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PostPosted: Wed Nov 16, 2011 4:17 pm    Post subject: Have PS3 HD Collections Gone Too Far? Reply with quote

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Remakes and collections are all the rage these days, especially on PlayStation 3. It all started out innocuously enough with the release of the God of War Collection in November of 2009. Bundling God of War and God of War II together in anticipation of God of War III's release in March of the following year, the God of War Collection made a lot of sense at the time. It sold well, whet gamers' appetites for God of War III, and hell, it was Trophy-enabled, too.

This wasn't the end, though. It was only the beginning. The Sly Collection came out almost a year after the God of War Collection to the day, dropping rather randomly in the flooded holiday season of November 2010. Cleverly, this particular package held quite the Easter Egg on its Blu-ray in the form of a trailer for the yet-unknown fourth Sly game, Sly Cooper: Thieves in Time (lovingly referred to since as Sly 4). Under development at Sanzaru Games, the same team that put The Sly Collection together, Sly 4 is set for release on PS3 in 2012.

Both collections were fun, bundling together great PlayStation 2-exclusive experiences at a discounted price. It's hard to complain about that... at least until the third-party publishers started jumping on the ship full bore, tipping the scales away from a more moderate first-party approach and something resembling the likes of a money-grab, especially when you consider that sustained PS3 backwards compatibility would render many of these anthologies useless.

These days, we're swimming in collections on the PlayStation 3. Tomb Raider, Prince of Persia and Splinter Cell have graced the console in this form, and more compilations, such as Devil May Cry and Zone of the Enders, are still forthcoming. Metal Gear Solid HD Collection just came out this week. Individual re-releases are gaining steam, too. Capcom just re-released Resident Evil 4 and Resident Evil: Code Veronica X on the PSN, and SEGA has been going buck-wild on the PlayStation Store, releasing everything from the well-liked Crazy Taxi to the utterly abysmal Altered Beast and many games in between (especially strange considering many of these games were already on the PS3 collection SEGA released in 2009).

I don't want it to seem like I'm complaining. I'm not. I would kill for a Trophy-enabled Classic Mega Man Collection, a compilation of the Onimusha games and a way to enjoy the old-school Castlevania games with a DualShock controller. I also don't want to make it seem like re-releases are new. Super Mario All-Stars was getting regular rotation in my SNES catalog nearly two decades ago, and I subscribed to Nintendo Power just to get the special Zelda bundle on GameCube.

But with Jak and Daxter Collection coming to PS3, we have to ask ourselves some obvious questions. Are we going overboard in looking back, instead of focusing on looking forward? Have the scales been officially tipped?

There's too much of a static attitude in the gaming industry. Original games aren't often pursued because they are expensive to produce with no guarantee that they will do well and hazardous to put out because there's no guarantee of a return on said investment. Indeed, a quick look at the sales charts prove that new titles fail more often than they succeed. Certain companies have shown a propensity for developing original properties recently -- Insomniac and its new game Overstrike instantly come to mind, as does just about anything a studio like Double Fine does -- but such risks are few and far between. It's admittedly understandable why.

Indeed, at the end of the day, I always fall back on the rather traditional way I look at markets. Something being sold is only worth what someone will pay for it, and there's obviously a demand for HD collections, even if that demand is at times limited. I just can't help but wonder if we're running into a sort of conundrum, one that requires our attention and concern as gamers.


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http://au.ps3.ign.com/articles/121/1212297p1.html
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Appel




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PostPosted: Wed Nov 16, 2011 4:21 pm    Post subject: Reply with quote

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It's a Nintendo strategy.

And I don't like it.
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PostPosted: Wed Nov 16, 2011 4:24 pm    Post subject: Reply with quote

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lol youd be right in a way tho i do think they have done a decent job on some of the remasters , i recall someone else saying they weren't to happy ether ?
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PostPosted: Wed Nov 16, 2011 4:49 pm    Post subject: Reply with quote

Silly article designed to generate traffic.

They're really asking this with the glut of high quality releases lately?

