Back in Bullfrog they had crazy ideas but managed to pull them off. Must have worked his self-confidence up to astronomical levels.


I know I fucking loved bullfrog games. (Dungeon Keeper 2 is the greatest game ever made and anyone that says different is an idiot)

I think it might be a george lucas thing. Back in bullfrog he was a great developer but he didn't have a big enough name to push everything he thought of, there were other people reigning him in going "Hold up Peter, that's fucking stupid" but now days he's big enough that if anyone says "Wait why would people want to have a virtual kid they can talk to?" He just whips out his dick and is like "I MADE FUCKING POPULOUS LISTEN TO ME!" and then that Milo thing gets developed (And then canned)
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PostPosted: Fri Dec 16, 2011 11:54 am    Post subject: Reply with quote

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I think its the opposite, instead of saying lets try that crazy idea they just go and make Fable again and less good.
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PostPosted: Fri Dec 16, 2011 12:44 pm    Post subject: Reply with quote

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Tomonobu Itagaki *cough*

Seriously though, I'm gonna go with Shigeru Miyamoto, because, after all these years, I still always have fun with his games.

EDIT: Also, someone should explain why John Carmack is so significant, not so much for designing games, but designing the engines they run on. I recently saw a "family tree" of games derived from Id's engines, all the way back to the original Quake engine. It's pretty amazing what an influence he's had on the rest of the games industry.
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Last edited by StorminNorman on Fri Dec 16, 2011 12:46 pm, edited 1 time in total
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Benza




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PostPosted: Fri Dec 16, 2011 12:46 pm    Post subject: Reply with quote

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He hasn't directed a game in ages.

[edit]
Stop fucking editing your post stormo! icon_razz.gif

Miyamoto isn't really still working as a director, he hasn't had a role as a straight up director of a game in years.
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PostPosted: Fri Dec 16, 2011 12:48 pm    Post subject: Reply with quote

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He's still listed as the producer, and it's hard to imagine he didn't have some say in how the game turned out.

Either way, I'm sticking with him because, you know, he made Super Mario Bros.
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Benza




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PostPosted: Fri Dec 16, 2011 12:50 pm    Post subject: Reply with quote

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Yeah but the thread title is 'greatest game designer currently working'

miaymoto's listed as a producer on every game Nintendo have been involved in in the past like 15 years. He's not a director anymore.

Saying "Oh well Miaymoto was involved so I'll give him credit" is not only missleading, but doing a massive disservice to you know... the guys that actually made the game.

I mean if you like the Mario Galxay games why not say Yoshiaki Koizumi?
Responsible for the 3 day system in Majoras Mask, Super Mario Galxay, DK Jungle Beat etc.
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PostPosted: Fri Dec 16, 2011 4:11 pm    Post subject: Reply with quote

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Island_Wolf
Carmack is significant mainly for his technical genius than anything else, as pretty much every game ID released was based off Romero's original designs rather than anything Carmack did.

He does deserve all the credit he gets though. Almost every engine out there has some form of Quake engine in it and that engine still kicks arse.
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PostPosted: Fri Dec 16, 2011 7:31 pm    Post subject: Reply with quote

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What do you guys reckon of Tim Schafer; I've only played Psychonauts so I can't really say much considering he did make Day of the Tentacle and Grim Fandango.
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PostPosted: Fri Dec 16, 2011 7:56 pm    Post subject: Reply with quote

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mikezilla2
I'd say Tim Schafer is a better writer then he is a director. His games are fucking hilarious but the gameplay isnt' anything exceptional.
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PostPosted: Fri Dec 16, 2011 8:03 pm    Post subject: Reply with quote

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mikezilla2
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Yeah Schafer's earlier games mostly stick to a tried and true formula (point and click adventure!). They don't do anything drastically different but they do it really freaking well. Now he and Double Fine seem to have moved off into experimenting. Some of it's good, some of it's not so good. I'm thinking Brutal Legend and Stacking here. Funny, decent story, quirky gameplay that may or may not work for you.
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Benza




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PostPosted: Fri Dec 16, 2011 8:09 pm    Post subject: Reply with quote

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grim-one wrote:
Yeah Schafer's earlier games mostly stick to a tried and true formula (point and click adventure!). They don't do anything drastically different but they do it really freaking well. Now he and Double Fine seem to have moved off into experimenting. Some of it's good, some of it's not so good. I'm thinking Brutal Legend and Stacking here. Funny, decent story, quirky gameplay that may or may not work for you.


