Home
Twitter
RSS
Newsletter
Love to Hate #7
This forum is locked you cannot post, reply to or edit topics   This topic is locked you cannot edit posts or make replies    PAL Gaming Network Forum Index
   -> General Forums, Archive
View previous topic :: View next topic  
Author Message
Jeremy




Status: Offline
Joined: 17 Mar 2005
Posts: 3031
$poons: 47.40
Location: Sydney, Australia
blank.gif

PostPosted: Mon Aug 03, 2009 11:08 am    Post subject: Love to Hate #7 Reply with quote

Love to Hate #7 by Jeremy
PALGN Feature: From out of the shadows...
[View Article]

Back to top
Trade $poons with user View users profile Send private message Send email Visit posters website MSN Messenger
JP2daMC




Status: Offline
Joined: 09 Jul 2008
Posts: 952
$poons: 152.40

australia.gif

PostPosted: Mon Aug 03, 2009 11:32 am    Post subject: Reply with quote

Score:
1

Vote:
admeister
At the time of release, Shadow certainly received its fair share of criticism for many of the reasons you point out. I personally found the camera really annoying and some slowdown worked to kill the experience for me. While they are very good games, Ico and Shadow just aren't that special to me...I found frustration was equal to the innovation.

Shadow also had heavy product placement in the movie Reign Over Me...I'm not sure that is a reason to hate it though. icon_smile.gif
_________________

“Committed to gaming mediocrity and no platinum trophies.â€


Last edited by JP2daMC on Mon Aug 03, 2009 12:50 pm, edited 1 time in total
Back to top
Trade $poons with user View users profile Send private message
Karai Pantsu
PALGN Moderator

PALGN Moderator

Status: Offline
Joined: 17 Aug 2006
Posts: 10109
$poons: 29.06
Location: Melbexico
blank.gif

PostPosted: Mon Aug 03, 2009 11:39 am    Post subject: Reply with quote

Score:
2

Vote:
Qbert
Jeremy
I want to plus this article so hard.
_________________
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Michael Kontoudis




Status: Offline
Joined: 17 Nov 2005
Posts: 817
$poons: 221.40

australia.gif

PostPosted: Mon Aug 03, 2009 1:23 pm    Post subject: Reply with quote

Score:
1

Vote:
battlegrub
If Jeremy wasn't my fearless leader, I would cry 'BLASPHEMY!'

Oops, looks like I just did. I found Shadow to be superb from beginning to end. Imperfect, sure, but fascinating and engaging in so many ways.

Always happy to sample another's point of view, though!
Back to top
Trade $poons with user View users profile Send private message MSN Messenger
battlegrub




Status: Offline
Joined: 15 Oct 2008
Posts: 103
$poons: 9.20


PostPosted: Mon Aug 03, 2009 2:06 pm    Post subject: Reply with quote

Score:
1

Vote:
Macka
A lot of contradicting statements here. You arguments don't seem to support your conclusions at all. Apologies for lengthy quotes.
Quote:
In short, the thing that I hate about Shadow of the Colossus is that gameplay is sacrificed for the sake of the art.

Case in point: Agro. It seems that I’m one of the only people who played this game to actually be glad when this stubborn donkey fell to his (admittedly) untimely end. WHAT? Some may ask. Come on just because your horsey was nicely animated and was all the fuss about being your only companion or whatever, doesn’t excuse it from getting stuck on pebbles. Seriously, it’s almost as if the graduate Arts student was given the job of programming the horse. I ran out of fingers and toes counting how many times I was galloping across the countryside only to be ground to a screeching holt by a frickin’ pebble! Geeze.

If the horse is getting stuck on pebbles, that isn't art over gameplay, that's just a bug. In any case, I don't recall that ever happening so I'm not sure what you're referring to.
Quote:
The horse also leads to my other grievance. Ok, so you can do some truly amazing things. Like the Colossus that searches for you when you’re in the cave and you have to jump on its beard when it bends down. Brilliant idea. Terrible execution. You don’t miss the jump eighteen times because you’re not skilled, but because the camera and mechanics aren’t up to scratch. If failure is my fault, I can deal with it. But not when the game is at fault. Agro-mule is guilty here as well. Even though some of my favourite Colossi involved the horse, damn it was a pain in the arse to execute what I wanted to do sometimes.

