Home
Twitter
RSS
Newsletter
The Screenshots Thread
Goto page Previous 1, 2, 3 ... 13, 14, 15, 16, 17 Next
This forum is locked you cannot post, reply to or edit topics   This topic is locked you cannot edit posts or make replies    PAL Gaming Network Forum Index
   -> General Forums, Archive
View previous topic :: View next topic  
Author Message
jprockbelly




Status: Offline
Joined: 11 Feb 2010
Posts: 2166
$poons: 70.00
Location: Melburn
blank.gif

PostPosted: Mon Jan 23, 2012 9:14 am    Post subject: Reply with quote

Score:
1

Vote:
Jarrod
Are you planning on doing an entire storyboard for ME2 Jarrod icon_razz.gif
_________________
Da Bessssss
Back to top
Trade $poons with user View users profile Send private message
GooberMan




Status: Offline
Joined: 17 Jan 2005
Posts: 3682
$poons: 127.80
Location: Melbourne! Booyah.
australia.gif

PostPosted: Mon Jan 23, 2012 9:58 am    Post subject: Reply with quote

Score:
0

Vote:
Why doesn't someone demake the textures? That'd be nifty.
_________________
Back to top
Trade $poons with user View users profile Send private message
Benza




Status: Offline
Joined: 11 Mar 2008
Posts: 14586
$poons: 119.20

blank.gif

PostPosted: Mon Jan 23, 2012 10:42 am    Post subject: Reply with quote

Score:
0

Vote:
god damm now I want to see that, or someone do painterly textures... fuck I really want to see someone mod a game to redo all the textures in a painterly style.
_________________
Back to top
Trade $poons with user View users profile Send private message
Pagan's Mind




Status: Offline
Joined: 19 Jun 2009
Posts: 2900
$poons: 4.40
Location: Gold Coast
australia.gif

PostPosted: Mon Jan 23, 2012 1:02 pm    Post subject: Reply with quote

Score:
1

Vote:
PixieGirl
Have you got the link to the mod Jarrod? Those screenshots make me want to replay the game again.
Back to top
Trade $poons with user View users profile Send private message
PixieGirl




Status: Offline
Joined: 16 Sep 2009
Posts: 1538
$poons: 640.60
Location: QLD, Australia
uk.gif

PostPosted: Mon Jan 23, 2012 3:41 pm    Post subject: Reply with quote

Score:
2

Vote:
Jarrod
Pagan's Mind
It seems to be this:

http://social.bioware.com/forum/1/topic/128/index/5314761/1
_________________



Back to top
Trade $poons with user View users profile Send private message
Jarrod




Status: Offline
Joined: 07 Dec 2007
Posts: 8284
$poons: 369.60
Location: Preston
australia.gif

PostPosted: Mon Jan 23, 2012 4:06 pm    Post subject: Reply with quote

Score:
3

Vote:
Pagan's Mind
jprockbelly
Benza
Yep, those ones. I use a couple of others that I don't think are there, like improved Blue Suns armour (you can see it in the shot of the Batarian smoking), but majority are there and made by the one guy. They're great.

EDIT: I also made some ini tweaks to increase shadow resolution and the like. Standard UE3 engine stuff. No idea if it actually did anything, but shadows look cleaner than I remember so maybe.

jprockbelly wrote:
Are you planning on doing an entire storyboard for ME2 Jarrod icon_razz.gif


If people don't complain (and by people I don't mean Goober) then yes icon_razz.gif.
_________________




Last edited by Jarrod on Mon Jan 23, 2012 4:26 pm, edited 1 time in total
Back to top
Trade $poons with user View users profile Send private message Visit posters website
GooberMan




Status: Offline
Joined: 17 Jan 2005
Posts: 3682
$poons: 127.80
Location: Melbourne! Booyah.
australia.gif

PostPosted: Mon Jan 23, 2012 4:17 pm    Post subject: Reply with quote

Score:
0

Vote:
You should find a K-On! mod for it, Jarrod.
_________________
Back to top
Trade $poons with user View users profile Send private message
Jarrod




Status: Offline
Joined: 07 Dec 2007
Posts: 8284
$poons: 369.60
Location: Preston
australia.gif

PostPosted: Mon Jan 23, 2012 4:22 pm    Post subject: Reply with quote

That's reserved for L4D2.


_________________


Back to top
Trade $poons with user View users profile Send private message Visit posters website
Benza




Status: Offline
Joined: 11 Mar 2008
Posts: 14586
$poons: 119.20

blank.gif

PostPosted: Mon Jan 23, 2012 4:34 pm    Post subject: Reply with quote

Score:
0

Vote:
Jarrod wrote:



If people don't complain (and by people I don't mean Goober) then yes icon_razz.gif.


Well I'm at like half chub here. Please keep going.
_________________
Back to top
Trade $poons with user View users profile Send private message
GooberMan




Status: Offline
Joined: 17 Jan 2005
Posts: 3682
$poons: 127.80
Location: Melbourne! Booyah.
australia.gif

PostPosted: Mon Jan 23, 2012 8:45 pm    Post subject: Reply with quote

Score:
0

Vote:
Playing TF2. On a almost sucky team that didn't like defence, couldn't get my sentry up in time. So I switched to a backburning Pyro. Started killing their medics with sneaky tactics, and disoriented them enough that I finally was able to lead the charge in to their base.



