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Ciel




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PostPosted: Thu Jan 27, 2011 9:19 pm    Post subject: Reply with quote

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dloiscute
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599 US Dollar


Giant enemy crab for massive damage!
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PostPosted: Thu Jan 27, 2011 10:32 pm    Post subject: Reply with quote

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I think that the old E3 meme is going to be somewhat relevant again with this new PSP. I've got a feeling that it is going to be very expensive..... like far too expensive..
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PostPosted: Thu Jan 27, 2011 11:14 pm    Post subject: Reply with quote

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dloiscute
mikezilla2
http://kotaku.com/5744675/yes-ive-played-with-sonys-new-gaming-portable-the-ngp?skyline=true&s=i

Impressions, looking good!
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PostPosted: Fri Jan 28, 2011 12:19 am    Post subject: Reply with quote

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dloiscute
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I want this more than the 3DS......But it's probably gonna cost more too...
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PostPosted: Fri Jan 28, 2011 12:39 am    Post subject: Reply with quote

Excellent quality of Uncharted NGP in action.



http://au.gamespot.com/ngp/action/uncharted/video/6287018/uncharted-working-title-reveal-trailer-1


Looking awesome. I think I'm with you guys though and will probably (hopefully) settle for the normal controls.
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PostPosted: Fri Jan 28, 2011 11:09 pm    Post subject: Reply with quote

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It sure easy on the eyes, I love the look of it.

Gimmicky controls are a waste of time IMO, although the rear touch pad is kinda cool.
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PostPosted: Fri Jan 28, 2011 11:26 pm    Post subject: Reply with quote

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dloiscute
ZeroX03
nadslaing wrote:
Gimmicky controls are a waste of time IMO


They seem to have served the DS pretty well, though not all games make a lot of use of them. I expect the PSP2 will be the same.
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PostPosted: Sat Jan 29, 2011 8:15 am    Post subject: Reply with quote

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dloiscute
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http://www.siliconera.com/2011/01/27/these-third-party-developers-are-backing-sonys-ngp/

nuff said
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PostPosted: Tue Feb 08, 2011 10:23 am    Post subject: Reply with quote

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mikezilla2
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From Gamesindustry.biz:

Johnny Minkley wrote:
Sony details NGP strategies at private UK event

During a presentation to around 20 UK developers at its headquarters in London yesterday, Sony shared a wide range of information about its new handheld platform, revealing significant new details on launch plans, hardware specifications, networking features and more.

One attendee, speaking to our sister site Eurogamer.net this morning under condition of anonymity, said: "NGP is a developer's dream – Sony is finally doing the things developers have been crying out for for years".

Studios had been expecting to collect development kits at the event, but were told "late shipments from Japan" meant SCEE would now be "prioritising". According to the source, for a kit to be delivered before April a studio must supply a "20-page concept document on a game they want to release at launch".

Eurogamer understands that key UK studios have had early kits for almost a year. But the source claimed the new shipment of kits would be "the first to have the final GPU in them".

Sony has not yet dated the system beyond plans to begin rollout worldwide by the end of 2011. But during yesterday's presentation, Sony listed the wi-fi only edition of NGP as "2011", while the wi-fi plus 3G version was listed as "Holiday Season 2011", implying that the 3G-enabled console would not be available day one.

SCEE did not share any solid information on date or price, only adding that details would be revealed "very soon".

Sony staff demoed a handful of upcoming first-party NGP titles, including Uncharted, Little Deviants and WipEout. The source said the latter was "the WipEout HD PS3 engine running on PS3 with no changes to the art platform. That means full resolution, full 60fps. It looks exactly the same as it does on PS3 – all the shader effects are in there".

With Sony urging developers to create releases that work across PS3 and NGP, the implications of this are significant. "They want us to do cross-platform," said the source, explaining that the submission process has been streamlined, with only a single submission required for a title on PSN and NGP.

And developers were told: "All games at launch available on flash [the physical storage medium] would also be on PSN."

However, Sony is also insisting that it "does not want exactly the same game" on NGP and PS3 – there "has to be a reason for the NGP title". "They want at least some kind of interactivity between the two versions with NGP-only extras," the source added.

The rumoured addition of 'cloud saving' – seen as key for enabling gamers to switch easily between a game on PS3 and NGP – was raised by developers, but SCEE would not officially confirm it.

The publisher also moved to reassure developers that the technical hurdles of cross-platform development were being kept as low as possible.

"Any shaders for PS3 stuff will just work," said the source. "We won't have to rewrite. What would have taken two-to-three months before looks like it could take just one-to-two weeks now. The architecture is obviously different, but it's the same development environment".

Elsewhere with the hardware, it was confirmed that NGP features three gyroscopes, compared with one in PS3's controller, allowing for more accurate movement. And the front and rear touch panels are both capable of six-point multi-touch.

"The touch pad on the back is fantastic," the source said. "It does feel second nature, like you're having a real impact on the world". As an example of the potential, SCEE described squeezing an object in-game by pinching the front and the back simultaneously.

SCEE further outlined its vision for the first five years of the platform and its target audience, with year one focused on "hardcore" and year two on "hardcore and teens", with the expectation that the audience will expand younger and older after that.

Social networking and location-based features were also highlighted for their gaming potential. SCEE suggested, for instance, that "clues could be put on the social networking side" that could lead to "virtual gifts", that could in turn make use of the camera and augmented reality capabilities to distribute "new skins and avatars".

"Sony has made it completely developer-centric this time," the source added. "[the development kit] is really simple to plug in and use. It opens direct in Windows Explorer and you can see all systems on a network – so you could, for example, update the firmware of multiple NGPs at once.

"A PS3 dev station can take three hours to set-up. This looks like it will take under 20 mins. It just makes everything easier – they've really thought about it this time".


