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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Wed Jun 15, 2011 9:53 pm Post subject: |
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| killzone.com wrote: | Patch 1.10 Incoming!
Patch 1.10 is here! This version introduces a large number of fixes and new features based on your feedback. Please consult the patch list below to see what's changed. Patch 1.10 will be released today for SCEE and SCEA territories, with SCEJ following soon.
NEW FEATURES
- Custom Games, Part 2. Additional information can be found at the bottom of the article, but it will include: choosing abilities, weapons and careers, as well as toggling functionality such as ribbons, skills and explosives.
- Squad Only Chat. This is still an experimental feature and may not always function as expected.
- Playing Audio/Music from your PS3 during MP games.
- Marksman Improvements:
- Cloak rippling effect has been increased.
- Cloak now ripples with increased intensity when firing non silenced weapons.
- Transition from uncloaked to cloaked has been extended.
- A cloak fade transition between moving and not-moving has been introduced (player no longer snaps out of view).
- Distance Indicator for off-screen medics.
- Matchmaking. We will now make players switch faction automatically at the end of a round if teams are unbalanced. Note that this will only affect players that are not in a squad or that have sent an invite to create a squad, and that it will not happen at all in Clan games or Custom Games.
- You can now only submit another grief report for the same person if at least 7 minutes have elapsed since the previous one.
BUG FIXES
Single Player Campaign
- Icy Incursion/Providence Bay: Cutscene between last two sections has overlapping audio.
Botzone
- Stahl Arms: Fixed Helghast Bots running into the ISA basecamp to get killed by base turrets.
User Interface
- Silent Footsteps icon skill now displays properly.
- Updated invitation messages for squad invites.
- Clans: Tournament boards for âAll Timeâ now update properly.
- Player's PSN ID is shown in the lobby instead of the PS3 console's user name.
- Fixed the Statistics screen â progression bars update properly now.
- Implemented a minimum match count (15 matches) for Clans to enter the Leaderboard.
Multiplayer
- Improved performance on Salamun Market.
- Fixed an issue where a squad invite would send players to the wrong squad.
- Clans: Fixed a crash upon entering a clan match and immediately quitting the match.
- When entitled to the "3 unlock points" bonus multiple times you'll now receive all those unlock points at once instead of only 3 each time you log in.
- Exoskeletons no longer look broken after repairing them and getting in.
- Some audio fixes for Brutal Melee.
- Fixed several graphical glitches.
- Fixed several collision issues and spots where players were able to escape the bounds of the map â in Kaznan Jungle, Pyrrhus Crater, Akmir Snowdrift, Bilgarsk Boulevard, MAWLR Graveyard and Bloodgracht.
- Akmir Snowdrift: Fixed issues where ISA members were able to reach the Helghast basecamp and also reach the second objective area, during the first round of Operations.
- MAWLR Graveyard: Fixed an issue where ISA sentry drones would crash en route to the spawn location.
- Stahl Arms: Altered the boundaries for the western capture point to make them more realistic.
- The Junkyard: Fixed a couple of ammo crates that were unreachable from certain sides.
- Frozen Dam: Fixed the issue of ISA players being able to deliver the speaker through the floor by jumping on top of an ammo crate.
CUSTOM GAMES DESCRIPTION
Missions
- Warzone Mission Timers can now be altered. Added times varying from 4 to 60 minutes for missions.
- Guerrilla Warfare received additional options to the Kill Count: 10, 25, 75, 100 and 200 kills.
- Scavenge and Retrieve were removed from the Warzone game mode list, as it is not playable in Warzone.
Unlocks
