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Appel


Status: Offline Joined: 08 Nov 2007 Posts: 2583 $poons: 34.60 Location: Mt Eliza, Melbourne

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Posted: Sat Sep 03, 2011 3:56 pm Post subject: Dead Island |
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So its nearly here.
My Steam copy is being preloaded as we speak.
IGN described it to be similar to a Fallout 3 zombie game. Is this good or bad?
Mostly melee combat? Will this lead to survival horror portions of the game?
Who else is excited for this? _________________
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A13x


Status: Offline Joined: 02 Apr 2007 Posts: 3362 $poons: 2126.10 Location: Adelaide

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Posted: Sat Sep 03, 2011 5:16 pm Post subject: |
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Mine's preloaded.
5 days, 17 hours to go.
• Open World
• Zombies
• Co-op
• Tropical Paradise (disregard undead)
• RPG Elements
• Weapon Customisation
• Aussie Accent
What more could you want from a game?
Dead Rising got me all excited the second I tried the demo. I must have played that demo twenty times, just exploring, looking for weapons, and destroying zombies with EVERYTHING. It was fantastic.
Then I bought the game.
Ew.
Years later, and upon receiving Dead Rising 2 as a gift, I tried that. Played for 30 minutes, and remembered why I hated the first. It was an open world game, but it required you to do exactly what it wanted, it made you go where it wanted, and if you didn't, it would punish you with GAME OVER.
Hope to god that this is a lot less restrictive (Fallout 3 style? Yes please).
I enjoyed Killing Floor and L4D/2, but the same small levels get boring fast, and something as vast and open as a tropical island without time limits and corridor shooter syndrome will be a welcome change for the genre.
Plus it sort of reminds me of that cool ARMA II Zombie mode video... _________________
<3
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RAMPAGE


Status: Offline Joined: 09 Feb 2007 Posts: 1994 $poons: 342.60 Location: Outside your window

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Posted: Sun Sep 04, 2011 8:54 am Post subject: |
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Im waiting for the reviews to hit the street. The preview IGN did makes it sound like it might be a winner but who knows.
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Zhou


Status: Offline Joined: 23 Jul 2007 Posts: 4555 $poons: 382.11 Location: Summoner's rift

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Posted: Sun Sep 04, 2011 11:30 am Post subject: |
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Darn you hip kids with steam bought copies. I'll need to wait another 4-5 days for the EB copy. Waiting for the CE with the turtle beach headset  _________________
My flickr
i7 930 | 6gb ddr3 Ripjaws 2000 | GTX 560 | 1tb 7200rpm WD |
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Mon Sep 05, 2011 2:29 pm Post subject: |
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I bit.
Pre-ordered over at GMG, looking forward to another zombie slay.
If it even approaches 'putting the fear back in zombie games' that the IGN review alludes to, it'll be worth it.
Just can't get enough of zombie co-op titles! _________________
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ShortRaver


Status: Offline Joined: 23 Sep 2009 Posts: 643 $poons: 185.60 Location: Melbourne

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ShortRaver


Status: Offline Joined: 23 Sep 2009 Posts: 643 $poons: 185.60 Location: Melbourne

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Posted: Tue Sep 06, 2011 12:29 pm Post subject: |
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| Zhou wrote: | Darn you hip kids with steam bought copies. I'll need to wait another 4-5 days for the EB copy. Waiting for the CE with the turtle beach headset  |
I'm also waiting on the CE from EB Games, but I was wondering... Does anyone know where I can pick up the Turtle Beach Ear Force DSS adapters from?
I've been checking reviews of the Z2, and it sounds like with the adapter, the headphones rival that of the Plantronics Gamecom 777s (which I currently own). _________________ Playing: Fallout: New Vegas
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Fetidchimp


Status: Offline Joined: 02 Jul 2007 Posts: 8666 $poons: 60.20

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Posted: Tue Sep 06, 2011 1:13 pm Post subject: |
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| Quote: | | Hope to god that this is a lot less restrictive (Fallout 3 style? Yes please). |
Team xbox have called it fallout 3 with zombies
http://reviews.teamxbox.com/xbox-360/1928/Dead-Island/p1/ _________________ kill, kill, kill.....the white man. Kill the white man, kill
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Cyph

