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Uncharted 3: Drake's Deception Review
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Jeremy




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PostPosted: Mon Oct 31, 2011 4:28 pm    Post subject: Uncharted 3: Drake's Deception Review Reply with quote

Uncharted 3: Drake's Deception Review by Jeremy
PS3 Review: It's good, and that's no deception!
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Benza




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PostPosted: Mon Oct 31, 2011 4:42 pm    Post subject: Reply with quote

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(assuming one particular bit was a weird glitch)


Gotta ask, what was the glitch?
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PostPosted: Mon Oct 31, 2011 6:10 pm    Post subject: Reply with quote

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Day one purchase. In my opinion, the best new franchise of the modern age (franchise in my opinion is 3 games or more icon_smile.gif).
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PostPosted: Mon Oct 31, 2011 6:35 pm    Post subject: Reply with quote

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Cyph wrote:
Day one purchase. In my opinion, the best new franchise of the modern age (franchise in my opinion is 3 games or more icon_smile.gif).


Second or third week purchase for me icon_redface.gif, i could buy it and put it aside for a week or two. But i am swamped with games at the moment and can't afford to add another to the rotation for this week at least.

In saying that i might do the crazy thing and leave it for my mum as something to buy me for christmas. The downside is that i'd be waiting a longgggggg time to play it.... but long enough to clear most of my backlog.
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PostPosted: Mon Oct 31, 2011 6:55 pm    Post subject: Reply with quote

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Definitely day one. Looking forward to finally having the Level 35 cap removed in multiplayer...
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PostPosted: Tue Nov 01, 2011 12:07 am    Post subject: Reply with quote

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Jeremy - so I'm assuming U2 is your favourite in the series?

For me I just really love the simplicity of U1. I really liked how it stayed on the island and fully explored the idea of an island setting.

Loved U2 as well, but the story was better in U1.
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PostPosted: Tue Nov 01, 2011 12:14 am    Post subject: Reply with quote

I agree with arbok that Uncharted's story was better than the sequel, though I did like the new characters and more varied locations. As a game though Uncharted is clumsy as hell. Its ripe with hit box issues, fiddly aiming, and a botchy cover system that, coupled with half arsed encounter design, makes the combat too much of a chore for me to lavish.

I recently replayed it (in preparation for Uncharted 3) and for me its a good example of a game where the sum total of parts make it worth playing, but when stripped back it exposes huge flaws. As a third person shooter Uncharted is a wholly average game in my opinion that cannot hold a candle to pure third person shooters.

That being said, I'm a fan of the series enough to be picking up Uncharted 3 at launch. I'm not crazy over the games, as they don't possess the qualities that drive me towards the medium, but they're good, pretty blockbuster fun, and given how significantly improved the core mechanics of Uncharted 2 were over Uncharted, I'm looking forward to the third and for the time being final chapter of the Uncharted series.
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Karai Pantsu
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PostPosted: Tue Nov 01, 2011 12:19 am    Post subject: Reply with quote

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I got my shipping confirmation this afternoon - should arrive smack-bang on Thursday, leaving me all evening to throw aside the staggering pile of recent releases that I've collected, and dive straight back into some Dake action.

Interesting to read that the much lamented, drawn-out end section of Among Thieves is being given hindsight treatment in reference to this... having only recently played through AT, it's still rather fresh in my mind as a bit of a drudge (albeit a very beautiful one). I do wonder if I'll have the same reaction as you with such little time between playthroughs.

Regardless, and as you say, I am a fan and I have pretty solidly formed expectations that I'm pretty sure will be delivered upon icon_smile.gif

Cannot wait.
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PostPosted: Tue Nov 01, 2011 2:05 am    Post subject: Reply with quote

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I don't quite agree with the sentiments about Uncharted 2 being clunky. How enjoyable the multiplayer aspect was is a testament to that as far as I'm concerned. I was quite amazed at how well the core mechanics transferred to the online arena. Different strokes for different folks I guess...
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Jeremy




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PostPosted: Tue Nov 01, 2011 8:45 am    Post subject: Reply with quote

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@Benza: There are potential spoilers for me revealing that, but suffice to say, an enemy appeared at a point where it was very out of place. I'd like to replay that bit to see if was somehow meant to fit in...

@arbok: Out the three, U2 is definitely my favourite, though U3 deserves a lot of credit too. For me they're not far apart, with U2 getting the nod for it's superior progression and improvement over U1 (and I love Nepal). I enjoyed U1 until the supernatural twist... (back at the time, the zombie proliferation was really kicking off)

@Karai: I've read that a lot, but personally, I never found this an issue. Maybe I was in a good mood? However, players who did find it extreme might find that with U3, it's an extreme in the other direction...
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PostPosted: Tue Nov 01, 2011 10:51 am    Post subject: Reply with quote

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Great review Jeremy! I have no doubt that this will be my finest Day One purchase this year.

But after seeing a particular post on Facebook, I need to ask... is Nate topless in this one? icon_razz.gif
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PostPosted: Tue Nov 01, 2011 10:52 am    Post subject: Reply with quote

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crescent fresh
Jarrod wrote:
I agree with arbok that Uncharted's story was better than the sequel

I detested the first game's story. And it's perfectly summed up with the following section.

There's a key in the game that's been sitting on top of a crumbling tower for 200-odd years, and thus the door it opens has been shut for that long. After traipsing about, you finally get the key. Open the door. Walk through the tunnel on the other side... to an ambush that was set up because your enemies found the five hundred side doors to that locked area.

Not to mention the literal plot hole in the game - that being the hole in the graveyard. A couple of hours gameplay later, and you find out you could have beat your enemies to the grand treasure by saying "Hey, what's down this hole?" and sticking your head in it.

It does have the best example of Dake being gaming's biggest sociopath though - after mowing down hundreds of bad guys without a second thought, the game stops for a cutscene where Dake is suddenly all upset at losing the chick he wants to bone. Good times.

But yeah, as far as storytelling goes, there were too many of those "Oh, by the way" moments for my liking.
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Jeremy




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PostPosted: Tue Nov 01, 2011 11:33 am    Post subject: Reply with quote

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Bev
Bev wrote:
I need to ask... is Nate topless in this one? icon_razz.gif


I don't remember... icon_eek.gif Mind you, I wasn't really looking out for such things... icon_rolleyes.gif
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PostPosted: Wed Nov 02, 2011 4:01 am    Post subject: Reply with quote

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why don't australia get the treasure hunter DLC bonus saver option? I tried to find it on PSN just then it was nowhere to be found. Tempted to get from the US but if it don't work - I guess I can just sell the AU disc... still. kind of lame. Its a substantial savings.
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PostPosted: Wed Nov 02, 2011 10:49 am    Post subject: Reply with quote

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As I said in the other thread, the preorder option probably isn't going to appear until the game is actually released. So wait for the store update this week to see what happens.
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PostPosted: Thu Nov 03, 2011 4:20 am    Post subject: Reply with quote

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Finished Uncharted 2 before work. Good lord the entire Shambhala is half arsed. Bad boss fight, crappy monster battles, and lazy encounters. It really highlights the problems I have with Naughty Dog's shooter design. Also, Chloe is fucking annoying.

Buuut now I can grab Uncharted 3 after work and dig right in, with the two previous games fresh in mind. Wee!
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PostPosted: Fri Nov 04, 2011 1:51 am    Post subject: Reply with quote

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Jeremy
I'm gonna put it right out there and say I'm probably the biggest Uncharted fan ever (the fact that I'm taking my holidays at the moment and picked up my Explorers Edition at 9am sharp pretty much confirms this). That said, the whole time I've been playing 3 there's been something off about it that I couldn't quite put my finger on. The graphics are phenomenal, the writing is superb and it's definitely the Uncharted I know and dearly love.
However, yesterday I just finished playing Batman Arkham City (well the main story anyway), a game that also boasts the aforementioned qualities (except being Uncharted, obviously), but differs in one major and far superior way; the gameplay. Batman controls and moves perfectly; Drake kinda floats and jitters around. Taking out thugs as Batman was precise and easy; shooting agents as Drake is fiddly and imprecise. Maybe these facets have always been part of the Uncharted franchise; I have played the previous two countless times and never noticed them (and now I'm almost loathe to again in case I notice the same flaws and tarnish their memories).
I'm not trying to make a direct comparison of these games, as they're totally different, but with Batman still so fresh in my mind it's brought the flaws in Uncharted into stark contrast.
But hey. I completely agree with the review; it's an outstanding experience visually and storywise, and I would also probably give it the same score (although if Batman hadn't have broken my rose tinted glasses I more than likely would have rated it a 10). I don't really know what I'm trying to say with all this rambling; I think more than anything it's just a way for me to deal with my realization that I haven't been playing the perfect game I thought I would be.
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PostPosted: Fri Nov 04, 2011 9:16 am    Post subject: Reply with quote

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Maybe these facets have always been part of the Uncharted franchise;

They have been, especially in the first one Drake controls like a lunky piece of shit.
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PostPosted: Fri Nov 04, 2011 9:39 am    Post subject: Reply with quote

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And yet Assassin's Creed still doesn't control anywhere near as well. I'm really hoping to see some attention paid to them in reviews, as they always nearly make me turn the game/s off for good.
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PostPosted: Fri Nov 04, 2011 10:27 am    Post subject: Reply with quote

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Jeremy
See I've never had a problem with the controls in AC. When I miss a jump and die in those games it always feels like it's my fault for miss judging a distance.

The first Uncharted made me feel like I was constantly fighting the controls to get Drake to do what I wanted him to.
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PostPosted: Fri Nov 04, 2011 10:28 am    Post subject: Reply with quote

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why don't australia get the treasure hunter DLC bonus saver option? I tried to find it on PSN just then it was nowhere to be found. Tempted to get from the US but if it don't work - I guess I can just sell the AU disc... still. kind of lame. Its a substantial savings.

To make us all happy its now on the store for $39.95. Price accordingly to the Aussie Exchange Rip-Off Dictum, lol
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PostPosted: Fri Nov 04, 2011 12:12 pm    Post subject: Reply with quote

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Benza wrote:
See I've never had a problem with the controls in AC. When I miss a jump and die in those games it always feels like it's my fault for miss judging a distance.

Including the tomb sections, where the gameplay most resembles Uncharted?

Uncharted 1's controls were just plain horrible. Uncharted 2 improved them and made them far preferable to AC. Far too many times in AC do I try to jump in one direction only to have the game decide I was pointing to the left or right of what I was aiming for, both in tombs and regular gameplay. The most infuriating part is that the controls seemed to have changed very little between the three current games.

Uncharted 2 seemed to consistently have a better idea of what I was aiming for. I was hoping Ubi would take notice for Brotherhood, but it controlled the same again.
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PostPosted: Fri Nov 04, 2011 12:23 pm    Post subject: Reply with quote

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Jeremy
see I've heard that complaint a lot with AC so there has to be something to it. But honestly I never had that problem. I just recently played through AC 1 through to Brotherhood a couple of months ago doing all the tombs and everything but never had any problems with that kind of stuff.

Sometimes I hit the wrong direction and fuck up a jump, but it always feels like it's cause I actually hit the wrong direction and I'm more cursing myself for it then the game.
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PostPosted: Fri Nov 04, 2011 3:37 pm    Post subject: Reply with quote

I definitely gotta agree with Benza on this one, even if I'm not a crazy huge fan of either series.

Even though I do have issues with AC's platforming controls, I think there's a great level of consistency and control over the assassin's movement and climbing. Yes sometimes it borks, but as a whole when I jump I know how far I'll jump, I know how high I can grab, and I know the multilayered platforming design allows me to grab multiple points. I can make a leap of faith and be confident in the payoff, and there's rarely a right/wrong path for platforming.

Uncharted, on the other hand, has very little consistency in my opinion. Sometimes Drake can make a huge leap, sometimes he cant. Sometimes he can climb on top of one obstacle, yet cannot on another of equal height. He'll grab one ledge, but not another. In terms of fluid, free form platforming sections (of which are few and pretty bare bones), I've had countless moments across both games where Drake simply hasn't responded the way I predicted, either by not grabbing a ledge, or grabbing when I expect to drop, or being unable to make a jump that seems the same distance as many others.

The tighter platforming sections of both games I wouldn't even call platforming, as they're so rigidly linear in design that they're literally 'connect the dots' level progression. In these sequences you literally just hold the direction you have to go and mash X. Rarely will you fail, or make a bad jump, as the game offers practically no divergence from the set path.

The clumsiness of Drake's controls is significantly lessoned in Uncharted 2 from Uncharted, so I can agree with Goober there, but as a whole I don't think its at all any better than AC, and the only times I'd argue it's 'better' its because the level itself is so tightly structured and linear that its near impossible to fuck up the utterly basic climbing controls, and these I don't think are a fair comparison to AC's climbing, as even at it's most linear and structured (the tombs for example) AC always offers a far greater degree of control over the player characters.

And that's my 2c.
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