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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed Nov 02, 2011 12:40 pm Post subject: |
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Mobility in FPS is mostly dead, at least for the mass market, because stupid fuckheads think a completely different style of play somehow equates to evolution of the entire fucking genre. It's about as rational as trying to pass off Gran Turismo as an evolution of Mario Kart, when neither game aims for even remotely comparable gameplay and core design philosophy.
Slower, focused and streamlined play also caters the common lazy gamer who cannot for the life of them be fucked putting any effort into character movement and spatial awareness, let alone exploration and discover, and would rather be spoon fed heavily scripted cinematic sequences and whack-a-mole shooting gallery level design like a fat American gobbles up cheap takeaway, lapping up forgettable, disposable garbage in a couple of hours so they can quickly move on to the next cheap thrill.
But hey, this stuff sells, so who gives a shit about Quake or Doom? They're TOO OLD and TOO FAST and BORING. Where's the helicopters and tanks crashing into shit? Where's the cliché emotional cinematic score? Where's the badly written two dimension characters and plot that was scribed on Tom Clancy's toilet roll? Where's the iron sights? Where's the slow stop-and-pop gameplay which remains sterile from start to finish? Why do I have to think and interact Denny?! I don't want to play games, I want to play MOVIES!
Fuck you all for ruining my favourite genre. Asswipes.
*kicks bucket*
*writes angry letter to ABC*
*falls asleep in rocking chair* _________________
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WarAdept


Status: Offline Joined: 12 Apr 2009 Posts: 496 $poons: 62.50 Location: Sydney

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Posted: Wed Nov 02, 2011 1:11 pm Post subject: |
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I don't touch the FPS genre these days. Haven't bothered with Battlefield onwards, same with Call of Duty. Gave some of the other games such as Brink and Rage a go, didn't do anything for me. The golden days of Quake and UT for the PC and Goldeneye/Perfect Dark for the console are over.
The thing is, the older twitch based FPS games were all about full control and brilliant level design. Coupled with some serious split second techniques almost made the metagame an entirely different game itself from what you got when you first bought the game. Unfortunately, the majority of people can't ascend to that level and it's really just how society works nowadays. People want it easy, to be spoon fed and given visual splendours without any effort whatsoever.
The only FPS game I play is TF2 and that's because I like the art style and sillyness of it.
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Shadow Wave


Status: Offline Joined: 13 Feb 2008 Posts: 5020 $poons: 2570.10 Location: VIC

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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed Nov 02, 2011 1:27 pm Post subject: |
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| Shadow Wave wrote: | | What I miss about FPS is simply being able to hold the Forward Button and never let go of it. |
That's basically the cornerstone of modern shooter level design anyway . _________________
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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Posted: Wed Nov 02, 2011 1:30 pm Post subject: |
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Honestly, if I had the time, I've been wanting to make an old school FPS for a few years now. Just as an exercise in Pure Gaming and to see if people will still buy such a thing. _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed Nov 02, 2011 1:34 pm Post subject: |
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Given that UE3, CE3, and soon Source are all open source engines built primarily for FPS, you should.
I'll do the sound effects with my voice and offer valuable, harsh criticism for all your designs.
Work with me trust me its good stuff. _________________
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Esposch


Status: Offline Joined: 25 Sep 2009 Posts: 3858 $poons: 62.00 Location: Melbourne

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Posted: Wed Nov 02, 2011 1:40 pm Post subject: |
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| Jarrod wrote: | | It's about as rational as trying to pass off Gran Turismo as an evolution of Mario Kart, when neither game aims for even remotely comparable gameplay and core design philosophy. |
Heh. That explains why I love Halo but hate Gears. God damn it you're clever, Jarrod-kun. _________________
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Wed Nov 02, 2011 1:58 pm Post subject: |
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Work with me and I'll make it tough as nails and designed around competitive gaming. _________________
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mikezilla2


Status: Offline Joined: 12 Jun 2007 Posts: 5236 $poons: 588.60

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Posted: Wed Nov 02, 2011 2:08 pm Post subject: |
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work with me and I'll film you in suggestive positions
*wait did i just say that * _________________
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IISpacebreakII

Status: Offline Joined: 26 Sep 2007 Posts: 2911 $poons: 10.40

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Posted: Wed Nov 02, 2011 2:16 pm Post subject: |
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Work with me and I'll make the levels genuinely fun, with easter eggs and friggen secrets everywhere.
Hell, I'll put a painting in the game you can jump into and play a platforming level, mario-style.
Last edited by IISpacebreakII on Wed Nov 02, 2011 3:24 pm, edited 3 times in total
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Zhou


Status: Offline Joined: 23 Jul 2007 Posts: 4555 $poons: 382.11 Location: Summoner's rift

