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E3 2011: Zelda Wii U concept screen
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Jarrod




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PostPosted: Wed Jun 08, 2011 8:05 pm    Post subject: E3 2011: Zelda Wii U concept screen Reply with quote

E3 2011: Zelda Wii U concept screen by Jarrod
PALGN Media: The future of Zelda.
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Benza




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PostPosted: Wed Jun 08, 2011 8:09 pm    Post subject: Reply with quote

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PostPosted: Wed Jun 08, 2011 8:17 pm    Post subject: Reply with quote

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Wind Waker and Twilight Princess looked better than that... what's your point?
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PostPosted: Wed Jun 08, 2011 8:44 pm    Post subject: Reply with quote

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Wind waker is hardly compareable. Completly different style. I'd argue that that screen looks better than twilight princess.
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PostPosted: Wed Jun 08, 2011 8:58 pm    Post subject: Reply with quote

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Visually, it has more oompth. Artistically, nope.

But it is just a tech vid. Processing a 10 second clip vs a full engrossing game. It's never going to be as good as tech demos, just like every other engine developers show off.
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PostPosted: Wed Jun 08, 2011 9:01 pm    Post subject: Reply with quote

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Though they could change between day and night, and the camera angle at will, so maybe that gives it more credibility as to what the graphics will actually look like? :s
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Jarrod




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PostPosted: Wed Jun 08, 2011 9:05 pm    Post subject: Reply with quote

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It's really not that impressive on a technical level. It's just that a) Nintendo's artists are amazing, and b) its the first Zelda anything to be shown on that level of hardware. Otherwise it's jaggy, the poly count is so-so, textures are eh, and there's nothing overly impressive about the lighting.

But, on the plus side, it was running in real time on early hardware and probably rushed. I have confidence that not only will that kind of IQ be playable on the Wii U, but easily surpassed. Zelda Wii U will look even better.

EDIT: Here's some off screen footage of the demo.


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Sin Ogaris




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PostPosted: Wed Jun 08, 2011 9:29 pm    Post subject: Reply with quote

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The video actually looks HEAPS better than the screenshot. Like, it's day and night (pun not intended) the difference.

Also, if that animation is in the game, that'll be awesome, that spider moved really nicely.
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PostPosted: Wed Jun 08, 2011 9:35 pm    Post subject: Reply with quote

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PostPosted: Wed Jun 08, 2011 10:29 pm    Post subject: Reply with quote

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I'm wondering how far Zelda HD is in development, cause I noticed in the demo that Link had 7 hearts, which means he would of had to be atleast 4 dungeons in.

So the game could be well into development and not be far off release after the Wii U launches.
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PostPosted: Wed Jun 08, 2011 10:30 pm    Post subject: Reply with quote

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Sin Ogaris wrote:
Also, if that animation is in the game, that'll be awesome, that spider moved really nicely.



I also noticed this and thought... that thing is bad ass!
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PostPosted: Wed Jun 08, 2011 10:31 pm    Post subject: Reply with quote

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ANDYBALLINA wrote:
I'm wondering how far Zelda HD is in development, cause I noticed in the demo that Link had 7 hearts, which means he would of had to be atleast 4 dungeons in.

So the game could be well into development and not be far off release after the Wii U launches.


It isn't being developed at all yet. They said this is what twilight princess would have looked like if it had been designed for the Wii U, it's reusing old assets from Twilight Princess (Obviously touched up etc)

This is purely a proof of concept.
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PostPosted: Wed Jun 08, 2011 10:34 pm    Post subject: Reply with quote

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Benza wrote:
ANDYBALLINA wrote:
I'm wondering how far Zelda HD is in development, cause I noticed in the demo that Link had 7 hearts, which means he would of had to be atleast 4 dungeons in.

So the game could be well into development and not be far off release after the Wii U launches.


It isn't being developed at all yet. They said this is what twilight princess would have looked like if it had been designed for the Wii U, it's reusing old assets from Twilight Princess (Obviously touched up etc)

This is purely a proof of concept.


Oh really? I thought it was the actual game.
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Last edited by ANDYBALLINA on Wed Jun 08, 2011 10:35 pm, edited 1 time in total
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PostPosted: Wed Jun 08, 2011 10:34 pm    Post subject: Reply with quote

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Oh... I didn't know that, the actual game is going to floor that demo then.
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PostPosted: Wed Jun 08, 2011 11:23 pm    Post subject: Reply with quote

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So why doesn't Skyward Sword look anything like this?
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PostPosted: Wed Jun 08, 2011 11:24 pm    Post subject: Reply with quote

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double post ignore me
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PostPosted: Wed Jun 08, 2011 11:26 pm    Post subject: Reply with quote

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ANDYBALLINA wrote:

Oh really? I thought it was the actual game.


Quote:
Oh... I didn't know that, the actual game is going to floor that demo then.

Am I the only one that read the writing above the screenshot in the article?

Don't worry Jarrod, some of us read what you write icon_razz.gif

Quote:
So why doesn't Skyward Sword look anything like this?

Cause it's a different console with a different art style? Honestly I prefer the look of skyward sword.
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PostPosted: Wed Jun 08, 2011 11:26 pm    Post subject: Reply with quote

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Oh I thought Skyward was coming out on the U as well.
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PostPosted: Wed Jun 08, 2011 11:27 pm    Post subject: Reply with quote

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grim-one wrote:
Oh I thought Skyward was coming out on the U as well.


As far as I'm aware it's just Wii? I could be wrong though?
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PostPosted: Wed Jun 08, 2011 11:27 pm    Post subject: Reply with quote

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grim-one
grim-one wrote:
So why doesn't Skyward Sword look anything like this?


Obvious answer is because the Wii doesn't hold a candle to the Wii U's graphical processing.

Not so obvious but legitimate answer is because Eiji Aonuma felt limited with Twilight Princess. He felt that because of the realistic art direction and proportion restrictions they deliberately held back on making anything too outlandish. Because Skyward Sword has motion controls and movement integral to the experience, they wanted to express both your movements and the enemies through more animated, exaggerated means. They chose a new visual direction to accompany the more unrealistic proportions and movements.
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PostPosted: Thu Jun 09, 2011 8:37 am    Post subject: Reply with quote

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Demonstrates the graphical capability of the controller quite nicely.

Wouldn't surprise if Nintendo does recycle TP on Wii U (they pretty much do that anyway each generation icon_razz.gif).
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PostPosted: Thu Jun 09, 2011 8:40 am    Post subject: Reply with quote

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realitybites wrote:
Demonstrates the graphical capability of the controller quite nicely.


The controller doesnt render anything.
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