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Luketheman5


Status: Offline Joined: 22 Sep 2007 Posts: 2065 $poons: 487.60 Location: Melbourne

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Posted: Sun Nov 27, 2011 9:53 pm Post subject: |
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Yeah they had that in Twilight Princess too. It's like "cool, I've got 5 of those, do I really need to know what it is?" _________________
Now playing: Binary Domain
Now Replaying: Mass Effect 2
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Sun Nov 27, 2011 9:56 pm Post subject: |
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Yeah. My feelings (after Skyward Sword too) are that every 3D Zelda is still a great game, and does something superior to Ocarina of Time, but the some total of parts are always dragged down by something stupid in the design.
That being said, I still don't consider Ocarina of Time as the best 3D Zelda. And not to discredit anybody's personal taste, but I also believe for many people Ocarina wont ever be topped. _________________
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Michael Kontoudis


Status: Offline Joined: 17 Nov 2005 Posts: 817 $poons: 221.40

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Posted: Sun Nov 27, 2011 10:05 pm Post subject: |
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For my money, Ocarina is still the most cohesive 3D Zelda title. Sure, Wind Waker is more charming, and Majora's Mask is probably most imaginative, but as a total experience taking into account visuals, narrative and formal design, Ocarina is a towering achievement.
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Sun Nov 27, 2011 10:11 pm Post subject: |
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That's more or less how I see Ocarina. In terms of pacing and consistency of quality across all branches of game design Ocarina is, in my opinion, the best of the 3D Zeldas. Pacing is especially important as I feel this is the weakest aspect of the following games.
But that being said Ocarina is, by large, a bit too simple in the dungeons and questing for me to hold it on too much of a pedestal. Simply by nature of being the first 3D Zelda a lot of the ideas have been developed and expanded in the other games, as Ocarina was literally the first. Wind Waker is the only 3D Zelda game I'd rate as having worse dungeons than Ocarina, otherwise Majora's, Twilight and Skyward offer more for me.
I'm not sure how Skyward Sword will fit into my rankings of the games, but to be honest I'm not sure if I even have a ranking, just a series of points that I feel each game does better than the others, and equal points for what they do worse. _________________
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LeonJ


Status: Offline Joined: 29 Sep 2004 Posts: 10312 $poons: 1868.80 Location: Grand Line

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Posted: Sun Nov 27, 2011 10:14 pm Post subject: |
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I wish I had finish Skyward so I could join this conversion. 15 hours in, @ desert temple.....
Back to it. _________________ Shin J Leon.
XBL - LeonJ
PSN - LeonJ
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Michael Kontoudis


Status: Offline Joined: 17 Nov 2005 Posts: 817 $poons: 221.40

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Posted: Sun Nov 27, 2011 10:23 pm Post subject: |
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I've got to say, though, that Skyward Sword's rendition of Link is my favourite. He's amazingly expressive by virtue of the art style.
Such a frustrating game, simply because it would have benefited greatly from some judicious editing. It's one of those cases where excising content would have added to the game's overall impact.
On the upside, my mind is seized by The Ballad of the Goddess. Best new Zelda theme on years.
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Sun Nov 27, 2011 10:37 pm Post subject: |
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That's my long and short of it. Skyward Sword's biggest con is the pacing, or more specifically the padding. And Fi. I'll elaborate more on what I mean some other time, as at the moment Mario 3D is occupying all my thoughts. _________________
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WarAdept


