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jprockbelly


Status: Offline Joined: 11 Feb 2010 Posts: 2166 $poons: 70.00 Location: Melburn

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Posted: Mon Jan 23, 2012 9:14 am Post subject: |
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Are you planning on doing an entire storyboard for ME2 Jarrod  _________________ Da Bessssss
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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Posted: Mon Jan 23, 2012 9:58 am Post subject: |
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Why doesn't someone demake the textures? That'd be nifty. _________________
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Mon Jan 23, 2012 10:42 am Post subject: |
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god damm now I want to see that, or someone do painterly textures... fuck I really want to see someone mod a game to redo all the textures in a painterly style. _________________
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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Mon Jan 23, 2012 1:02 pm Post subject: |
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Have you got the link to the mod Jarrod? Those screenshots make me want to replay the game again.
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PixieGirl


Status: Offline Joined: 16 Sep 2009 Posts: 1538 $poons: 640.60 Location: QLD, Australia

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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Mon Jan 23, 2012 4:06 pm Post subject: |
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Yep, those ones. I use a couple of others that I don't think are there, like improved Blue Suns armour (you can see it in the shot of the Batarian smoking), but majority are there and made by the one guy. They're great.
EDIT: I also made some ini tweaks to increase shadow resolution and the like. Standard UE3 engine stuff. No idea if it actually did anything, but shadows look cleaner than I remember so maybe.
| jprockbelly wrote: | Are you planning on doing an entire storyboard for ME2 Jarrod  |
If people don't complain (and by people I don't mean Goober) then yes . _________________
Last edited by Jarrod on Mon Jan 23, 2012 4:26 pm, edited 1 time in total
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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Posted: Mon Jan 23, 2012 4:17 pm Post subject: |
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You should find a K-On! mod for it, Jarrod. _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Mon Jan 23, 2012 4:22 pm Post subject: |
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That's reserved for L4D2.
 _________________
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Mon Jan 23, 2012 4:34 pm Post subject: |
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| Jarrod wrote: |
If people don't complain (and by people I don't mean Goober) then yes . |
Well I'm at like half chub here. Please keep going. _________________
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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Posted: Mon Jan 23, 2012 8:45 pm Post subject: |
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Playing TF2. On a almost sucky team that didn't like defence, couldn't get my sentry up in time. So I switched to a backburning Pyro. Started killing their medics with sneaky tactics, and disoriented them enough that I finally was able to lead the charge in to their base.
And then that Heavy in third place there started pwning everyone. So I switched to medic and healed him for the remaining couple of minutes. I feel no shame.
 _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Tue Jan 24, 2012 2:09 am Post subject: |
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 _________________
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Pagan's Mind


Status: Offline Joined: 19 Jun 2009 Posts: 2900 $poons: 4.40 Location: Gold Coast

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Posted: Tue Jan 24, 2012 2:23 pm Post subject: |
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Dirt 3 has some spectacular crashes. The screenshots don't really do them justice.
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PixieGirl


Status: Offline Joined: 16 Sep 2009 Posts: 1538 $poons: 640.60 Location: QLD, Australia

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Posted: Tue Jan 24, 2012 11:30 pm Post subject: |
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Jarrod's Mass Effect 2 screenies got my mouth watering and inspired me to start another play-through (my third :X) and I'm using the very same textures. They look great, its a shame its just limited mostly to main characters and there aren't re-textures of walls and objects which can often look really blurry. Also 15 minute load times? That texture loader sucks!! However I'm also now using 2x2 Super Sampling... and that actually makes an even bigger difference on overall visual quality than these textures do.
Here's some screenies I took today, I didn't create a new Shep because I'm too attached to mine
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Tue Jan 24, 2012 11:46 pm Post subject: |
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NNNNNNEEEEEEEEEEEEEEEEERRRRRRRRRRDDDDDDDSSSSS
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Tue Jan 24, 2012 11:53 pm Post subject: |
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sif not have short curly hair shep you guys. _________________
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Tue Jan 24, 2012 11:57 pm Post subject: |
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Curious to see what my Quake Live setup looks like when playing? well:
And yes I play at 1024x768 res. Why? Because it translates to smoother aim and fluidity with my mouse settings which is set to 450dpi.
Ye. _________________
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mikezilla2


