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Ciel


Status: Offline Joined: 08 Nov 2007 Posts: 1343 $poons: 514.40 Location: Melbourne

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Posted: Thu Jan 27, 2011 9:19 pm Post subject: |
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| ZeroX03 wrote: | | 599 US Dollar |
Giant enemy crab for massive damage! _________________
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dloiscute


Status: Offline Joined: 02 Mar 2008 Posts: 3953 $poons: 1627.40 Location: iSW

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Posted: Thu Jan 27, 2011 10:32 pm Post subject: |
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I think that the old E3 meme is going to be somewhat relevant again with this new PSP. I've got a feeling that it is going to be very expensive..... like far too expensive.. _________________
☑Tekken
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ZeroX03


Status: Offline Joined: 02 Jul 2008 Posts: 3582 $poons: 775.40 Location: Melbourne

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Luketheman5


Status: Offline Joined: 22 Sep 2007 Posts: 2065 $poons: 487.60 Location: Melbourne

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Posted: Fri Jan 28, 2011 12:19 am Post subject: |
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I want this more than the 3DS......But it's probably gonna cost more too... _________________
Now playing: Binary Domain
Now Replaying: Mass Effect 2
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Gregsy


Status: Offline Joined: 10 Apr 2008 Posts: 717 $poons: 128.40 Location: Newcastle

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nadslaing

Status: Offline Joined: 18 Apr 2007 Posts: 785 $poons: 51.60

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Posted: Fri Jan 28, 2011 11:09 pm Post subject: |
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It sure easy on the eyes, I love the look of it.
Gimmicky controls are a waste of time IMO, although the rear touch pad is kinda cool. _________________
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admeister Is Vita, Is Good.


Status: Offline Joined: 22 Jan 2006 Posts: 13917 $poons: 982.80 Location: Melbourne

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Posted: Fri Jan 28, 2011 11:26 pm Post subject: |
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| nadslaing wrote: | | Gimmicky controls are a waste of time IMO |
They seem to have served the DS pretty well, though not all games make a lot of use of them. I expect the PSP2 will be the same. _________________
"The first person to prove that cow's milk is drinkable was very, very thirsty." - Fact Sphere.
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ZeroX03


Status: Offline Joined: 02 Jul 2008 Posts: 3582 $poons: 775.40 Location: Melbourne

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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Tue Feb 08, 2011 10:23 am Post subject: |
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From Gamesindustry.biz:
| Johnny Minkley wrote: | Sony details NGP strategies at private UK event
During a presentation to around 20 UK developers at its headquarters in London yesterday, Sony shared a wide range of information about its new handheld platform, revealing significant new details on launch plans, hardware specifications, networking features and more.
One attendee, speaking to our sister site Eurogamer.net this morning under condition of anonymity, said: "NGP is a developer's dream – Sony is finally doing the things developers have been crying out for for years".
Studios had been expecting to collect development kits at the event, but were told "late shipments from Japan" meant SCEE would now be "prioritising". According to the source, for a kit to be delivered before April a studio must supply a "20-page concept document on a game they want to release at launch".
Eurogamer understands that key UK studios have had early kits for almost a year. But the source claimed the new shipment of kits would be "the first to have the final GPU in them".
Sony has not yet dated the system beyond plans to begin rollout worldwide by the end of 2011. But during yesterday's presentation, Sony listed the wi-fi only edition of NGP as "2011", while the wi-fi plus 3G version was listed as "Holiday Season 2011", implying that the 3G-enabled console would not be available day one.
SCEE did not share any solid information on date or price, only adding that details would be revealed "very soon".
Sony staff demoed a handful of upcoming first-party NGP titles, including Uncharted, Little Deviants and WipEout. The source said the latter was "the WipEout HD PS3 engine running on PS3 with no changes to the art platform. That means full resolution, full 60fps. It looks exactly the same as it does on PS3 – all the shader effects are in there".
With Sony urging developers to create releases that work across PS3 and NGP, the implications of this are significant. "They want us to do cross-platform," said the source, explaining that the submission process has been streamlined, with only a single submission required for a title on PSN and NGP.
And developers were told: "All games at launch available on flash [the physical storage medium] would also be on PSN."
However, Sony is also insisting that it "does not want exactly the same game" on NGP and PS3 – there "has to be a reason for the NGP title". "They want at least some kind of interactivity between the two versions with NGP-only extras," the source added.
The rumoured addition of 'cloud saving' – seen as key for enabling gamers to switch easily between a game on PS3 and NGP – was raised by developers, but SCEE would not officially confirm it.
The publisher also moved to reassure developers that the technical hurdles of cross-platform development were being kept as low as possible.
"Any shaders for PS3 stuff will just work," said the source. "We won't have to rewrite. What would have taken two-to-three months before looks like it could take just one-to-two weeks now. The architecture is obviously different, but it's the same development environment".
Elsewhere with the hardware, it was confirmed that NGP features three gyroscopes, compared with one in PS3's controller, allowing for more accurate movement. And the front and rear touch panels are both capable of six-point multi-touch.
"The touch pad on the back is fantastic," the source said. "It does feel second nature, like you're having a real impact on the world". As an example of the potential, SCEE described squeezing an object in-game by pinching the front and the back simultaneously.
SCEE further outlined its vision for the first five years of the platform and its target audience, with year one focused on "hardcore" and year two on "hardcore and teens", with the expectation that the audience will expand younger and older after that.
Social networking and location-based features were also highlighted for their gaming potential. SCEE suggested, for instance, that "clues could be put on the social networking side" that could lead to "virtual gifts", that could in turn make use of the camera and augmented reality capabilities to distribute "new skins and avatars".
"Sony has made it completely developer-centric this time," the source added. "[the development kit] is really simple to plug in and use. It opens direct in Windows Explorer and you can see all systems on a network – so you could, for example, update the firmware of multiple NGPs at once.
"A PS3 dev station can take three hours to set-up. This looks like it will take under 20 mins. It just makes everything easier – they've really thought about it this time". |
Sounds like things are looking good for getting decent titles on the NGP - guess it's down to adoption rate and how hard SONY push it, now! _________________
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Tue Feb 08, 2011 11:17 am Post subject: |
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Fantastic move on Sony's part to keep the code and optimisation similar to that of the PS3, as it makes development so much easier.
Pretty excited for this device. Great tech and looks to be fully feature proof too. _________________
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fatpizza