Status: Offline Joined: 17 Apr 2008 Posts: 3977 $poons: 716.80 Location: Perth, WA

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Posted: Tue Sep 06, 2011 1:16 pm Post subject: |
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I've heard it is much like Borderlands, which sounds awesome to me!
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mrcool37 Banned User


Status: Offline Joined: 11 Sep 2007 Posts: 1720 $poons: 6.19 Location: Gold Coast

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Posted: Tue Sep 06, 2011 4:31 pm Post subject: |
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So I'm just starting to look into this game now, and wondering what the cheapest prices out there are?
I just found a deal on Greenmangaming where the game can be had for $33.95 pre-loaded.
Dead Island - $33.95
http://www.greenmangaming.com/
Promo Code - "READY-UPDEA-ISLAN"
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A13x


Status: Offline Joined: 02 Apr 2007 Posts: 3362 $poons: 2126.10 Location: Adelaide

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Posted: Tue Sep 06, 2011 7:59 pm Post subject: |
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Heads up all, it's out in the US.
Unlock your pre-loads via VPN.
Playing now, will leave impressions later tonight. _________________
<3
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed Sep 07, 2011 4:39 am Post subject: |
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They uploaded a dev build to Steam instead of the finished release.
smh _________________
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Wed Sep 07, 2011 9:38 am Post subject: |
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| Jarrod wrote: | They uploaded a dev build to Steam instead of the finished release.
smh |
Too funny Apparently the proper version to be released today will also wipe your previous save games, so for those that have VPN'd, don't get too attached!
On that note, I hate that we have to wait till TOMORROW, Thursday has always been release day, why is it different this time! *sulks*
...anyone have instructions for VPN or ever had any issues with doing so....? _________________
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Wed Sep 07, 2011 11:43 am Post subject: |
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The Steam build has been patched and should be good to go. From GameInformer:
| Quote: | UPDATE: If you bought the early, buggy version of Dead Rising through Steam, you'll be happy to know that the game has been patched.
Unfortunately Deep Silver says that, "this update may cause incompatibilities between the incorrect version of Dead Island that was released and the fixed version and cause a wipe on saved games. We tried every avenue possible in order to avoid fans having to wipe their saved games and it’s important that fans are made aware of this ASAP. However, we have a solution to help regain some quest progress: When the game opens, select New Game -> Select the same character as you were using before, and then there will be an option for "Chapter Select" which will allow the player to jump to the last chapter they were playing in."
Deep Silver also says that is plans to announce some kind of “make up†to fans who were affected by these issues. Check out the full list of patch notes below:
Multiplayer and Matchmaking improvements
· Maps are now correctly synchronized when player joins during map loading
· Games now filter correctly in lobby
· After joining a coop game enemies now spawn correctly
User guidance improved. (Quest guidance, UI, shop)
Additional Interface polishing
· Map tracking now works correctly after loading checkpoints
· Health and stamina bars of enemies now display correctly in coop.
· Locations of invisible NPCs are no longer shown
· More than one player can now use the same ladder simultaneously
· Focus on items in shops is not changing after operation (sell, buy)
· Additional Interface polishing
· Fixed displaying gather rings near some door
Player death behavior improved
· Respawn position now saved when playing in cooperative mode
· If player dies whilst inside vehicle, menu will now be hidden
Save game mechanics extended
· Added distinction between quest checkpoints and other saves
Minor animation fixes
· AI animation now displays correctly after fast travel or travel through portals
AI improvements
· Improved enemy awareness (zombies)
· Enemies reaction to fire adapted
· Enemies are now able to successfully reach player on some arenas
· Shooting enemies no longer spawn infinitely
Balancing changes in difficulty
· Item level will be calculated correctly when playing in second playthrough
· Kick interrupting reload now adapted; after clip is inserted reload is treated as successful
· Health regeneration is now disabled during grab.
· MoreHP for all escorted NPCs
· Removed all instances of Butcher during escorts
· Purna can gain bonus rage from both “Grim Inspiration†and “Inspiring Kickâ€
· Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree
Pause Option added
· Added information about players requesting pause (Co-op)
Looting rules improved
· Thrown items now cannot be picked up by another player for 5 minutes.
· Items from just-opened containers cannot be picked up by another player for 5 seconds.
Minor graphical glitches fixed
· Rectified occasional graphical glitch with NPC's hands bending awkwardly
· Animations now display correctly when trading
· Stomper animation now displays correctly when same target is hit by another player
Sound bugs fixed
· Volume of pickup's engine has been increased
Quest bugs removed
· All side quests in Laboratory can now be successfully completed
· Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest |
_________________
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El Taco


