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PostPosted: Sat May 14, 2011 9:16 am    Post subject: Starhawk Announced Reply with quote




FARKEN EPIC!!
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PostPosted: Sat May 14, 2011 9:34 am    Post subject: Reply with quote

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http://www.examiner.com/video-game-news-in-national/starhawk-s-music-composer-revealed?CID=examiner_alerts_article
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PostPosted: Sat May 14, 2011 12:25 pm    Post subject: Reply with quote

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I hope (doubt it though) you can drop buildings on people.
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PostPosted: Sat May 14, 2011 12:47 pm    Post subject: Reply with quote

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Jeez, that shit looks awesome.

Seems I'm gonna get it then, wasn't even on my radar before.
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PostPosted: Sat May 14, 2011 12:57 pm    Post subject: Reply with quote

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It's Battlezone 2 mixed with Warhawk.

DO WANT.
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PostPosted: Sat May 14, 2011 1:39 pm    Post subject: Reply with quote

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Holy shit, that was fucken impressive.

Notice taken.
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PostPosted: Sat May 14, 2011 2:41 pm    Post subject: Reply with quote

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This game looks insane! Love how the docked fighter spins around and takes off right into a dogfight like a transformer as soon as you get into it.
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PostPosted: Wed May 18, 2011 4:38 am    Post subject: Reply with quote

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PS Blog wrote:
Building and Battling: Dylan Jobe Discusses Starhawk



My first job when I joined PlayStation in 2008 was a piece of copywriting for Warhawk – if you received an email newsletter about the Operation: Broken Mirror expansion pack, then that was me. So it was with some nostalgia that I watched Dylan Jobe announce Starhawk – the spiritual successor to what is still a very popular online game, more than three years on.

The key innovation is Build & Battle, which lets the player place towers, launchpads, turrets and more wherever they like on the battlefield and in real-time, without ever taking their finger off the trigger or leaving the fray. This applies to both the full single player campaign and the 32 strong online multiplayer, the tactical implications on which are huge.

After the announcement, I sat down with Dylan to flesh out some more detail on one of the most exciting PS3 exclusives of 2012.



How has the online shooter landscape changed since Warhawk was released in 2007?

Warhawk was timed great because PlayStation Network was relatively new; it was online multiplayer only, which was rare; and our approach to games was fun and novel at that time. I’d describe it as the lovechild of Unreal Tournament and Battlefield.

Fast-forward to 2011 and the landscape is different, with a tonne of shooters out there. I wouldn’t say the genre is bloated because I love shooters, but it’s competitive and that was both a concern and a motivator for Starhawk. It certainly forced us to be original and come up with genre innovations. Ask any gamer out there and they’ll say that they want to see something new. Too often, the only difference between one shooter and the next is the visual style of the gun and the scene that it is pointing at.

What were the best things about Warhawk?

Two core elements spring to mind: multi-dimensional, fast-paced action, where you’re running and then driving and then you’re flying and it’s all seamless. A lot of other shooters relegate vehicle use to compartmental sections where you come down a tunnel, drive a tank from point A to point B, get out of the tank
 that’s not what our game is. You can summon a Hawk on a launchpad wherever and whenever you want.

My second favourite element is the huge landscapes and a vehicle, in the Hawk, with which to get around very quickly. At one moment you could be creeping around a base on foot and seeing great detail close up, and at the next you can fly miles down the road at mach 2. We’re glad to have carried that scale over to Starhawk.

What other Warhawk qualities have you carried over to Starhawk?

Warhawk players like that addictive, fast-paced gameplay and Starhawk has it too – you can have a great experience in 20 minutes if you want or you can sink months into the multiplayer. You should never second-guess your fans but I hope that they see Starhawk as an improvement that serves them proud.

People were expecting us to announce something like Warhawk and the rumours about Starhawk have been doing the rounds for a while, but I think people will be surprised by how much of the game we have shown to media and, having spoken to many journalists, nobody predicted the Build & Battle gameplay.



