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emech


Status: Offline Joined: 23 Aug 2006 Posts: 1525 $poons: 131.40 Location: Sydney

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Posted: Thu Feb 23, 2012 8:00 am Post subject: guild war 2 beta applications are live |
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on phone sorry no link but it's available on their Facebook page. _________________
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Fetidchimp


Status: Offline Joined: 02 Jul 2007 Posts: 8666 $poons: 60.20

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Posted: Thu Feb 23, 2012 8:06 am Post subject: |
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https://beta.guildwars2.com/ _________________ kill, kill, kill.....the white man. Kill the white man, kill
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sithsylar


Status: Offline Joined: 20 Jan 2012 Posts: 216 $poons: 28.60

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Posted: Thu Feb 23, 2012 9:18 am Post subject: |
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| Fetidchimp wrote: | | https://beta.guildwars2.com/ |
Thanks for the link mate signed up had to put USA since Australia wasn't accepted.. _________________
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StorminNorman


Status: Offline Joined: 13 Mar 2011 Posts: 809 $poons: 152.40

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Posted: Thu Feb 23, 2012 9:26 am Post subject: |
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Bah. Have to be on a PC to sign up. _________________ Twitter | XBL: Tamaaya | PSN: stormo | GameCentre/Steam: StorminNorman
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emech


Status: Offline Joined: 23 Aug 2006 Posts: 1525 $poons: 131.40 Location: Sydney

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Posted: Thu Feb 23, 2012 10:39 am Post subject: |
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| sithsylar wrote: | | Fetidchimp wrote: | | https://beta.guildwars2.com/ |
Thanks for the link mate signed up had to put USA since Australia wasn't accepted.. |
was for me? There recent facebook update http://www.facebook.com/GuildWars2 shows international sign-ups aplenty?
In other news:
http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/02/20/guild-wars-2-is-the-mmo-revolution-that-star-wars-the-old-republic-promised.aspx
This is the actual MMO revolution we’ve been waiting for.
Guild Wars 2 continues the recent MMO trend of attempting to make story meaningful and important in an online setting, but Your personal story is based entirely on your choice of race rather than class, and classes are not race-restricted.
Part of that approach to storytelling comes in character creation. Unlike other games, you aren’t just tweaking your character’s visuals at the start. You’ll also make several personality choices that affect dialogue options and, eventually, the direction of your story altogether.
Every race’s tutorial area ends with a boss encounter meant to teach how the open-world group events work. In this case, I was joined by three or four other level one characters in a small mountain enclosure where we encountered a ton of tiny wurms. After taking out enough of these burrowing menaces, the giant wurm that Whitebear spoke of burst from the ground.
Guild Wars 2’s event system scales dynamically based on how many players are in the area, but regardless of group size, encounters like this are immediately challenging.
The first NPC you run into outside of the capital city is a scout. Scouts are peppered across the landscape and are plainly marked on your map. Upon talking to them, they’ll reveal a certain area of your map, point out important landmarks, and (this part is key) mark tasks in the area that you can complete.
Tasks are the Guild Wars 2 equivalent of quests. As soon as you enter an area with an incomplete task, you will instantly and automatically have it on your quest tracker. The world map keeps track of how many tasks you’ve finished in each area and even has a "World Complete" percentage that’s sure to drive completionists like myself crazy.
Even from the start, tasks are wildly varied and often involve more than just "kill x enemies." For example, the early norn tasks are based around paying honor to the various animal spirits that the norn worship. To honor the wise raven, I answered riddles posed by raven statues and helped gather raven eggs. To honor the leopard, a shaman transformed me into the animal, allowing me to scare prey out of bushes and hunt them.
One of the coolest parts of this system is how quickly and smoothly tasks can transform into random world events. At one point, I was near the bear shrine, performing the task of fighting off trappers and disarming the bear traps they sent. Suddenly an ice drake broodmother appeared marching down a nearby river. I decided to fight it, and three other nearby players joined me. By the time we took the beast down, I ran back to the bear shrine to discover it was under attack. The trappers had mounted an offensive, and I decided to help defend the shrine against waves of attackers.
All of this happened naturally as I explored the world without needing to talk to an NPC and skip a bunch of boring dialogue. Guild Wars 2’s quest design rewards exploring the world and helping other people. In other words, it embraces the things that actually make it an MMO rather than just trying to imitate a single-player experience.
I especially love that Guild Wars 2 features a travel system, arguably making it the first MMO that genuinely respects your time.
For a while now, MMOs have been convincing me that all I want is a mostly single-player experience with chat room functionality. Guild Wars 2 reminds me of the joy that can come from having this huge world to explore full of other people to team up with, and it does so without sacrificing any of the approachability or care for storytelling that other games have focused on. This is the revolution that we deserve.
TLDR: SOLD! _________________
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