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PixieGirl




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PostPosted: Fri Dec 09, 2011 11:42 am    Post subject: Reply with quote

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Benza
Benza wrote:
can you kids with super sexy pc versions of revelations take some screens of desmond and subject 16 on animus island? They looked really **** wacked on the console version and I'm curious to see if it's carried over on the pc.


Just for you Benza ;]

click & click again to enlarge to 1080p

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Benza




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PostPosted: Fri Dec 09, 2011 11:48 am    Post subject: Reply with quote

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PixieGirl
you're good people Pixie, desmond looks a little better but 16 looks mong faced still icon_biggrin.gif
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PixieGirl




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PostPosted: Fri Dec 09, 2011 11:55 am    Post subject: Reply with quote

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Benza
I hope they make him less annoying looking/acting if they bring him back. But with their track record in this series for changing how characters look he could be a young african american lady by the time the next game rolls around.

Last edited by PixieGirl on Fri Dec 09, 2011 12:46 pm, edited 1 time in total
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Benza




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PostPosted: Fri Dec 09, 2011 12:38 pm    Post subject: Reply with quote

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I read somewhere that they changed the tech they were using for facial animations and were basing it off what they did with LA Noir wich I think is where the problem really lies. Cause the facial expressions in that game were horrific.

It was no where near as bad with the peeps in the animus though (Ezio, sofia etc)
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Jarrod




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PostPosted: Fri Dec 09, 2011 3:28 pm    Post subject: Reply with quote

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PixieGirl




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PostPosted: Fri Dec 09, 2011 5:58 pm    Post subject: Reply with quote

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grim-one
theory
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A bit of Alice!









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InvivnI




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PostPosted: Fri Dec 09, 2011 6:06 pm    Post subject: Reply with quote

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@Assassin's Creed pics:

Gee faces have come a long way. The eyes especially, they no longer have that glassy sheen that used to shatter the illusion in even the most graphically advanced games.

The teeth look a little odd though, and I think someone needs to rethink how clothing and hair textures work.
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PostPosted: Fri Dec 09, 2011 9:56 pm    Post subject: Reply with quote

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PixieGirl
Man Alice (the game) looks so pretty. Is the game worth playing just to see that?
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Benza




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PostPosted: Fri Dec 09, 2011 10:10 pm    Post subject: Reply with quote

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InvivnI wrote:

The teeth look a little odd though, and I think someone needs to rethink how clothing and hair textures work.


The teeth and hair etc are done simply to save on resources. Honestly it's not worth the time to model teeth propperly instead of the block they're using and doing hair simulations would be far to computer intensive.
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Jarrod




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PostPosted: Sat Dec 10, 2011 12:07 am    Post subject: Reply with quote

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PixieGirl
grim-one
The 'Creed game, in my opinion, are one of the best examples of good character art coupled with understanding of tech limitations to make them look the best they can.

grim-one wrote:
Man Alice (the game) looks so pretty. Is the game worth playing just to see that?


Yep. It's quite good.
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PostPosted: Sat Dec 10, 2011 1:09 am    Post subject: Reply with quote

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Pagan's Mind
Just like fun B grade movies, there are also games, while not the best, I can still enjoy. Hydrophobia is one of them.








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PixieGirl




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PostPosted: Sat Dec 10, 2011 8:46 am    Post subject: Reply with quote

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Phreakuency
grim-one wrote:
Man Alice (the game) looks so pretty. Is the game worth playing just to see that?


Graphically its a good looking game in a visual way, not really a technical way, although the hair physics are the best I have ever seen!! The way her hair moves depending on which way the wind is blowing is amazing. If you have PhysX enabled the rest of the physics are great too. The game is also quite fun, really an underrated game from this year, it just gets a little long in the tooth/repetitive towards the end.

Phreakuency wrote:
Just like fun B grade movies, there are also games, while not the best, I can still enjoy. Hydrophobia is one of them.


I have this game too, and I've never bothered and probably will never bother to play it longer than the first 30 minutes icon_razz.gif But the water physics are just wow. Looks so much better in motion than in screenies though. Here's two of mine



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Frozencry




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PostPosted: Sat Dec 10, 2011 2:03 pm    Post subject: Reply with quote

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Crysis Warhead on Enthusiast, Eyefinity

Crysis Warhead Enthusiast Eyefinity

Crysis Warhead Enthusiast Eyefinity
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PixieGirl




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PostPosted: Sat Dec 10, 2011 3:14 pm    Post subject: Reply with quote

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Frozencry
^ Ew at the rock texture on the right in the first pic!!

I played Crysis 1 & Warhead again this year and it's interesting how much they've aged visualy. I guess because I had it in my mind that they were still the prettiest games ever. Still great looking games but there wasn't much there that really wowed me anymore. Especially after playing Crysis 2. The first two are still the better games though.
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Frozencry




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PostPosted: Sat Dec 10, 2011 3:37 pm    Post subject: Reply with quote

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Crysis and Warhead are superior technically when compared to Crysis 2, but not artistically. While much of the texture work has seen some ageing particularly in environments (I agree that the rocks look disgusting especially when stretched through Eyefinity peripherals) the general polygon count and shader usage is a lot higher. Crysis 2 lost a tonne of scale and ambition for a 'focused' vision which definitely made it look spectacular in a lot of areas, but lost a lot of what made the original amazing. Lighting model is crazy good in C2 though.