Again, this isn't an art over gameplay problem. Camera angle is a problem that plagues most 3d platformers and is definitely a valid criticism. If you're suggesting they should have removed this whole puzzle completely because sometimes the camera is off, then I totally disagree. The problem wasn't nearly as bad as that if I recall correctly.
Quote:
However, this isn’t just a matter of art. Some may argue that the direction taken makes the game more realistic and immersive. Huh? This is a game about slaying giant stone monsters, realism is redundant!

One of the things that makes the game is the impressive physics. A person will intuitively know how their character will behave when standing on a part of the colossus and the colossus tilts a certain way. Realism is paramount in these situations and the game pulls it off superbly.

Hence the horse behaves exactly how you would intuitively expect it to behave. It doesn't have a gas pedal, you're giving it commands so it takes a seconds to get moving as you'd expect. If it behaved like a strafing go-kart it would make the game easier but much less immersive and enjoyable.
Quote:
And I don’t know when developers will figure out that the more realistic you try to make a game, the stupider it looks when it doesn’t come off, a trend that is disturbingly prevalent nowaydays.

I agree with this statement in general, but it doesn't apply to this game because the developers actually succeeded in pulling off the realism well. From this article it seems to me that you agree.
Quote:
Quite frankly, Shadow of the Colossus would have been a true gaming masterpiece in my eyes if it didn’t focus so much on its appearance and more on making the game even more playable. For me, gameplay will always be king. No matter how much artsy-fartsy dross, pretty lights or ‘realism’ you cover a game with, unless it’s got the gameplay foundations to back it up, art and emotional attachment will not work for me. Maybe I’m just cynical, but it takes more than a pretty picture to get me waxing lyrical.

I'm still lost as to where gameplay was sacrificed for art in this game, your examples didn't have anything to do with it. Maybe you can clarify.
Back to top
Trade $poons with user View users profile Send private message
Joseph




Status: Offline
Joined: 29 Dec 2004
Posts: 4335
$poons: 1386.90
Location: Adelaide
australia.gif

PostPosted: Mon Aug 03, 2009 4:02 pm    Post subject: Reply with quote

Score:
2

Vote:
mikezilla2
Karai Pantsu
Oh Jeremy, I think I'm in love with you. icon_razz.gif

Brilliant. Absolutly brilliant. Now, if only someone would do a Love to Hate on BioShock. icon_razz.gif
_________________



Back to top
Trade $poons with user View users profile Send private message
Jeremy




Status: Offline
Joined: 17 Mar 2005
Posts: 3031
$poons: 47.40
Location: Sydney, Australia
blank.gif

PostPosted: Mon Aug 03, 2009 5:12 pm    Post subject: Reply with quote

Score:
2

Vote:
mikezilla2
Joseph
^Since you probably don't look like Megan Fox... I'll take that as platonic and brotherly icon_wink.gif And your wish might might come true as well...
_________________
Back to top
Trade $poons with user View users profile Send private message Send email Visit posters website MSN Messenger
Macka




Status: Offline
Joined: 03 May 2006
Posts: 1911
$poons: 405.40
Location: Sydney
australia.gif

PostPosted: Mon Aug 03, 2009 8:54 pm    Post subject: Reply with quote

Score:
2

Vote:
battlegrub
Howler
I absolutely loved Shadow of the Colossus, however I have never heard any of the game's fans claim that it was flawless. I can actually agree with you on some of your criticisms, however the good things about the game heavily outnumbered the bad for me.

First of all, I also had no idea that eating Lizards increased your health (it isn't mentioned in the manual either). I ended up figuring it out on my own on my second play-through, but I wasn't particularly annoyed by it, it only meant that it made the game harder, which I like. It would have been nice to have been told this, however this is a very minimal gripe and I overlooked it.