I don't even.
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PostPosted: Wed Nov 16, 2011 5:18 pm    Post subject: Reply with quote

Movies get re-released time and time again, on VHS, Betamax, DVD, Bluray, etc and no one complains about that one bit. And it's going to happen allllll over again in another 5-10 years time. I don't see how games getting converted to HD and re-released should be any different, as long as they're priced accordingly. Go nuts I say.


Whats with everyone creating threads or providing news links to these forums, dumping them and then running? If you're going create a thread and post a link, at least give your own viewpoint on the topic you have created.
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PostPosted: Wed Nov 16, 2011 5:56 pm    Post subject: Reply with quote

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Where the hell is KINGDOM HEARTS - come on baby!!
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PostPosted: Wed Nov 16, 2011 6:33 pm    Post subject: Reply with quote

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HD Collections? Bring it on!

No, I don't believe it has gone too far. I'm not the type that is able to buy and play games often (poor student) and it gives me the opportunity to enjoy PS2 classics at a decent price range and on current console. Not to mention I know I will be playing decent games.
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PostPosted: Wed Nov 16, 2011 6:37 pm    Post subject: Reply with quote

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^ Some games translate well over time, others do not. Personally, I'm dying for a proper remake of Castlevania SotN (as in, HD sprites).
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PostPosted: Wed Nov 16, 2011 6:47 pm    Post subject: Reply with quote

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GooberMan wrote:
Silly article designed to generate traffic.

They're really asking this with the glut of high quality releases lately?

I don't even.


and its just a revision of an article they die in march 2011 http://au.xbox360.ign.com/articles/115/1157795p1.html

I did comment on the article there that I personally like having the HD remakes. Of course hardware backwards compatibility could have been left in consoles. Current releases are largely expansion packs / level packs for last years titles (from this list rage is the only one thats not a sequel) and 80% of this gens titles have not evolved GAMEPLAY beyond last gen, relying on HD graphic advances to sell it making MOST of this gen HD redesigns of last gens titles.
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PostPosted: Wed Nov 16, 2011 7:35 pm    Post subject: Reply with quote

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emech wrote:
80% of this gens titles have not evolved GAMEPLAY beyond last gen, relying on HD graphic advances to sell it making MOST of this gen HD redesigns of last gens titles.


Unless we're talking about JRPGs or the Ratchet and Clank series, that is 100% untrue.
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PostPosted: Wed Nov 16, 2011 8:09 pm    Post subject: Reply with quote

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Its good for people who havent had a previous playstation to enjoy these games before the newest sequel comes out. I dont see it as a bad thing as even though I had a ps2 I never played GOW1 and 2 so im glad the HD remake was there for me to play before GOW3 came out. If only thry would re re release Killzone as I think that game could benefit a HD remake and fix some of its annoying bugs.
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PostPosted: Wed Nov 16, 2011 8:17 pm    Post subject: Reply with quote

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mrcool37 wrote:
Movies get re-released time and time again, on VHS, Betamax, DVD, Bluray, etc and no one complains about that one bit. And it's going to happen allllll over again in another 5-10 years time. I don't see how games getting converted to HD and re-released should be any different, as long as they're priced accordingly. Go nuts I say.



Very good point and I agree. I have a favourite movie on VHS, I buy it again on Bluray to enjoy it in amazing quality. Makes sense to rebuy your favourite game in amazing quality too.

Some are sloppy though, like PoP trilogy. They should really fix some glitches.
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PostPosted: Wed Nov 16, 2011 8:47 pm    Post subject: Reply with quote

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I love it.I mean it's not like something stupid like 50% of games being released are HD updates.I mean look at Oct and Nov, so many new games it's hard to get every one.

Also it's good for any games you missed out on back in the day.Is the ZOE update 1 and 2 because for some reason I never bothered to play the 2nd one but it's very likely I will play it when the collection is released.
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PostPosted: Wed Nov 16, 2011 8:47 pm    Post subject: Reply with quote

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They haven't gone far enough. More.
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PostPosted: Wed Nov 16, 2011 9:58 pm    Post subject: Reply with quote

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Esposch wrote:
emech wrote:
80% of this gens titles have not evolved GAMEPLAY beyond last gen, relying on HD graphic advances to sell it making MOST of this gen HD redesigns of last gens titles.