Status: Offline Joined: 09 Apr 2007 Posts: 1722 $poons: 348.20 Location: Perth

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Posted: Tue Feb 08, 2011 3:59 pm Post subject: |
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| Denny wrote: | Fantastic move on Sony's part to keep the code and optimisation similar to that of the PS3, as it makes development so much easier.
Pretty excited for this device. Great tech and looks to be fully feature proof too. |
But since when has development for the PS3 itself been easy?  _________________
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Frozencry


Status: Offline Joined: 04 Nov 2005 Posts: 9277 $poons: 1628.10 Location: Sydney

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Posted: Tue Feb 08, 2011 4:15 pm Post subject: |
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| fatpizza wrote: | | Denny wrote: | Fantastic move on Sony's part to keep the code and optimisation similar to that of the PS3, as it makes development so much easier.
Pretty excited for this device. Great tech and looks to be fully feature proof too. |
But since when has development for the PS3 itself been easy?  |
Since developers decided to think outside the hurrdurr box  _________________
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mantra79


Status: Offline Joined: 26 Aug 2005 Posts: 1060 $poons: 288.20 Location: south australia

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Posted: Wed Feb 23, 2011 10:32 am Post subject: |
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Pricing for the NGP, not too bad for how awesome the hardware is.
| Quote: | The first thing people always want to ask “How much does it cost?†since the Next Generation Portable announced. Finally, we received about the price information of the Next Generation Portable (NGP) from an interview with a Sony insider.
There will be two different models (Standard Model and 3G Model) for the Next Generation Portable. The standard model will have a price list between $250 to $280. For the model with 3G support, players will able to play online in anywhere over the wireless network, as long as you subscribed with a provider. The price list will be between $320 to $350. The 3G version will also come with some extra pre-loaded applications which will make use of the 3G capabilities such as Augmented Reality. |
_________________
PSN: cjdavis
360: mantra79
Steam: mantra79
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iorkara


Status: Offline Joined: 25 Jan 2006 Posts: 639 $poons: 23.00

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Posted: Thu Feb 24, 2011 12:06 am Post subject: |
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I am willing to pay up to $450 for the PSP2/NGP. I have a PSP Go, will simply transfer all my Games/Date over. All I really want is a new Ridge Racer title on launch and Super Stardust like on the PS3, not the current PSP title. _________________ Always Outnumbered Never Outgunned.
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Luketheman5


Status: Offline Joined: 22 Sep 2007 Posts: 2065 $poons: 487.60 Location: Melbourne