And then that Heavy in third place there started pwning everyone. So I switched to medic and healed him for the remaining couple of minutes. I feel no shame.


_________________
Back to top
Trade $poons with user View users profile Send private message
Jarrod




Status: Offline
Joined: 07 Dec 2007
Posts: 8284
$poons: 369.60
Location: Preston
australia.gif

PostPosted: Tue Jan 24, 2012 2:09 am    Post subject: Reply with quote





_________________


Back to top
Trade $poons with user View users profile Send private message Visit posters website
Pagan's Mind




Status: Offline
Joined: 19 Jun 2009
Posts: 2900
$poons: 4.40
Location: Gold Coast
australia.gif

PostPosted: Tue Jan 24, 2012 2:23 pm    Post subject: Reply with quote

Score:
0

Vote:
Dirt 3 has some spectacular crashes. The screenshots don't really do them justice.



Back to top
Trade $poons with user View users profile Send private message
PixieGirl




Status: Offline
Joined: 16 Sep 2009
Posts: 1538
$poons: 640.60
Location: QLD, Australia
uk.gif

PostPosted: Tue Jan 24, 2012 11:30 pm    Post subject: Reply with quote

Score:
1

Vote:
Jarrod
Jarrod's Mass Effect 2 screenies got my mouth watering and inspired me to start another play-through (my third :X) and I'm using the very same textures. They look great, its a shame its just limited mostly to main characters and there aren't re-textures of walls and objects which can often look really blurry. Also 15 minute load times? That texture loader sucks!! However I'm also now using 2x2 Super Sampling... and that actually makes an even bigger difference on overall visual quality than these textures do.

Here's some screenies I took today, I didn't create a new Shep because I'm too attached to mine icon_smile.gif















Back to top
Trade $poons with user View users profile Send private message
Jarrod




Status: Offline
Joined: 07 Dec 2007
Posts: 8284
$poons: 369.60
Location: Preston
australia.gif

PostPosted: Tue Jan 24, 2012 11:46 pm    Post subject: Reply with quote

Score:
1

Vote:
PixieGirl
NNNNNNEEEEEEEEEEEEEEEEERRRRRRRRRRDDDDDDDSSSSS





_________________


Back to top
Trade $poons with user View users profile Send private message Visit posters website
Benza




Status: Offline
Joined: 11 Mar 2008
Posts: 14586
$poons: 119.20

blank.gif

PostPosted: Tue Jan 24, 2012 11:53 pm    Post subject: Reply with quote

Score:
0

Vote:
sif not have short curly hair shep you guys.
_________________
Back to top
Trade $poons with user View users profile Send private message
Frozencry




Status: Offline
Joined: 04 Nov 2005
Posts: 9277
$poons: 1628.10
Location: Sydney
australia.gif

PostPosted: Tue Jan 24, 2012 11:57 pm    Post subject: Reply with quote

Score:
3

Vote:
Karai Pantsu
Benza
theory
Curious to see what my Quake Live setup looks like when playing? well:





And yes I play at 1024x768 res. Why? Because it translates to smoother aim and fluidity with my mouse settings which is set to 450dpi.

Ye.
_________________

Back to top
Trade $poons with user View users profile Send private message Visit posters website MSN Messenger
mikezilla2




Status: Offline
Joined: 12 Jun 2007
Posts: 5236
$poons: 588.60

blank.gif

PostPosted: Wed Jan 25, 2012 12:03 am    Post subject: Reply with quote

Score:
0

Vote:
eye strain ? eye cancer ? i thought you just had to be a wanker for that *shrugs*
_________________
Back to top
Trade $poons with user View users profile Send private message
A13x




Status: Offline
Joined: 02 Apr 2007
Posts: 3362
$poons: 2126.10
Location: Adelaide
australia.gif

PostPosted: Wed Jan 25, 2012 12:05 am    Post subject: Reply with quote

Score:
0

Vote:
It looks similar to the movie TORN
_________________

<3
Back to top
Trade $poons with user View users profile Send private message Visit posters website MSN Messenger
theory
PALGN Moderator

PALGN Moderator

Status: Offline
Joined: 17 May 2005
Posts: 9112
$poons: 1275.00
Location: Melbourne
australia.gif

PostPosted: Wed Jan 25, 2012 12:09 am    Post subject: Reply with quote

Score:
4

Vote:
Frozencry
Appel
jprockbelly
A13x
A13x wrote:
It looks similar to the movie TORN


_________________
Back to top
Trade $poons with user View users profile Send private message
A13x




Status: Offline
Joined: 02 Apr 2007
Posts: 3362
$poons: 2126.10
Location: Adelaide
australia.gif

PostPosted: Wed Jan 25, 2012 1:13 am    Post subject: Reply with quote

Score:
0

Vote:
Oops I mean TRORN
_________________

<3
Back to top
Trade $poons with user View users profile Send private message Visit posters website MSN Messenger
Benza