Unless we're talking about JRPGs or the Ratchet and Clank series, that is 100% untrue.



For discussion benefit - examples please .... i'm fairly confident in my statement.

And i'm an talking gameplay innvoation specifically. My main exceptions being:
motion controls (wii-mote / kinect centric titles for better or worse) and
3rd person cover based shooters (gears of war / uncharted standaised this - though its an refinemint of Winback (n64) and kill.switch (ps2)
parkour - (AC / crackdown / mirrors edge)
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PostPosted: Wed Nov 16, 2011 11:07 pm    Post subject: Reply with quote

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emech wrote:
My main exceptions being:
motion controls (wii-mote / kinect centric titles for better or worse) and
3rd person cover based shooters (gears of war / uncharted standaised this - though its an refinemint of Winback (n64) and kill.switch (ps2)
parkour - (AC / crackdown / mirrors edge)


So your exception is the biggest games franchises of the generation that have set the standard that games are measured by?

That's... kind of dumb?

Also of course we're getting drilled with re-releases now, we're at a weird time where everyone knows that the next gen is going to be soon but not sure exactly when. Most companies are probbably allready working on Ps4/ x-box 720/Wii-u titles and need something to put out till those consoles get anounced so they're reaching into their back catalouge.
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PostPosted: Wed Nov 16, 2011 11:44 pm    Post subject: Reply with quote

mrcool37 wrote:
Movies get re-released time and time again, on VHS, Betamax, DVD, Bluray, etc

Which touches on something that I've been talking about for years within the industry - where the hell is the standardised system that covers all bases and will allow us to preserve the past without resorting to emulation?

The games industry is far too driven by commercial interests. Which sounds strange, but the movie industry standardised fairly quickly yet here we are all buying three consoles per generation as well as keeping a PC up to scratch and whatever mobile devices we think are cool. What a crock.
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PostPosted: Thu Nov 17, 2011 12:04 am    Post subject: Reply with quote

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GooberMan wrote:
where the hell is the standardised system that covers all bases and will allow us to preserve the past without resorting to emulation?

Are we ignoring Windows games where you can pretty much play anything made in the last 15 years?

GooberMan wrote:
The games industry is far too driven by commercial interests. Which sounds strange, but the movie industry standardised fairly quickly yet here we are all buying three consoles per generation as well as keeping a PC up to scratch and whatever mobile devices we think are cool. What a crock.

Speak for yourself. I've only bought two consoles this generation ;D
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PostPosted: Thu Nov 17, 2011 12:26 am    Post subject: Reply with quote

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Benza wrote:
emech wrote:
My main exceptions being:
motion controls (wii-mote / kinect centric titles for better or worse) and
3rd person cover based shooters (gears of war / uncharted standaised this - though its an refinemint of Winback (n64) and kill.switch (ps2)
parkour - (AC / crackdown / mirrors edge)


So your exception is the biggest games franchises of the generation that have set the standard that games are measured by?

That's... kind of dumb?

.


Your suggesting that the biggest gaming franchises account for "100%" of releases (or at least more than 20%) ???
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PostPosted: Thu Nov 17, 2011 12:50 am    Post subject: Reply with quote

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GooberMan wrote:
mrcool37 wrote:
Movies get re-released time and time again, on VHS, Betamax, DVD, Bluray, etc

Which touches on something that I've been talking about for years within the industry - where the hell is the standardised system that covers all bases and will allow us to preserve the past without resorting to emulation?

The games industry is far too driven by commercial interests. Which sounds strange, but the movie industry standardised fairly quickly yet here we are all buying three consoles per generation as well as keeping a PC up to scratch and whatever mobile devices we think are cool. What a crock.


I've never owned 3 current gen consoles unless you count handhelds.In fact other than me getting the PS3 and Wii this gen, I've never even owned two at once.
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PostPosted: Thu Nov 17, 2011 1:07 am    Post subject: Reply with quote

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Are we ignoring Windows games where you can pretty much play anything made in the last 15 years?