Status: Offline Joined: 12 Apr 2009 Posts: 496 $poons: 62.50 Location: Sydney

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Posted: Sun Nov 27, 2011 11:32 pm Post subject: |
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I believe the problem with Fi (along with every single other NPC in the game) is from an actual game design element aka that stupid stupid 3rd grade text scroll speed. Yes, she is captain obvious and has some seriously poorly written dialogue, but she does give weakness and hints/statistics for the player when called upon. The problem it takes a good 10-15 seconds to explain one text box.
I think Link's familiar thing (Navi/Tatl/Midna/Fi) is a source of unneeded padding to the story. The primary role of these characters is to give the player feedback on enemy weaknesses and objects, all of which can be done from a quick info box of some sort (or some way that is nice and streamlined). However Nintendo has the need to embody text descriptions of objects into something that can comment and think serve no purpose other than to extend the life of the game by arbitrary means. And it's really starting to annoy the crap out of me.
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Sun Nov 27, 2011 11:38 pm Post subject: |
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My problem with Fi is she is the worst qualities of Navi and the owl from Ocarina combined. She serves no purposes other than intrusively pop up and offer 'advice' and 'analysis' of the situation, which often boils down to spelling out the obvious, spoiling puzzle solutions, and simply being more of an annoyance than help.
I quite like Link's usual companions (Minda especially), and have no beef with Fi as a story element, but as a gameplay mechanism she is, without a doubt, the worst hand holding element Nintendo has put in any of the 3D Zeldas. Her excessive pointing out of the obvious hurt my enjoyment of the game, and I really, really hate having to say that because its such a simple thing that sapped joy from my play time. Something that no other Zelda has done as bad, and is actually quite unlike Nintendo. _________________
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admeister


Status: Offline Joined: 22 Jan 2006 Posts: 13915 $poons: 983.60 Location: Melbourne

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Posted: Mon Nov 28, 2011 12:18 pm Post subject: |
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I think that Midna is by far the best companion that Link has had. Firstly, she ties into the story very nicely, and secondly, she's not too intrusive.
Fi is the complete opposite. She has almost no relevance to the story, and seems to pop up every five minutes to tell Link something which is already painfully obvious. Skyward Sword has enough hand holding as it is (save points in a Zelda game? starting the game with six hearts? Shiekah stones?) so this really annoys me. I also feel that the temples are too short.
I'm 15 hours into SS, and I'm certainly enjoying it though. I really like exploring the new areas and temples in the underworld, and there's a fair bit to see and do while flying around in the sky. I just completed the second temple, which was surprisingly easy. _________________
"The first person to prove that cow's milk is drinkable was very, very thirsty." - Fact Sphere.
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Mon Nov 28, 2011 12:24 pm Post subject: |
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I don't see how save points are hand holding given other Zelda games allowed you to save anywhere. They simply cut the fat of having to needlessly backtrack whenever you quit mid dungeon. Same goes for Shiekah stones, given you don't ever have to use them.
And don't worry about the temples. First two are pretty simple and straight forward. The third is when it really starts to feel like a dungeon, and from then on they're great. Dungeon four in particular is incredible. _________________
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Luketheman5


Status: Offline Joined: 22 Sep 2007 Posts: 2065 $poons: 487.60 Location: Melbourne

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Posted: Mon Nov 28, 2011 3:03 pm Post subject: |
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Since enemies do 1 heart's worth of damage each hit...imagine NOT starting the game with 6 hearts _________________
Now playing: Binary Domain
Now Replaying: Mass Effect 2
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LeonJ


Status: Offline Joined: 29 Sep 2004 Posts: 10312 $poons: 1868.80 Location: Grand Line

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Posted: Mon Nov 28, 2011 9:11 pm Post subject: |
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I actually feel the game to a non-gamer would be pretty tough. Some of the puzzles in the third temple made me stop and think (just finished it). And a couple of the things are a little bit off path. I could see people getting stuck.
I highly enjoyed the first 3 temples. I think they are the perfect length and had some nice unique puzzles.
I do love the way they have finally evolved Zelda into a meaningful currency and RPG type element. Sure none of updates or extra are needed, it's still nice to have money to spend and play with things.
The combat while not overly difficult is still a challenge. I haven't died yet though but have been close a couple of times. It's probably the toughest Zelda is a long time so far. WW/TP was a joke. I don't think I even died in those games. _________________ Shin J Leon.
XBL - LeonJ
PSN - LeonJ
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admeister


Status: Offline Joined: 22 Jan 2006 Posts: 13915 $poons: 983.60 Location: Melbourne