Status: Offline Joined: 22 Sep 2006 Posts: 6591 $poons: 301.80 Location: WA

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Posted: Thu Sep 08, 2011 1:49 pm Post subject: |
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I went into EB Games today, and it's out! I've ordered mine from the Big W sale yesterday so I have to wait  _________________
R.I.P Tanya
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Fri Sep 09, 2011 1:19 am Post subject: |
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| El Taco wrote: | I went into EB Games today, and it's out! I've ordered mine from the Big W sale yesterday so I have to wait  |
Too bad Steam's required and all those that picked it up early are now sitting there waiting for 9.9.11 for it to unlock like the rest of us!  _________________
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kartanym

Status: Offline Joined: 09 Dec 2007 Posts: 1596 $poons: 252.30 Location: Perth, WA

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Posted: Fri Sep 09, 2011 1:40 am Post subject: |
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Bought it at work today, heard about the steam issue so I figured buying the disc was worth the lack of hassle. Everyone at work had it predownloaded, had a bit of a chuckle at that.
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A13x


Status: Offline Joined: 02 Apr 2007 Posts: 3362 $poons: 2126.10 Location: Adelaide

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Posted: Fri Sep 09, 2011 3:08 am Post subject: |
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Ok so I'm a day or too late on impressions, but hey I'm lazy.
Anyway, It's good. It isn't a AAA game by any means, and has some initial rough edges, but it's likable. It's been said many times, but it's Borderlands. On an Island. With Zombies.
I have restarted the campaign from chapter 2 after the save game debacle, I lost progress on most of the quests I had done, but it didn't really annoy me, I've since explored a few areas I did not venture to first time around, and have done a lot of different quests.
Combat is brutal and satisfying, though outside of the rage mode activation I've not used a firearm, and I managed to pick one up on my first save as a quest reward but I was too low level to equip it at the time.
A good example of the fun combat is as follows. I approach a gas station, an undead black dude in a red tshirt and white shorts stands upright and moves away from the body he was chewing on as he sees me, he begins to scream, and sprints towards me. I'm standing near the bottom of a hill, admiring the scenery, aware of, but not bothered by the approaching screamer, as he gets to within 2m, I kick him in the face, delivering a critical hit and 100 damage. He falls backwards down the hill, I walk over calmly, and end him with a fierce iron pipe to the head, the top half explodes into chunks and his body lands limply on my awesome new shoes.
Zombies aren't always clever, I guess that's why they hunger for my brain, but their misfortune can be taken advantage of for a cheap laugh, lure a pack of zombies into a pool, jump the wall to stand above them, watch as they desperately grab at your ankles. Throw a molotov at them. Then stand back, sip one of the bottles of Alcohol you have been stockpiling, and enjoy the carnage.
Now I've not yet put time into multiplayer, as I'm waiting on more people I know to have the game, Pudding's still needing to download it, and I'm guessing most of the guys on here are not using VPN to play it yet.
Unless you tell the game you want to be forever alone, it will default to drop in/drop out online, where if you are near another player's location, the game lets you know this, and you can press J to join their game. I had someone do this to me early on.
The dude joined my game, said hi, asked how to use voice chat, I hit them with the pipe, then they left. So I guess I lied, I did try coop, but it was too short of an experience to judge it, and I will do so once I have played online with people while chatting with them on Vent to strategise and such.
So much win in so little space
Running zombies over is pretty classy also, you could spend half a minute punching and kicking and swinging a broken weapon at a zombie, or you could flatten it like a meat pancake in a fraction of a second with a fantastic utility vehicle.
The island itself is pretty big, from what I've seen, you cannot walk around the entire island, it's more like you have access to a quarter of the total landspace, but this is still a huge area, and it takes time on foot to travel as you'll be fighting off undead the whole time. There's lots of cool little coastal caves and incentives to explore.