This is a new field where you can choose options for Unlocks. The three options are:
- As Unlocked (Default): This will take the career unlocks you've earned online and give you access to them in the custom games.
- Lock All: Nothing is unlocked, simulating what a player would see if they started the game at Rank 1 with no unlock points.
- Unlock All: Everything is unlocked, as it is in Botzone.
- Custom Unlocks: Configure Unlocks the way you want them.
Careers
- By default all careers are âONâ. You can turn every career âONâ or âOFFâ that, but one career must be selectable at all times.
Settings
Other game settings can be configures here. Options available to you are:
- Primary Weapons: Choose between All Weapons/Only Rank 1 Weapons/Rank 1 & 2 Weapons.
- Secondary Weapons: Choose between All Weapons/Only Rank 1 Weapons/Rank 1 & 2 Weapons. Please note that this will be grayed out if 'Lock All' is selected under Career Unlocks.
- Primary Abilities: Choose between All Abilities/Only Rank 1 Abilities/Rank 1 & 2 Abilities.
- Secondary Abilities: Choose between All Abilities/Only Rank 1 Abilities/Rank 1 & 2 Abilities. Please note that this will be grayed out if 'Lock All' is selected under Career Unlocks.
- Explosives: Choose between All Explosives/Grenades Only /Prox. Mines Only/None.
- Friendly Fire: Choose ON or OFF.
- Skills: Choose ON or OFF.
- Ribbons: Choose ON or OFF.
- Melee: Choose ON or OFF. This can turn off all forms of Melee, including Brutal Melee and Rifle Butts.
Enhanced Mission Settings
Each mission mode in Warzone has an additional setting to configure:
- Assassination â Survive Time: This will add 2, 3, 4 and 5 minutes.
- Search and Retrieve â Speaker Returns: This will allow for additional or less returns (1, 2, 4 and 5 returns).
- Search and Destroy â Diffuse-Place Explosive Time: This will allow for a modifier to adjust the time (half time, double time, triple time).
- Bodycount â Kill Count in Warzone: This will allow for additional kills (50, 75, 100 or 200).
- Capture and Hold â Capture Points: This will allow for more or less points needed to win.
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F**k yes to evening out the teams after a match has finished. Bout time!
EDIT: It's live, 114MB. _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Sat Jun 18, 2011 5:41 am Post subject: |
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| Euro PS Blog wrote: | Killzone 3 âFrom The Ashesâ Map Pack Launches Next Week
Today weâre offering a first look at two new maps from the upcoming DLC map pack for Killzone 3, âFrom The Ashesâ. Consisting of two Guerrilla Warfare maps and two Warzone maps, âFrom The Ashesâ will reinvigorate your Killzone 3 online experience with environments both fresh and familiar.
First up is a preview video of Lente Missile Base, a Warzone map for 24 players set inside an abandoned missile base at the edge of the Kaznan Jungle. One of many outdated defense facilities abandoned after the discovery of nuclear Petrusite, Lente Base is slowly being reclaimed by Helghanâs strange plant life. But when warring ISA and Helghast forces stumble across the remains of the facility, they find that most of its systems are still operational. As both factions vie for control of the base, the facility begins firing its missiles â frying anyone caught in the underground exhaust ventsâŠ
The second preview video features Mobile Factory, a Guerrilla Warfare map for 16 players set aboard one of the largest vehicles from the single player campaign. Part resource production facility, part moving fortress, the Mobile Factory is a strategic asset that both factions desperately want to seize control of. Combatants need to watch their step as a single mistake can cause them to plummet into the heavy duty scrap metal shredders at the bottom of the facility. Those looking to do some shredding of their own will be able to wield one of two portable miniguns found in the Mobile Factory.