Actually is he still directing? I know stacking wasn't him and I don't think Costume quest was either. I'm pretty sure their recent DLC games have been pitched by random members of the studio then he's like "That's awesome turn it into a game"
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PostPosted: Fri Dec 16, 2011 8:35 pm    Post subject: Reply with quote

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Benza wrote:
Actually is (Tim Schafer) still directing? I know stacking wasn't him and I don't think Costume quest was either. I'm pretty sure their recent DLC games have been pitched by random members of the studio then he's like "That's awesome turn it into a game"


Wikipedia wrote:
1989 Indiana Jones and the Last Crusade: The Action Game, tester (LucasArts)[10]
1990 Maniac Mansion (NES port), tools programmer, SCUMM (LucasArts)
1990 The Secret of Monkey Island, co-writer, programmer, additional designer (LucasArts)
1991 Monkey Island 2: LeChuck's Revenge, co-writer, programmer, additional designer (LucasArts)
1993 Maniac Mansion: Day of the Tentacle, co-designer, co-producer, co-director, co-writer (LucasArts)
1995 Full Throttle, project leader, writer, designer (LucasArts)
1998 Grim Fandango, project leader, writer, designer (LucasArts)
2005 Psychonauts, creative director, co-writer, designer (Double Fine, Majesco)
2009 Brütal Legend, creative director, writer, designer (Double Fine, Electronic Arts)
2010 Costume Quest, creative director, writer (Double Fine, THQ)
2011 Stacking (Double Fine, THQ)
2011 Trenched (Double Fine, Microsoft Studios)
2011 Sesame Street: Once Upon a Monster (Double Fine, Microsoft Studios)

So he was involved in Costume Quest fairly well. No idea how much in Stacking or Trenched, or if he's just credited as a studio big-wig. Is that Sesame Street game even out yet?
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PostPosted: Fri Dec 16, 2011 9:03 pm    Post subject: Reply with quote

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grim-one
grim-one wrote:
Is that Sesame Street game even out yet?


It is.
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PostPosted: Fri Dec 16, 2011 9:16 pm    Post subject: Reply with quote

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Oh it's only for Xbox/Kinect. That'd be why I didn't hear about it =)
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PostPosted: Fri Dec 16, 2011 11:02 pm    Post subject: Reply with quote

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Jarrod
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Benza wrote:
I mean if you like the Mario Galxay games why not say Yoshiaki Koizumi?
Responsible for the 3 day system in Majoras Mask, Super Mario Galxay, DK Jungle Beat etc.


Now this is a man who needs to get more publicity than he's getting at the moment.
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PostPosted: Fri Dec 16, 2011 11:28 pm    Post subject: Reply with quote

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Jeremy wrote:
Benza wrote:
I mean if you like the Mario Galxay games why not say Yoshiaki Koizumi?
Responsible for the 3 day system in Majoras Mask, Super Mario Galxay, DK Jungle Beat etc.


Now this is a man who needs to get more publicity than he's getting at the moment.


Agreed, looking through the list of games he's been involved heavily in, probably his 'weakest' is Super Mario Sunshine (and I say that as a good thing, I enjoyed the game a lot).

Quite difficult to actually think of other designers, than the standard Miyamoto/Naka etc. that have been in more overseeing roles as of late, and agree with the general difficult attribution of a game's design to anyone person from various studios.
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PostPosted: Fri Dec 16, 2011 11:30 pm    Post subject: Reply with quote

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Jeremy
thebigm wrote:
Quite difficult to actually think of other designers, than the standard Miyamoto/Naka etc. that have been in more overseeing roles as of late, and agree with the general difficult attribution of a game's design to anyone person from various studios.


Miyamoto actually agrees with this, and one of the reasons he is likely (no matter what official Nintendo PR says) stepping down from the board of directors is to work more personally with younger staff and get them onto big projects that they can direct, shifting the focus away from himself and other older Nintendo designers/directors/producers. He even said something along the lines that Nintendo as a whole may benefit from him shifting position and other talent coming in, and is quite interested in Retro having a spin at Zelda.
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PostPosted: Sat Dec 17, 2011 12:47 am    Post subject: Reply with quote

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Jarrod wrote:
and is quite interested in Retro having a spin at Zelda.