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Posted: Wed Nov 02, 2011 2:28 pm Post subject: |
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Pros/Cons of mainstreaming fps
cons
-crappy storylines with even crappier story lines (I'm looking at YOU dead island)
-stupidly linear corridor gameplay
-not enough love being put into the pc versions (devs preferring to work on console version and doing poor ports to pc being in vogue these days). The roll on effect here being simplified controls/gameplay for the restricted range of movement and control you have with only a controller as opposed to mouse/kb.
pros (puts on flame suit)
-If it wasn't for mainstreaming of said games gamers like me would just get owned by pros like Denny and co. repeatedly. and just rage. At least we have a fighting chance to even get one kill in on them.
In other words, it makes it more accessible to those who are not were not trained as part of a military program to produce an army of super gamers.
and uhm..well thats about all the pros I could think of.
*edit*
ah. Pretty much what I said was already covered by WarAdept _________________
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Wed Nov 02, 2011 2:31 pm Post subject: |
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| IISpacebreakII wrote: |
Hell, I'll put a painting in the game you can jump into and play a platforming level, mario-style. |
Everything lately reminds me of Dark Souls.
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Esposch


Status: Offline Joined: 25 Sep 2009 Posts: 3858 $poons: 62.00 Location: Melbourne

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Posted: Wed Nov 02, 2011 2:38 pm Post subject: |
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| Zhou wrote: |
and uhm..well thats about all the pros I could think of. |
- They can take advantage of more modern machines to produce graphics with a higher level of detail, and also larger areas with more advanced physics.
- The AI in modern games is much better.
- Some modern shooters actually have pretty decent storylines. Deus Ex comes to mind (which also had the added advantage of being able to create a more immersive world by leveraging far more powerful hardware than the first).
- Issues from the olden days such as incessant quicksaving/quickloading and retrying a single point in the level over and over again because you have 17HP are now a thing of the past.
I'm not saying that "hide behind the wall until the baddies stop shooting at you" is a better game than "get quad damage and fire rockets everywhere", but those old games had their fair share of issues too. _________________
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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Posted: Wed Nov 02, 2011 2:42 pm Post subject: |
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| Jarrod wrote: | | Given that UE3, CE3, and soon Source are all open source engines built primarily for FPS, you should. |
I'd be more interested in writing code from scratch so that I can make editors as conceptually simple as the Doom editors.
(Side note: I've written a Direct3D renderer for Doom maps back in the day when I was going to write a Doom level editor).
That, and I always wanted to make a Doom-style shooter that inhabited one giant world. It always struck me as odd that finishing a level in Doom was just a random switch instead of a giant trek to the next area you see on the map. Coding up a streaming system for levels that geometrically simple is best described as "trivial" (at least with my skillset and experience). _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed Nov 02, 2011 2:50 pm Post subject: |
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Doom + Metroid
Anything + Metroid
Metroid _________________
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Zhou


Status: Offline Joined: 23 Jul 2007 Posts: 4555 $poons: 382.11 Location: Summoner's rift

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Posted: Wed Nov 02, 2011 3:03 pm Post subject: |
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| Esposch wrote: |
- Some modern shooters actually have pretty decent storylines. Deus Ex comes to mind (which also had the added advantage of being able to create a more immersive world by leveraging far more powerful hardware than the first). |
Imo the story for the original deus ex was a million and one times better than Deus Ex: HR. So very very disappointed with the last 30 min or so of Deus EX HR.
I went as far as finishing the original deus ex again (with high res patch) after finishing deus ex: HR just to make sure I wasn't suffering from a case of 'everything was better back in the day' syndrome. And I genuinely felt original story was better. _________________
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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Wed Nov 02, 2011 3:18 pm Post subject: |
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I was never a huge fan of Quake 3. I liked it but not religiously like some players. Unreal Tournament was the kind of game I absolutely adored though. That and Battlefield 1942 / Desert Combat were the main two games I played through my high school years.
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IISpacebreakII