I never experienced Agro getting caught on pebbles. I assume you are referring to when he fails to run off an extremely small ledge in the ground? This is the closest thing that I experienced to what you described, and yes, it was annoying, but again, nothing game-breaking.

As for the games-as-art criticism. In no way do I find the gameplay sacrificed for the sake of being artistic. The game could have been tweaked to control better, but only really while riding Agro. When fighting a Colossi on foot I had absolutely no problems. The camera has issues, but it never actually bothered me, I would just adjust it every so often.

Finally, the “Oh my, I just killed this wonderful and mythical creature that was part of the land†statement was heard so often because it was true. Unlike other game bosses, the Colossi were hardly "evil" and I genuinely felt guilty when I stabbed the sword into their heads and they started whimpering in pain. The soundtrack in the game is phenomenal and really contributed to this sense of sadness as the dead giant crumpled in a heap on the ground.

While I can see the flaws you mentioned, I don't think that any of them are anywhere near irritating to the point where it detracts from the experience. Shadow of the Colossus isn't perfect by any means, but it's far closer to it than most other games.
_________________
Back to top
Trade $poons with user View users profile Send private message Send email
Howler




Status: Offline
Joined: 22 Jul 2009
Posts: 97
$poons: 31.40

uk.gif

PostPosted: Mon Aug 03, 2009 9:21 pm    Post subject: Reply with quote

Score:
2

Vote:
battlegrub
Macka
You know, I was going to do a nice long post, but Macka saved me the trouble. I pretty much agree with you on everything.

It has its flaws, but the experience is so enthralling and the atmosphere and mood so thick, you completely forget about the flaws and focus on the masterpiece before you. I was the same with Ico as well.
Back to top
Trade $poons with user View users profile Send private message
unlachs




Status: Offline
Joined: 28 Mar 2007
Posts: 871
$poons: 138.10

blank.gif

PostPosted: Mon Aug 03, 2009 11:48 pm    Post subject: Reply with quote

Score:
0

Vote:
lol at the argo jibe. not that i could find it now, but apparently the designers deliberately made argo unresponsive to your controls, to give him a kind of stubbornness. i can see the intent, but it clearly backfired massively by making traversing the map just the little bit more tedious.

although when it came to the camera, there's no excuses there. downright awful.

then again, i'm happy to overlook these failings. sometimes the strengths of a game really do outshine their design flaws. see just about every resident evil game and killer7 as shining examples of this.
_________________
DON'T SURRENDER
Back to top
Trade $poons with user View users profile Send private message
David




Status: Offline
Joined: 14 Nov 2004
Posts: 3925
$poons: 0.00
Location: Sydney
australia.gif

PostPosted: Tue Aug 04, 2009 6:35 pm    Post subject: Reply with quote

Score:
0

Vote:
It's a game I love despite all the obvious flaws.

For me the biggest one was that it got repetitive, there were really about four types of colossi, and the change was simply how you got onto them. For all the 'it's like the good bits of Zelda' comments, Most Zeldas have more variety in their boss fights. And they also have far more content on top of that (full overworld, towns, side quests, dungeons etc as well as epic boss fights).

While parts were spectacular, it was also quite ugly sometimes, the overworld was often a shimmering, colour banded, muddy PS1-like 8-bit textured mess. The developers got greedy and overstretched the PS2 hardware.

But it's a game that sticks with you. And I really liked the morally ambiguous story.
Back to top
Trade $poons with user View users profile Send private message Visit posters website
legend166




Status: Offline
Joined: 18 Mar 2002
Posts: 758
$poons: 49.20

blank.gif

PostPosted: Wed Aug 05, 2009 1:33 pm    Post subject: Reply with quote

Score:
-1

Vote:
Macka
I tried playing it a couple of months ago. I got about 7 colossi in and stopped.

