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PostPosted: Wed Mar 30, 2011 8:49 pm    Post subject: Crysis 2 Review Reply with quote

Crysis 2 Review by Denny
PALGN Review: Maximum Presentation, Minimum Scope.
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PostPosted: Wed Mar 30, 2011 8:54 pm    Post subject: Reply with quote

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crescent fresh
nice review I agree with most of it, and I have to say I like the look of it in 3d
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PostPosted: Wed Mar 30, 2011 11:42 pm    Post subject: Reply with quote

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crescent fresh
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PALGN wrote:
What should have been the absolute benchmark when it came to PCs is not even higher than its prequel, when it should be the other way around


See, I take issue with this. Crytek afaik have never set out to make this game a benchmark. I guess they wanted people to be able to actually play it on release.
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PostPosted: Wed Mar 30, 2011 11:52 pm    Post subject: Reply with quote

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^ That's probably the best point I've ever seen.

I always thought the original was some sort of bad joke to average PC gamers.
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PostPosted: Thu Mar 31, 2011 12:47 am    Post subject: Reply with quote

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Maximum...Penetration O_o
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PostPosted: Thu Mar 31, 2011 8:46 am    Post subject: Reply with quote

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drinniol wrote:
PALGN wrote:
What should have been the absolute benchmark when it came to PCs is not even higher than its prequel, when it should be the other way around


See, I take issue with this. Crytek afaik have never set out to make this game a benchmark. I guess they wanted people to be able to actually play it on release.


It's not about its performance; it's about its technical ability.

Getting it to run fine is NOT an issue, especially considering the hardware currently available to PC. But when the sequel to the most technically advanced game for the past 4 years can't even match the first in its scope, there's a problem.

Crytek are historically known to push the envelope when it comes to visuals on PC. FarCry pushed things very far especially with effects regarding water. Crysis was literally generational in its leap compared to every other game on the market upon its release. Crysis 2 could've very easily been the prime example of Direct X 11 usage and many other things, but it's not primarily because of scaling back due to multiplatform.

The game still looks gorgeous, there's no doubt about that, and Crytek are still superb developers. But it's blatantly obvious that while a lot of the engine is upgraded (mostly in its lighting which is definitely better this time round), a lot of it has been cut down too and with the time invested, it could've been a whole lot more upon release. Optimisation was never an issue.
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PostPosted: Thu Mar 31, 2011 8:59 am    Post subject: Reply with quote

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^ it's unrealistic to expect a DX11 benchmark title at this point in time. Less than 5% of PC users have Vista/Windows 7 and DX11-capable hardware.

Edit: actually, that's not entirely correct. The 5% figure is DX11 hardware + Win7 only (doesn't include Vista). But still...

Source (cached version, info is a bit over a month old, can't find latest stats)
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PostPosted: Thu Mar 31, 2011 9:24 am    Post subject: Reply with quote

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^It is however realistic to at least support DX10, an API that was native to the original Crysis. Besides, DX11 has been around for over a year now as well, and considering how well supported it was by other multiplat games such as Metro 2033 and Aliens vs Predator, then I see no realistic excuse behind not at least supporting DX11 on launch.
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PostPosted: Thu Mar 31, 2011 9:48 am    Post subject: Reply with quote

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Frozencry
Denny wrote:
^It is however realistic to at least support DX10

Not with this title. I understand where you're coming from, as a fan of the original Crysis and a PC gamer. You probably even supported Crytek by actually purchasing the title legitimately. I can understand how Crysis 2 would almost be seen as an insult to you and other legitimate fans.

I'm kinda repeating stuff I've already said in the other thread here, but anyway... Crytek were burnt by the PC market with Crysis. A large group of dishonest gamers ruined it for you guys that are legit. The CEO of Crytek, Cevat Yerli, basically announced after seeing how broadly the game was pirated, that Crytek would no longer be producing PC-exclusive titles.

It seems though, that what he really meant, was that they were switching focus, almost completely, to consoles. Crysis 2 was reportedly designed with Xbox 360 (DX9) in mind, and ported to everything else from there.

PC market pissed the dude off and now he's like "F**K YOU GUYS!" icon_razz.gif
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Frozencry




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PostPosted: Thu Mar 31, 2011 9:56 am    Post subject: Reply with quote

^And sadly, I have to agree with you on all fronts there.

I'm a pure PC enthusiast and yes, I buy all games legitimately and support the PC industry as best I can. I'm an absolutely massive fan of Crytek and their games. The issue behind it however is there are so many self righteous snotty PC users that think because DRM is applied to their games due to piracy, they have every right to pirate the game to 'stick it' to the man. That or the dumbarse excuse of "I want to try the game first so piracy is justified".

I don't get it. It's such an ironic turn of events as many of these PC gamers are the ones that also whine massively about developers not supporting us. Why the f**k do you think? You just stole their intellectual property and gave them nothing for something they spent hundreds and thousands of hours working their arse off on.

DRM isn't a good thing, that's for sure; but combating it by doing the exact thing that brought it to this level in the first place is borderline retarded.