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Posted: Tue Nov 29, 2011 4:18 pm Post subject: |
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Skyward Sword is now the fastest selling Zelda game ever!
| Quote: | | Zelda: Skyward Sword has experienced great success. The title has sold a whopping 535,000 units since its November 20 launch. Skyward Sword is now the fastest-selling Zelda ever. |
_________________
"The first person to prove that cow's milk is drinkable was very, very thirsty." - Fact Sphere.
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Bronze


Status: Offline Joined: 18 Mar 2002 Posts: 3017 $poons: 164.80 Location: Melbourne

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Posted: Wed Nov 30, 2011 1:50 am Post subject: |
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| Me, in another thread wrote: | | I really wanted to like this. I mean, it's Zelda! It's getting great review scores! But... Assets, bosses, and areas recycled over and over and over to artificially lengthen the game, lethargic pacing, mindlessly easy dungeons, and some seriously goddamn frustrating motion controls ruined this for me. The goddess trials are easily the worst addition to the Zelda franchise since the main dungeon in Phantom Hourglass. I found the game to be entirely forgettable from start to finish, with no endearing elements at all. Disappointing is an understatement. |
Maybe I'm just jaded by gaming and its reliance on rehashing successful designs ad nauseum, but this game really didn't do it for me. 35 hours of tedium with very little in the way of genuine surprises. Couldn't wait for it to finish, to be honest. Odd, considering I absolutely adore LttP, Ocarina, and especially Majora's Mask. But... Skyward Sword was more akin to the disappointing Phantom Hourglass, and to a lesser extent the loathsome Spirit Tracks.
It was far too easy. 35 hours, and not a single death. The dungeons posed no challenge at all. The bosses were a complete pushover. And all of the backtracking and reuse of environments compounded my frustration. There's far too much goddamn filler, and not enough substance.
The thing is, I went into Skyward Sword with no expectations. I'd seen the reveal at E3, then had a media blackout and had read not a single word until release. And somehow, despite the lack of hype, I was still immensely disappointed.
I am genuinely shocked at the overwhelmingly positive reception this game has received. The only review that touched on these issues is Gamespot's 7.5/10 review, which I'd call generous. _________________
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WarAdept


Status: Offline Joined: 12 Apr 2009 Posts: 496 $poons: 62.50 Location: Sydney

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Posted: Wed Nov 30, 2011 7:40 am Post subject: |
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To me, the Zelda series is stuck. Stuck in it's silly archaic designs that shot it towards stardom in the 64 days and it feels like Nintendo don't know what to do with the standard Zelda dungeon crawling formula.
Or it maybe a case of Nintendo don't want to change the formula that kept people buying every Zelda iteration released. Why change something when fans lap it up regardless, and they make lots of money out of it (if the sales of Skyward Sword are anything to go by).
I used to be a very big Zelda fan, and I distinctly remember my first Zelda game as Zelda II, the most obscure one out of the whole lot. And it was fantastic. 13 years or so down the track from the 64 days, it still feels the same as OoT. I was very cautious with the announcement of Skyward Sword last year and I wasn't impressed with the demos from E3. However, all press releases enforced that it was a "different" Zelda so I gave it a shot.
I play Zelda for the sake of playing it nowadays, but the fun and enjoyment of playing a new Zelda game has long gone.
Super Mario 3D land on the other hand...
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LeonJ


Status: Offline Joined: 29 Sep 2004 Posts: 10312 $poons: 1868.80 Location: Grand Line

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Posted: Wed Nov 30, 2011 12:56 pm Post subject: |
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21 hours in and just got the swimming ability (no idea how much is left, at least 2/3s I'm guessing). I don't know what you guys are talking about, I want to suck it ALL up. I haven't had a dull or annoyance moment yet (OK slight delay on the motion controls does annoy me). I want to explore everything and completely in love with the world. When I play this game hours fly by and every area I want to get every single secret.
Are guys are describing Twilight Princess to me, which was a complete copy and paste of OoT with a few bells and whistles. I struggled through the game and was ultimately jaded by the Zelda universe because of it. But I'm finding Skyward to be a bold new direction in the Zelda world and it works very very well. Everything feels fresh and new (except for the harp, I hate that).
I agree Zelda was stuck in the past but I really do feel Nintendo has made some bold new steps with this title. The control scheme (not perfect) adds a LOT, new puzzles/structures, upgrade/money system and stamina system really mix up the tried formula. _________________ Shin J Leon.
XBL - LeonJ
PSN - LeonJ
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Esposch