Warhawk was multiplayer only but Starhawk has a full solo campaign with a story. What is the LightBox storytelling philosophy?

There’s a whole bunch of ways to skin that cat: there are many great ways to go about game storytelling and there are a few ways that, in my opinion, are recipes for disaster. If you have a story that is too grand then you might not be able to execute it properly. Our approach is to give the player a series of exciting and flexible combat challenges that are strung together with a tale about Emmet Graves and his brother, with missions blending into really cool 2D animation sequences.

It seems like every connected game comes with a set of ‘community features’, but what exactly is a game community and how should it be supported?

I think that there are a lot of people out there who think that if you create a bunch of features then you have a community and that’s just not true. Publishers need to know that if you don’t have a vocal fan base and a game that people are passionate about, then you don’t have a community. Sony understands this.

Our take on community is to listen to those passionate players to discover the kinds of things that they want to do, and develop those features. We develop community features that the players want and need; we’re not just saying, ‘here’s a bunch of community features
 go be a community!’ That’s not the way to do it at all.



The in-game tournaments sound exciting. How do they work?

The tournament system in Starhawk is rad. In Warhawk we had a lot of people co-ordinating their own tournaments with third-party websites and gaming leagues, and they were successful, but we want to make it way easier for anyone playing the game to create a tournament. It’s completely integrated and allows players to choose from a variety of options.

To give an example: you want to have a tournament this weekend with your buddies to see who is best at flying a Hawk. You go in and create a private tournament and set it so that sign-up is on Wednesday but it’s going to begin on Friday, and it’s going to be based on Hawk kills in one particular environment. That sets up the server for the players you’ve selected as eligible and that server will automatically track results during the time window that you have set and then post the results afterwards. We also have the ability to create central tournaments that pay out little rewards, so you can go to your trophy room and see all the stamps that you got for participating or finishing in the top ten, and so forth.

As a new development studio, what is the LightBox ethos?

We’re a fun crew! We were originally a part of Incognito out in Salt Lake City and we wanted to have our own studio in a new location, so we moved to Austin, Texas, which is a really hip, fun town. We’re all very liberal and open-minded; we love music and, crucially, we’re all big gamers. We care deeply about our craft. A journalist asked me earlier about the Starhawk sales projections and, as the president of the company, I do care deeply about all that stuff. But truthfully it is Sony’s job to make sure it sells a lot of copies. My job is to make Starhawk a great game – the kind of thing that my colleagues and friends want to play.

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PostPosted: Wed May 18, 2011 9:38 am    Post subject: Reply with quote

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You going to get another clan going Burnz? After watching the clip I might re download Warhawk.

Do many still play Warhawk or is it pretty baron these days?
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PostPosted: Wed May 18, 2011 11:08 am    Post subject: Reply with quote

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Smurf80
Yeah, I'll fire up another clan.

I see one or two people on my list play it but everytime I have been in game it's been dead. icon_sad.gif
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PostPosted: Wed May 18, 2011 11:38 am    Post subject: Reply with quote

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I really don't like the visuals in this. They looking boring It looks like Red Faction Armageddon (Which was an ugly game saved by cool destruction physics) Space Western is such a fucking cool asthetic to go for and they've just wasted it. It's really disappointing.
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PostPosted: Wed May 18, 2011 12:44 pm    Post subject: Reply with quote

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Benza wrote:
I really don't like the visuals in this. They looking boring It looks like Red Faction Armageddon (Which was an ugly game saved by cool destruction physics) Space Western is such a **** cool asthetic to go for and they've just wasted it. It's really disappointing.


Each to their own, im on the opposite, it looks like darker version of Warhawk. Any improvement on Warhawk comes up aces to me.
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PostPosted: Sat May 21, 2011 12:31 pm    Post subject: Reply with quote

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BurnZ
nadslaing
Gamesta
Playing Warhawk/Starhawk for the visuals is like watching porn for the acting.