DLC Pack 3 âFrom The Ashesâ will be available from the PlayStation Store on 22nd of June for âŹ4.99\ÂŁ3.99. But thatâs not all! Those of you new to Killzone 3 will be interested to learn that weâre simultaneously releasing the DLC Bundle Pack. As the name implies, this pack bundles the Retro Pack, the Steel Rain Pack AND the From The Ashes Pack â a total of eight maps â for the low, low price of just âŹ9.99\ÂŁ7.99. . Stay tuned to Killzone.com and the official PlayStation.Blog on Monday, because weâll be posting preview videos of the other two maps in the From the Ashes Pack. |
The bundle pack kinda screws anyone that has the Collector's Edition and was waiting for all the maps to be released in a pack. (meeeeeee) _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Wed Jun 22, 2011 3:28 pm Post subject: |
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| Euro PS Blog wrote: | Killzone 3 From The Ashes Pack: The Retro Maps
Last week we posted preview videos of the first two maps from âFrom The Ashesâ, the third DLC pack for Killzone 3. Today weâre offering preview videos of the other two maps included with the pack: Tharsis Depot and Radec Academy. If these names sound familiar, itâs because theyâre re-imagined and revamped versions of the beloved Killzone 2 maps.
The first preview video features Tharsis Depot, a Guerrilla Warfare map for 16 Players based on the Killzone 2 classic. After incurring damage during the ISA invasion of Helghan, the depot has been converted to process nuclear Petrusite. The Helghast made extensive use of jetpacks to facilitate the reconstruction process, but the harsh conditions resulting from the damage still made it a grueling endeavor. The ISA have locked their sights on Tharsis Depot now that itâs back in full-scale production, and this time they intend to finish the job they started.
To give you a sense of whatâs changed, this video shows comparisons of the original and the new version:
The second video shows the new version of Radec Academy, a Warzone map for 24 players. Devastated by the ongoing struggle between ISA and Helghast forces, the once-proud Radec Academy is now a ruinous shell of its former self. Although the soul of the Academy remains intact, the compound has suffered greatly, with strewn rubble and emplaced StA-3 miniguns serving as grim reminders of the fierce battles fought in the area. As the ISA forces once again push into the Academy compound, attempting to scavenge a downed MAWLR, the Helghast troops hastily fortify their defenses within its perimeter.
And this video shows comparisons of the original and the new Radec Academy:
DLC Pack 3 âFrom The Ashesâ contains four maps and will be available from the PlayStation Store on 22nd of June for âŹ4.99\ÂŁ3.99. Newcomers to Killzone 3 will be interested to learn that weâre also releasing a DLC Bundle Pack including the Retro Pack, the Steel Rain Pack and the From The Ashes Pack for just âŹ9.99\ÂŁ7.99. Stay tuned to Killzone.com and the official PlayStation.Blog, because weâll have a montage trailer of the From the Ashes Pack for you tomorrow. |
| Euro PS Blog wrote: | Killzone 3 From The Ashes Pack And Map Pack Bundle Coming Tomorrow
On Friday and Monday we posted preview videos of âFrom The Ashesâ, the third DLC map pack for Killzone 3. Consisting of two new maps and two re-imagined Killzone 2 âretroâ maps, âFrom The Ashesâ will hit the PlayStation Store tomorrow for just âŹ4.99\ÂŁ3.99.
If youâre still on the fence about âFrom The Ashesâ, check out this ass-kicking montage that shows all four maps in glorious action:
But thatâs not all! Newcomers to Killzone 3 will be interested to learn that weâre also releasing a DLC Bundle Pack including the Retro Pack, the Steel Rain Pack and the From The Ashes Pack â eight maps total â for just âŹ9.99\ÂŁ7.99. Thereâs never been a better time to join Killzone 3′s online multiplayer arena, so grab a map pack and jump in! |
_________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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KoreKracker

