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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Sun Nov 20, 2011 1:56 am Post subject: |
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lol. that kill was awesome. I was watching it happen live too. _________________
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chibiandy


Status: Offline Joined: 24 Mar 2010 Posts: 905 $poons: 230.80 Location: Melbourne

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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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emech


Status: Offline Joined: 23 Aug 2006 Posts: 1525 $poons: 131.40 Location: Sydney

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Posted: Sat Nov 26, 2011 2:42 pm Post subject: |
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I said it i the completed games thread - but I'll say it here too (becasue some of you might see it and add my id for a local match-ups - don't expect me to be any good though) - I'm loving the multiplayer. I dismissed it out of hand prior to giving it a go, but its everything I wanted Brink to be. AC:Rev MP is good too, but this is more "fun" than that was...... _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Mon Nov 28, 2011 12:17 pm Post subject: |
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Aiming patch is live, and it adds motion blur. _________________
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Mon Nov 28, 2011 1:06 pm Post subject: |
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Here's the complete patch notes:
| Quote: | Single Player
General
Movie cutscene viewer added (in the Bonuses menu, Single-Player only)
Technical
Fixed the missing Motion Blur effects (for Single Player only)
âAlternate Aim Settingsâ added to the Options menu under Camera options (for Single Player only)
Multiplayer
General
Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default
Gameplay
Medal streaks wonât reset if the host migrates to another user
Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below wonât be hit.
Allow grenade throw while scoped
Tuned Pull Down range from 1.5 meters to 2.0 meters
Lowered the player running speed when players run ân gun by approximately 15%
Slightly increased the turn radius of run ân gun
Slightly decreased the turning speed during Sprint
Technical
Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches
Fixed several cinema crashes
Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode
Fixed certain cameras in Kick Offs and Pull Downs
Fixed a late join skin bug with locked content
Fixed a split-screen Buddy treasure pickup bug
Fixed duplicate medal problem causing bad tabulation of a few medals to the playerâs career stats
User Interface
Objective points now show up in the playerâs Competitive statistics tab instead of the Cooperative statistics tab
Added a Facebook Sign Out option
Added the Add Friend functionality in the Facebook tab
Fixed voice icon for mics not appearing in Matchmaking lobby
Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats
Fix for not displaying the entire Online ID within the âPlayersâ column of any leaderboard.
Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.
Server
Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)
Players no longer able to join party that is already in Matchmaking
Thank you for playing and your patience while we built and released this patch. A lot of your feedback went making this patch happen so keep letting us know what you think of the game. Continue to let us know in the forums of any technical issues you might stumble across. Hope youâre enjoying Uncharted 3! See you online! |
Oh Naughty Dog, please don't turn this into another UC2 where you complete ruin the game with constant unnecessary patches.
Edit: There's also one thing they've done which was not included in the patch notes: Nerf Fleet Foot Booster. Well done ND, you love ruining things that aren't broken already. _________________
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Mon Nov 28, 2011 5:46 pm Post subject: |
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I don't use fleet foot so I don't care.
about fracking time with the aim patch. WOOOOoooooooooooo! _________________
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Mon Nov 28, 2011 8:51 pm Post subject: |
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OH wow this patch. Night and Day. If you haven't played the game, now is the time to get it. Blur looks great. shooting works oh wow. _________________
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Tue Nov 29, 2011 11:31 am Post subject: |
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Turns out the nerfing of fleet foot was a mistake and has been patched. Didn't affect me too much though, got my 4th Five not Alive medal last night.  _________________
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Sun Dec 04, 2011 8:57 pm Post subject: |
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Charted crushing with the new controls. GOTY. _________________
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Mon Dec 05, 2011 11:29 am Post subject: |
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| THEMAN wrote: | | Charted crushing with the new controls. GOTY. |
Completing UC3 on crushing was so much easier than UC2... Mainly because there's no Lazarevic... _________________
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Gamesta