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Posted: Thu Feb 24, 2011 7:09 pm Post subject: |
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$450? Yikes. For a handheld I am hesitant to even spend $350 on the 3DS. But for the NGP I'd probably go Standard as I can't see myself playing online outside that much....Hell I can't even see myself taking it outside. _________________
Now playing: Binary Domain
Now Replaying: Mass Effect 2
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mikezilla2


Status: Offline Joined: 12 Jun 2007 Posts: 5237 $poons: 588.60

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Posted: Thu Feb 24, 2011 7:10 pm Post subject: |
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the premium would depend heavily on which one i go for but so far it looks to steep all bar the low end. _________________
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admeister Is Vita, Is Good.


Status: Offline Joined: 22 Jan 2006 Posts: 13917 $poons: 982.80 Location: Melbourne

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Posted: Thu May 05, 2011 11:17 pm Post subject: |
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Chinese people waste no time ripping off the NGP.  _________________
"The first person to prove that cow's milk is drinkable was very, very thirsty." - Fact Sphere.
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Spacecow


Status: Offline Joined: 20 Jul 2010 Posts: 1194 $poons: 11.20 Location: Melbourne

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BurnZ


Status: Offline Joined: 06 Sep 2004 Posts: 5964 $poons: 3093.00 Location: rocketchainsaw.com.au

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Posted: Sun May 29, 2011 4:16 pm Post subject: |
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I don't like the name either.
Sony are not that creative with names, I mean...
PlayStation
PlayStation One
PlayStation 2
PlayStation Two
PlayStation 3
PlayStation 3 Slim
PlayStation Portable
PlayStation Portable Go!
If it was called the PlayStation Portable Vita, then it would fit. _________________
R.I.P. DEJA VU - 21/08/2010
R.I.P. Tanya - 16/04/2011
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Appel


Status: Offline Joined: 08 Nov 2007 Posts: 2583 $poons: 34.60 Location: Mt Eliza, Melbourne

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Posted: Sun May 29, 2011 4:29 pm Post subject: |
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GO! was really lashing out from the norm wasn't it?
Not only is it using a verb, it's being hell fancy with a question mark.
Vita sounds like a type of bread. _________________
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Spacecow


Status: Offline Joined: 20 Jul 2010 Posts: 1194 $poons: 11.20 Location: Melbourne

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Posted: Sun May 29, 2011 4:32 pm Post subject: |
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| Appel wrote: | GO! was really lashing out from the norm wasn't it?
Not only is it using a verb, it's being hell fancy with a question mark.
Vita sounds like a type of bread. |
On that topic, surely this will be pronounced Vee-Ta as opposed to Vaay-Ta, right? _________________
"Everything's coming up Milhouse"
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admeister Is Vita, Is Good.


Status: Offline Joined: 22 Jan 2006 Posts: 13917 $poons: 982.80 Location: Melbourne

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Posted: Sun May 29, 2011 5:37 pm Post subject: |
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@BurnZ: Not neccessarily. I think Playstation Vita fits in there pretty well. Sony don't seem to want to market it as a successor to the PSP, but as its own new thing.
Vee-Ta is how I'd pronounce it. _________________
"The first person to prove that cow's milk is drinkable was very, very thirsty." - Fact Sphere.
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ZeroX03


Status: Offline Joined: 02 Jul 2008 Posts: 3582 $poons: 775.40 Location: Melbourne

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Posted: Sun May 29, 2011 5:42 pm Post subject: |
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Well everyone is STILL going to call it the 'PSP2', I know I am lol. _________________
b+2,1 mindgames
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moteread01


Status: Offline Joined: 25 May 2011 Posts: 120 $poons: 22.80 Location: On the dance floor!

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Posted: Thu Jun 02, 2011 12:38 pm Post subject: |
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It may well be PSV after all?
| Quote: | | After Sony launched an E3 2011 teaser page, nosy NeoGAF user gofreak dug through the source code of that page, seeing PS Vita listed alongside the company's other platforms, PlayStation 3, PSP, PlayStation 2 and PlayStation Network. None of those links are active, but the source of that page is still stuffed with HTML that points to a PS Vita. |
http://kotaku.com/5807509/whos-calling-the-ngp-vita-now-sony
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mikezilla2


Status: Offline Joined: 12 Jun 2007 Posts: 5237 $poons: 588.60

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Posted: Thu Jun 02, 2011 1:34 pm Post subject: |
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il call it the NGP. _________________
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