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Jeremy


Status: Offline Joined: 17 Mar 2005 Posts: 3031 $poons: 47.40 Location: Sydney, Australia

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Posted: Tue May 17, 2011 7:33 pm Post subject: Alice: Madness Returns Preview |
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| Alice: Madness Returns Preview by Jeremy |  | | PALGN Preview: Take a look at what madness has brought on return. | | [View Article] |
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Jahanzeb


Status: Offline Joined: 06 Mar 2009 Posts: 2268 $poons: 7.40 Location: Sydney NSW

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Posted: Tue May 17, 2011 10:41 pm Post subject: |
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This is saddening  _________________
Now Playing:
Sonic Generations
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Tue May 17, 2011 10:55 pm Post subject: |
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Sounds very much like the art has been updated, as one would expect, but it mechanically remains in the same realm as the original. That was fine for then, but not so much now.
I expect this will be an enjoyable game for those who really dig the style and want to see the craziness around each corner. Others might get a bit bored of the gameplay. _________________
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Tue May 17, 2011 11:04 pm Post subject: |
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It'll probably depend on the price for me, I adore the first game, but after having a crack at it again the gameplay doesn't really hold up, although I still think the "feet" system is a genius idea.
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themashedavenger


Status: Offline Joined: 21 Mar 2011 Posts: 86 $poons: 2.40

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Posted: Tue May 17, 2011 11:55 pm Post subject: |
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"feet" system?
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Sin Ogaris

Status: Offline Joined: 05 Dec 2005 Posts: 10616 $poons: 1588.60 Location: Melbourne

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Posted: Tue May 17, 2011 11:58 pm Post subject: |
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A pair of spinning feet marks the spot where if you jump, that's where you'll jump to. It meant that there was no chance of poorly calculated jumps in the first game and you'd never get narky that it wasn't doing what you were telling it to.
I much preferred it to other platformers at the time where I often found myself miscalculating jumps.
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Jarrod


Status: Offline Joined: 07 Dec 2007 Posts: 8284 $poons: 369.60 Location: Preston

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Posted: Wed May 18, 2011 12:09 am Post subject: |
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It was a great way of overcoming the depth perception problem in 3D platforming games. _________________
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theory PALGN Moderator


Status: Offline Joined: 17 May 2005 Posts: 9112 $poons: 1275.00 Location: Melbourne

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Posted: Wed May 18, 2011 11:11 am Post subject: |
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I'm really enjoying the art direction/style of this title. I never played the first but always heard good things, and am a fan of the source material. Hoping it turns out OK, will probably base everything on reviews and hopefully a demo I can download.
Seems the only other thing Spicy Horse have done is American McGee's Grimm? Did anyone play that?
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grim-one


Status: Offline Joined: 07 Dec 2007 Posts: 6646 $poons: 1567.30 Location: Perth

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Posted: Wed May 18, 2011 12:15 pm Post subject: |
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| theory wrote: | | Seems the only other thing Spicy Horse have done is American McGee's Grimm? Did anyone play that? |
I wanted to but I think it was only available through GameTap, which isn't (or wasn't) available in Australia. _________________
Steam:grim_one | PSN/Live:najakh | Flickr
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PimpHat


Status: Offline Joined: 09 Mar 2006 Posts: 180 $poons: 11.80

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Posted: Mon May 23, 2011 3:19 pm Post subject: |
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| theory wrote: |
Seems the only other thing Spicy Horse have done is American McGee's Grimm? Did anyone play that? |
I only played the first couple of chapters.
As I recall the game play was a combination of katamari damarcy (increasing Grimm'ness rather than size) and de blob (painting Grimm'ness on the terrain) but not as fun a either.
The story lines were "naughty" fairytale... think farting dwarves or fat fairys etc.
In short not as much fun as I hoped.
However it may have picked up in quality, its been going for 23 episodes now.
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theory PALGN Moderator


Status: Offline Joined: 17 May 2005 Posts: 9112 $poons: 1275.00 Location: Melbourne

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Posted: Mon May 23, 2011 3:43 pm Post subject: |
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23 episodes... hmm... it would have to be half decent to keep going that long... which I guess is a good sign... _________________
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Karai Pantsu PALGN Moderator


Status: Offline Joined: 17 Aug 2006 Posts: 10109 $poons: 29.06 Location: Melbexico

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Posted: Mon May 23, 2011 4:20 pm Post subject: |
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Decent, or simply part of a contract...  _________________
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theory PALGN Moderator


Status: Offline Joined: 17 May 2005 Posts: 9112 $poons: 1275.00 Location: Melbourne

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Posted: Mon May 23, 2011 4:26 pm Post subject: |
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Good point.
Wiki says "Season one had an average IGN score of 6.1"
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