Who cares?
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PostPosted: Tue May 24, 2011 9:59 am    Post subject: Reply with quote

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PS Blog wrote:
Your Starhawk Questions Answered



I can’t believe I’m posting on the PlayStation Blog again. It’s been forever! So what’s new you ask? Well, let’s see, not too much — oh yeah, we announced Starhawk! *cough* Finally. *cough*

The team and I have been wicked happy with the response from the media and the fans so far. Seeing you guys excited makes all the late nights worth it! But, we still have a lot of work ahead of us so thanks for all of the positive energy. We all know a good reveal is just the first step in making our fans happy and we’re looking forward to showing you guys even more tasty Starhawk content and get you more plugged into the Starhawk universe! So the other day I asked all of you on Twitter to send me Starhawk questions that you wanted to get answered, and while we’re still planning on doing a full FAQ post here on the PlayStation.Blog, I wanted to take a few of the questions that were popular and answer them straight away. Here goes:


Does Starhawk have two flight modes?

YES. Initially we wanted to have Starhawk use only a single flight mode so that all players were unified. We worked a lot on this but ultimately decided that the needs of a newbie player and the needs of a hardcore Warhawk fan were just too far apart and we weren’t willing to make the compromises needed to jam everyone into a single flight mode. So
Starhawk has two flight modes and both are great! The default mode is very simple and great for new to mid-level players (and yes, reverse aiming issues have been fixed). It’s a re-vamped version of our “arcade mode” (but much better), thanks in part to a lot of play testing on it. The advanced mode is for players that want even more control while flying around in the Hawk. It’s just like Warhawk’s “pro mode” flight mode.



Server list or matchmaking?

In Starhawk you have both. Matchmaking is good for casual players that just want to be put into a game quickly, or for when we need to enforce that players are not “cheating” or stat padding or whatever you want to call it. It lets the Starhawk servers control which players get put into which games. That said, our fans LOVE it so we let you browse the custom “non-official” games through a server list. This gives you the best of both worlds.


Is Starhawk’s character camera new?

YES. We got a lot of questions from people that noticed from the video that there was a tight over-the-shoulder (OTS) camera in some of the shots. We still have a normal camera that is further away from the character, although it is a bit closer than what we had in Warhawk. However, this new OTS aiming mode is enabled when you zoom in with your weapon. It gives you a combat choice—you can do your normal run-and-gun at some cost of accuracy or you can go OTS for more accuracy, although you’ll be a bit slower.


Does Starhawk still use weapon pickups?

Hell yes! I was actually surprised that people were worried about this. It was interesting to see the Tweets from people who were scared that we might be going to a class-based load out approach. No! We still have pickups. And getting a weapon is not limited by rank. That kind of thing just doesn’t work for our type of gameplay. In fact, weapon pickups are an important part of Build & Battle. For example, If you want your team to have “snipers,” you can build lookout towers which include the sniper rifle pickup. Or, if you want some heavy weapons, you can build a supply bunker to get a rocket launcher and a shotgun. Now of course we are still in the process of tuning the game so things are always bound to change, but this should give you a good idea of where we’re headed.


Are there space environments?

100% YES. The outer space environment set that the art team here at LightBox Interactive has put together is really awesome. Super fun to play on and looks great. Some of the elements are still being worked on and we don’t want to show it untill we’re 100% happy with it. But since sooo many of you guys asked, Sony was okay with me at least telling you that Starhawk was not just about terrain battles. icon_smile.gif

There are a ton of other questions that you sent me and I will answer them as soon as I can, but for now, I wanted to get a little bit more info out to you all! Hopefully I’ll get to see some of you at E3 if you swing by to get your hands on Starhawk! Keep your eyes on the PlayStation.Blog and www.starhawkthegame.com for more updates, and if you’re interested in seeing behind the production curtain a bit, I often post behind the scenes pics of us making Starhawk on my Twitter account @dylanjobe, so check it out!