Status: Offline Joined: 25 Sep 2009 Posts: 3858 $poons: 62.00 Location: Melbourne

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Posted: Wed Nov 30, 2011 1:49 pm Post subject: |
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| Bronze wrote: | | It was far too easy. 35 hours, and not a single death. The dungeons posed no challenge at all. The bosses were a complete pushover. And all of the backtracking and reuse of environments compounded my frustration. There's far too much goddamn filler, and not enough substance. |
Thanks for that. I'll be starting in Hero Mode.
Can't really solve the problem of too much filler, though. Maybe my fanboy goggles will help alleviate that issue. _________________
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Esposch


Status: Offline Joined: 25 Sep 2009 Posts: 3858 $poons: 62.00 Location: Melbourne

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Posted: Wed Nov 30, 2011 1:50 pm Post subject: |
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| Bronze wrote: | | It was far too easy. 35 hours, and not a single death. The dungeons posed no challenge at all. The bosses were a complete pushover. And all of the backtracking and reuse of environments compounded my frustration. There's far too much goddamn filler, and not enough substance. |
Thanks for that. I'll be starting in Hero Mode.
Can't really solve the problem of too much filler, though. Maybe my fanboy goggles will help alleviate that issue. _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed Nov 30, 2011 2:53 pm Post subject: |
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| Bronze wrote: | | It was far too easy. |
I don't agree with your assessment, but this I do. To be fair though this has been a problem with all the 3D Zelda games, at the very least starting with Wind Waker. _________________
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LeonJ


Status: Offline Joined: 29 Sep 2004 Posts: 10312 $poons: 1868.80 Location: Grand Line

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Posted: Wed Nov 30, 2011 5:08 pm Post subject: |
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Nintendo should add a difficult option to the series. Just a normal vs hard combat should do it. _________________ Shin J Leon.
XBL - LeonJ
PSN - LeonJ
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed Nov 30, 2011 5:09 pm Post subject: |
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Ironically Skyward Sword has a hard difficulty mode, but it's locked until you beat the game. _________________
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LeonJ


Status: Offline Joined: 29 Sep 2004 Posts: 10312 $poons: 1868.80 Location: Grand Line

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Posted: Wed Nov 30, 2011 5:15 pm Post subject: |
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Really? Why do Nintendo do this? It's like OoT 3DS where you have to complete the game to unlock Master Quest. This blew my mind because wouldn't most people want to play Master Quest straight up? _________________ Shin J Leon.
XBL - LeonJ
PSN - LeonJ
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed Nov 30, 2011 5:20 pm Post subject: |
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It's called Hero Mode. Hearts don't grow on plants, enemies deal ~twice the amount of damage, so you're likely to have to rely on keeping potions with you and upgrading stuff. It doesn't remix dungeons like Master Quest, but like that it is locked off until you complete the game.
It doesn't really make any sense since it is, quite literally, 'hard mode'. Had it been available from the start I would have been all over it.
Note that I still loved Skyward Sword (I'll post my complete thoughts later), but yeah, it was way too easy with the solution to that ease burred under an entire first run. Nintendo is stupid sometimes. _________________
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LeonJ


Status: Offline Joined: 29 Sep 2004 Posts: 10312 $poons: 1868.80 Location: Grand Line

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Posted: Wed Nov 30, 2011 5:48 pm Post subject: |
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Do you think the CEO of Nintendo is really a 12 year old that never grew up? Sometimes I feel like this is true.
Some of their decisions are just childish. _________________ Shin J Leon.
XBL - LeonJ
PSN - LeonJ
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