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Jeremy




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PostPosted: Wed Jun 01, 2011 11:40 am    Post subject: L.A. Noire Review Reply with quote

L.A. Noire Review by Jeremy
PALGN Review: It would be criminal to miss it.
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JP2daMC




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PostPosted: Wed Jun 01, 2011 12:04 pm    Post subject: Reply with quote

Good review that really nails the game for me.

I found the best way to play LA Noir was to only tackle a few cases in a row in any one gaming session. Otherwise you can lose the impact and pace of each case, and things can start to feel too similar and drag a bit.

I'd compare it to a crime show or even a serialised show like Supernatural or Burn Notice where each episode follows a certain routine, while a deeper narrative is building in the background. While these sorts of shows are great in smaller doses, watching the whole thing in one go can lessen the enjoyment.

In LA Noir, you can start to see each case as a series of predictable parts (go to murder scene, conduct interviews, chase criminals)if you play it for too long rather than appreciate the intricacies of each case and what you need to do to build a successful conviction.

In my opinion this would have made an excellent series that was made available each month or so on download like Sam and Max or Back to the Future.
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Jeremy




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PostPosted: Wed Jun 01, 2011 12:19 pm    Post subject: Reply with quote

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JP2daMC wrote:
In my opinion this would have made an excellent series that was made available each month or so on download like Sam and Max or Back to the Future.


This is an interesting point. I wouldn't be surprised to see it happen, to an extent, with DLC. I don't know about anyone else, but I'd probably forget too many things if I played like that though icon_razz.gif
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Benza




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PostPosted: Wed Jun 01, 2011 12:23 pm    Post subject: Reply with quote

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mikezilla2
Jeremy
Couple of things

Quote:
L.A. Noire has been built from the same game engine as GTAIV, so players will notice that the two titles are stylistically similar.

GTA 4 was built on the Rage engine, LA Noire was built on a custom in house engine from everything I've read.

Quote:
While the Havok engine looks to be one of the best for a realistic open world and L.A. Noire is the most robust use of it, it’s starting to show aging signs, with hints of aliasing, weak texturing and very awkward ā€˜failed realism’ glitches

Havok is just the physics simulation. It's used in... well pretty much everything (Half Life, Saints Row, Heavy Rain, Uncharted etc)


Also I really don't like the facial animation in the game. It freaks me out. It looks like The Polar Express and makes everyone serious uncanny valley.
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Sin Ogaris




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PostPosted: Wed Jun 01, 2011 12:27 pm    Post subject: Reply with quote

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Probably my biggest gripe with the game, which I adored I might add, is that the narrative is a bit too forced. While making mistakes can lead to different results, the overarching storyline doesn't change at all, and neither does your progression in it.

Also a lot of the narrative elements seem forced and in place because it's "noir" not because they actually really fit the storyline or the characters. All it needed to cover those grounds was some out of work time. I would have much preferred a Mafia II esque "end of case" where you go home and have interactions with people outside of the cases. It would have helped flesh out the characters more and make some of the plot twists make a bit more sense, or have more impact.
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Jeremy




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PostPosted: Wed Jun 01, 2011 12:34 pm    Post subject: Reply with quote

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Benza
Benza wrote:
True stuffs


Yes, as far as I can tell/have been told, there is an amalgamation of engines - so what started off as in-house has had a lot of Rage adopted. That and it's obvious that the games are almost identical in the core mechanics...

EDIT: Also, I think it's considered in-house because of the how it has amalgamated technologies such as the Motionscan into the final product.

But you're right about the Havok/Rage stuffs. That was a brain fart on my behalf icon_confused.gif Fixed icon_y1.gif
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Karai Pantsu
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PostPosted: Wed Jun 01, 2011 12:36 pm    Post subject: Reply with quote

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Benza
Benza wrote:
Also I really don't like the facial animation in the game. It freaks me out. It looks like The Polar Express and makes everyone serious uncanny valley.


From the little I've seen of the game it really stood out in a bad way to me, too - but in a different way. My issue with it is that the facial animation is so smooth and detailed, but it looks so artificially overlaid on the comparitively stilted and broad body animation(s).
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PostPosted: Wed Jun 01, 2011 12:52 pm    Post subject: Reply with quote

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Karai Pantsu
Benza
I just find that the animations are too broad for the detail that the models have. There's a huge split between the fluidity of the animation in the face to the muddy texture detail etc. It gives off an eerie elasticity to the face, as there's no detail there to express proper frowning, lip movement and all that.

It's really bizarre.
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PostPosted: Wed Jun 01, 2011 12:54 pm    Post subject: Reply with quote

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The game bored me to death. Terrible pacing, repetitive mission structure, unlikeable protagonist, bland secondary world, and the reliance on increasingly tenuous evidence as the game progressed made it really frustrating to play.
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Sin Ogaris




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PostPosted: Wed Jun 01, 2011 12:55 pm    Post subject: Reply with quote

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I look at it as a step in the right direction, it's not perfect, but it's showing that SOMEONE is actually out there trying to push onward and upward rather than just cookie cutting everything else.
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Karai Pantsu
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PostPosted: Wed Jun 01, 2011 1:00 pm    Post subject: Reply with quote

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mikezilla2
JP2daMC
... did you just mean inside the AAA title sphere, or was that in regards to the industry in general. 'Cause there is plenty of 'outside the cookie cutter' content to be found once you move your gaze away from the big houses like Rockstar.
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Sin Ogaris




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PostPosted: Wed Jun 01, 2011 1:10 pm    Post subject: Reply with quote

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Yeah, I meant AAA stuff. There's some crazy stuff going on outside of that but it doesn't get enough recognition, hell I bet if this didn't have Rockstar's backing the tech wouldn't even be getting discussed.
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Benza




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PostPosted: Wed Jun 01, 2011 1:17 pm    Post subject: Reply with quote

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Sin Ogaris wrote:
I look at it as a step in the right direction, it's not perfect, but it's showing that SOMEONE is actually out there trying to push onward and upward rather than just cookie cutting everything else.