Except for Gran Turismo. And Castlevania: Symphony of the Night. And countless other console exclusive games. You know, without the emulation I mentioned.

And while we're on the subject of Windows games, many Windows games made before about the turn of the century would check for Windows versions before allowing you to run or install. I can't run Balls of Steel on Windows 7 without user-made patches, and even then the DirectDraw implementation utterly fails at rendering anything viewable by humans that aren't high on mushrooms.
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PostPosted: Thu Nov 17, 2011 8:28 am    Post subject: Reply with quote

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emech wrote:


Your suggesting that the biggest gaming franchises account for "100%" of releases (or at least more than 20%) ???


When one of those 'biggest gaming franchises' accounts for an entire console With the Wii? Yes.

Also it's not only about those big name games, there's a trickle down effect where stuff from those games influences subsequent less then tripple A games evolving the way we look at gameplay as a whole.

Motion Controlls are being implemented in everything.
Not only in the wii games and Kinect games, but playstation move has started trickling down into comparability with regular games like Heavy Rain etc. Hell before we even got playstation move the motion control in the six-axis was all over the place. I mean uncharted 1 had motion control, Lair was almost entirley motion controlled, the beginning of ps3's life was full of (mostly ill thought out) motion control in otherwise normal games.

Cover shooters are more then just gears of war etc. There are god knows how many cover based shooters out at the moment and it isn't just the ones with a dedicated cover system. The whole idea of cover has slowly permeated pretty much every shooter. Hell Denny did a whole thread on the lament that classic FPS games that we all played as a kid are dying out and being replaced by games that focus more slow movement with cover etc. There are also third person games like Army of Two that even though they lack a dedicated cover system still are heavily routed in cover and fire mechanics.

Parkour is just modern take on platforming. The three games you mentioned tackle it in three entirely separate ways that all differentiate them from each other and past gen games.
Crackdown is probably the most traditional and just added typical platforming mechanics into a GTA like sandbox game.
Mirrors Edge has definitely had a trickle down effect into other FPS games. Without Mirrors Edge I doubt we ever would have gotten a game like Brink (Wich for all it's problems tried something new) hell you can even see it's influence in the movement and animations for Battlefield 3.

Assassins Creed was a game that existed because the past gen tech couldn't make that game, it's influences are all over the place. From the minor ones like being able to Niko being able to climb all over the place in GTA 4, to games like Infamous that just went nuts with the idea.
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PostPosted: Thu Nov 17, 2011 8:55 am    Post subject: Reply with quote

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GooberMan wrote:
... and even then the DirectDraw implementation utterly fails at rendering anything viewable by humans that aren't high on mushrooms.


and that's a BAD thing???
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PostPosted: Thu Nov 17, 2011 9:13 am    Post subject: Reply with quote

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PostPosted: Thu Nov 17, 2011 9:21 am    Post subject: Reply with quote

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[quote="Benza"]
emech wrote:


stuff


I do not count the entire wii collection. I said motion centric. Red steel and no more heroes are abot the ONLY titles that couldn't be replicated on other systems with traditional controllers (but can now with move - and could be have (poorly) attempted on eye-toy like that hero game)

The triple down effect from bigger games does happen - and has happened - but trickle down effect is not innovation (which is what we are discussing)

Motion Controlls trickle down implemention is not innovation (see above) - and I already accountd for the few motion innovations in my 20%

Cover shooters are more then just gears of war etc.- Again I agree- its trickled down - and as pointed out was "innovated" in the n64, but GoW popularised it so I included in in my 20%

Parkour is just modern take on platforming. - so we agree that is not innovation <jest> ? - parkour gameplay innovated in how explore 3D space, so again it was included in my 20%

As for influences are all over the place (and again both your examples are current gen - I'm arguing that 80% of game recycle gameplay from in prev. gens with new graphic skins) taking influence is not innovation, casuing influence is.

Finally - harking back to your previous comment - I think this generations RPGs might be the genre which has seen evolution, even it has mostly been by its incorporation in or taking influence from other genres.
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