Okay, that’s really it for right now. Maybe I’ll include a puzzle with my next blog post—I promise it will be more challenging than the stuff I posted for Warhawk icon_razz.gif

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PostPosted: Fri May 27, 2011 11:40 pm    Post subject: Reply with quote

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Multiplayer Footage wrote:

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PostPosted: Thu Jun 02, 2011 2:20 am    Post subject: Reply with quote

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Euro PS Blog wrote:
Starhawk Multiplayer Goodness

What’s up PS Blog and fellow Warheads?

My name is Harvard Bonin and I’m the Senior Producer on a brand new title we announced a few weeks ago called Starhawk. I’ve been working on Warhawk since 2007 and I represent the other half of the Santa Monica Studio/LightBox Interactive partnership. I’m sure you all know about the Santa Monica team from the God of War franchise, but what you might not be aware of is that we’ve been working with LightBox since the studio opened its doors, helping the team get started on this exciting new project and we’ve been contributing to the Starhawk development process since, creatively and on the biz side of things. It’s been a true collaboration and we’re just thrilled to be working with the talented group at LightBox.
Lots of you are wondering how Build & Battle fits in Warhawk recipe of “frenetic epic firefights” so today we wanted to give you a taste of what we will have playable at E3 next week. This is a video of an actual multiplayer tournament we had recently at the LightBox studio




As you know Starhawk also has a very cool single player campaign that will immerse you in the story of our main character, Emmett Graves, but as you can see we have not forgotten about our multiplayer roots! We designed Starhawk’s multiplayer to be just as much fun as Warhawk, but now with our new Build & Battle toy box, you shooter fans will have something you haven’t truly experienced before – the ability to change the battlefield on the fly. We’ll have more details on our multiplayer soon, but for now we invite you to come visit us at E3.
Thanks a ton for the amazing reactions to Starhawk thus far. I can honestly say that we’ve only scratched the surface so look out for more info in the months ahead.
And if you want more Starhawk info, there are lots of ways to reach us. Register on StarhawkTheGame.com, hop on the Starhawk official forums, and join in on the conversations. The PlayStation Blog is also a great spot of course. As you’ve seen, Dylan has spent a lot of time trying to answer your questions and he’ll continue to do so. He also has a Twitter account that you can follow, @dylanjobe, where you can find out about Starhawk and ask him questions
or just see what he had for dinner, etc. We can’t answer all of your questions just yet but we pay close attention to what you the fans are talking about and what’s most important to you.

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PostPosted: Thu Jun 02, 2011 10:49 am    Post subject: Reply with quote

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Ken_Gooner
Ken_Gooner wrote:
Playing Warhawk/Starhawk for the visuals is like watching porn for the acting.

Who cares?


I care about the acting in my porn too icon_razz.gif
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PostPosted: Sat Jun 04, 2011 12:51 pm    Post subject: Reply with quote

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11 Minutes & 25 Seconds Of Gameplay wrote:

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PostPosted: Wed Jun 08, 2011 12:39 pm    Post subject: Reply with quote

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Looks good but it reminds me of Starcraft II with the cowboy setting. Did they get they try to copy Starcraft II?
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PostPosted: Wed Jun 08, 2011 5:03 pm    Post subject: Reply with quote

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E3 IGN Live wrote:

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PostPosted: Wed Jun 08, 2011 8:11 pm    Post subject: Reply with quote

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BurnZ
^ Umm...think you put up the wrong video burnZy baby...
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PostPosted: Wed Jun 08, 2011 8:16 pm    Post subject: Reply with quote

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Fixed.
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PostPosted: Wed Jun 08, 2011 10:01 pm    Post subject: Reply with quote

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I dunno about this. It doesn't LOOK fun, but then again neither did Warhawk. I know Warhawk was a hellova lot of fun once you got used to it, so I'm sure this will be the same.

I'm also not sold on the single player campaign either, but time will tell, and I'm still looking forward to it.