So was Polar Express, that doesn't make it good.
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PostPosted: Wed Jun 01, 2011 1:20 pm    Post subject: Reply with quote

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well it doesn't mean they shouldn't do it ether icon_razz.gif
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PostPosted: Wed Jun 01, 2011 1:37 pm    Post subject: Reply with quote

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It annoys me that they don't release a game like this on PC. This is clearly supposed to be a AAA title, with a large over arching story line, designed to give many ours of gameplay, pushing graphics to the cutting edge, ect. ect. Clearly by NOT releasing it on PC Rockstar have nothing but contempt for their customers.
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PostPosted: Wed Jun 01, 2011 1:41 pm    Post subject: Reply with quote

moonhead wrote:
Clearly by NOT releasing it on PC Rockstar have nothing but contempt for their customers.


Yep. I'm sure there are no other reasons at all. Not one.
The board at rockstar sat down to talk about a pc release and they just came out with "Fuck that I hate those guys" and that's the reason.
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PostPosted: Wed Jun 01, 2011 1:42 pm    Post subject: Reply with quote

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Benza
I've started this up and am absolutely loving it. My only criticisms thus far is that the frame rate can become horrible during the driving bits and that sometimes it's difficult to read people during interrogations/interviews. Further on the latter point, sometimes you think you have the right bit of evidence when you suggest someone is lying but that bit of evidence doesn't match what the protagonist ends up accusing them of.
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PostPosted: Wed Jun 01, 2011 1:48 pm    Post subject: Reply with quote

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Cyph
Cyph wrote:
Further on the latter point, sometimes you think you have the right bit of evidence when you suggest someone is lying but that bit of evidence doesn't match what the protagonist ends up accusing them of.


Oh god this.
I had a piece of evidence wich was some glasses of the maybe victim that had been repaired and sticky taped together. Talking to his wife and she's going on about his brand new glasses. Accuse her of lying show her the old broken repaired glasses and... I'm wrong and she complains I'm just being a dick?

EXPLAIN THE GLASSES THEN BITCH! DON'T FUCK WITH ME I WILL FUCKING END YOU!
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PostPosted: Wed Jun 01, 2011 1:55 pm    Post subject: Reply with quote

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@Benza and Cyph, I don't know about others but I found that it's harder to eff up these situations later in the game - and even a couple of times there are multiple pieces of evidence that help you. But very early on, there are a couple of contentious bits, as you mentioned. Whether it's getting better at the game, or because the evidence is a bit more obvious... I'm not sure which has more bearing overall.

Also, I found that it's not just about 'reading' the people. You have to take into account, what they say, how they say it, what has been said before. It's a game that really demands that your attention when you play. In the very least, I found that patterns tended to emerge... and exploits...
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PostPosted: Wed Jun 01, 2011 2:18 pm    Post subject: Reply with quote

Jeremy wrote:
Also, I found that it's not just about 'reading' the people. You have to take into account, what they say, how they say it, what has been said before. It's a game that really demands that your attention when you play. In the very least, I found that patterns tended to emerge... and exploits...


Very true.

For shits and giggles, try playing this drunk as I did last night. You know how you read people's faces differently and see things that aren't there and don't see the obvious stuff when drunk? Oh, and how you tend to accuse everyone of everything without any proof? Adds a new element to the game icon_smile.gif

I accused that 15 year old of everything I could because she blinked suspiciously. Bitch.
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PostPosted: Wed Jun 01, 2011 2:58 pm    Post subject: Reply with quote

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mikezilla2
Sin Ogaris wrote:
I look at it as a step in the right direction, it's not perfect, but it's showing that SOMEONE is actually out there trying to push onward and upward rather than just cookie cutting everything else.


Im with you Sin Ogaris. Its great to see a game company have the stones to create a style of game that isnt mainstream.

And i also recognize Benza's statement that it doesnt always work, but trying to do your own thing should be rewarded, especially if they put the kind of effort they have into this title.
Yeah, its not perfect, but Rockstar is certainly not a sheep following the herd, and thats gotta be a good thing.
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PostPosted: Wed Jun 01, 2011 3:24 pm    Post subject: Reply with quote

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Banefire wrote:

Yeah, its not perfect, but Rockstar is certainly not a sheep following the herd, and thats gotta be a good thing.


Team Bondi. Rockstar just published it.
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PostPosted: Wed Jun 01, 2011 3:40 pm    Post subject: Reply with quote

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Apparently they had their fingers in the pie a bit to make sure it turned out alright, which makes sense as I'm sure they sunk millions of dollars into the game to get it finished.

Also they should simply be commended FOR publishing it, it's the kind of game that I imagine some other big name publishers would have shied away from.

But yeah, Team Bondi developed it and created the tech.


Last edited by Sin Ogaris on Wed Jun 01, 2011 3:50 pm, edited 1 time in total
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PostPosted: Wed Jun 01, 2011 3:48 pm    Post subject: Reply with quote

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oh yeah rockstar deffintly deserve credit for publishing something that is so different.

Gotta wonder how many customers are going to be pissed off buying it expecting GTA 4 in the 50's and getting a really pretty adventure game.
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PostPosted: Wed Jun 01, 2011 4:27 pm    Post subject: Reply with quote

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Benza wrote:

Also I really don't like the facial animation in the game. It freaks me out. It looks like The Polar Express and makes everyone serious uncanny valley.



I find it funny that the facial animation creeps you out. I have no problms with it.
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