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Charly




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PostPosted: Thu Jan 11, 2007 9:20 am    Post subject: Reply with quote

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So no random battles....this is scary. I love running in circles, leveling up and what not. Lame I know.

Do enemies repawn to train with? Anyway to train? Come on....one ray of hope?
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PostPosted: Thu Jan 11, 2007 1:44 pm    Post subject: Reply with quote

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Man it's been delay even further, wow this really sucks
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EvilHayama




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PostPosted: Thu Jan 11, 2007 4:17 pm    Post subject: Reply with quote

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Charly wrote:
So no random battles....this is scary. I love running in circles, leveling up and what not. Lame I know.

Do enemies repawn to train with? Anyway to train? Come on....one ray of hope?


Levelling isn't hard, enemies respawn every now and then on the level you're in, and they all come back if you go 2 screens away. Just cause there aren't random encounters doesn't mean you don't have to fight! You need to level a bit or you'll get hammered (as I did recently icon_sad.gif )
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PostPosted: Thu Jan 11, 2007 5:03 pm    Post subject: Reply with quote

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lol the forum isnt Zelda vs. FFXII. What i would do if i had a Gc aswell i would go to eb when final fantasy is released and then buy it take it back within 7 days and then get zelda and then within another 7 you can choose which one u prefer and get that..SIMPLE icon_smile.gif
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Kikujir0




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PostPosted: Sat Jan 13, 2007 11:54 am    Post subject: Reply with quote

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No trust me I think the new system is way better than the random battles thing. Off topic for a sec while I was on holidays I saw the case that was to be the PAL FF12, imo its more better and traditional than the US one.

EvilHayama: Not just a reply to u directly but to everyone. Yeah you constantly need to level, and that means killing everything in the map and probably going back for respawns. Guests in the party are your guide as to what level you should be.
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Charly




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PostPosted: Sun Jan 14, 2007 10:10 am    Post subject: Reply with quote

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I've watched some trailers and they show only one character used in battle. Three were present, but only one was being controlled each round. Is this true. So there is no more inputting three commands and watching the characters carry them out?
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Kikujir0




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PostPosted: Sun Jan 14, 2007 10:28 am    Post subject: Reply with quote

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Only one is used in battle, but that doesnt stop you sending commands to your fellow comrades.

There are things called Gambits which are preset commands (kinda like a language program like IF whatever ) which are just the basics of what they do when they meet an enemy.

For e.g. some gambits are is..

Foe nearest visible --> Attack

Foe HP:100% --> Blizarra

Ally HP:50% ---> Cura

But then of course in the thick of battles you can always send out manual commands, as you once did in previous games. Its different now because unlike in other games when you sent out your command you can now still select that person during their 'casting' to choose another action hence overriding the current action.

You can also switch party members therefore being able to control the other characters, theres really no difference in what character you decide to choose, however I think its always best to use a melee'er (pref vaan icon_razz.gif) so you can do loops around the enemy for your next attack taking little hits as possible, although I never bother unless it gets chewy.
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Charly




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PostPosted: Sun Jan 14, 2007 10:49 am    Post subject: Reply with quote

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It seems so scary. But so did X-2, but know it is my fave battle and customisation system.

Well I love the Tales series and it is sounding kind of similar. So you don't need the other characters to survive?

If you give Vaan an attack command and then relise you need to cure, can you give that as an aditional command or does Vaan just miss his turn whilst someone else has a turn?
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admeister
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PostPosted: Sun Jan 14, 2007 12:43 pm    Post subject: . Reply with quote

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You can tell Vaan to cure, and he will stop his attack command and cast cure.
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EvilHayama




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PostPosted: Sun Jan 14, 2007 12:53 pm    Post subject: Reply with quote

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There's no "turns" really, you tell someone to do an action and a bar starts filling up, when it's full (and the character is close enough to the target) the action happens.

Gambits are great though, levelling just means manually walking near some enemies and then letting the gambits do their work while I read PalGN icon_lol.gif

As a programmer I wish there was more to them though, I need to be able to say "IF enemy is weak to ice AND doesn't have shell AND there are other enemies around: Blizzaga"
Other missing gambits:
"IF you're getting hammered: RUN AWAY"
"IF levelling: walk to the nearest enemy UNTIL lvl 40"
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PostPosted: Sun Jan 14, 2007 1:49 pm    Post subject: Reply with quote

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Does 'watching' the battles ever get tiresome..?