Status: Offline
Joined: 11 Mar 2008
Posts: 14586
$poons: 119.20

blank.gif

PostPosted: Wed Jan 25, 2012 9:47 am    Post subject: Reply with quote

Score:
0

Vote:
why do you play with no textures? I assume it's to keep the frame rate up but I thought on your beast of a system it wouldn't make a difference?
_________________
Back to top
Trade $poons with user View users profile Send private message
jprockbelly




Status: Offline
Joined: 11 Feb 2010
Posts: 2166
$poons: 70.00
Location: Melburn
blank.gif

PostPosted: Wed Jan 25, 2012 10:01 am    Post subject: Reply with quote

Score:
1

Vote:
Karai Pantsu
No distractions!
Must FRAG.
_________________
Da Bessssss
Back to top
Trade $poons with user View users profile Send private message
GooberMan




Status: Offline
Joined: 17 Jan 2005
Posts: 3682
$poons: 127.80
Location: Melbourne! Booyah.
australia.gif

PostPosted: Wed Jan 25, 2012 10:45 am    Post subject: Reply with quote

Score:
1

Vote:
Benza
Benza wrote:
why do you play with no textures? I assume it's to keep the frame rate up but I thought on your beast of a system it wouldn't make a difference?

Less visual noise as well. It's essentially rendering solely the collision mesh, so you don't have to worry if your rail will go through that candelabra or not.

Although, curious, I didn't think mouse movement was locked to screen resolution.

EDIT: Oh, the screenshot thread? Uh, okay. Come battlement dancing with me.


_________________
Back to top
Trade $poons with user View users profile Send private message
Frozencry




Status: Offline
Joined: 04 Nov 2005
Posts: 9277
$poons: 1628.10
Location: Sydney
australia.gif

PostPosted: Wed Jan 25, 2012 11:04 am    Post subject: Reply with quote

Score:
2

Vote:
Karai Pantsu
Benza
GooberMan wrote:
Benza wrote:
why do you play with no textures? I assume it's to keep the frame rate up but I thought on your beast of a system it wouldn't make a difference?

Less visual noise as well. It's essentially rendering solely the collision mesh, so you don't have to worry if your rail will go through that candelabra or not.

Although, curious, I didn't think mouse movement was locked to screen resolution.


First question: Yes it's for reducing noise. I've got an entirely customised config file so that it looks the way I want it to and the hud is also custom as it gives me the most clarity when I'm playing. The worst thing about a lot of modern FPS is the visual noise they can give when playing, as it really does affect your aim. From the ultra preset on Quake down to this my rail can go from about 40% to 50-55% quite easily. Framerate is never an issue with Quake; any old thing can run it fine and at 125fps, which is what mine is locked down to. Hell if I'm recording with fraps I'm still at 125 fps locked.

Second: The mouse thing is a weird one to explain. Because I play at 450dpi, the higher the resolution goes the more pixels I have to track, and because I'm maxing at 450dpi across the screen there's actually a weird dead zone on small movements which makes using lightning gun or rail a pain in situations that need it (also, Quake inputs the mouse as raw, so it's purely mouse settings and no Windows interference). At 1024x768, 450dpi tracks across it fine so I don't have any potential dead zones at all; all smooth. If you have a gaming mouse, set your DPI to something low like 400 then raise and lower your res and you'll notice the difference.

EDIT: here's some screens of Quake with the Ultra preset, same level.



_________________

Back to top
Trade $poons with user View users profile Send private message Visit posters website MSN Messenger
GooberMan




Status: Offline
Joined: 17 Jan 2005
Posts: 3682
$poons: 127.80
Location: Melbourne! Booyah.
australia.gif

PostPosted: Wed Jan 25, 2012 11:55 am    Post subject: Reply with quote

Score:
1

Vote:
Frozencry
Frozencry wrote:
Quake inputs the mouse as raw, so it's purely mouse settings and no Windows interference

Yeah, that's the part that's making my eyebrow go all Spock. With raw mouse input, you'd basically be getting 400 increments of that raw reading per inch if your driver is set to 400 dpi. Thus, I expect Quake's code would alter your orientation based on the number of pulses it gets and sensitivity as defined in the options screen. This should translate in to screen-resolution-independent movement.

Thus, what I figure should happen is that the mouse movement is exactly the same in low resolution as it is in high resolution, but there's less visual trickery in your brain at a lower resolution thinking your aim isn't accurate enough when by all rights it probably is.

(I haven't looked at any Quake code for a while, so I don't know how accurate my conjecture is but I'd be surprised if it's done differently)
_________________
Back to top
Trade $poons with user View users profile Send private message
Display posts from previous:   
This forum is locked you cannot post, reply to or edit topics   This topic is locked you cannot edit posts or make replies    PAL Gaming Network Forum Index
   -> General Forums, Archive
All times are GMT + 11 Hours
Goto page Previous 1, 2, 3 ... 13, 14, 15, 16, 17 Next
Page 14 of 17

 
Jump to: 
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum