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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Tue Sep 27, 2011 3:52 pm Post subject: |
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Actually you may be right. I remmeber registering my preorder when I put it in through Amazon, perhaps that was it.
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mantra79


Status: Offline Joined: 26 Aug 2005 Posts: 1060 $poons: 288.20 Location: south australia

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Posted: Tue Sep 27, 2011 3:57 pm Post subject: |
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It shows up on Origin in my games list and it has a cd key when you click on info so fingers crossed. _________________
PSN: cjdavis
360: mantra79
Steam: mantra79
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Tue Sep 27, 2011 4:06 pm Post subject: |
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I don't have an Origin account, and god willing I never will.
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mantra79


Status: Offline Joined: 26 Aug 2005 Posts: 1060 $poons: 288.20 Location: south australia

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Posted: Tue Sep 27, 2011 4:13 pm Post subject: |
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Don't you have to have one to play? _________________
PSN: cjdavis
360: mantra79
Steam: mantra79
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Tue Sep 27, 2011 4:21 pm Post subject: |
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Oh god I hope not, I don't need that bloatware on my machine.
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Wed Sep 28, 2011 4:00 pm Post subject: |
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OK, I checked and it has been confirmed Origin is neither required for the gameitself nor the preorder.
Also, some good news for me at least, a guy on the beta said he checked his last beta d'load and it was covered under his iiNet Freezone area, not in his general uasge quota.
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Thu Oct 13, 2011 9:19 am Post subject: |
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A slew of beta invites have gone out and now Aus residents are getting them too, so check those inboxes.
And yes, Aus people who set their home to Aus, not thos ewho used VPNs and pretended to be yanks.
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Kikujir0


Status: Offline Joined: 29 Dec 2006 Posts: 1063 $poons: 114.90 Location: Sydney, Australia

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Posted: Sat Oct 15, 2011 5:44 am Post subject: |
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Sad panda.
not i. _________________ xfire = andylulz
steam = kikujir02
psn = kikujir01
PC Gamer Pewpew
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kartanym

Status: Offline Joined: 09 Dec 2007 Posts: 1596 $poons: 252.30 Location: Perth, WA

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Posted: Sun Oct 16, 2011 12:55 am Post subject: |
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Nothing beta wise for me either, not that I'm worried, too many other games to play between now and December's release.
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Tue Oct 18, 2011 9:15 am Post subject: |
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And it's been confirmed at NYCC that TOR will not be supporting mods such as WoW did.
No threat meter, not healbot, no raid helper......YAY!
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Wed Nov 02, 2011 3:07 pm Post subject: |
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Only 48 days to go, and my PC is now upgraded and ready to go. Oh my yes.
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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mantra79


Status: Offline Joined: 26 Aug 2005 Posts: 1060 $poons: 288.20 Location: south australia

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Posted: Fri Nov 04, 2011 8:52 am Post subject: |
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I've done mine aswell _________________
PSN: cjdavis
360: mantra79
Steam: mantra79
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Fri Nov 04, 2011 9:16 am Post subject: |
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I checked the PALGN TOR guild page and apparently we've already been deployed. Must be an automatic thing.
| Quote: | What is Phase 3: Deployment?
During this phase, guilds that meet certain criteria will be transferred into the game. Your guild’s mini-site and forums will remain available on the website. However, guild creation and administration features will be removed from the website and moved in-game.
Shortly before Early Game Access begins, we will be bringing an end to the Pre-Launch Guild Program as we prepare guilds for import into the game. All guilds will be notified via email a week before the Pre-Launch Guild Program comes to a close.
*We will make reasonable efforts to ensure that qualifying guilds are imported into a server that meets your specified preferences, but we cannot make any guarantees given the anticipated volume of guilds (among other factors). All server placements therefore remain in our sole discretion. We also cannot take responsibility for technical errors or glitches that prevent your guild from importing into the game as planned. See Terms of Service for more details.
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mantra79


Status: Offline Joined: 26 Aug 2005 Posts: 1060 $poons: 288.20 Location: south australia

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Posted: Fri Nov 04, 2011 6:22 pm Post subject: |
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Just to confirm we want a PVP server right?
Anyone besides myself and MIkes pre-order?
Anyone need an invite? _________________
PSN: cjdavis
360: mantra79
Steam: mantra79
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MMaC