RIP noclip, I'll miss you :'(
The characters do feel a bit robotic, it is NPCs that I have spend my time talking with, not other players, but the animation is not super fluid. Compared to something like Deus Ex: Human Rev, it is a bit of a step back, but it's pretty amusing at the same time.
The Quests have been pretty varied so far, with basic sidequests like collecting bottles of alcohol for an alcoholic guy too scared to come out the the poolside bar he's taking refuge in, to looking for a lady's missing husband, to things like driving to a petrol station, turning on the power to the fuel pumps and filling jerry cans with petrol for burning bodies back at base camp.
She wants her teddybear, but you have other ideas.
Now as you kill zombies and complete quests, you get XP, guess what happens to you when you get enough XP?
...
Nope, good guess, but the correct answer is, YOU LEVEL UP!
Now leveling up is not all about ePenis measurements and number comparisons with your buddies. It actually serves another purpose too!
Every time you level, you are given a perk point to spend, now that's not their actual name, but I prefer my name for it. There are 3 perk trees upon which you can perk your perks. Rage, Combat and Survival. Each of these perk trees give you access to abilities that will go a long way assisting you in your quest to stab and kick at zombies.
Rage is an attack based tree, that gives you access to a rage bar, the more living-challenged you destroy, the closer your rage bar is to exploding. Once filled, you can violently press the Z key on your keyboard to go into a bullet-time esque sequence where you can shoot at and slash your foes with excessive force.
The Combat tree improves gunplay and melee weaponry, so that the rare knife with 150 damage that you picked up will be able to perform its thing on more than a handful of zombies before being made redundant and spending it's retirement lodged in the forehead of a rotting corpse.
Survival perks tend to help out with things like your endurance bar running out in the middle of a heated physical debate, and such. They also help you carry more weapons in your active inventory so you always have just the right tool at just the right time.
F*** YEAH! SIXTEEN DOLLARS!!
Weapons are not exactly rare, though some are, and these have green, blue or yellow names, yes, like Borderlands. You often find storage chests with these stronger and more valuable items being found inside on some occaisions, like Borderlands.
Unlike Borderlands, you collect lots of crap, bits of wire, duct tape, nails, all sorts of seemingly useless stuff, but once you learn how, you can take your backpack of crap to a workbench and use it to craft new weapons (like Fallout!), you can also use all that hard earned cash that you stole from those dead people's luggage to buy yourself weapon upgrades, or to repair that really neat level 9 stick that you have become emotionally attached to.
They laughed at my glasses. I laughed at their screams.
But yeah, forgiving a few rough edges (YOU MADE ME PLAY AN IN DEV BUILD!), and a slightly frustrating weapon degradation system, I have been having great fun, zombies are pretty great, and I'm thanking a higher being for not implementing a system where you have to deliver a cure for being undead, called ZOMBREX to your friend's little sister's friend once every 30 minutes or you WILL get a GAME OVER.
TL;DR If you like killing things with a baseball bat, this game was made for you. _________________
<3
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Puddingfork


Status: Offline Joined: 28 May 2006 Posts: 2708 $poons: 209.15 Location: Brisbane, QLD

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TheAnswer


Status: Offline Joined: 08 Aug 2006 Posts: 12060 $poons: 1.80 Location: Sydney, NSW

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Posted: Fri Sep 09, 2011 8:10 am Post subject: |
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I noticed in my 360 Collectors Edition that the X11 headsets had been changed to the X12 headsets and there was a little note in the set mentioning the change and whats new in the X12 compared to the X11 so not bad at all. _________________ RIP Buddha 19/10/1952 - 03/01/2004
Buy video games for cheap here: http://www.play-asia.com/SOap-23-83-3hy3-49-en.html
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Zhou


Status: Offline Joined: 23 Jul 2007 Posts: 4555 $poons: 382.11 Location: Summoner's rift