I just really didn't like it. I've heard so many people say "bububu Agro controls like a real horse because you're controlling the reins, not the horse!"

I. Don't. Care. It still controls like crap.

I also didn't like Ico either, so I think I'm a heathen. Maybe between Ico, SotC and their new game, they'll finally making something with enough content to be considered a full game.
Back to top
Trade $poons with user View users profile Send private message
Macka




Status: Offline
Joined: 03 May 2006
Posts: 1911
$poons: 405.40
Location: Sydney
australia.gif

PostPosted: Wed Aug 05, 2009 7:21 pm    Post subject: Reply with quote

Score:
1

Vote:
battlegrub
legend166 wrote:
Maybe between Ico, SotC and their new game, they'll finally making something with enough content to be considered a full game.


It's fair enough that you didn't like it, but you can't claim that the content wasn't there. The game was at least 12 hours long, which is longer than a lot of games released in this gen.
_________________
Back to top
Trade $poons with user View users profile Send private message Send email
leagues11




Status: Offline
Joined: 06 Apr 2006
Posts: 121
$poons: 1.00

blank.gif

PostPosted: Thu Aug 06, 2009 11:08 pm    Post subject: Reply with quote

Score:
0

Vote:
SotC is probably the most memorable gaming experience I've ever had, but I don't subscribe to the idea that it is anything like art. It's close to a miracle for video-games, but it is, and always will be, just a game.

roger ebert (a kinda famous film critic) once wrote that he is prepared to believe that video-games can be visually wonderful, beautiful, express a range of subtle emotions, etc, but that fundamental structural elements of the medium prevent it from reaching the stature of art, namely because of player input. In his opinion, art (let's just say art as in film, poetry, literature, fine art, sculpture, etc) is something defined by "authorial control", something which the artists shapes in a specific way in order to incur a reaction in those who experience it. All the control in video-games is handed over to the player, meaning that the player can subvert what most of the experience is meant to be about.

For example, I could turn on shadow of the colossus, but only run around in circles for the duration of my play, and then turn off the console. Essentially, it's a full game of sotc.

But yeah, I'm really super interested in the idea of games becoming art, or at least I'm interested in that challenge. Jeremey, you should look into the work of jason roher (passage, maybe) for your next piece. There's some other good stuff on the net, too.

But SotC is terribly beautiful, yes.
Back to top
Trade $poons with user View users profile Send private message
choinkees




Status: Offline
Joined: 27 Nov 2007
Posts: 53
$poons: 2.20
Location: my chair
australia.gif

PostPosted: Mon Aug 10, 2009 5:18 pm    Post subject: Reply with quote

Score:
0

Vote:
I thought Agro controlled fine after a minute or two of getting used to him. I would have liked the camera to sit a bit higher while riding him though - I was always steering with the left stick while having my thumb pushing down slightly on the right all the time just to shift the camera to a position where I could actually see where I was going. I think I only got stopped by a pebble two or three times, and a halt or two on cliff ledges that I thought he'd be able to jump down.

I would have actually liked to have seen Agro used more. I haven't played in ages, but I only remember needing Agro for maybe 3 different battles? The rest of the time it made more sense to do it on foot.

The emotional tones worked well for me: the feeling of guilt, losing Agro, the lonely feeling of the landscape.

My problems with it:
- camera
- water battles were a bit slow and boring
- the hints about weakspots are great, but stop continually repeating them when it's obvious (to me) that I'm trying to do exactly that but I keep falling off and need 5 minutes to climb or swim to the damn thing again.
_________________
-- stuff I've made -- games, music, short film and animation -- www.rickyvuckovic.com -- enjoy!
Back to top
Trade $poons with user View users profile Send private message Visit posters website
Display posts from previous:   
This forum is locked you cannot post, reply to or edit topics   This topic is locked you cannot edit posts or make replies    PAL Gaming Network Forum Index
   -> General Forums, Archive
All times are GMT + 11 Hours
Page 1 of 1

 
Jump to: 
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum