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Aussie XP


Status: Offline Joined: 30 Dec 2007 Posts: 1077 $poons: 141.00 Location: Sydney

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Posted: Sun Sep 04, 2011 8:28 pm Post subject: |
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As an architecture student and general enthusiast of design I am loving the furniture and buildings in this game. The furniture at Tai Yong and Picus is just awesome, everything feels like its been designed by real designers.
My favourite so far is the angled sets of drawers you see under desks at Tai Yong.
As for everything else I fucking love this game to bits right now, planning future playthroughs already. _________________
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Sun Sep 04, 2011 11:44 pm Post subject: |
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| JackSlack wrote: | | This set of quotes confuses me. Also, I've found investing in hacking early to be pretty darn essential. |
Oops. I meant to say you have lots of reasons to invest into hacking, and you will invest in it. No matter what build you're playing it can be improved by increasing hacking, and the heavy flow of praxis points combined with the minimal variety of combat focused augs makes hacking an easy choise.
Hacking rocked, but I'd like a new Deus Ex game to be a bit more creative in level design in regards to hacking, and offer more alternative paths or abilities for a non-hacking build. _________________
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WarAdept


Status: Offline Joined: 12 Apr 2009 Posts: 496 $poons: 62.50 Location: Sydney

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Posted: Sun Sep 04, 2011 11:53 pm Post subject: |
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After being robbed of the Doctorate and Foxiest of the Hounds achievement (at least I got Pacifist), I started my "Adam is a knob" run in an attempt to alleviate my fury.
God it feels so good to shotgun everything in the face. Door in the way? Shotgun to the face. Haas won't let me into the morgue/whining about his life? Shotgun to the face.
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kartanym

Status: Offline Joined: 09 Dec 2007 Posts: 1596 $poons: 252.30 Location: Perth, WA

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Posted: Mon Sep 05, 2011 1:33 am Post subject: |
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Just started this last night, really enjoying it so far. Out of curiosity though, for those that are playing on PC, what load times are you getting? Mine averages around 8-10 seconds, granted that's on a SSD.
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A13x


Status: Offline Joined: 02 Apr 2007 Posts: 3362 $poons: 2126.10 Location: Adelaide

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Posted: Mon Sep 05, 2011 1:40 am Post subject: |
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About the same here on a 7200RPM HDD. _________________
<3
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Mon Sep 05, 2011 12:25 pm Post subject: |
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First PC mod
| Quote: | DEBUG / BURGER MENU
The Debug Menu allows you to manipulate the game (no health regen, infinite power, infinite ammo, AI options, UI options) and has a "Shop" feature, which lets you spawn yourself augmentations, money, weapons, weapon mods and other in-game items, as well as tons of debug options which you probably should leave alone.
You access this via the Pause menu.
MAP SELECTOR
It also comes with a "Map Selection Window", which lets you pick which map to load. The list also has some "unused" maps like the E3 Demo and GamesCom, along with "Zoo" maps (which are usually maps with all NPCs and items so you can quickly test things), although the only one I could load was the "E3 Demo" one, and I think it's identical to the retail Hengsha map, except without NPCs. So I'm guessing the maps themselves aren't actually included.
You access this via the Main menu.
The mod also disables the intro logos, so you can get in-game much faster! |
_________________
Steam:grim_one | PSN/Live:najakh | Flickr
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WarAdept


Status: Offline Joined: 12 Apr 2009 Posts: 496 $poons: 62.50 Location: Sydney

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Posted: Mon Sep 05, 2011 2:36 pm Post subject: |
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| grim-one wrote: | First PC mod
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The mod also disables the intro logos, so you can get in-game much faster! |
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Best. Mod. Ever.
On a more serious note, this mod will allow you to get some of the more difficult achievements much easier due to infinite Cloak and whatnot. Can't wait.
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Zhou


Status: Offline Joined: 23 Jul 2007 Posts: 4555 $poons: 382.11 Location: Summoner's rift

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Posted: Tue Sep 06, 2011 12:23 am Post subject: |
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pacifist/foxiest achievements here I come! _________________
My flickr
i7 930 | 6gb ddr3 Ripjaws 2000 | GTX 560 | 1tb 7200rpm WD |
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Tue Sep 06, 2011 11:45 am Post subject: |
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Just rocked up to China, amazing design. This game simply rocks, almost feels Shadowrun-ish.
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Tue Sep 06, 2011 2:26 pm Post subject: |
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[Morality Police] It's not really an 'achievement' if you cheat to earn it, ya know. [/Morality Police]
Really digging the game so far, but there is one thing that I really miss - dedicated melee. Takedowns are cool and all, but I really miss being able to smack someone about the head with a stunbaton, or similar. _________________
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JackSlack


Status: Offline Joined: 10 Sep 2003 Posts: 1175 $poons: 244.60 Location: Sydney, Australia

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Posted: Wed Sep 07, 2011 5:57 pm Post subject: |
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The first bit of
| Quote: | | your return to Hanshan and having to save Malik |
is friggin' badass. Did it, on medium difficulty, maintaining pacifist.
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WarAdept


Status: Offline Joined: 12 Apr 2009 Posts: 496 $poons: 62.50 Location: Sydney

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Posted: Wed Sep 07, 2011 8:19 pm Post subject: |
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I didn't have any EMP grenades to deal with the mech so I had to do some magic with Cloak and Typhoon to maintain Pacifist on Deus Ex difficulty.
And I really don't give a toss about using a mod to cheat for a 2nd run/leftover achievements. As far as I'm concerned, spending 40 hours on one run (if Steam is to be believed) when most people finish it in 15 is good enough for me.
Besides, I have Xenoblade to play.
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed Sep 07, 2011 8:53 pm Post subject: |
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I threw pacifism out of the window at that point. I don't care how silent and humanitarian Adam can be. Belltower tried to touch my woman, now they all die. _________________
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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JackSlack


Status: Offline Joined: 10 Sep 2003 Posts: 1175 $poons: 244.60 Location: Sydney, Australia

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Posted: Thu Sep 08, 2011 12:39 pm Post subject: |
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Sooooo... fuck.
| Quote: | I installed the kill-chip (very clever way to play on gamers completionist urges, BTW) and now I'm at the boss fight.
I'm pretty sure I can't beat it. This is basically game over for me, go on and restart the whole thing and don't be so stupid as to install the kill switch this time.
Fuck me. Why did they put the fucking boss fights in this game? The game is nigh on perfect except for them. |
Edit: Geeze. Took me long enough, but I did manage to bring him down. Wasted four praxis points on dermal plating to do it, though. Ah well. I was at the point where I wasn't using praxis points much anyway, stockpiling them 'just in case'. I guess this was the 'just in case' moment.
Last edited by JackSlack on Thu Sep 08, 2011 2:12 pm, edited 1 time in total
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mrpookles


Status: Offline Joined: 14 Aug 2007 Posts: 351 $poons: 62.60 Location: Melbourne

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Posted: Thu Sep 08, 2011 1:56 pm Post subject: |
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Beat it last night. I really didn't want it to end. Plenty of faults, but they're part of the overall charm. Easily my game of the year so far.
I really need to play the first one. /softkore console player
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fishonthecarpet


Status: Offline Joined: 16 May 2004 Posts: 190 $poons: 37.20 Location: Perth, WA

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Puddingfork


Status: Offline Joined: 28 May 2006 Posts: 2708 $poons: 209.15 Location: Brisbane, QLD

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Posted: Thu Sep 08, 2011 4:42 pm Post subject: |
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| JackSlack wrote: | Sooooo... ****.
| Quote: | I installed the kill-chip (very clever way to play on gamers completionist urges, BTW) and now I'm at the boss fight.
I'm pretty sure I can't beat it. This is basically game over for me, go on and restart the whole thing and don't be so stupid as to install the kill switch this time.
**** me. Why did they put the **** boss fights in this game? The game is nigh on perfect except for them. |
Edit: Geeze. Took me long enough, but I did manage to bring him down. Wasted four praxis points on dermal plating to do it, though. Ah well. I was at the point where I wasn't using praxis points much anyway, stockpiling them 'just in case'. I guess this was the 'just in case' moment. |
I found that Boss hard, then I realized all I had to do was run up to him and throw five mines at his feet, it took me all of about 15 seconds to and I didn't suffer any damage. _________________
Unofficial PALGN Ventrilo Server 203.14.173.58:5704
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Thu Sep 08, 2011 5:40 pm Post subject: |
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@JackSlack: Reading the webs, its amazing how many people fell for that, despite how many warnings and hints are given. _________________
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Crank

Status: Offline Joined: 05 Jul 2008 Posts: 1860 $poons: 838.60

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Posted: Thu Sep 08, 2011 5:59 pm Post subject: |
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| Jarrod wrote: | | @JackSlack: Reading the webs, its amazing how many people fell for that, despite how many warnings and hints are given. |
I knew it was a bad idea, but wanted to see what would happen anyway. And that particular boss was no match for my .357 with explosive ammo, especially since he insisted on standing right in the corner like a chump. I didn't even have to hit him, just close enough for the explosion to do damage.
All the bosses in this game sucked. First boss went down with four hits, second boss ended up killing herself (admittedly after a bit of a battle) and the final boss was pathetic to say the least. There really needed to be more creative ways to approach these boss fights, apart from simply fighting them.
Still, great game over all. Looking forward to some DLC, hopefully it will be worth it.
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JackSlack


Status: Offline Joined: 10 Sep 2003 Posts: 1175 $poons: 244.60 Location: Sydney, Australia

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Posted: Thu Sep 08, 2011 7:20 pm Post subject: |
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| Jarrod wrote: | | @JackSlack: Reading the webs, its amazing how many people fell for that, despite how many warnings and hints are given. |
The thing is, I halfway suspected. I really did. But I've been so conditioned by RPGs to believe you are punished for what you don't do, not what you do. And... well, I went on schedule. I am the sucker.
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JackSlack


Status: Offline Joined: 10 Sep 2003 Posts: 1175 $poons: 244.60 Location: Sydney, Australia

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Posted: Thu Sep 08, 2011 7:25 pm Post subject: |
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Anyway, so I beat it! Pacifist, Foxiest of the Hounds, and Trooper achievement unlocked.
I chose...
| Spoiler wrote: | Darrow's confession. None of the others did what needed to be done: Damage the Illuminati. Sarif's shifted blame onto the Humanity First group. Taggart shifted it onto governments and corporations. Us dying helped nobody. Only Darrow's put the blame squarely where it needed to be placed. I don't believe it will end science. Science is too big, and our curiosity about the world too strong for it to die. It will be set back a bit, but the Illuminati may well be crushed by the revelations. And then, science will serve man instead.
Or, to put it short: Truth, above all. |
Edit:
| Spoiler wrote: | Also, y'know what? The worst part of this game was that the Illuminati were in it. Yes, I know, you need a shadowy group to start up the plot. But in the end, that could have been done with something smaller, because the final choice doesn't work.
At its heart, the final choice is about unchecked progress and technological advancement. Should we hurtle headforth? Should we progress slowly? Should some lines never be crossed at all? Or is this a decision only mankind as a whole can make, not an individual?
But none of them work. Because you can have unchecked progress... for a shadowy conspiracy controlling all mankind. Or you can have regulations... written by a shadowy conspiracy controlling all mankind. Or it can be decided by all mankind... being controlled by a shadowy conspiracy!
Without the Illuminati, that final decision makes sense. It allows for strong debate and there's no right answer. (There is a wrong one, however: Sinking the station. C'mon. Individuals choose for all humanity all the time. It's how things happen. We do not have a hive mind.) But with the Illuminati? I only see one right answer: Do everything you can to expose the Illuminati, despite the cost.
Anyone have any other thoughts on this? |
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WarAdept


Status: Offline Joined: 12 Apr 2009 Posts: 496 $poons: 62.50 Location: Sydney

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Posted: Thu Sep 08, 2011 9:08 pm Post subject: |
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While I made a save game so that I could witness all the endings, the only proper ending for me is the 4th one suggested. Because I was so pissed off at how terrible the last level was.
The Typhoon demolishes bosses without you having to aim or do anything. 3rd boss goes down in 3 Typhoons, you can use one Typhoon on the 2nd boss then pelt her with whatever you feel like until dead, and the first boss is laughable regardless of your Adam's spec when you figure out the environment.
Last boss is the worst offender. Can be done in 5 seconds with the Laser Rifle, since the damn thing goes through shields.
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Quin


Status: Offline Joined: 19 Mar 2002 Posts: 3434 $poons: 342.10 Location: Portsmouth, UK

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Posted: Thu Sep 08, 2011 11:16 pm Post subject: |
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The third boss can be one hit KO'd.
I didn't mind the bosses, really. Even though I wasn't combat spec'd at all, it was actually okay coming up with alternative strategies on the fly to deal with them. _________________
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Soap of Death

Status: Offline Joined: 11 Jul 2008 Posts: 649 $poons: 194.20 Location: Perth

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