It's pretty sad really. While PC gaming still has the edge visually and is overall still pretty premium, it's also lost a LOT of the steam that was behind it years ago, when games came out and had entire generational leaps in the visual department.

Hopefully Witcher 2 won't get pirated too heavily, because I'd hate to see CDProjekt go down this route too.

Bah. I hate everything.

/grumpymorningrant
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PostPosted: Thu Mar 31, 2011 10:09 am    Post subject: Reply with quote

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but also better performing and easier to control.

Really... you just had to get that shot in there didn't ya icon_razz.gif

You realize there are people that actually prefer playing shooters on controllers right?

Also I think Crytek bitching about piracy is pretty retarded. They made a game that weather true or not got a reputation as a game that only the best of the best computers could actually run.

I think that had a far stronger effect on there game then piracy did.

To me it seems like they fucked up with there game (In the advertising, or whatever I think Jarrod once pointed out that it scaled horribly on release and had to be patched later to play on lower end systems) and are trying to pass the blame onto piracy instead of admitting there own mistakes.
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PostPosted: Thu Mar 31, 2011 10:19 am    Post subject: Reply with quote

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I do, but it wasn't a shot, just something I noticed because of suit power shifting. Customising and all that is really, REALLY easy to do on the PC, while on console it's like Hold Y for suit menu and then right analog to select a suit power which immobilizes you completely, while on PC it's literally like, one button and you're done. It's a bit cumbersome really, though the game has a lot of different abilities and features here and there so it's not something that I'm going to criticise enormously because it's pretty much like MGS. PC simply has fully customisable and easier to handle control schemes. And if you really wanted, you have the option of using a gamepad.

Also, the reputation behind the original Crysis of it being unplayable is false. It was just that a lot of the PC community had very unrealistic expectations of what could run it max out. Crytek had always mentioned that to max the game out you'll need a powerful machine, so surprise surprise, people got the s**ts when their mid-range setup couldn't do it and they had to resort to medium settings.

That's why I upgraded my machine and yeah, I could run it on high/very high. I wasn't expecting it to go super smooth at very high resolutions, and considering 2007 was only just beginning to transition into 1080p let alone extreme resolutions beyond that, it was slightly ridiculous to believe that a future proofed game well beyond what other games are doing at the time would run at such a resolution smoothly.

TL;DR, people bitch too much about everything.
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PostPosted: Thu Mar 31, 2011 10:31 am    Post subject: Reply with quote

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Frozencry
Benza wrote:
To me it seems like they **** up with there game (In the advertising, or whatever I think Jarrod once pointed out that it scaled horribly on release and had to be patched later to play on lower end systems) and are trying to pass the blame onto piracy instead of admitting there own mistakes.

torrentfreak rated it the 4th most pirated game of 2008, with 940,000 copies downloaded that year alone (would provide a link, but not sure about the rules here regarding linking to torrent-related sites, so google it if you like).
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PostPosted: Thu Mar 31, 2011 10:38 am    Post subject: Reply with quote

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Also, the reputation behind the original Crysis of it being unplayable is false.

The thing is, weather it was bullshit or not, the reputation was still there. And I'm betting that had a lot more of an effect on sales.

If your game gets a reputation as being unplayable then people aren't going to buy it weather the rep is true or not.

It always seems like they just latched onto piracy as an easy scape goat instead of actually looking at "Hey, 90% of the PC market were under the impression that they wouldn't be able to run our game... man maybe that had some effect on the sales?"

Don't get me wrong Piracy is a problem, but I think that with Crysis it wasn't the main one.

Quote:
torrentfreak rated it the 4th most pirated game of 2008, with 940,000 copies downloaded that year alone


Cod 2 was the number 1 downloaded PC game of 2009 with over 4 million downloads on the PC alone with another 970 thousand on x-box. The game still sold like gangbusters though. There's more to the story of Crysis's failure then just "Oh it was all pirates"
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PostPosted: Thu Mar 31, 2011 10:59 am    Post subject: Reply with quote

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Furianshi
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Call of Duty has like, 6-7 years worth of franchise behind it, full multiplatform support from the beginning and astonishingly big marketing from Activision. Compare that to a company releasing its second game on an exclusive platform...big difference.
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PostPosted: Thu Mar 31, 2011 11:01 am    Post subject: Reply with quote

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Like many I never played original as I can't afford capable PC!

Based on other FPSs I am enjoying what I have played so far!

Different from the other kill-everything in site FPSs!

You play in your own accord.

I prefer stealth and in many missions so far I have completed them without firing a bullet or killing an enemy!

Just sneaking by enemies using Nano suit clock!

Really making up for the dissapointing Conviction! I am playing this like MGS or the old Splinter Cell games! I don't think I have killed more than ten enemies in my 5 hours with this game!

My only criticism is that there are form of stats in the campaign to give a better idea of how long you played or so!