Status: Offline Joined: 12 Jun 2007 Posts: 5236 $poons: 588.60

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Posted: Wed Jan 25, 2012 12:03 am Post subject: |
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eye strain ? eye cancer ? i thought you just had to be a wanker for that *shrugs* _________________
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A13x


Status: Offline Joined: 02 Apr 2007 Posts: 3362 $poons: 2126.10 Location: Adelaide

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Posted: Wed Jan 25, 2012 12:05 am Post subject: |
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It looks similar to the movie TORN _________________
<3
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theory PALGN Moderator


Status: Offline Joined: 17 May 2005 Posts: 9112 $poons: 1275.00 Location: Melbourne

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Posted: Wed Jan 25, 2012 12:09 am Post subject: |
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| A13x wrote: | | It looks similar to the movie TORN |
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A13x


Status: Offline Joined: 02 Apr 2007 Posts: 3362 $poons: 2126.10 Location: Adelaide

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Posted: Wed Jan 25, 2012 1:13 am Post subject: |
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Oops I mean TRORN _________________
<3
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Wed Jan 25, 2012 9:47 am Post subject: |
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why do you play with no textures? I assume it's to keep the frame rate up but I thought on your beast of a system it wouldn't make a difference? _________________
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jprockbelly


Status: Offline Joined: 11 Feb 2010 Posts: 2166 $poons: 70.00 Location: Melburn

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Posted: Wed Jan 25, 2012 10:01 am Post subject: |
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No distractions!
Must FRAG. _________________ Da Bessssss
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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Posted: Wed Jan 25, 2012 10:45 am Post subject: |
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| Benza wrote: | | why do you play with no textures? I assume it's to keep the frame rate up but I thought on your beast of a system it wouldn't make a difference? |
Less visual noise as well. It's essentially rendering solely the collision mesh, so you don't have to worry if your rail will go through that candelabra or not.
Although, curious, I didn't think mouse movement was locked to screen resolution.
EDIT: Oh, the screenshot thread? Uh, okay. Come battlement dancing with me.
 _________________
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Wed Jan 25, 2012 11:04 am Post subject: |
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| GooberMan wrote: | | Benza wrote: | | why do you play with no textures? I assume it's to keep the frame rate up but I thought on your beast of a system it wouldn't make a difference? |
Less visual noise as well. It's essentially rendering solely the collision mesh, so you don't have to worry if your rail will go through that candelabra or not.
Although, curious, I didn't think mouse movement was locked to screen resolution. |
First question: Yes it's for reducing noise. I've got an entirely customised config file so that it looks the way I want it to and the hud is also custom as it gives me the most clarity when I'm playing. The worst thing about a lot of modern FPS is the visual noise they can give when playing, as it really does affect your aim. From the ultra preset on Quake down to this my rail can go from about 40% to 50-55% quite easily. Framerate is never an issue with Quake; any old thing can run it fine and at 125fps, which is what mine is locked down to. Hell if I'm recording with fraps I'm still at 125 fps locked.
Second: The mouse thing is a weird one to explain. Because I play at 450dpi, the higher the resolution goes the more pixels I have to track, and because I'm maxing at 450dpi across the screen there's actually a weird dead zone on small movements which makes using lightning gun or rail a pain in situations that need it (also, Quake inputs the mouse as raw, so it's purely mouse settings and no Windows interference). At 1024x768, 450dpi tracks across it fine so I don't have any potential dead zones at all; all smooth. If you have a gaming mouse, set your DPI to something low like 400 then raise and lower your res and you'll notice the difference.
EDIT: here's some screens of Quake with the Ultra preset, same level.
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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Posted: Wed Jan 25, 2012 11:55 am Post subject: |
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| Frozencry wrote: | | Quake inputs the mouse as raw, so it's purely mouse settings and no Windows interference |
Yeah, that's the part that's making my eyebrow go all Spock. With raw mouse input, you'd basically be getting 400 increments of that raw reading per inch if your driver is set to 400 dpi. Thus, I expect Quake's code would alter your orientation based on the number of pulses it gets and sensitivity as defined in the options screen. This should translate in to screen-resolution-independent movement.
Thus, what I figure should happen is that the mouse movement is exactly the same in low resolution as it is in high resolution, but there's less visual trickery in your brain at a lower resolution thinking your aim isn't accurate enough when by all rights it probably is.
(I haven't looked at any Quake code for a while, so I don't know how accurate my conjecture is but I'd be surprised if it's done differently) _________________
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