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Jeremy


Status: Offline Joined: 17 Mar 2005 Posts: 3031 $poons: 47.40 Location: Sydney, Australia

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Posted: Thu Jan 19, 2012 3:19 pm Post subject: The Legend of Zelda: Skyward Sword Review |
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| The Legend of Zelda: Skyward Sword Review by Jeremy |  | | Wii Review: The reason to play games. | | [View Article] |
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Thu Jan 19, 2012 4:02 pm Post subject: |
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could not disagree with you more.This game basically confirmed that Nintendo have no clue what they're doing anymore. Everything seems like 1 step forward 4 steps back.
Take the new stamina bar for example, sure it gives us a newly more athletic link wich I dug, but then they chuck the stamina on things like climbing vines, pushing blocks and carrying shit? So now to push a block over to a switch I have to take a break in the middle of it and wait for my stamina to go up again? Or I have to rush through every climbing bit and not actually explore for fear of falling to my death?
Or the filter on the game, on the one hand when it works it looks great, and I love the idea that they're trying something new in a game giving it the whole impressionistic art style, on the other hand it only works like 1 time out of every 3 and leaves the game looking like a blury mess every other time.
The motion controls are straight up broken, trying to get those eyes to follow my sword was frustrating as hell, and I ended up stopping playing when the game would constantly reset my my wii+ thing and lock it's defualt position as being like behind links head or something and make the game unplayable. And even when it does work, it's done in a way that there is no way you can hold the wii-mote that doesn't make link look like a complete spaz running around.
And that's not even starting on fucking Fi. Seriously even if the rest of the game had been perfect I would have taken two points off just for her. _________________
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James EveryonePlays - Fix R18+ Ratings


Status: Offline Joined: 17 Mar 2002 Posts: 4428 $poons: 0.00 Location: Sydney

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Posted: Thu Jan 19, 2012 4:32 pm Post subject: |
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I'm currently right at the end of the game and the final series of quests is really taxing my patience. It's back to the same areas for the 4th or 5th time. There's just not enough new to make it entertaining and there's so much friction everywhere. This is the 1,000th item I've picked up, you do not need to pause the game, explain what it is then take me to the inventory screen. Just let me play the damn thing. Fi is useless, says what you only what know and gives you no additional help when you actually need it. The controls are frustrating and the graphics are making my eyes water!
At the start of the game I had mixed feelings, after a few hours I began to really love it, but now I just wish it was over.
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Ryvenor

Status: Offline Joined: 29 Jun 2009 Posts: 108 $poons: 18.40 Location: Perth

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Posted: Thu Jan 19, 2012 6:03 pm Post subject: |
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Agree with the above two posters.
I was "meh" at the start of the game, then after the first 2 temples i started to enjoy the game, but when i had to go revisit old areas again to do boring and childish quests...i seriously had to force myself to sit down and finish the game. The "filler" content in between temples was just poor quality.
I also agree with the stamina bar that Benza mentioned. It didnt add anything besides a limitation on what you could do. There is nothing fun about having to stand around waiting for a bar to fill up before you can climb a vine or push something.
I did enjoy most of the temples though, and the story was decent enough to hold my attention. I loved how we learn more about Ganon and the Master Sword as well.
Im just glad i finished it
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celikaz


Status: Offline Joined: 24 Mar 2008 Posts: 28 $poons: 6.90

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Posted: Thu Jan 19, 2012 6:29 pm Post subject: |
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"The sky is no longer the limit." LOL I GET IT jason derulo must think, "well i beg to differ..."
aniiways yesss the item keeps reintroducing after continuing i hate that the most, FI is annoying... but its part of navi's charm, grafics psssssh.... name another creature that is cuter then the kiwiks >.< if it was realistic it wont look cute nemore
kinda sux that link cant run and cut like in TP, have to stop then swing, the stamina thing IS GOOD, every game has it and they too dont last forever (BF3 soldiers most be on steroids cuz i dont see them run out of breathe)
there is more stuff to do but there isnt any room to explore and yes revisit the same place for 4th 5th time sux, upgrading is a keeper for the series...
BUT i never get lost cuz of the constant reminder of FI and mystic man.... whereas skyrim i get lost constanly, and that sux more than aniithing this games quirks have
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Brendo


Status: Offline Joined: 17 Dec 2005 Posts: 273 $poons: 28.10 Location: Mid-North Coast