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Posted: Fri Sep 09, 2011 10:09 am Post subject: |
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re: the annie looking for her teddy bear.. a league of legends reference?
I'll be picking up my PC Collectors ed a bit later. _________________
My flickr
i7 930 | 6gb ddr3 Ripjaws 2000 | GTX 560 | 1tb 7200rpm WD |
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Fri Sep 09, 2011 10:37 am Post subject: |
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For those of you that haven't done much reading, know that the class system in Dead Island is pretty well thought out too.
Unlike L4D (which reviews are mentioning ad nauseum for some silly reason), each of the four characters have very different playstyles and abilities. In fact, the character setup is more akin to WoW or your traditionally MMO than anything else.
You have Sam B who is your man's man: ie. the tank. His skills allow him to take a lot of up-front damage, to generate threat, and to crowd control like a boss. He is a blunt weapons expert and gets some bonus' to firearms too later on. His fury mode allows him to uppercut enemies Street Fighter style, to the point where he smacks them sky high at later levels, keeping them out of action.
Then you have Purna, your firearms expert. Since firearms are less of a feature in DI than in other games, she also has access to skills that improve her slicing and melee (if I remember right), but her main focus is her fury ability which allows her to dispatch multiple enemies from the very start with her 'private gun' (read: accessible only in fury mode).
Next you have Xian, the assassin. She's more stealthy as her skills allow her to reduce threat levels, and she gets big bonus' for her backstabbing. She also can cause much DoT damage by slicing and dicing (bleed) and poisoning her blades. She also gets a shot at instantly killing enemies with her blades if you choose that path. Her fury mode allows her to go to town with critical, decapitating, limb-loosening hits.
Finally, we have Logan. The one that most people will go for no doubt (which is why I kept him last). He's the throwing weapon expert, and his final skill in that tree allows him to retrieve (in-tact) 50% of thrown weapons from bodies that he kills. He's also a bit of an all-rounder, getting bonus' to blunt and blade weapons if he so likes. His fury mode allows him to dispatch multiple enemies with knives, so he's a bit of an AOE guy too.
All of the characters have passives somewhere on their trees to increase durability of their preferred weapons, as well as to reduce wear on select weapons (these are usually interchangeable, with similar effects, so one character doesn't get both).
Stamina management is also a bit of a deal, as you can't be taking blows and raining them without it draining. So some of the up-front and personal types have various stamina and health regen bonus'.
That's about it, hopefully I've summarised them accurately from the short couple of hours I've had to play with the respective classes  _________________
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Lucretia


Status: Offline Joined: 23 Feb 2009 Posts: 395 $poons: 118.80 Location: Victoria | Melbourne

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Posted: Fri Sep 09, 2011 1:36 pm Post subject: |
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collectors edition pre order only?  _________________
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Windburn


Status: Offline Joined: 17 Oct 2007 Posts: 1302 $poons: 222.60 Location: Melbourne, Victoria

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Posted: Fri Sep 09, 2011 4:28 pm Post subject: |
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Just a heads up for those starting to play Dead Island today:
You may notice that when you try to strafe, it appears that walking is delayed and jittery. It has been discovered that this is a result of the game erroneously firing off a whole bunch of movement commands (as if you were tapping rapidly on the key instead of holding it).
To fix this in the interim, until an official fix for it is released, do the following:
| Quote: | (on Windows 7)
Start > Accessories > Ease of Access > Ease of Access Centre and completely disable repeated keystrokes in the 'set up repeat keys and slow keys' section.
(on Windows XP)
Control Panel > Accessibility. Click the settings button for "Filter keys", click the "Ignore quick keystrokes and slow down the repeat rate".
Click the settings button. Click the "No keyboard repeat" and make sure that "Keys must be held down for:" is 0.0 seconds. Click OK, OK again. Finally click the "Use FilterKeys" and then press OK.
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NB: Disable this prior to loading up DI, and remember to enable it after exiting for normal usage.
It'll resolve a heap of frustration wondering why your FPS seems wonky, when it's actually just this little bug here.
Enjoy! _________________
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emwearz


Status: Offline Joined: 25 Oct 2010 Posts: 619 $poons: 92.60 Location: Melbourne

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Posted: Fri Sep 09, 2011 5:30 pm Post subject: |
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After playing for awhile it feels like Farcry 2 but with Zombies.
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