Status: Offline Joined: 26 Sep 2007 Posts: 2911 $poons: 10.40

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Posted: Wed Nov 02, 2011 3:23 pm Post subject: |
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This was initially an edit of my last post, but somehow before I finished typing it 7 replies were posted, gg guys XD;
Edit; Really though, some fps games do things I like, others just copy it like nonsense. I really wish out of all the genres of games that fps wasn't the one to become 'casual'. Like some games did things I really liked, Halo and it's health regeneration and 2 weapon system, gears and it's covering and running system, call of duty 4 with it's cinematic sequences.
But then every game tried copying and recycling other games, and they're right about making games simpler for mass appeal. (I don't understand why the more content-rich games often get less commercial success).
Nearly every series is forgoing it's own uniqueness because they think copying the opposition will work. I like Halo's Health regeneration, didn't mean I wanted it in every damn game. I liked Call of Duty's .45 seconds to kill anything type of gameplay, yet again didn't mean I wanted it in every game.
The thing's I miss most though, are the complex FPS single player story's and maps, cool secret areas, epic characters, post-game bonuses, nonsensical weapons like the UT Redeemer.
It's not good to wish you could go back 10-15 years to play these games when they were first released, with a community that appreciated and loved them.
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Wed Nov 02, 2011 3:30 pm Post subject: |
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| Zhou wrote: |
-If it wasn't for mainstreaming of said games gamers like me would just get owned by pros like Denny and co. repeatedly. and just rage. At least we have a fighting chance to even get one kill in on them.
In other words, it makes it more accessible to those who are not were not trained as part of a military program to produce an army of super gamers. |
hahaha
But seriously, where do you think I learnt to play Quake and UT how I play them now? I didn't magically sit down and instantly become a competitive player that is tournament ready; I played for fucking months improving my play and got my arse handed to me by literally some of the best players in the world (and I still do get my arse handed to me. I'm not even close to being as good as the top 10 Quake Live players in Aus and I know the mechanics just as well as them). I lost, sure, but playing those games online with high tier players was some of the best fun I've ever had with gaming, because it was challenging and intense. And yeah my skill improved dramatically and has affected my overall skill level in almost all my games.
The reward behind the game wasn't instant gratification but long term experience and simply becoming a better gamer. The problem behind games of today is that it is setting the skill ceiling to a ridiculously low level and it's throttled the gaming community to a point where they now considering Quake Live and UT series difficult to play.
I understand that they're trying to reach out to a wider market, but dumbing down the mechanic and rewarding you for doing literally nothing is not the way. It's like teaching someone how to do one punch in Karate then awarding them a new belt.
This is also a big reason why I consider Dark Souls to be the best game this generation. It doesn't spoon feed you, it lets you discover things yourself and gets gamers together to find things out and pick up all the pieces. It's gaming done right with modern tools imo. It lets you learn and at your own pace, and it's a rewarding experience because of it. _________________
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Mike\


Status: Offline Joined: 17 Mar 2002 Posts: 2034 $poons: 448.60 Location: Melbourne

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Posted: Wed Nov 02, 2011 4:38 pm Post subject: |
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| Zhou wrote: |
-If it wasn't for mainstreaming of said games gamers like me would just get owned by pros like Denny and co. repeatedly. and just rage. At least we have a fighting chance to even get one kill in on them.
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Pfft, it's called a learning curve. You can't expect to just pick up a game and be the best at it. The fact games are eliminating them confuses and infuriates me.
I'm looking forward to the "new" CS. Valve still know how to make good multiplayer fpses
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Shadow Wave


Status: Offline Joined: 13 Feb 2008 Posts: 5020 $poons: 2570.10 Location: VIC

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Posted: Wed Nov 02, 2011 4:44 pm Post subject: |
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| Jarrod wrote: | | Shadow Wave wrote: | | What I miss about FPS is simply being able to hold the Forward Button and never let go of it. |
That's basically the cornerstone of modern shooter level design anyway . |
I disagree in the sense of what I was meaning..
For example, in games such as doom and quake, I loved just essentially always moving forward and never stopping moving. Shotgun always equipped and you just run and gun forwards and take on everything in your way.. Who said cover was important? _________________ http://bencadphotography.com/
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http://www.play-asia.com/SOap-23-83-7wrp-49-en.html Cheap Games!
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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Posted: Wed Nov 02, 2011 4:59 pm Post subject: |
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Never played Doom too much I take it?
The BFG is one of the most lethal weapons in multiplayer if you can manage to use cover to your advantage. Specifically, let the ball out close to a wall and then step out from it. The ball explodes giving the wall, well, 0 damage. But then thanks to the magic of the BFG, rays then shoot out from your current position in the general direction you were facing when you shot it thus decimating anyone that you're now in front of.
Not to mention the silent BFG glitch. Drop off a ledge, start firing just before you land, the charge sound is replaced by a grunt.
tl;dr - Don't play me in Doom. Unless you're Denny. _________________
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ThunderCurls


Status: Offline Joined: 26 Mar 2009 Posts: 1127 $poons: 9.80 Location: Tasmania

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Jellyfish

Status: Offline Joined: 17 May 2005 Posts: 5186 $poons: 22.60 Location: Melbourne, Victoria

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Posted: Wed Nov 02, 2011 6:24 pm Post subject: |
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I must admit I never enjoyed those early FPS. Duke Nukem 3D was at least interesting to me because there were submarines, strippers and toilets. Doom was really quite boring. However unlike others I could only play such games maybe once a month for fifteen minutes. Modern games are at least a bit more interesting than just bland corridors with enemies hurling fireballs at you.
I don't think you'll see the return of anything like Doom or Quake simply because the people who love those games are pretty happy with what they've got and people who haven't experienced them just wouldn't care. I can't really see a cinematic trailer that will catch people's attention. Even if someone does make one, they'll be ripped to shreds by places like IGN and whatnot for being unimaginative and linear.
But what would I know, I'm an RTS player and find Zelda games boring as hell.
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