I still blame it on the fact that they wanted to cater to the console market. 360 was lead so they went with a design spec that was typical FPS rather than ambitious. Also, the originals run an absolute arseload better than Crysis 2. The amount of crappy optimisation in C2 is fucking stupid.

Gah, C2. Such a disappointment. /glum
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InvivnI




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PostPosted: Sat Dec 10, 2011 7:20 pm    Post subject: Reply with quote

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Benza wrote:
InvivnI wrote:

The teeth look a little odd though, and I think someone needs to rethink how clothing and hair textures work.


The teeth and hair etc are done simply to save on resources. Honestly it's not worth the time to model teeth propperly instead of the block they're using and doing hair simulations would be far to computer intensive.


Right now they are, of course, and I understand they need to make sacrifices to maintain overall performance. But in the future, who knows? Some sort of procedural way of generating hair? I don't know enough about this stuff, but I imagine it'll get better with time as resource overhead expands.
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Benza




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PostPosted: Sat Dec 10, 2011 9:00 pm    Post subject: Reply with quote

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That's the thing, those techniques allready exist, and have existed for a while, they're just far too resource intensive to use on a console game.
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PostPosted: Sat Dec 10, 2011 9:27 pm    Post subject: Reply with quote

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Frozencry wrote:
Crysis and Warhead are superior technically when compared to Crysis 2


As far as I'm aware it's a little from column A, and a little for column B, as CryEngine 3 and some of the tech (especially after the DX11 patch) is quite a bit superior to CryEngine 2, notably in lighting, shadows and optimisation, along with SSAO, and the obvious DX11 bells and whistles.

But it also has lower quality assets in a lot of areas, and by large isn't pushing anywhere near the kind of scale that Crysis 2 was, which is less of a tech issue and more of a design choice. Which yeah, is mostly because they decided to push a console version out as a priority.
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PostPosted: Sat Dec 10, 2011 9:30 pm    Post subject: Reply with quote

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Jarrod
PixieGirl






Click on these for proper size
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PostPosted: Sat Dec 10, 2011 9:33 pm    Post subject: Reply with quote

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Awful ugly graphics. Too many colours.
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PostPosted: Sat Dec 10, 2011 9:54 pm    Post subject: Reply with quote

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Needs more brown, just as well my graphic card can use one GPU for converting everything to sepia in realtime icon_smile.gif
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Frozencry




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PostPosted: Sat Dec 10, 2011 11:03 pm    Post subject: Reply with quote

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Jarrod wrote:


As far as I'm aware it's a little from column A, and a little for column B, as CryEngine 3 and some of the tech (especially after the DX11 patch) is quite a bit superior to CryEngine 2, notably in lighting, shadows and optimisation, along with SSAO, and the obvious DX11 bells and whistles.


I disagree, not comparing with CE2 to CE3 as the latter's capabilities are much more broad compared to CE2, but mainly in that C2 as a technical construct was vastly superior to C1 in any way. Lighting, SSAO and eventually DX11 made some notable improvements, but otherwise it lacked texture detail, optimised AA settings, true object motion blur, colour grading (though this came post DX11) and of course procedural destruction, which to me was one of the biggest things that made Crysis' so technically impressive at its time.

It was certainly artistically better and the lighting renderer was a definite improvement, but there is no way that C2 made any significant technical strides that made it superior to C1 in capability.

Also, I shouldn't derail the thread. My moon in Minecraft.


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Jarrod




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PostPosted: Sat Dec 10, 2011 11:20 pm    Post subject: Reply with quote

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Did Crysis 2 not have true per-object motion blur? I have memories of it, and I'm not talking about basic motion blur. In fact, advanced per object motion blur was one of the big DX11 if I recall correctly, though I could be wrong about that.

Otherwise everything else is mostly a design/artistic choice, which was what I was getting out. Procedural destruction was stripped because there was much less to destroy, and because it was made for consoles. Texture detail is an art choice, not engine, and again for consoles. AA I'll pay, and I could have sworn Crysis 2 made fairly heavy use of colour grading.

The actual engine itself, to my knowledge and from what I've seen, is improved over CryEngine 2, as mentioned in the lighting/shadow department and with all the DX11 bells and whistles. That, to me, makes it a technologically superior game on a basic level. Actual execution of that technology and design choices are what held it back from being the leap that CryEngine 2 was, and arguably in what CryEngine 2 pushed to render.
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Frozencry




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PostPosted: Sat Dec 10, 2011 11:32 pm    Post subject: Reply with quote

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CE3 is absolutely a more capable engine, it's just that their vision became narrowed and they didn't use what they had to make it a more technically superior game. I see C2 as the focused product rather than the ambitious one.

Witcher 2 is still hands down the most insane looking game out there though imo. Even without DX11 it wipes the floor with other games because its technical side is so ridiculously polished and effectively used.
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PostPosted: Sun Dec 11, 2011 7:23 am    Post subject: Reply with quote

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Jarrod wrote:
Awful ugly graphics. Too many colours.


Unless I've become Sheldon from Big Bang Theory and am not seeing the sarcasm... WTF?

Trine 2 has some of the most unique and gorgeous looking visuals I've ever seen!
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