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Posted: Thu Jan 19, 2012 7:25 pm Post subject: |
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watching for the "queues" to success?
"cues" perhaps? _________________ WII CODE: 5880 0837 7756 4228
GAMER TAG: elbyman
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admeister


Status: Offline Joined: 22 Jan 2006 Posts: 13915 $poons: 983.60 Location: Melbourne

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Posted: Thu Jan 19, 2012 7:28 pm Post subject: |
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I just have to say, there are some pretty major spoilers for the game contained in those screenshots. One of them shows the boss from the fifth dungeon... _________________
"The first person to prove that cow's milk is drinkable was very, very thirsty." - Fact Sphere.
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Grom


Status: Offline Joined: 06 Jun 2009 Posts: 431 $poons: 116.20

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Posted: Thu Jan 19, 2012 7:49 pm Post subject: |
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NPC: "Well, I'd like to help you, Link, but it seems I don't have [item x]. You could try looking for it over in [area y]."
Fi: "Master, we should try looking in [area y] for [item x]. I calculate a 90% probability that having [item x] will allow us to progress the quest."
2 minutes pass. Link is, like, right next to the item.
Fi: "Master Link, my calculations indicate that this is [item x] that [NPC] was talking about. We should take this item to [NPC] quickly. Do you need assistance locating [NPC]?"
Without exaggeration, that is literally all Fi does. That, and look TERRIFYING when you learn a song.
But yes, Fi aside, the game really improves when you're on the ground. I was seriously sick of the hand-holding in the sky tutorial, it felt like hours up there. Anyway, once all that passed, I actually started enjoying the game, despite my incompetence with some of the sword controls. It's not a fantastic game, but it's definitely enjoyable, and the story from the third dungeon onwards is great.
I agree with the review about how they could/should have greatly increased the ground from the 3 main areas. I grew thoroughly sick of visiting the same places, especially when getting the 4 pieces of the song there. It's like, wow. Forest. This would be really fun if I hadn't already been here 15 times before this latest fetch quest.
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WarAdept


Status: Offline Joined: 12 Apr 2009 Posts: 496 $poons: 62.50 Location: Sydney

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Posted: Thu Jan 19, 2012 8:09 pm Post subject: |
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This game is the console version of Phantom Hourglass/Spirit Tracks.
FILTH.
All the equipment has been seen in past Zelda's except for the Beetle, the bow is obtained as the 2nd last item (so your stuck with the shitty slingshot if you want to roleplay archer Link) and copy pasting the game design from the DS games (including directly lifting the tablets from Spirit Tracks...).
At least the 5th boss (which is that cyclops tentacle thing) was an interesting fight. And he looks like one of the cast from Monsters Inc.
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Shadow Wave


Status: Offline Joined: 13 Feb 2008 Posts: 5020 $poons: 2570.10 Location: VIC

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Posted: Thu Jan 19, 2012 8:12 pm Post subject: |
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| admeister wrote: | I just have to say, there are some pretty major spoilers for the game contained in those screenshots. One of them shows the boss from the fifth dungeon... |
yeah the screenshots spoiled something for me
I just did the 4th dungeon last night.
I'm quite enjoying the dungeons, they are all quite fun and unique.
However, as everyone said, and as a 'slouch/lay down on the couch gamer' the motion controls frustrate me. Simple things such as throwing a bomb, or flicking a switch, just made life twice as frustrating.
Swimming with motion controls also was VERY annoying, because you cannot reset motion plus like you can with items...
I found the enemies where you have to swing your sword at a certain angle ended up swinging in the wrong direction, i have resorted to the waggle.
Same goes with like a particular door I just came across where you had to hit in with different direction attacks to unlock it... you try and do it right and it just doesn't happen.
The lack of exploration is also disappointing... it would be nice if you could simply walk from the Forest to the Desert, Volcano to Forest etc.. without having to fly up ....
OH and as people have said picking up items and going through the menu and the explanation every time is SO ANNOYING! Same with Fi, like when a door opens and she pops up to say 'there is a 90% chance that door will take you further into the dungeon'... Thanks Fi... realllllly helpful.
The story has me very interested, but gameplay wise besides dungeons I'm simply not as interested and IMO Twilight Princess is the better game.
Not saying I hate it, but I would defiantly not consider anything close to Ocarina of Time.
------------
IMO Zelda needs to completely have a reboot.
-Remove the musical instruments.
-Remove the same/similar sound tracks that are in each game.
-Change up the items... Soon as I saw a weird thing on the wall with a dot in it im like 'im not even gunna waste my time investigating until I get the hook/claw shot.'
-Ditch the navi/Fi helper thing.
-Ditch Z targeting
IMO its time to give Zelda a completely new look and move on from clutching onto features that made Ocarina great.
Everything simply feels too familiar IMO.
(all spoken from a massive Zelda fan) _________________ http://bencadphotography.com/
http://OXCGN.com/
http://www.play-asia.com/SOap-23-83-7wrp-49-en.html Cheap Games!
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KT