^ I mean what fun is a game where you just walk off? icon_lol.gif
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Kikujir0




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PostPosted: Sun Jan 14, 2007 2:23 pm    Post subject: Reply with quote

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Um.. I donno it gets really fun when you verse around 4-6.. and its pretty cool as someone said there are no turns... you might end up having all party members doing attacks at the same time. well hm it happens the way you want it, you dont have to watch battles - i mean basically isnt that what FF was always about anyway wathcing? But i see what your talking about I think, the Gambit auto system
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PostPosted: Mon Jan 15, 2007 7:56 pm    Post subject: Reply with quote

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just a quick q:
ok u know how you can battle in real time(moving around and all and well... frosen time (the game pauses and u choose commands)
r u able to swicth these 2 types of doing battle wen playing the game OR do u choose which one at the start and ur stuck with it for the rest of the game???

woot woot!!!
only a month and a bit left!
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admeister
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PostPosted: Mon Jan 15, 2007 8:50 pm    Post subject: Reply with quote

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lalala wrote:
just a quick q:
ok u know how you can battle in real time(moving around and all and well... frosen time (the game pauses and u choose commands)
r u able to swicth these 2 types of doing battle wen playing the game OR do u choose which one at the start and ur stuck with it for the rest of the game???


You can change at any time.
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Charly




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PostPosted: Fri Jan 19, 2007 7:56 pm    Post subject: Reply with quote

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I have just read that you can turn the gambit system off...or not use it. So you can actually revert back to the old systems of manually issuing commands is this true? If so, is it possible to actually switch between these two options throughout the game.

Is this the same question as asked above by lalala? I couldn't work out what was meant.
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lalala




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PostPosted: Fri Jan 19, 2007 8:43 pm    Post subject: Reply with quote

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lol, i meant wen battling in real time and frozen time

and well.. yes i think except for the moving around part and i think that the characterswen not being controled just attack

am i right??
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Kikujir0




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PostPosted: Fri Jan 19, 2007 8:46 pm    Post subject: Reply with quote

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Charly wrote:
I have just read that you can turn the gambit system off...or not use it. So you can actually revert back to the old systems of manually issuing commands is this true? If so, is it possible to actually switch between these two options throughout the game.

Is this the same question as asked above by lalala? I couldn't work out what was meant.


Turning off Gambits for other party members isnt really recommended. even with like ATB on wait or slowest battle speed it just gets really tedious without Gambits. The only gambits i have are basic attacking gambits and < or equal to 70% cures etc. .. The rest i do manually, but when clearing up the trash mobs you want to just have ur characters on auto-attack most of the time
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Charly




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PostPosted: Fri Jan 19, 2007 9:12 pm    Post subject: Reply with quote

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Kikujir0 wrote:
Turning off Gambits for other party members isnt really recommended. even with like ATB on wait or slowest battle speed it just gets really tedious without Gambits.


Tedious? Worse than previous games?

I'm really excited about getting my hands on this game, but nervous. I don't want to be let down by the battle system. I love traditional turn-based battle systems and random battles. I'm hoping I don't miss them too much.

PS: Cheers Kikujir0
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EvilHayama




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PostPosted: Sat Jan 20, 2007 12:05 am    Post subject: Reply with quote

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It's not productive to turn off gambits unless you want to run away, and even then there's a Flee button. You'll just have to see, it's hard to explain! Using gambits is great however, it brings some sorely needed new blood to the FF series.
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PostPosted: Mon Feb 19, 2007 3:57 pm    Post subject: Reply with quote

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Who pre-ordered this, cause u get somethings if u pre-order at EB like wallpaper and the soundtrack
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PostPosted: Mon Feb 19, 2007 9:25 pm    Post subject: Reply with quote

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I pre-ordered from Amazon, therefore I'll get 0 extras. icon_sad.gif But still, can't wait. icon_biggrin.gif I don't actually know much about it though, bit of a fanboy buy based on FF... well, IX was the last real one I played. Still, I'm sure I won't be disappointed. Probably do me good to read through this topic to find out more...
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ObsoletE




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PostPosted: Tue Feb 20, 2007 12:31 pm    Post subject: Reply with quote

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ok, didn't really know which board to post this on, since it's on the DS, but a prequel (i believe) to the PS2 game.

so here it is, a trailer for the Nintendo DS Prequel to Final Fantasy 12.

linky

i haven't watched it/them, as they hold no interest to me, but i'm told there's gameplay shown, and i imagine it's interesting to some of the people who've posted in this thread before.

enjoy.
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PostPosted: Tue Feb 20, 2007 1:40 pm    Post subject: Reply with quote

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ObsoletE wrote:
so here it is, a trailer for the Nintendo DS Prequel to Final Fantasy 12.

Nearly had a heartattack. I thought for a second that it was going to be main entry in the series, like Dragon Quest 9.
But it's just a spinoff so its okay.

Anyway on the note of FF12, I just finished FFX for the first time (and yes the ending did make me cry) so I'm a little FF'ed for now.
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PostPosted: Tue Feb 20, 2007 2:03 pm    Post subject: Reply with quote

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my apologies if there's something wrong with the description. i'm not a fan of the series, and was merely reporting it, as it was reported to me.
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PostPosted: Tue Feb 20, 2007 3:01 pm    Post subject: Reply with quote

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ObsoletE wrote:
ok, didn't really know which board to post this on, since it's on the DS, but a prequel (i believe) to the PS2 game.


If reading that gave away anything bout the ending, i'm gonna b angry
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