Sounds like things are looking good for getting decent titles on the NGP - guess it's down to adoption rate and how hard SONY push it, now!
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Frozencry




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PostPosted: Tue Feb 08, 2011 11:17 am    Post subject: Reply with quote

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mikezilla2
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Fantastic move on Sony's part to keep the code and optimisation similar to that of the PS3, as it makes development so much easier.

Pretty excited for this device. Great tech and looks to be fully feature proof too.
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PostPosted: Tue Feb 08, 2011 3:59 pm    Post subject: Reply with quote

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Buttmouth
Denny wrote:
Fantastic move on Sony's part to keep the code and optimisation similar to that of the PS3, as it makes development so much easier.

Pretty excited for this device. Great tech and looks to be fully feature proof too.


But since when has development for the PS3 itself been easy? icon_razz.gif
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PostPosted: Tue Feb 08, 2011 4:15 pm    Post subject: Reply with quote

fatpizza wrote:
Denny wrote:
Fantastic move on Sony's part to keep the code and optimisation similar to that of the PS3, as it makes development so much easier.

Pretty excited for this device. Great tech and looks to be fully feature proof too.


But since when has development for the PS3 itself been easy? icon_razz.gif


Since developers decided to think outside the hurrdurr box icon_smile.gif
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PostPosted: Wed Feb 23, 2011 10:32 am    Post subject: Reply with quote

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Island_Wolf
mikezilla2
Pricing for the NGP, not too bad for how awesome the hardware is.
Quote:
The first thing people always want to ask “How much does it cost?†since the Next Generation Portable announced. Finally, we received about the price information of the Next Generation Portable (NGP) from an interview with a Sony insider.
There will be two different models (Standard Model and 3G Model) for the Next Generation Portable. The standard model will have a price list between $250 to $280. For the model with 3G support, players will able to play online in anywhere over the wireless network, as long as you subscribed with a provider. The price list will be between $320 to $350. The 3G version will also come with some extra pre-loaded applications which will make use of the 3G capabilities such as Augmented Reality.

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PostPosted: Thu Feb 24, 2011 12:06 am    Post subject: Reply with quote

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I am willing to pay up to $450 for the PSP2/NGP. I have a PSP Go, will simply transfer all my Games/Date over. All I really want is a new Ridge Racer title on launch and Super Stardust like on the PS3, not the current PSP title.
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PostPosted: Thu Feb 24, 2011 7:09 pm    Post subject: Reply with quote

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$450? Yikes. For a handheld I am hesitant to even spend $350 on the 3DS. But for the NGP I'd probably go Standard as I can't see myself playing online outside that much....Hell I can't even see myself taking it outside.
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PostPosted: Thu Feb 24, 2011 7:10 pm    Post subject: Reply with quote

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the premium would depend heavily on which one i go for but so far it looks to steep all bar the low end.
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PostPosted: Thu May 05, 2011 11:17 pm    Post subject: Reply with quote

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mikezilla2
Chinese people waste no time ripping off the NGP. icon_razz.gif
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PostPosted: Sun May 29, 2011 3:45 pm    Post subject: Reply with quote

Rumour Time




http://gamespundit.com/1359/rumour-time-ngps-official-name-revealed

Vita? I don't like it...

PSP2 works well enough.

EDIT: Seems original pictures came from here

http://megarockblog.blogspot.com/2011/05/everyone-knows-already.html

There's another picture there too.

EDIT AGAIN: Seems "PlaystationVita.com" is a registered Sony domain.

http://www.dualpixels.com/profiles/blogs/playstation-vita-is-an
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PostPosted: Sun May 29, 2011 4:16 pm    Post subject: Reply with quote

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I don't like the name either.

Sony are not that creative with names, I mean...

PlayStation
PlayStation One
PlayStation 2
PlayStation Two
PlayStation 3
PlayStation 3 Slim
PlayStation Portable
PlayStation Portable Go!

If it was called the PlayStation Portable Vita, then it would fit.
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PostPosted: Sun May 29, 2011 4:29 pm    Post subject: Reply with quote

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admeister
GO! was really lashing out from the norm wasn't it?

Not only is it using a verb, it's being hell fancy with a question mark.

Vita sounds like a type of bread.
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PostPosted: Sun May 29, 2011 4:32 pm    Post subject: Reply with quote

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Appel wrote:
GO! was really lashing out from the norm wasn't it?

Not only is it using a verb, it's being hell fancy with a question mark.

Vita sounds like a type of bread.


On that topic, surely this will be pronounced Vee-Ta as opposed to Vaay-Ta, right?
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PostPosted: Sun May 29, 2011 5:37 pm    Post subject: Reply with quote

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@BurnZ: Not neccessarily. I think Playstation Vita fits in there pretty well. Sony don't seem to want to market it as a successor to the PSP, but as its own new thing.

Vee-Ta is how I'd pronounce it.
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PostPosted: Sun May 29, 2011 5:42 pm    Post subject: Reply with quote

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dloiscute
Well everyone is STILL going to call it the 'PSP2', I know I am lol.
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PostPosted: Thu Jun 02, 2011 12:38 pm    Post subject: Reply with quote

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It may well be PSV after all?
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After Sony launched an E3 2011 teaser page, nosy NeoGAF user gofreak dug through the source code of that page, seeing PS Vita listed alongside the company's other platforms, PlayStation 3, PSP, PlayStation 2 and PlayStation Network. None of those links are active, but the source of that page is still stuffed with HTML that points to a PS Vita.

http://kotaku.com/5807509/whos-calling-the-ngp-vita-now-sony
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PostPosted: Thu Jun 02, 2011 1:34 pm    Post subject: Reply with quote

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il call it the NGP.
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