Status: Offline Joined: 05 Apr 2009 Posts: 322 $poons: 77.70

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Posted: Thu Jan 19, 2012 8:19 pm Post subject: |
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The negativity in this thread reassures me. After seeing the 9.5, i was worried that i would be in the minority. The flaws in the game are just too overwhelming.
Keep fighting the good fight PALGN users.
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WarAdept


Status: Offline Joined: 12 Apr 2009 Posts: 496 $poons: 62.50 Location: Sydney

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Posted: Thu Jan 19, 2012 8:23 pm Post subject: |
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I just make my character in Dark Souls look like Link and pretend it's a Zelda game.
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David No.1


Status: Offline Joined: 08 Jul 2008 Posts: 689 $poons: 87.80 Location: Melbourne

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Posted: Thu Jan 19, 2012 8:38 pm Post subject: |
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I enjoyed the game heaps, had fun with my 50 or so hours with it. Yes the formula hasn't changed much and some of the back tracking got kind of boring - but they tried to break it up. haha. But yeah... I found myself really hooked once I got into it and didn't stop, so I must of had fun. I know story isn't important in a Zelda game, but I really did enjoy it. How the master sword came to be, Zelda always just being one step ahead... (cutie too )
Potatoes gonna potate. _________________
Now Junkying: BlazBlue, Lost Odyssey, Shin Megami Tensei: Nocturne
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UNICRON_75

Status: Offline Joined: 09 Oct 2006 Posts: 1 $poons: 0.20
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Posted: Thu Jan 19, 2012 9:36 pm Post subject: |
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Can i ask, how old are you pack of ungrateful whingers?
You people would still find a fault even if every copy came with a free BJ.
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LeonJ


Status: Offline Joined: 29 Sep 2004 Posts: 10312 $poons: 1868.80 Location: Grand Line

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Posted: Thu Jan 19, 2012 10:09 pm Post subject: |
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This was the game of the year in 2011. I actually MISS playing it. It was a fantastic achievement by Nintendo. It has restored my interested back in the Zelda universe after Twlight Princess. _________________ Shin J Leon.
XBL - LeonJ
PSN - LeonJ
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Gizmocreative


Status: Offline Joined: 16 Jan 2007 Posts: 2816 $poons: 1140.26 Location: Brisbane

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Posted: Thu Jan 19, 2012 10:10 pm Post subject: |
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| UNICRON_75 wrote: | Can i ask, how old are you pack of ungrateful whingers?
You people would still find a fault even if every copy came with a free BJ. |
Blue jellybeans? i would buy this game for a free one of those.
people who didn't enjoy the game are entitled to an opinion. 9.5 is a pretty high score and you're surprised that there are people who don't agree with the score? you must be the age you think everyone else is. _________________
check it
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GooberMan


Status: Offline Joined: 17 Jan 2005 Posts: 3682 $poons: 127.80 Location: Melbourne! Booyah.

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Posted: Thu Jan 19, 2012 10:19 pm Post subject: |
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ITT: A guy that names himself after a robot in a family friendly cartoon complains that people think a family friendly game is overrated. _________________
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Bronze


Status: Offline Joined: 18 Mar 2002 Posts: 3017 $poons: 164.80 Location: Melbourne

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Posted: Thu Jan 19, 2012 11:11 pm Post subject: |
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Biggest disappointment of 2011 for me.
The whole design is tired. The recycling of assets was excruciating. The goddess trials were the worst addition to the franchise since the Temple of the Ocean King in Phantom Hourglass. The sky world was basically empty and pointless. The motion plus controls detracted from the experience due to the constant need to calibrate and the over-sensitivity of their application.
I loved the Zelda franchise. I have genuinely fond memories of each and every Zelda from the first, right up until Twilight Princess. But ever since the loathsome DS games, the franchise has become dull and uninspired. They've been void of personality, innovation, and unfortunately, the fun is completely gone as well.
Unless Shiggy gets back on board and steers the franchise back in the right direction, I won't be picking up any more Zelda games. What a shame. _________________
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Crank