Status: Offline Joined: 22 Jun 2011 Posts: 25 $poons: 1.40
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Posted: Wed Jun 22, 2011 10:17 pm Post subject: |
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Somehow I fell asleep playing this game. Not that there is a problem about it or anything, in fact I can't seem to find anything wrong about KZ3, but still fell asleep playing the campaign and online. Weird I know.
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Thu Jun 23, 2011 8:21 pm Post subject: |
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| killzone.com wrote: | This Weekend Is Triple XP Weekend!
Earlier this week we released the third DLC pack for Killzone 3, âFrom The Ashesâ, as well as a DLC Bundle containing all three DLC packs. Of course thereâs only one way to celebrate this momentous occasion: organize a Triple XP Weekend!
You read that right â from Friday, June 24 at 17:00 PM UK time, until Monday, June 27 at 9:00 AM UK time, all XP earned in Killzone 3âs multiplayer matches will be tripled. So whether youâre exploring new DLC maps or just re-acquainting yourself with the stock maps, youâll rank up faster than ever! |
_________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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john_solids


Status: Offline Joined: 06 Mar 2007 Posts: 2013 $poons: 427.00 Location: Coffs Harbour

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Posted: Thu Jun 23, 2011 8:28 pm Post subject: |
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hmm might have to try the prepaid net and see if i can play this online. probably get owned big time so does that mean i get triple owned?
just a (probably stupid) question, but in online can you still use cover? _________________
Steam id: john_solids
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byrnezy


Status: Offline Joined: 12 May 2010 Posts: 296 $poons: 21.60

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Posted: Fri Jul 29, 2011 2:14 pm Post subject: |
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| john_solids wrote: | hmm might have to try the prepaid net and see if i can play this online. probably get owned big time so does that mean i get triple owned?
just a (probably stupid) question, but in online can you still use cover? |
Nah no cover mate.
I'm on a fair bit
Add us byrnezy_07 _________________ Solid Snake is the shit
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Smurf80


Status: Offline Joined: 03 Apr 2008 Posts: 1929 $poons: 261.60

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Posted: Sat Jul 30, 2011 1:00 pm Post subject: |
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| KoreKracker wrote: | | Somehow I fell asleep playing this game. Not that there is a problem about it or anything, in fact I can't seem to find anything wrong about KZ3, but still fell asleep playing the campaign and online. Weird I know. |
You better get yourself off to the doctors quick smart as it sounds like you have an undiagnosed case of narcolepsy. _________________
Thanks to segax for the sig!
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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Sat Sep 03, 2011 10:44 pm Post subject: |
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| killzone.com wrote: | Patch 1.12 Incoming!
On Tuesday, September 6, Guerrilla will release patch 1.12 for Killzone 3. This patch introduces several community-requested changes to Killzone 3, including an adjustment to the Marksmanâs scramble ability, better turrets for the Engineer, and an option to switch off Sixaxis-only actions for players with disabilities.
Here is the full list of changes included with patch 1.12:
CAREERS:
- Changed Marksmanâs scramble ability into an active ability â The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
- Increased tracking response for engineer turrets â The turn speed of turrets has been increased, allowing them to track players more easily.
- Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.
WEAPONS:
- Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistolâs grenade is shorter, and the damage it deals is more severe.
MAPS:
- Added realtime projector to MP15 Radec Academy â A realtime projector has been added to the theater room, projecting onto the large wall with two doors.
SOUND:
- Toned down overly enthusiastic death screams â Aieeeeaaargh!
MATCHES:
- Increased mission points in Warzone â There is more of an incentive to go after mission objectives now.
- Doubled cooldown time on mortars â Cooldown time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
- Fixed tournaments not ending as soon as one clan leaves.
- Fixed clans being able to rejoin games that were already finished â Clans used these exploits to boost their game wins and climb the leaderboards.
- Reduced wait time at end of the round â The wait time was brought down from 60 to 45 seconds.
- Reduced pre-game wait time at end of the round â The wait time was brought down from 30 to 20 seconds.
INTERFACE:
- Added menu option to disable Sixaxis-only actions â Sixaxis-only actions can now be switched off in the menu, so players only have to press âOâ to start an action. This will make Killzone 3 more accessible to disabled players.
- Added map name to spawn screen â The map name can be seen in the top left, under the titles.
Enjoy! |
Aieeeeaaargh!  _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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Allan


Status: Offline Joined: 28 Oct 2008 Posts: 44 $poons: 2.00

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Posted: Wed Sep 07, 2011 12:13 pm Post subject: |
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New patch causing me some problems, anyone else having issues?
Can only play on DLC maps, can't join friends game, essential game objects misssing etc.
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