WOn't touch MP, single player for me is enough! But this is a top game as someone who never played original!
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PostPosted: Thu Mar 31, 2011 11:10 am    Post subject: Reply with quote

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Denny wrote:
Call of Duty has like, 6-7 years worth of franchise behind it, full multiplatform support from the beginning and astonishingly big marketing from Activision. Compare that to a company releasing its second game on an exclusive platform...big difference.


The thing is, it still got pirated more then 4 times as many times as Crysis (5 times if you count the x-box copies)

The amount of times a game is pirated is not equal to the amount of lost revenue a game had from piracy.


The other thing is, Crysis didn't actually do that badly. It didn't sell Modern Warfare numbers or anything but it hardly bombed. It sold over a million copies in Q3 of 2008 alone, it exceeded the sales expectations EA had on it.

Yeah I'm sure piracy had some effect on lowering it's sales. But honestly I think there are other things at work here and just blaming piracy is incredibly short sighted.

On an unrelated note though.

No Eyefinitiy screenshots?
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PostPosted: Thu Mar 31, 2011 11:26 am    Post subject: Reply with quote

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It's definitely not just piracy, but Cevat has mentioned multiple times in nice terms that piracy is one of the bigger reasons. It's why they released Warhead; it was their final game to test sales with it, to justify whether or not to go multiplat or stay exclusive. Ultimately it comes down to money and money making, and yeah, money making is mainly on the consoles.

And nah no eyefinity screens; not for the review anyway. When I get home from work I can take a couple of screens if you like and put em up in this thread. It looks pretty insane in Eyefinity and runs crazy well to boot.
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PostPosted: Thu Mar 31, 2011 11:29 am    Post subject: Reply with quote

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Frozencry
Denny wrote:

And nah no eyefinity screens; not for the review anyway. When I get home from work I can take a couple of screens if you like and put em up in this thread. It looks pretty insane in Eyefinity and runs crazy well to boot.


See that's why I couldn't write reviews, my review would consist of Eyefinity screenshots and me going "na na na na, it looks better on my computer then it does on yours"
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PostPosted: Thu Mar 31, 2011 11:39 am    Post subject: Reply with quote

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mikezilla2
Benza
Ahaha, it's certainly tempting that's for sure. Just post screens and comment "we ran it on a system you'll never have and it was smooth.", but yeah I resist these elitist urges.
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PostPosted: Thu Mar 31, 2011 8:25 pm    Post subject: Reply with quote

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Denny wrote:
Crytek are historically known to push the envelope when it comes to visuals on PC. FarCry pushed things very far especially with effects regarding water. Crysis was literally generational in its leap compared to every other game on the market upon its release. Crysis 2 could've very easily been the prime example of Direct X 11 usage and many other things, but it's not primarily because of scaling back due to multiplatform.


Oh, they pushed the envelope alright - just not on the PC ;)

I don't think it'll be topped on the 360, graphically.
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PostPosted: Thu Mar 31, 2011 8:46 pm    Post subject: Reply with quote

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I still thought gears of war 2 looked better on 360, each to there own I guess.

I tried Crysis 2 on Ps3 & 360 before I decided to purchase and it looks like I should of got it on PC. To be honest I think both console versions are a let down. KZ3 looks better than Crysis 2 on PS3. Ive stopped halfway through and went back to Warhead on PC I still think I like the jungle better too.
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PostPosted: Fri Apr 01, 2011 7:47 am    Post subject: Reply with quote

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I've been really enjoying it, but the gun customisation is a bit lacking this time around. You cant put silencers / laser sights on everything like you could in the first game! Why, oh why crytek? All I want is a silenced SCAR with an assault scope and cool laser sight to be stealthy like in the first game, is that too much to ask?

Also, it's better that ammo is everywhere this time around, and that there is general ammo for all guns. I never had ammo for the sniper or SCAR in the first game.

About all the graphics, will people, when describing a new PC, say 'Can it can run Crysis 2?' (Probably these days, it's more like, 'Can it run Starcraft 2?', not because it's a benchmark like Crysis 1, but more that it's more popular).
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PostPosted: Fri Apr 01, 2011 9:06 am    Post subject: Reply with quote

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I think another thing that alot of Dev companies who game series began on PC should realise is that, sure if they need to go multiplatform to get the sales and continue making the games then do that, it is still no reason not to have the PC as the main platform to design for.

This is what DICE are saying they are doing for BF3 and I applaud them. I still feel a bit jadded that they are designing it for PS3 & 360, but hopefully the PC release should not show any short comings (ie. as pointed out for Crysis 2, DX9 only support) because of the console port/developments.

I did look forward to this game but I do not have a computer to run it and I am waiting for closer to BF3's release date to buy a new machine so will try it then, hopefully when it's also a little bit cheaper to. Sad to hear that is seams to be a back step, not visually but behind the scenes from its predecessor 4 years ago.
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PostPosted: Fri Apr 01, 2011 8:20 pm    Post subject: Reply with quote

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Even if it's scope and scale isn't as impressive as the original, the sequel is a much better game, IMO. Almost every facet of the gameplay trumps it in my eyes.
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