Status: Offline Joined: 05 Jul 2008 Posts: 1860 $poons: 838.60

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Posted: Thu Jan 19, 2012 11:51 pm Post subject: |
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| UNICRON_75 wrote: | | You people would still find a fault even if every copy came with a free BJ. |
The guy from EB games did offer, but he wasn't my type.
I think I've played a third of this, maybe a bit less. After 160+ hours of Skyrim, it's been a breath of fresh air. Which is not to say I can't see why this game would annoy the hell out of some people. The game does have a tendency to treat you like an idiot, which I can mostly ignore, but maybe I'm just used to it... I really have to find a new job.
The motions controls don't bother me much. The learning curve is a great deal steeper than traditional controls, which should definitely have been an option, but I'm enjoying getting the hang of them. Still, it factors into my motivation to actually play the game, because avoiding exercise seems to be a hobby of mine lately.
I'll reserve my final judgement until I actually complete the game, or it gets too repetitive to continue, or I put my shoulder out. Whichever comes first.
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plazma


Status: Offline Joined: 09 Sep 2006 Posts: 889 $poons: 41.20 Location: Victoria

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Posted: Fri Jan 20, 2012 12:36 am Post subject: |
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| LeonJ wrote: | | This was the game of the year in 2011. I actually MISS playing it. It was a fantastic achievement by Nintendo. It has restored my interested back in the Zelda universe after Twlight Princess. |
Here, Here!
I thought it was wonderful.  _________________ "If at first you don't succeed, then skydiving is not for you."
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drinniol


Status: Offline Joined: 06 Nov 2005 Posts: 267 $poons: 19.90

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Posted: Fri Jan 20, 2012 12:50 am Post subject: |
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| PALGN wrote: | | Furthermore, it shows that had the Wii been originally been released with Motion-Plus capabilities, the entire generation of game development could have taken a whole different course, over dodgy mini-game and waggle fests |
Somehow I don't think that's the case :P
For better or worse this iteration is for the Wii market - and what we don't like to acknowledge is that there are so many new gamers that, guys, it may be time for you to graduate to games aimed at grownups.
I mean seriously, it's like complaining a Disney princess film doesn't meet your hardcore expectations, you grumpy buggers.
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el_supraman


Status: Offline Joined: 01 Apr 2008 Posts: 1643 $poons: 242.80 Location: Adelaide

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Posted: Fri Jan 20, 2012 12:58 am Post subject: |
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Game did not deserve a 9.5.....it deserved a 10
Loved every second of it. I enjoyed it so mcuh I could not get myself to play anything else for a few days. _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Fri Jan 20, 2012 2:39 am Post subject: |
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I liked this game. _________________
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BigBoss

Status: Offline Joined: 08 Apr 2011 Posts: 120 $poons: 5.60
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Posted: Fri Jan 20, 2012 5:53 am Post subject: |
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AS a Zelda fan I have to say I probably enjoyed both twilight princess and phantom hourglass/spirit tracks more. Those game really had a hook about them to finish. Skyward really made me force myself to get through it.
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Benza


Status: Offline Joined: 11 Mar 2008 Posts: 14586 $poons: 119.20

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Posted: Fri Jan 20, 2012 11:00 am Post subject: |
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| Quote: | | I mean seriously, it's like complaining a Disney princess film doesn't meet your hardcore expectations, you grumpy buggers. |
Actually I loved both Princess and the Frog and Tangled. Those movies are a show of how you can make a movie aimed at one specific demographic that's actually enjoyable for people of all ages and genders that go to see it. Hell my mum loved Tangled and she's in her 50's.
Zelda games have never really been the 'hardcore adult focused games' but the old Zelda games etc were a perfect example of how a game can be fun to kids and adults at the same time. I mean how many kids do you rekon probably started gaming with the 64? The 5 year olds playing that when it first came out would be 20 by now. The old Zelda games made when the chief demographic of gaming was 10 year olds treat their audience as being smarter then the zelda game that comes out when most people playing games are in their 30's. Does that make any sense to you? _________________
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