If it's good I'd be keen to take on a few of the fellow PALGN'ers. I have fond memories of kicking BurnZy and Gooner's butts in Warhawk a couple of times. icon_wink.gif
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PostPosted: Fri Jun 17, 2011 10:43 pm    Post subject: Reply with quote

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Starhawk Shines At E3 wrote:

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PostPosted: Mon Jul 25, 2011 10:00 pm    Post subject: Reply with quote

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Euro PS Blog wrote:
Starhawk: Creating A New Universe And Comic-Con Fun

I wanted to take a quick time out from having fun with Starhawk and invite you to check our new Behind the Scenes video. In it you’ll get insights into how we created our universe and story, as well as background thoughts on Emmett from the team at LightBox. As a special treat, you’ll see snippets of our animated cut-scenes as well.



Want more? Check out StarhawkTheGame.com for an extended cut and check out the PS Blog next week as we release a full cut scene in honor of Comic-Con.

PS Blog wrote:
Starhawk, Comic-Con and YOU!

When Sony asked us to do a panel we were like “hmmm, what is this Co-mi-con thing you speak of? Do a lot of people go to it? Is it full of awesome? And if it *is* full of awesome, what kind of awesome?”

Their response was “It’s a mega-con of film, games, toys, and comics. Yes, tons of people. Yes, its awesome. The unstable, explosive imagination isotopes of awesome.”

So after all of 3 seconds of deliberation, we were like “@&!*@#$, #@%!*$, *&!?!@#!!!”

That’s an enthusiastic YES. Comic-Con is just the perfect venue to talk about Starhawk’s universe, our characters and the story that drives the Solo Campaign. So, BAM! check this out:



It’s a video that we captured from the game and shows how we tell story in the Starhawk. It’s done with a really great kind of animated “wanted” poster style, punctuated with Rift Energy. They’re Emmett’s memories. His Rift visions. They’re being produced by a studio here in Austin, Powerhouse Animation (they worked on the Penny Arcade Adventures animations). We’ve also got some really cool tech that seamlessly blends between the animations and the game (as you can see in the video). This really makes the solo experience smooth and buttery. We didn’t want any experiential speed bumps in the solo campaign. You can sit down, start the game and smoothly flow from mission to mission with no loading screens!



So, yeah, we’re having our Starhawk panel at Comic-Con on Sunday July 24th, 10am – 11am in room 25AB. It’s gonna be moderated by Greg Miller from IGN and we’re going to be showing some never before seen art and videos of the journey and process we took from the initial game concept to the Starhawk that we have today. Getting really in depth with Emmett Graves (our hero character) the universe of the New Frontier, Rifter Unions, Outcast Warbands, and how Rift Energy took away the only family Emmett had.



Family is a classic western story element and for Starhawk, it seemed really, really fitting for us. Our writter, Koen Wooten, has really been able to bring the Starhawk Universe to life and he’ll be at the panel on Sunday too! Did you know he worked on the props for the Coen Brother’s movie True Grit!! Consider that random Starhawk fact a freebie, folks!

But it’s more than just the western elements for us. It’s been about striking the right balance of advanced sci-fi with the texture and warmth of the western themes. And it’s this balance that motivates all of our creative work — from the design of all the stuff in the Starhawk universe, down to even the compositions we choose for screen shots and illustrations.



All this stuff comes together to create Starhawk’s unique universe and we’re excited to let people at Comic-Con get their hands on some singleplayer gameplay. ‘Cause ya know, the solo mission was only available to the press behind closed doors at E3! So swing by the Sony booth and get your Starhawk on! Oh, and yes, I’m told there will be Starhawk bags being handed out.

Did you know that if you put enough swag bags *in* another swag bag, you’ll rip a hole in spacetime and be able to flap your wings like a butterfly and cause future hurricanes or some crap like that. I don’t know. I saw it in an Ashton Kutcher movie once I think.

OK, that’s it from me again. Time to get back to work.

Rock on!!

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