Status: Offline Joined: 05 Nov 2009 Posts: 173 $poons: 13.80 Location: Sydney

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Posted: Sun Nov 06, 2011 5:26 pm Post subject: |
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I pre-ordered and redeemed my code ages ago. The game is sitting in my origin account as "unreleased" i assume thats the same for everyone else too.
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Mon Nov 07, 2011 2:02 pm Post subject: |
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Server rulsets have been defined:
| Quote: | There will be four different server types in Star Wars: The Old Republic. Here’s how they work generally, and details on how we’re dealing with roleplaying (RP) servers:
PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.
PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated ‘safe’ areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).
RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.
RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated ‘safe’ areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).
The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select ‘RP’ onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild.
The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch.
PvP server rulesets
We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat.
The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets.
Hopefully this post helps inform your decision as to which server type you’d like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches! |
[/quote]
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Wed Nov 09, 2011 12:20 pm Post subject: |
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New email just came through from TOR:
| Quote: | | This is the phase you've been waiting for. We're ready to begin importing* your guild, PALGN, into the game. Your guild must have at least four members who have pre-ordered the game and redeemed their pre-order codes at The Code Redemption Center before the end of the Pre-Launch Guild Program††. |
The PALGN guild is qualified (I already checked), so I suppose we just sit back now and wait to see exactly what this entails. I know a load more beta invites are on their way out, and to those people who registered with an Aus street address also, so maybe we'll get in, who knows.
As I just upgraded my PC to be able to max the TOR visual settings out I'm super excited now.
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mantra79


Status: Offline Joined: 26 Aug 2005 Posts: 1060 $poons: 288.20 Location: south australia

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Posted: Wed Nov 09, 2011 4:02 pm Post subject: |
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Its getting close now
 _________________
PSN: cjdavis
360: mantra79
Steam: mantra79
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Emilbus


Status: Offline Joined: 03 Jan 2008 Posts: 87 $poons: 18.80

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Posted: Mon Nov 21, 2011 6:32 pm Post subject: |
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Check http://www.swtor.com/tester if you signed up for beta testing prior to 11/11. You can start downloading the client now. _________________ Steam: Emilbus
PSN: Emilbus29
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MIkes


Status: Offline Joined: 03 May 2006 Posts: 1761 $poons: 409.00 Location: Melbourne

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Posted: Fri Nov 25, 2011 11:12 am Post subject: |
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| Emilbus wrote: | | Check http://www.swtor.com/tester if you signed up for beta testing prior to 11/11. You can start downloading the client now. |
That would be the beta client, yeah? It's been announced that the beta client will be completely seperate from the game one. IE, the game will have to be downloaded fully at release even if you ahve the most up to date beta client.
Anyway, on another note I was invited to beta, the full one not the weekend on, a few weeks ago, but as luck would have it I received some fantastic news wholly unrelated and I'll be busy the whole month of December, meaning I'll miss the game's launch also.
So, I'll be incomg to the PALGN guild come January, just FYI.
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Ciel


Status: Offline Joined: 08 Nov 2007 Posts: 1343 $poons: 514.40 Location: Melbourne

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Posted: Fri Nov 25, 2011 2:21 pm Post subject: |
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If I see this for sale while I'm overseas I am so getting it! Only thing that will make me sad is that I won't be able to play it till I get back. _________________
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Kikujir0


Status: Offline Joined: 29 Dec 2006 Posts: 1063 $poons: 114.90 Location: Sydney, Australia

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Posted: Fri Nov 25, 2011 2:59 pm Post subject: |
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The beta commences for me 3am Saturday my local time!!! Just so happens my sleeping pattern is screwed up enough to coincide with said time.  _________________ xfire = andylulz
steam = kikujir02
psn = kikujir01
PC Gamer Pewpew
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MMaC


Status: Offline Joined: 05 Nov 2009 Posts: 173 $poons: 13.80 Location: Sydney

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Posted: Fri Nov 25, 2011 7:50 pm Post subject: |
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| Kikujir0 wrote: | The beta commences for me 3am Saturday my local time!!! Just so happens my sleeping pattern is screwed up enough to coincide with said time.  |
Same. I wake up at 6 (bloody body clock) so ill be online then. Who else is in the weekend testing?
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Ciel


Status: Offline Joined: 08 Nov 2007 Posts: 1343 $poons: 514.40 Location: Melbourne

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Posted: Fri Nov 25, 2011 8:23 pm Post subject: |
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I'll be on there this weekend, so looking forward to this. _________________
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