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Luke


Status: Offline Joined: 03 Nov 2003 Posts: 7926 $poons: 0.00 Location: Victoria, Australia

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Posted: Tue Oct 30, 2007 10:18 pm Post subject: Naughty Dog Interview Part Two |
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| Naughty Dog Interview Part Two by Luke |  | | PS3 Interview: We talk more about Uncharted and what's next for Naughty Dog. | | [View Article] |
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odzendz


Status: Offline Joined: 11 Oct 2007 Posts: 189 $poons: 31.10

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Posted: Tue Oct 30, 2007 10:31 pm Post subject: Re: Naughty Dog Interview Part Two |
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| PALGN wrote: | PALGN: Is it disappointing to see other developers work on Crash Bandicoot?
EW: Yes, a little bit. It's, I don't know if you want to quote me on this, It's a little bit like watching your daughter do porn (heck yes we want to quote you - Ed).
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Gold.
I’ve got nothing but respect for NaughtyDog now, I mean it’s not that I didn’t have it before its just that these guys seem to have nailed the PS3 on the head in terms of getting it right. To hear these guys say it was such a challenge to work on the PS3 and then to prove what they have done (to early to say? Wait for reviews?) by releasing a top game, just goes to show that all the other developers who had a sook over the PS3 just don’t want to change the way they do things, lazy.
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LeonJ


Status: Offline Joined: 29 Sep 2004 Posts: 10312 $poons: 1868.80 Location: Grand Line

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Posted: Tue Oct 30, 2007 10:49 pm Post subject: |
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What the hell are Sony doing? They aren't providing developers with libraries for the simple things like printing text?
Good interview, one of the best and honest ones I've read for a long while. _________________ Shin J Leon.
XBL - LeonJ
PSN - LeonJ
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arbok


Status: Offline Joined: 07 Nov 2005 Posts: 1837 $poons: 237.30 Location: Melbourne

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Posted: Wed Oct 31, 2007 9:19 am Post subject: |
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Great Interview Luke - you had so many questions for him, and much better prepared than some of the more commercial gaming websites.
So they flew you up to Queensland? What else did you do up there? Play the game? Do some other interviews? _________________
With Thanks to Admeister for the Avatar and Sig!!
Xbox Live: arbok26
PSN: arbok26
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arbok


Status: Offline Joined: 07 Nov 2005 Posts: 1837 $poons: 237.30 Location: Melbourne

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Posted: Wed Oct 31, 2007 9:29 am Post subject: Re: Naughty Dog Interview Part Two |
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[quote="odzendz"] | PALGN wrote: | | (to early to say? Wait for reviews?) by releasing a top game, just goes to show that all the other developers who had a sook over the PS3 just don’t want to change the way they do things, lazy. |
Agreed! Although I was really worried at one stage, at this year's E3 that it looked pretty generic and just another third person tomb raider-esc game. But they've added a really intriguing story and quite frankly there's nothing else like it at the moment.
And any review that docks this game points because of a lack of multiplayer and/or linearity is going to have me fuming! Can we just rate the game on the quality of the experience, rather than a bunch of feature points on the back of a box please? Not every game needs to be 25 hours + multiplayer with 5 game modes. But I LOVE the reviewers at PALGN so don't worry guys, you write great reviews!
Oh and the box art is DELICIOUS! How could you not pick this game up!
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Wed Oct 31, 2007 9:39 am Post subject: Re: Naughty Dog Interview Part Two |
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| arbok wrote: |
And any review that docks this game points because of a lack of multiplayer and/or linearity is going to have me fuming! Can we just rate the game on the quality of the experience, rather than a bunch of feature points on the back of a box please? Not every game needs to be 25 hours + multiplayer with 5 game modes. But I LOVE the reviewers at PALGN so don't worry guys, you write great reviews!
Oh and the box art is DELICIOUS! How could you not pick this game up! |
I can see what you're saying arbok, but when writing a panorama of reviews and associating a scoring system to them, you do look to comparatives. And that includes the absence of important features like multiplayer. In my opinion, games without a multiplayer component these days are actively refusing to recognise an intrinsic part of what this current generation of consoles are pushing - a more community, social and networking aspect to gaming.
Don't get me wrong, I can just tell uncharted is going to be right up my alley. But its failure to consider the multiplayer crowd too will probably mean it will never score that elusive 10 points that ALL game developers should be striving for. _________________
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Flameforge


Status: Offline Joined: 17 Oct 2006 Posts: 118 $poons: 15.90

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Posted: Wed Oct 31, 2007 10:19 am Post subject: |
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Good on ya Evan (and PALGN) for an interesting and open chat! _________________ PSN ID: Flameforge
PS3 Explained - guides, tips, reference
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arbok


Status: Offline Joined: 07 Nov 2005 Posts: 1837 $poons: 237.30 Location: Melbourne

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Posted: Wed Oct 31, 2007 10:35 am Post subject: Re: Naughty Dog Interview Part Two |
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| Windburn wrote: | | arbok wrote: |
And any review that docks this game points because of a lack of multiplayer and/or linearity is going to have me fuming! Can we just rate the game on the quality of the experience, rather than a bunch of feature points on the back of a box please? Not every game needs to be 25 hours + multiplayer with 5 game modes. But I LOVE the reviewers at PALGN so don't worry guys, you write great reviews!
Oh and the box art is DELICIOUS! How could you not pick this game up! |
I can see what you're saying arbok, but when writing a panorama of reviews and associating a scoring system to them, you do look to comparatives. And that includes the absence of important features like multiplayer. In my opinion, games without a multiplayer component these days are actively refusing to recognise an intrinsic part of what this current generation of consoles are pushing - a more community, social and networking aspect to gaming.
Don't get me wrong, I can just tell uncharted is going to be right up my alley. But its failure to consider the multiplayer crowd too will probably mean it will never score that elusive 10 points that ALL game developers should be striving for. |
Actually I've kind of given up on scores, its become so objective rather than subjective these days that Im tired of them. One of my very favourite gaming experiences on the PS2 was Silent Hill 2, it was single player, I finished it in two nights and it was totally awesome. I find that a lot of gaming reviews are trying to drag in non-gamers by describing all the features of a game like a check list and that the game length is a big factor. That might be true to people who buy one or two games a year, but now that the industry has gotten so much bigger, there are consistently going to be games to play. Its not a reviewers job to decide for the gamer, a review piece should be how the game played, what his feelings were, whether he had any frustrations. The gamer should decide for himself whether its the right length for him/her if the reviewer has done a good enough job because everyone has a different opinion. I still find a 'score' useful because it shows how it fits into the scheme of things, but bumping the score up or down because it didn't cover all the bases isn't right.
Also I think games like Stranglehold and The Darkness showed that not every game needs multiplayer. Don't worry I can see where you're coming from, we just have different opinions and that's cool!
Oh and i think that every game strived for that elusive 10 because you need the best/same feature set then its all a matter of pouring resources into a project.
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