Please be true. Oh god I want it to happen.
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PostPosted: Sat Dec 17, 2011 12:54 am    Post subject: Reply with quote

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WarAdept wrote:
Please be true. Oh god I want it to happen.


Well, he is interested. To quote him from here: "As you know, we have already collaborated with Retro for the Metroid Prime series in the past. And I think when we talk about any other franchise, Zelda might be a possible franchise for that collaboration."

It's pretty probable (trusty worthy sources and all that) that Retro were actually working on some kind of Zelda prototype some time ago (pre-Skyward Sword), likely a spin-off based around Sheik and potentially third person. For whatever reason it was scrapped.

Retro is one of their powerhouse developers, even if they don't give them anywhere near enough rope to do their own thing, so I wouldn't be surprised to see them put on a Zelda game.
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PostPosted: Sat Dec 17, 2011 1:03 am    Post subject: Reply with quote

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Man I would fucking kill to see a good western developer just able to go nuts on zelda. I'm getting kind of sick of the shit Nintendo's pulling with it.

Not sure about how I feel on Retro doing it though, I haven't actually liked any of the metroid prime games.
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PostPosted: Mon Dec 19, 2011 7:22 am    Post subject: Reply with quote

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the_spensa wrote:
What do you guys reckon of Tim Schafer; I've only played Psychonauts so I can't really say much considering he did make Day of the Tentacle and Grim Fandango.


Benza wrote:
I'd say Tim Schafer is a better writer then he is a director. His games are **** hilarious but the gameplay isnt' anything exceptional.


I go back and forth on Schafer. Here's the thing: Psychonauts was freaking brilliant. The story was lively and engaging, the characters unique and interesting.

Brutal Legend was a freaking mess. The third act was AWOL. The characters, apart from Eddie, were pretty thin.

And yet that second game was STILL my game of the year.

Schafer, or someone working for him, has got a visual imagination second to none. Double Fine's games are varied, interesting, visually unique and always appealing. In addition to this, they're never clichéd (or are deliberately clichéd for effect) and the premises are always brilliant.

But their gameplay systems are ancient. The racing in Brutal Legend is my favourite example of this: It's a time trial. The opponent car CANNOT be budged. He will always run the exact same route every time. This is just nuts. There's other examples as well, but that's the clearest.

They keep making games I can't stop finding flaws in any more than I can stop playing the goddamn things, because I enjoy them so much.[/quote]
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PostPosted: Mon Dec 19, 2011 10:15 am    Post subject: Reply with quote

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Frozencry
See that's the thing, as a game designer He's nothing special. The actual design of the games is nothing to shout about they survive entirely by their writing and characters. That stuff should not make someone count towards being a great game designer anymore then it would count Jeffrey Yohalem (The writer for Assassins Creed) as being a great game designer.

I look at it this way. If the game was just a game would it still be fun, with all the fancy graphics and story and characters removed is the actual game part of the game still fun?
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PostPosted: Mon Dec 19, 2011 12:16 pm    Post subject: Reply with quote

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^I agree with that. You can have brilliant character designs and storylines but it's the gameplay itself that makes a great game designer, and games are after all about having fun as it's an interactive medium.

The more I think about it the more I appreciate Sid Meier and his games, as gameplay has always been horrifically addicting but fine tuned and insanely enjoyable. And he's been consistent since the friggin' 80s and still going.
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PostPosted: Mon Dec 19, 2011 1:40 pm    Post subject: Reply with quote

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Frozencry wrote:
The more I think about it the more I appreciate Sid Meier and his games, as gameplay has always been horrifically addicting but fine tuned and insanely enjoyable. And he's been consistent since the friggin' 80s and still going.


I think you owe some credit to the lead designers on a few games there
Wikipedia, Sid Meier wrote:

Meier is not always the main designer on titles that carry his name.

Brian Reynolds has been credited as the primary designer behind Sid Meier's Civilization II, Sid Meier's Alpha Centauri, and Sid Meier's Colonization,
Jeff Briggs designed Sid Meier's Civilization III,
Soren Johnson led Sid Meier's Civilization IV and
Jon Shafer Sid Meier's Civilization V.

Currently Meier's role appears to be that of a creative director, simultaneously contributing to multiple projects.

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