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SingStar: Guitar Review
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Vervain




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PostPosted: Tue Nov 23, 2010 9:52 pm    Post subject: SingStar: Guitar Review Reply with quote

SingStar: Guitar Review by Andrew
PS3 Review: Become the frontman, again.
[View Article]

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Karai Pantsu
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PostPosted: Tue Nov 23, 2010 10:07 pm    Post subject: Reply with quote

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Fuck that noise - bring out Singstar: Air Guitar for Kinect and then we'll talk.

Seriously. They seriously took the Karaoke game and turned it into Guitarband lite. This is facepalm gold, boys and girls.
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Eyce




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PostPosted: Tue Nov 23, 2010 10:07 pm    Post subject: Reply with quote

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Bev
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GooberMan
Karai Pantsu
lolpinions after playing this at a friend's house...

- Guitar sustain notes are very difficult to read during strummy patterns

- VERY forgiving hit detection, not only does it barely need to be calibrated, you can hit sections completely wrong and not drop notes

- Some very decent charts, all songs are relatively easy

- Hard difficulty is essentially expert charting, although they generally keep to rhythm guitar during complex bits, eg. Helicopter's strummy solo only is charted for the first 1/3 of it

- Voice control is hilarious. Being a person who uses the internet, the first thing I did on song selection was say "Dicks"... it scrolled straight to U2. True story.
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Karai Pantsu
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PostPosted: Tue Nov 23, 2010 10:08 pm    Post subject: Reply with quote

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Eyce wrote:
- Voice control is hilarious. Being a person who uses the internet, the first thing I did on song selection was say "Dicks"... it scrolled straight to U2. True story.


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Hilarion!
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Benza




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PostPosted: Tue Nov 23, 2010 11:54 pm    Post subject: Reply with quote

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... why does this even exist?
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BurnZ




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PostPosted: Wed Nov 24, 2010 2:50 am    Post subject: Reply with quote

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Karai Pantsu wrote:
**** that noise - bring out Singstar: Air Guitar for Kinect and then we'll talk.

It would be Lips: Air Guitar for the Kinect. icon_razz.gif
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Jedi_Amara




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PostPosted: Wed Nov 24, 2010 2:55 am    Post subject: Reply with quote

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Lips could totally have air guitar without Kinect, just use the motion sensitivity in the mics icon_razz.gif

(I played Lips for the first time on the weekend, never realised the mics were motion sensitive before - I love it!)
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BurnZ




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PostPosted: Wed Nov 24, 2010 3:04 am    Post subject: Reply with quote

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Vervain
Karai Pantsu
But then you would be using the mic as the guitar, which defeats the purpose of it being an air guitar.

You could use the mic built into the Kinect (kinda) and then you'll have an air band game.

If that ever happens, I'll be an air roadie.
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Jedi_Amara




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PostPosted: Wed Nov 24, 2010 3:13 am    Post subject: Reply with quote

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You can be my air roadie any time, baby icon_wink.gif
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Vervain




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PostPosted: Wed Nov 24, 2010 9:17 am    Post subject: Reply with quote

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Benza wrote:
... why does this even exist?


Quick cash-in to try and revitalize a dying genre. Music game sales have dropped from about $1.6 billion in 2008 (Jan to Oct) in the US to less than $250 million this year (Jan to Oct) in the US.
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