Status: Offline Joined: 29 Jul 2006 Posts: 3636 $poons: 548.70 Location: SA

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Posted: Mon Dec 05, 2011 12:40 pm Post subject: |
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Now I am mostly done with my other games I'll get back into this. _________________ Welcome to the internet. Where any joke can turn into WWIII.
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Tue Dec 06, 2011 6:34 pm Post subject: |
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| fatpizza wrote: | | THEMAN wrote: | | Charted crushing with the new controls. GOTY. |
Completing UC3 on crushing was so much easier than UC2... Mainly because there's no Lazarevic... |
I actually didn't have a problem fighting lazarveich in U2. Did it like a boss. Thought he was easy enough.
the only problem I had in U2 crushing was that train boss melee fight + shootout.
WHERE THE FFFFING F IS THE DLC MAPS CONTENT PACK?? seriously. _________________
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Mon Dec 12, 2011 2:04 pm Post subject: |
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I am embarrassed to say this... I played Uncharted 3 online for the first time last week (actually, I never played online for any of the series)... I am ashamed of myself... I've missed so much!
The first couple of hours I was fairly horrible (although I was never the lowest on the list), but 4 hours in, I was like Man On Fire... unstoppable
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Mon Dec 12, 2011 2:16 pm Post subject: |
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Hmm... I've reached the level cap again...
I'll probably legacy again soon... _________________
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THEMAN


Status: Offline Joined: 29 Aug 2005 Posts: 3526 $poons: 719.80

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Posted: Mon Dec 26, 2011 12:48 pm Post subject: |
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gotta say ND not getting the 1st DLC pack out for xmas is sort of disgraceful. All the skin packs were out at launch; but it takes 3 months to release 4 maps? _________________
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G3ck0

Status: Offline Joined: 09 May 2008 Posts: 7516 $poons: 3.80 Location: Brisbane

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Posted: Mon Dec 26, 2011 1:12 pm Post subject: |
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| THEMAN wrote: | | gotta say ND not getting the 1st DLC pack out for xmas is sort of disgraceful. All the skin packs were out at launch; but it takes 3 months to release 4 maps? |
This might come as a shock to you, but they can't just press a button and have maps made, it takes time to make them.
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Thu Dec 29, 2011 1:00 am Post subject: |
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| G3ck0 wrote: | | THEMAN wrote: | | gotta say ND not getting the 1st DLC pack out for xmas is sort of disgraceful. All the skin packs were out at launch; but it takes 3 months to release 4 maps? |
This might come as a shock to you, but they can't just press a button and have maps made, it takes time to make them. |
It shouldn't take that long when all they're doing is putting a new coat of paint on the UC2 maps.
Anyways... Still playing this online almost daily. Up to level 53 after I've Legacied twice. KDR currently sitting at about 1.6.
Play with some asshats in co-op tonight though, some dude was just playing on easy to he could screw with people and since friendly fire is off you can't do anything about it... _________________
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Sat Dec 31, 2011 2:00 pm Post subject: |
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Decided I'm not playing again until they fix the FAL-SS. You die so quickly now due to how overpowered this gun is that it now feels like Uncharted 2. _________________
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Sat Dec 31, 2011 6:35 pm Post subject: |
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^ I've noticed a lot more people using it...
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Fri Jan 13, 2012 12:28 am Post subject: |
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Likewise, completely over this thanks to the FAL-SS!
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Fri Jan 13, 2012 11:27 am Post subject: |
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I've actually been playing sporadically but I stop playing if I notice everyone is using the FAL.
They're going to have to patch it, the fact that 85% of people over level 50 use it is a testament to how overpowered it is.
The game would actually be better off if they just got rid of it, it serves no real purpose considering you have the choice between the Dragon Sniper, the GMAL, the M9 and the AK47. _________________
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Fri Jan 13, 2012 12:04 pm Post subject: |
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Bingo on what you said; everyone over level 50 (or who have the treasure unlockable FALs) use it. And it pisses me off.
For an experiment last night I used it for a round and was owning, but a) I hate the way it operates (firing, kickback, aiming, etc), and b) for morale reasons, I refuse to use it.
As you said fatpizza, they might as well just get rid of it.
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Fri Jan 13, 2012 12:11 pm Post subject: |
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I use the M9, I refuse to use the FAL. I tried a few times, but it just doesn't suit my playstyle. _________________
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Fri Jan 13, 2012 3:32 pm Post subject: |
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DLC maps for UC3 finally coming next week, we'll be getting 4 superficially modified UC2 maps including 'The Fort', 'The Sanctuary', 'The (Ice) Cave' and 'The Lost City'.
They've also patched the Quick Boom and Creepy Crawler kickbacks. Quick Boom now needs 10 medals(rather than 7) and only lasts for 15 seconds(rather than 20) whilst the Creepy Crawler kickback now requires 17 medals.
Unfortunately they haven't touched the FAL-SS, although the patch notes do mention ND are looking at it. _________________
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